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Introduction to game_design

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FUNDAMENTALS OF GAME DESIGN WHAT IS GAME DESIGN? Sayed Ahmed BSc. Eng. in CSc. & Eng. (BUET) MSc. in CSc. (U of Manitoba) http://sayed.justEtc.net http://www.justETC.net Jus t E.T.C for Business, Education, and Technology Solutions www.JustEtc.net J u s t E . T . C s a y e d @ j u s t e t c . n e t 1
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Page 1: Introduction to game_design

FUNDAMENTALS OF GAME DESIGN WHAT IS GAME DESIGN?

Sayed AhmedBSc. Eng. in CSc. & Eng. (BUET)MSc. in CSc. (U of Manitoba)http://sayed.justEtc.nethttp://www.justETC.net

Just E.T.C for Business, Education, and Technology Solutionswww.JustEtc.net

Just E.T.C [email protected]

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Page 2: Introduction to game_design

COURSE TARGET You Will

Be Introduced to Unreal Learn major elements of Game Design Learn major elements of game play Learn fundamental game design techniques Develop a game design Critically evaluate games from different genres Develop an understanding of the basic elements of

game play Balancing Risk versus reward Engagement

Document a game design using a game design document

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Page 3: Introduction to game_design

TODAY’S CLASS Discuss What is a game Introduction to Unreal (Game Development Engine) Discuss the Elements of Game Play

Character Development Storytelling and Narrative User Interfaces Game Play Core Mechanics Game Balancing Level Design

Introduction to the Game Design Document Analyze a serious game in light of Game Design

Document Brainstorm Game Design Ideas 3

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Page 4: Introduction to game_design

DEFINE GAME DESIGN It’s a process that involves

Imagining a game Define how it will work (the story, the interaction,

the rules) Define the elements of the game

Conceptual Functional Artistic Others….

Communicate the idea to the design team What does a game designer do?

Perform all the above tasks4

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Page 5: Introduction to game_design

DESIGN ARTS OR SCIENCE Neither purely arts nor purely science The imagining of ideas and concepts, and

making the game aesthetic belong to Arts However, to be a great game, the game also

needs to function well. Though it’s not purely science but to implement the functionality, concepts from science and math are highly used

Games are crafts with highest possible level of elegance

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Page 6: Introduction to game_design

ANATOMY OF GAME DESIGN Game design is

creative and imaginative where inherent talent also plays a very important role

And hence, Game design cannot be represented as strict step by step procedure or rules or processes

However, game design is not a random process either (knowingly or unknowingly). We may be able to identify some similarities

(common/basic components/concepts/principles) in the successful games (may be genre dependent)

And device some common principles that hopefully will lead to good game design

Can work as guidelines for the novices (or checklist for the more experienced) 6

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Page 7: Introduction to game_design

KEY ELEMENTS OF GAMES As there is no perfect rule One way of seeing game design is

Identifying common elements in a genre of games And Create games in that genre with similar elements

but different story, or graphics goals Or find out the genre of your game concept, identify

the common elements of that genre, compare, think, innovate. Make the game more interesting

Your ideas, stories can be great but it also needs to have some of those common and useful elements

Publishers usually do not go for the very innovative ideas but want the idea similar to a recent hit with some more twists

The successful games are successful – there is a reason behind this

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Page 8: Introduction to game_design

KEY ELEMENTS OF GAME Common elements

Rules of the game (your concept should have rules) The player’s role The challenges …. Two games can have many common elements but

different settings, rules, strategies, and balancing Many games have the same/similar play mechanics

but with different graphics Identifying common elements

does not to encourage you to imitate/create cookie-cutter games

but to ensure that all essential elements are covered8

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Page 9: Introduction to game_design

GROUND RULES FOR GAME DESIGN Game design can be broken in three specific

area Core mechanics Storytelling Interactivity

Core mechanics Storytelling

All game has a story The game itself can be a story like princess of Persia The player can create the story (the way he plays and

reaches the goal) Talk about Narrative and non – narrative No story, the player creates the story Linear narrative, non linear narrative

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Page 10: Introduction to game_design

INTERACTIVITY Define how the interactivity will work

Graphics Sounds User Interface

Poor interactivity can ruin a game Wire wind for example

Use right click, icon based menus, select options to proceed

Interactivity includes the user interface as well Sonic the Hedgehog, and Mario 64 for Wii

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Page 11: Introduction to game_design

IMPORTANCE OF DESIGN DOCUMENT All game companies now want a design

document to be written The design document may not include all

ideas but can write down the decisions Many ideas come from lunch meetings If a feature is not written down

Someone has to create it on the fly Different team member may work to different goals

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Page 12: Introduction to game_design

TYPES OF DESIGN DOCUMENTS High Concept (2-4) pages Game treatment (10-20 pages) Game script (50-200 pages)

High Concept (2-4) pages Got a great game idea? Write a high concept

document. Will be used to express the idea to the publishers to fund the game

Covers Premise of the game Intended audience Genre 12

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Page 13: Introduction to game_design

