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Introduction to using the R200 camera & Realsense SDK in Unity3d - Jon Collins

Date post: 12-Jan-2017
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Realsense R200 & Unity3d INTRODUCTION TO USING THE R200 CAMERA AND THE REALSENSE SDK IN UNITY3D Jon Collins, Kaio Interactive @TweetBadger [email protected]
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Realsense R200 & Unity3d

Realsense R200 & Unity3dINTRODUCTION TO USING THE R200 CAMERA And the REALSENSE SDK IN UNITY3D

Jon Collins, Kaio [email protected]@ki-games.com

Magic & Magnums TD

Taking the Magic & Magnums Orbital shooter from tablet format to a tactile large scale table experience.

Taking the Codemonkeys original IP & building an interactive tower defense game.

Every game world is different as the player reshapes the world using a 3d depth scan of a sand pit.

Key RS200 features used for Magic & Magnums

Dynamic Terrain generation during early stage of the game

Realsense Blob detection and tracking

Blob detection and tracking in Unity3d.The why, the when and the how

Why Blob detection and not Hand tracking ?

Hand Vs Blob Tracking

Realsense F200 user facing cameraRealsense R200 world Facing camera

When did we use blob detection in the game.

Placement of towers

How did we implement it.

Time for some code

Terrain Generation and Using depth data

Generating a world

Interpreting depth data.and the RS SDK Samples.

Time for some code

Jon Collins, Kaio [email protected]@ki-games.com

Thank you


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