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Introduction Lecture toGame Mod Workshop
Brian Schrank, PhD
Who am I?
www.BrianSchrank.com
Who are You?
What will you do in this class?
What will you do in this class?
Create & Iterate on a Game Mod that’s:
1.Short2.Complete3.Awesome
How will you make your game mod?
• Form teams of 3-5 students– that will last the entire quarter
• Learn and use the entire game dev process– brainstorming, meeting, scheduling, prototyping,
playtesting, iterating, demoing, even marketing– …lots of iterative development
• Use Unity as the game engine
You don’t have many constraints:
• Any genre, or new genre of game• Any art style• Any code• You can download, use, and modify anything:– code, content, music, other Unity projects– Don’t ask if you can use something. You can.– Even if it has a copyright you can use it because
it’s fair use, plus you aren’t selling your game, yet.
There are two big constraints.
1: Only use/make stuff that enhances your game mod.
2: Your game mod must haveOne Minute of Awesomeness.
You can make a “2D” game.
Or you can make a 3D game.
Unity affords many genres
• Platformer– 2D, 3D
• Shooter– 1st, 3rd Person
• Puzzle• Racer• Adventure• RPG• Strategy
Unity affords many genres
• Platformer– 2D, 3D
• Shooter– 1st, 3rd Person
• Puzzle• Racer• Adventure – be very careful and clever• RPG – don’t recommend it• Strategy – don’t recommend it
Or… roll your own genre!
Even an “Art Game” is Fine
http://cactusquid.com/
Cactus
Even an “Art Game” is Fine
AuntiePixelante
Three Promises to You:
• I promise to fight for your success.– I don’t just want you to get jobs in the industry.– I want you to LEAD the game industry someday.– There are no stupid questions. Ask away.
• I promise to give honest, critical feedback.– If there is something you can improve, I will tell
you in a straightforward way.• I promise be as available as I can.– Feel free to email me anytime.
You Should Promise to:
• Fight for your own success.– You must think of yourself as a Professional now.– Conduct yourself and treat your team well.– There are no stupid questions. Ask away.
• Hunger for critical feedback from everyone.– This course is as much about the process as the
product. Your 1# goal is to improve yourself.• Be a vibrant member of the class & your team.– Feel free to email or ask THEM anything.
Main Coursework:
• GET DIRTY AND MAKE A DAMN GOOD GAME!– Programming, Art, Design, Sound Design– Brainstorms– Pitches– Schedule– Playtests– Milestone Presentations and Demos
• Some Reading• Very short weekly blog posts
No Required Books.For Game Designers:• Art of Game Design, Schell• Game Design Workshop, Fullerton• Game Feel, SwinkFor Artists:• The Animator’s Survival Kit, Williams• Stop Staring, Osipa (for facial modeling/rigging/animating) • How to Cheat in Maya, Luhta (for Maya beginners) For Programmers:• Check out the ton of Unity material on our class websiteFor Producers:• The Game Production Handbook, Chandler
www.Gamasutra.com
Good general resource:
To the Class Website!
www.GameModWorkshop.com