GAME DESIGN DOCUMENT Game Treatment

Analysis of the Competition How your game is different A document to sale your game Some business and development details

Game Script Bible of the game Game design decisions Creative, conceptual, and functional Does not include how the game will be implemented in

software The design document may help you to play the games in

paper – brainstorm, get feedbacks A cheaper way to evaluate the game

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Page 14: Introduction to game_design

DESIGN DOCUMENT Design Document

The design document defines the game concept as well as functional and technical specifics of the game. A design document consists of 3 parts: Game Concept Document Game Design Document Technical Design Document

Game Design Document: Game Foundations (Game Features, The Essence of the Game play,

Characters, Game play Elements, AI) User Interface (Navigational Chart, Functional Requirements, Objects of the

User Interface) Graphics and Video (Graphics and Animations, Animated Insertions) Sounds and Music (General Description, Sound Effects, Music) Plot Level Description (The graph of the Positional Relationship of the Levels,

Queue of the New Objects Implementation, General Level Design Description)

Reference: http://digitalworlds.wordpress.com/2008/04/10/the-process-of-game-creation-the-game-design-document/ (Program Ace)

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Page 15: Introduction to game_design

ELEMENTS OF GAME PLAY Character Development, Storytelling and

Narrative, User Interfaces, Game play, Core Mechanics,

Game Balancing, Level Design Introduction to the Game Design Document Activity: Analyze a serious game in light of a

game design document – “Project Moonwalk” Group discussion of Moonwalk Activity: Brainstorm Game design ideas,

begin documentation15

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Page 16: Introduction to game_design

ANATOMY OF GAME DESIGNER Requires both

Talent Skill

Skill Set Imagination

Still if you do not have a talent for it, you can grow and improve (through exercise of imaginations)

Forms of Imagination Visual and auditory Dramatic

Good character plot, motivation, emotion, climaxes, and outcomes

Conceptual Relationship between ideas, their interactions, and

dependencies Basic knowledge of the technical capabilities of the platform

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Page 17: Introduction to game_design

ANATOMY OF GAME DESIGNER Analytical Competence

Able to recognize good part and bad part of a design. Self criticize and improve Take opinions, and process those opinions

Mathematical Competence Some math concepts are essential

Aesthetic Competence Writing Skills

Technical Writing Fiction Writing

Manual, Background Material, Character Description Dialog Writing

Audio voice cover and cinematic materials 18

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Page 18: Introduction to game_design

ANATOMY OF GAME DESIGNER Drawing Skills Ability to Compromise

Consider customer or publisher interests and adjust

Compromise to the limitation of the platform

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Page 19: Introduction to game_design

REFERENCES Fundamentals of Game Design, 2nd Edition,

Ernest Adams, Prentice Hall, 2006, ISBN-10: 0131687476. ISBN-13: 978-0131687479

http://computer.justetc.net

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Page 20: Introduction to game_design

FUNDAMENTALS OF GAME DESIGNUNREAL AND MAYA

Sayed AhmedBSc. Eng. in CSc. & Eng.MSc. in CSc.http://sayed.justetc.nethttp://www.justETC.net

Presented at the University of WinnipegWinnipeg, Manitoba, Canada

By

Just E.T.C www.JustEtc.net

Just E.T.C [email protected]

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Page 21: Introduction to game_design

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UNREAL GAME ENGINE (UDK) Reference:

Basics , creating a scene http://www.youtube.com/watch?v=G8eJUYMKvUo

Adding Objects/Items to the scene http://www.youtube.com/watch?v=uqVPQ5S_Au0&feature=related

Page 22: Introduction to game_design

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VIDEO TUTORIALS http://udn.epicgames.com/Three/VideoTutorials.

html User Interfaces

All Content Browsers

Import external objects View Port Options

Sound Effects Use existing sound waves Use Existing Sound Cues Create new sound waves/cues

Physics Whatever is shown in the class

UI Scenes Convert UI elements and add game play Import external objects and add properties

Page 23: Introduction to game_design

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CREATE AND USE EXISTING MAP FILES Create

http://www.fileplanet.com/209254/download/UDK-Tutorial---First-Map-Creation

Page 24: Introduction to game_design

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RESOURCES http://udk.com/documentation

Page 25: Introduction to game_design

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GAME DESIGN AND DEVELOPMENT CAREER Inside EA:

http://www.youtube.com/user/InsideEA EA Game Design Career Paths

http://www.youtube.com/watch?v=JvPZ8xG4LlQ Mum, Dad, I want to be a Game

Designer http://www.youtube.com/watch?v=qiQcANX

3NNE&feature=relmfu EA QA (Games Tester) Career Paths

http://www.youtube.com/watch?v=foyEgHHBcI4&feature=relmfu

EA Programming Career Paths http://www.youtube.com/watch?v=5Eo2ikm

bREo&feature=related


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