+ All Categories
Home > Documents > Itinerary

Itinerary

Date post: 09-Jan-2016
Category:
Upload: adem
View: 27 times
Download: 0 times
Share this document with a friend
Description:
From Your Street Corner to the Dunes of Mars, Virtual Environments in Vertical Applications Bruce Damer USC School of Cinema/TV, Robert Zemeckis Center January 12, 2005. Itinerary. Introduction I. Origins of the Visual Interface II. Early Applications of Virtual Worlds - PowerPoint PPT Presentation
Popular Tags:
77
From Your Street Corner to the Dunes of Mars, Virtual Environments in Vertical Applications Bruce Damer USC School of Cinema/TV, Robert Zemeckis Center January 12, 2005
Transcript
Page 1: Itinerary

From Your Street Corner to the Dunes of Mars, Virtual Environments in Vertical

Applications

Bruce Damer

USC School of Cinema/TV, Robert Zemeckis CenterJanuary 12, 2005

Page 2: Itinerary

Itinerary

IntroductionI. Origins of the Visual InterfaceII. Early Applications of Virtual WorldsIII. Evolution of Dimensional and Community CyberspacesIV. Experiments in Early Internet-based Virtual WorldsV. Industrial Applications: NASAVI. Team Distance Learning in Virtual Worlds: FIT Ratava’s LineVII. Darwin@Home!VIII. Acknowledgements and Resources

Page 3: Itinerary

Introduction

This tutorial will cover the commercial and educational use of virtual environments from industrial simulations for NASA to collaborative learning to fashion design. A history of the virtual environments field will be given to set today's context where we see some successful application of the medium. Detailed implementations of some vertical applications built using the new Adobe Atmosphere platform will be provided.

Page 4: Itinerary

I. Origins of the Visual Interface

Bush (Memex), NelsonEngelbart’s visionSRI: NLS1968: Mother of all DemosE&S, Imlacs 60s–1970sXerox PARCCrayOther early hardware

Page 5: Itinerary

Visual Interfaces – Xerox PARC and elsewhere, 1970s-80s

Page 6: Itinerary

3D interfaces - evolution

1970s wireframe to solid to ray traced – SIGGRAPH, ’74Maze WarAlvy Ray Smithframe buffer80s SGIReal time renderingImmersive VRCommodity Virtual Worlds/Internet – 90s-2000s

Page 7: Itinerary

Evolutionary Tree of Visual Computing Systems(DigiBarn Computer Museum)

Page 8: Itinerary

II. Early Applications of Virtual Worlds

Simulation – weather, aerodynamics, cold war, Shuttle programRender to film – Hollywood and TVExperimental informational interfacesArt/Experience - placeholder

Page 9: Itinerary

Geographical Information Systems

Geographical Information Systems - GeoFusion textured 3D model of earth with real satellite imagery

Page 10: Itinerary

Geographical Information Systems

Progressive texturing – Swiss Alps

Page 11: Itinerary

Artistic and Pedagogical applications

Art/Experience – Placeholder, Osmose, Ars Electronica, SIGGRAPH, KruegerExperimental Pedagogy – cyberfora @ ArtCenter- Vlearn SIG

Page 12: Itinerary

Artistic and Pedagogical uses

VLearn3D SIG and annual cyberconference

Page 13: Itinerary

Experimental Frontiers of 3D environments

Evolutionary virtual worlds (Sims, Biota.org)Modeling the large and the small scale (cosmology, quantum dynamics)Tele-immersion

Page 14: Itinerary

III. Evolution of Dimensional andCommunity Cyberspaces

The original Maze War - ARPANET1970s-80s DOD simulation and training1980s - MUDs, MOOs text-based virtual worlds1990s – Wolfenstein 3D, DOOM2000s Massive Multiplayer Online Gaming

Page 15: Itinerary

Killer App Driving Evolution - GamesEverQuest

75,000 to 100,000 users online at any one timeFeature film level budget and box office

Page 16: Itinerary

GamesThe Sims

Design and run your own “soap opera”, households, towns, businesses, in a sort of “puppet theater”

Page 17: Itinerary

GamesVenture rush into

the virtual worlds medium

There.comLinden Labs “Second Life”Star Wars GalaxiesNever Winter’s Night (DandD)20 other projects in the works3D Chipsets, automatic shaders, real-time rendering, George Lucas: game chip short film project

Page 18: Itinerary

IV. Experiments in early Internet-based Virtual Worlds (1995-2002)

Contact Consortium: Silicon-Valley based nonprofitDigitalSpace: commons-based for-profit corporationBuilding and community experimentsLearning spacesCollaboration spacesCyber-conferences

Page 19: Itinerary

1995: Worlds Chat

First net-based real time avatar space (Worlds

Inc.)

