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Introduction to Mixed Reality Jung Lee
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Page 1: Introduction to Mixed Reality - Kangwonysmoon/courses/2017_1/grad/07.pdf · Introduction to Mixed Reality Jung Lee. 2017/4/17 | # 2 Contents • Basic Principles of MR • Application

Introduction to Mixed Reality

Jung Lee

Page 2: Introduction to Mixed Reality - Kangwonysmoon/courses/2017_1/grad/07.pdf · Introduction to Mixed Reality Jung Lee. 2017/4/17 | # 2 Contents • Basic Principles of MR • Application

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Contents

• Basic Principles of MR

• Application Examples

• MR Devices

• Discussion

Page 3: Introduction to Mixed Reality - Kangwonysmoon/courses/2017_1/grad/07.pdf · Introduction to Mixed Reality Jung Lee. 2017/4/17 | # 2 Contents • Basic Principles of MR • Application

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Who Am I?

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Virtual Reality, VR

• Virtual space with only artificial entities

Inception, 2010

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Augmented Reality, AR

• Real world overlapped with virtual entities + interaction among them

Harry Potter & the Order of the Phoenix, 2007

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What is Augmented Reality?

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What is Augmented Reality?

• Definition by Ronald Azuma, 1997 Real world with virtual entities Interactive in real-time Placed in 3D

Augmented Reality Car

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Mixed Reality Continuum

• Combinations of the real and virtual worlds

RealityVirtualReality

AugmentedReality

AugmentedVirtuality

Mixed Reality

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MIT Sixth Sense (Pranav Mistry, TED 2009)

• Prototype for the future AR concept

Page 10: Introduction to Mixed Reality - Kangwonysmoon/courses/2017_1/grad/07.pdf · Introduction to Mixed Reality Jung Lee. 2017/4/17 | # 2 Contents • Basic Principles of MR • Application

Basic Principles of MR

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Basic Principle of VR

• Binocular disparity Difference between images seen from both eyes

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Basic Roles of AR Components

• User Observes the AR display and Changes the viewpoint

• System Tracks the user’s viewpoint, Registers the virtual content in the real world, and Presents situated visualization

Page 14: Introduction to Mixed Reality - Kangwonysmoon/courses/2017_1/grad/07.pdf · Introduction to Mixed Reality Jung Lee. 2017/4/17 | # 2 Contents • Basic Principles of MR • Application

Application Examples

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Virtual Try-On

FXMirror, FXGear

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VR Therapy : Arachnophobia

• Realistic movement of a virtual spider Relatively weak immersion into the situation

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VR Therapy : PTSD

• Soldiers, fire fighters, policemen, victims of sexual assaults, etc. Repeating the similar situations

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Sport Broadcast Visualization

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AR Browser

• Superimposes points of interest on a live video

Yelp Monocle

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Translation

• Spontaneous translations of text Over the camera image

Google Translate

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AR Navigation

i-Navi

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Augmented Magazines

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AR Game

The Eye of Judgement, SCE Japan Studio, 2007

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AR Environment

Illumi Room, Microsoft Research

Page 25: Introduction to Mixed Reality - Kangwonysmoon/courses/2017_1/grad/07.pdf · Introduction to Mixed Reality Jung Lee. 2017/4/17 | # 2 Contents • Basic Principles of MR • Application

MR Devices

Page 26: Introduction to Mixed Reality - Kangwonysmoon/courses/2017_1/grad/07.pdf · Introduction to Mixed Reality Jung Lee. 2017/4/17 | # 2 Contents • Basic Principles of MR • Application

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<VR>HTC Vive

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<VR>

Tilt Brush, Google

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<VR>Cyberith Virtualizer + Oculus Rift + Wii Mote

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Gear VR, Samsung

• Smartphone-based VR HMD*

• Partnership with Oculus

Head tracking Touch-based controller

Google Cardboard

HMD : Head-Mounted Display

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Crisis of Samsung in 2016

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<VR>Playstation VR (PSVR)

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<VR>Summer Lesson for PSVR

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<VR>Social VR, Facebook

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<VR>

Microsoft ???????, $299 !!!

Coming on Windows 10 Creator's Update

• Free positioning

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<AR>

Google Glass

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<AR>

META 2

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<AR>

HoloLens, Microsoft (Concept)

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<AR>

HoloLens, Microsoft (Demo)

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<AR>

Magic Leap

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<Interface>

Manus VR

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<Interface>

Project Soli, Google

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<Interface>

MYO, Thalmic Labs

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<Interface>

Eye Tribe

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<Interface>

KOR-FX

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Discussion

• High-quality MR devices are coming …

• Lack of contents & applications VR : entertainment (game, remote experience, …) AR : life assistant (info. provider, virtual surgery, …)

• VR : indoor application• AR : everywhere application

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My Vision

• AR memory palace

• Unified AR framework Ubiquitous

• Everywhere• Anytime

Intuitive• Everyone• Anything


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