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Introduction to the UML

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    Introduction to the UML

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    History of the UML

    Used for both database and software modeling

    version 1.1 was adopted in November 1997 by theObject Management Group (OMG) as a standardlanguage for object-oriented analysis and design

    Initially based on a combination of the Booch, OMT(Object Modeling Technique) and OOSE (Object-Oriented Software Engineering) methods, UML wasrefined and extended by a consortium of several

    companies, and is undergoing minor revisions by theOMG Revision Task Force.

    Ivar Jacobsonis known as the father of Use Cases.

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    Foundation of the UML

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    Language

    The UML is a language for :

    Visualizing:It makes it easier to understand and workthrough the problem.

    Specifying:We must communicate our softwaresystem using some common, precise, andunambiguous communication mechanism.

    Constructing:we can create tools that interpret ourmodels, so they can map the elements to aprogramming language, such as Java.

    Documenting:produces a set of documentation thatcan serve as a blueprint of our system.

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    The Unified Modeling Language

    Specify

    Visualize

    Construct

    Document

    Unification

    ProgrammingLanguage

    Tools / RepositorySpecification

    Process

    The UMLGoal

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    Models and Views

    The UML is more than a set of disjointed

    diagrams.

    Instead of examining the UML from a

    diagram-centric perspective, let's turn our

    attention to an illustration of the UML from

    three different perspectives.

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    Fundamental Elements

    These basic building blocks are the elements

    of which diagrams are composed.

    These elements contribute little to the

    specification of a software system.

    Understanding the intent of each element

    enables us to create precise diagrams because

    each of the elements has a very unambiguous

    meaning

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    Diagrams

    The individual diagrams contribute more tothe specification of a software system than asingle building block.

    We can think of a diagram as the compositionof many of the fundamental elements.

    These diagrams are the mechanism that

    developers use to communicate and solveproblems in the complex aspects of thesystem.

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    Views

    We begin to realize that using a combinationof diagrams to communicate is most effective.

    For instance, a class diagram is valuable in

    communicating the structural relationshipsthat exist between the individual classeswithin our application, but a class diagramsays nothing about the ordering of messagessent between the objects within ourapplication.

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    UML Concepts-The 4+1 view

    Use Case view

    Understandability

    Logical View

    Functionality

    Process View

    Performance Scalable

    Throughput

    Development View

    Software management

    Physical View System topology

    Delivery

    Installation

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    Use case

    This view documents the system from the

    customer's perspective.

    Terminology used in this view should be

    domain specific.

    Diagrams most common in this view are the

    use case diagramsand, less common, activity

    diagrams.

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    Logic (Design)

    This view documents the system from

    designer's and architect's perspective.

    Diagrams most common in this view are class

    and interaction diagrams(either sequence or

    collaboration), as well as

    package diagrams illustrating

    the package structure of our

    Java application.

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    Development

    This view documents the components that the

    system is composed of.

    This view typically contains component

    diagrams.

    Except for the most complex Java applications,

    this view is optional.

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    Process

    This view documents the processes and

    threads that compose our application.

    These processes and threads typically are

    captured on class diagramsusing an active

    class.

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    Physical

    This view documents the system topology.

    Deployment diagrams that compose this view

    illustrate the physical nodes and devices that

    make up the application, as well as the

    connections that exist between them.

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    Core Diagrams

    We can combine diagrams that form models

    and that can serve as views into our system.

    We see that each falls into one of two

    categories:

    Behavioral diagramsdepict the dynamic aspects

    of our system.

    Structural diagrams depict the static aspect of oursystem.

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    Core Diagrams

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    Behavioral Diagrams

    Behavioral diagrams communicate the aspects of thesystem that contribute to satisfying the system'srequirements, typically captured in the form of usecases.

    Five diagrams that fall into this category: Use case: Shows a set of actors and use cases, and the

    relationships between them.

    Activity: Models the flow of activity between processes.

    State: Illustrates internal state-related behavior of an

    object. Sequence: type of interaction diagram that describes time

    ordering of messages sent between objects.

    Collaboration: type of interaction diagram that describesthe organizational layout of the objects that send and

    receive messages.

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    Structural Diagrams

    Diagrams in this category are focused onspecifying the static aspects of our system.

    Four diagrams that fall into this category: Class: Illustrates a set of classes, packages, and

    relationships detailing a particular aspect of a system.

    Object: Provides a snapshot of the system illustratingthe static relationships that exist between objects.

    Component: Addresses the static relationships

    existing between the deployable softwarecomponents.

    Deployment: Describes the physical topology of asystem.


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