Page 20: Itinerary

1995: Alphaworld cityscape –a public building space on the net

300,000 users as “avatars”

1 Billion objects placed

since 1995

Page 21: Itinerary

1996: Building and Community experiments

in Alphaworld and Active Worlds

Sherwood Forest Towne

Page 22: Itinerary

1996: Sherwood Towne construction experiment(featured at Ars Electronica 1997)

Anthropology-driven

experiment in virtual

community construction

Page 23: Itinerary

1996: User-created emergent social structures &

activities – wedding

Emergent space,

experience, bottom-up

contributions from

community

Page 24: Itinerary

1997: Generative Virtual SpacesBiota.org Nerve Garden, Siggraph

Page 25: Itinerary

1998-99: Experimental Learning SpacesVirtual walk on the moon with Apollo IX astronaut

Russell Schweickart

Page 26: Itinerary

Experimental Learning SpacesVirtual walk on the moon with Apollo IX astronaut

Russell Schweickart

Page 27: Itinerary

1998: Experimental Collaboration SpacesDatafusion “war room”

Page 28: Itinerary

1998: Experimental Collaboration Spaces Datafusion “war room”

Page 29: Itinerary

1998-2003: AVATARS Cyber-conferencesAnnual festival of the avatar commons

“the Burning Man of Bits”

Page 30: Itinerary

1998-2003: AVATARS Cyber-conferences

Avvy Awards

Page 31: Itinerary

1998-2003: AVATARS Cyber-conferences

Mixture of physical and virtual venuesCybertradeshow created by database

Page 32: Itinerary

Case: Avatars2001 a cyberspace odyssey

Page 33: Itinerary

Case: Avatars2001 a cyberspace odyssey

Multiple worlds, staging of attendees

Page 34: Itinerary

Film/Story Reenactment

Case: Avatars2001 a cyberspace odyssey

Page 35: Itinerary

Case: Avatars2001 a cyberspace odyssey

Page 36: Itinerary

Case: Avatars2001 a cyberspace odyssey

Page 37: Itinerary

Case: Avatars2001 a cyberspace odyssey

Page 38: Itinerary

Case: Avatars2001 a cyberspace odyssey

Page 39: Itinerary

Case: Avatars2001 a cyberspace odyssey

Page 40: Itinerary

Case: Avatars2001 a cyberspace odyssey

Page 41: Itinerary

Case: Avatars2001 a cyberspace odyssey

Page 42: Itinerary

Case: Avatars2001 a cyberspace odyssey

Page 43: Itinerary

Case: Avatars2002 a merry cyber party

Novel/Story Reenactment

Page 44: Itinerary

Case: Avatars2002 a merry cyber party

Page 45: Itinerary

Drive On Mars (www.driveonmars.com)Mars Planetary Fractal ModelBrahmsVE: FMARS Analogue HabitatPSA Robot aboard a Virtual Space Station

V. Industrial Applications: NASA

Page 46: Itinerary

Goals:Build on the positive experience from

Pathfinder/1997 and offer a high fidelity yet low bandwidth 3D interactive experience of the MER/2004 surface operations and support a wide range of public outreach goals.

3D virtual terrain modeled from real MER data, simulation of vehicles making traverses, driving the virtual rovers through alternate traverses.

Drive On Mars

Page 47: Itinerary

Drive On Mars

Inspired by Pathfinder/Sojourner experience in 1997: QTVR and VRML rich mediaVirtual worlds are highly effective outreach tools, much lower bandwidth than video, higher interactivity, full distributability (a la SETI@Home)Based on 4 years of platform development at Ames/RIACS and Digital Space: BrahmsVE platform

Page 48: Itinerary

Apollonaris Volcano and Gusev Crater

Mars Planetary Fractal Model

Page 49: Itinerary

View to Gusev and Apollonaris (exaggerated scale)

Mars Planetary Fractal Model

Page 50: Itinerary

BrahmsVE: FMARS Analogue HabitatA virtual environment for discrete agent work practice

simulation

Collaboration between RIACS and Digital SpaceBegun in 2000, simulates “day in life” aboard FMARS

Page 51: Itinerary

FMARS, Devon Island, Canada

BrahmsVE: FMARS Analogue Habitat

Page 52: Itinerary

Planning meeting, water tank filling, EVA prep

BrahmsVE: FMARS Analogue Habitat

Page 53: Itinerary

PSA Robot aboard a Virtual Space Station

Page 54: Itinerary

PSA Robot aboard a Virtual Space Station

Page 55: Itinerary

PSA Robot aboard a Virtual Space Station

Page 56: Itinerary

VI. Team Distance Learning in Virtual Worlds: FIT Ratava’s Line

A collaborative cyber-fashion eventand online mystery gameFashion Institute of Technology& Simon Fraser UniversityApril 23, 2003

Page 57: Itinerary

Team Distance Learning in Virtual Worlds

Storyboard

Page 58: Itinerary

Range of environments: 2D, 3D, physical, virtual, live Range of media: Fashion drawings, virtual construction (garments and characters), interactive narrative, game, live performance Distributed international teamInterdisciplinary communicating, thinking, working, negotiating

Team Distance Learning in Virtual Worlds

Page 59: Itinerary

Shared Virtual Stage Set in Atmosphere

Team Distance Learning in Virtual Worlds

Page 60: Itinerary

Garments modeled on Stage Set

Team Distance Learning in Virtual Worlds

Page 61: Itinerary

Physical modeling of garments

Team Distance Learning in Virtual Worlds

Page 62: Itinerary

Future Tech DirectionsPoser 5 Cloth Model, with a revolution in 3D Chipset performanceThe tie-in with apparel: Whole Garment Knitting, CAD/CAM comes to fashion?

Team Distance Learning in Virtual Worlds

Page 63: Itinerary

Whole Garment KnittingCAD/CAM comes to the apparel business (Shima Seiki)

Team Distance Learning in Virtual Worlds

Page 64: Itinerary

Merger of Movie

Special FX and online

Virtual Environment

s?

Golem (Serkis) as

the ultimate avatar

Page 65: Itinerary

Medical Applications

Mental Health: Phobias

Disabilities: prostheses

Page 66: Itinerary

VIII. Acknowledgements and Resources

DigitalSpace Team Colleagues, Galen Brandt, Alex Grigny de CastroContact Consortium Colleagues, Bonnie DeVarco, Mike HeimDatafusion Inc. Joel Schatz, Chris RatheNASA Ames Research Center, Bill Clancey, Maarten SierhuisActive Worlds Inc. Rick NollAdobe Systems Inc. Michael Kaplan, Bahman DaraGeoFusion, Chuck SteinArlington Institute, John PetersonDaria Dorosh, FIT, Steve DiPaola, SFUDrive On Mars, BrahmsVE, PSA: Dave Rasmussen, Merryn Nielson, Ryan Norkus, Peter Newman, M Sierhuis, W. Clancey, B. BrodskyMars Terrain Modeling: Ken Heidenreich & students, Ruth Fry, Ken Musgrave, Pandromeda, DS team for FMARS habitat, Geoff Briggs for inspirationAndy Serkis, Lord of the RingsKarl Sims, Char Davies, Brenda Laurel, Rob TowDigiBarn Computer Museum & SupportersRon Britvich, Roland VillettRich DiddayVirtual World Studios, Allan Lundell, Sun MacNamee

Page 67: Itinerary

Acknowledgements and Resources

This presentation is available online as HTML at: http://www.digitalspace.com/presentations/cyberworlds-2003/bruce/Powerpoint version is at: http://www.digitalspace.com/presentations/cyberworlds-2003/bruce/index.pptContact: http://www.digitalspace.com/forms/comment.htmlwww.digitalspace.com The Digital Space CommonsDigital Space Publications: http://www.digitalspace.com/papers/index.htmlDrive on Mars: www.driveonmars.comRATAVA’S LINE Project and Event Pages: http://www.digitalspace.com/content/atmosphere/2003/fitsfu/www.ccon.org Contact Consortiumhttp://www.biota.org Biota Special Interest Groupwww.vlearn3d.org VLearn3D Special Interest GroupDigiBarn Computer Museum: www.digibarn.comAdobe Atmosphere: http://www.adobe.com/products/atmosphereAtmospherians: http://www.atmospherians.com

Page 68: Itinerary

IX. Bonus!(This has been a vision of cyberspace for a long time)

Page 69: Itinerary

“Escape” in Finite State Fantasies (1976) by Rich Didday

Page 70: Itinerary
Page 71: Itinerary
Page 72: Itinerary
Page 73: Itinerary
Page 74: Itinerary
Page 75: Itinerary
Page 76: Itinerary
Page 77: Itinerary

“Moral of the story”


Recommended