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StrategicBusinessProposal 1of38
Strategic Business Proposal
for
JAC Business Development Group
For:Zyngawww.zynga.com
PreparedOn:June13,2015
PreparedBy:AnthonyMolandesCarmenMartinez
JustinFord
InstructorName:MarianthyTroupos
StrategicBusinessProposal Page2of38
ContentsIntroduction............................................................................................................................................................3
ExecutiveSummary............................................................................................................................................3
1.OrganizationalChallenges&ProposedSolution................................................................................................4
OrganizationalChallenges..................................................................................................................................4
ProposedSolution...............................................................................................................................................5
2.EnvironmentalScanning......................................................................................................................................7
InternalAnalysis..................................................................................................................................................7
ExternalAnalysis...............................................................................................................................................10
3.StrategyFormulation........................................................................................................................................13
Operations........................................................................................................................................................13
Sales,Marketing,&Distribution.......................................................................................................................15
Legal&Ethical...................................................................................................................................................16
4.ProposalBudget&Projections.........................................................................................................................17
SalesProjections...............................................................................................................................................17
CostAnalysis.....................................................................................................................................................18
ProjectBudget..................................................................................................................................................21
5.StrategyImplementation.................................................................................................................................22
TimelineandProposedMilestones..................................................................................................................22
6.StrategyEvaluation..........................................................................................................................................23
EvaluationStrategy&Benchmarks...................................................................................................................23
7.AppendicesandReferences.............................................................................................................................24
References........................................................................................................................................................24
Appendices.......................................................................................................................................................34
Appendix1:CompetitiveAnalysis................................................................................................................34
Appendix2:SampleMarketingMaterial....................................................................................................35
Appendix3:ProposedSolutionCostBreakdown…………………………………………………………………………………..…36
Appendix4:FinancialChartsandGraphs…………………………………………………………………………………………….……37
StrategicBusinessProposal Page3of38
Appendix5:DayCareFloorPlan……………………………………………………………………………………………..…..…………..38
IntroductionExecutiveSummary
June14,2015
DearSirs,
JACBusinessDevelopmentGrouphascreatedaproposalthatwefeelconfidentwillleadtoanincrease
in success for Zynga.With thorough research, we have completed a plan inwhich the current low
moraleofthecompany’semployeeswillbeaddressedaswellaswaystogoaboutimplementingnew
strategiestodrivethecompanytowardsuccess.
Withminimumfinancialcontribution,ourplanoutlineshowafewkeyemployeeperkssuchasflexible
time,allowingforcreativefreedomandinputfromtheemployeesasencouragedbythecompanycore
values,andbuildingofachildcare facilitycanbenefit theemployees,andultimately thecompany’s
success.
We hope you will consider our proposal as it would be lucrative to the employees, board, and
shareholdersofZyngaalike.
Sincerely,
AnthonyMolandes,CarmenMartinez,andJustinFord
JACBusinessDevelopmentGroup
StrategicBusinessProposal Page4of38
1:Challenges&SolutionsOrganizationalChallenges
In2007,ZyngastartedoffstrongwiththeirreleaseofTexasHoldEm'totheFacebookplatform
(Buckman,2009)andhadcontinuedsuccesswithFarmVille,CityVille,andMafiaWarsthrough2010.
(Farivar,2013)Thoughhehadearly success,MarkPincuswantedmore,and toget theredid“every
horriblethinginthebook”(Farivar,2013)toensuremoneykeptcomingin–andquickly.Amongthe
tactics used by Pincuswas to take games that had shown success in other companies and create a
gamealmostidenticaltopiggybackonthatsuccess.(Saint,2010)
Zynga has struggled to move from its Facebook platform model into the mobile gaming
industry.(Evangelista,2014)PriortoarecentreleaseofEmpiresandAlliesinMayof2015,Zyngahas
notreleasedagamesince2013.(ZyngaGames-IGN,n.d.)WithPincusscrappingmanyofthegameshis
createdanddeveloped,hisemployeeswereangered.(Buckman,2009)
In an attempt to raisemorale and lighten the office atmosphere Zynga hired a half a dozen
clownsasafunprank,howevertheclownshadtheoppositeeffect.(Carr,2013)Atopmanagerofthe
company stated that the clowns were making noises, getting into everyone’s faces, disrupting
meetings,andgenerallyjustmakingeveryoneangry.(Carr,2013)
AnotherfailedattemptbyPincustomakepeoplehappier,wassimilartotheclowncatastrophe.
Pincushiredmariachis. (Carr, 2013)A former Zyngadeveloper furtherpointsout that themariachis
weredistracting,andtheydidnothelptomakethemoodlighterashoped.(Carr,2013)
With low employeemorale and no fresh ideas to produce new games, Zyngawas forced to
beginclosingdownoffices. In2012,cutsbeganwitha5%reductiontoemployees,closingdownthe
offices inAustinandBostonaswellasshuttingdownanumberofgames. (MacMillan,2013)Byhalf
waythrough2013,morereductionsweremadeandofficesinDallas,NewYork,andLosAngelesshut
StrategicBusinessProposal Page5of38
theirdoors.(MacMillan,2013)Bejing,Chinaofficewassoontofollowinearly2015(Derrick,2015).
MorerecentreportsshowthatZyngaisagainplanningareductionbyaround20%,closingthe
Orlandoofficeand further reducing theworkforceatother locations. (Kain,2015)EvenMarkPincus
statestheyhave“overburdenedourgameteams.”(Kain,2015)
ProposedSolutionDue to the low morale from overburdened game teams (Kain, 2015), and generally angry
employees(Buckman,2009),weproposecreatingstrategiesandperksforemployeestohelpincrease
themoraleamongsttheemployeeswho,amidstreductionafterreduction,(MacMillan,2013)needto
begivenconfidenceintheircompany.
Manyitemstoboostmoraleandlowerstresslevelsatthejobcanbeimplementedwithlittleor
nocost.Oneofthemajorcausesofstresstowomen(andmanymenwithfamilies)isanoverlystrict
schedule. (“7 Ways Employers...” 2014) Allowing employees to work remotely with carefully set
guidelinesandcommunicationwiththeemployer,canallowsomeflexiblefreedomtocompletework
taskswhilebeingabletocareforasickchild,havehomerepaircompleted,etc.Givinganemployeea
chancetogetworkdoneinamorerelaxedenvironmentwillshowthemyoucareforthemaswellas
providinganoptioninsteadoftakingtimeoff.
Since one of Zynga's larger issues is the lack of new games, implementation of an 80/20
creativitysplitcanbothmaketheemployeehappyaswellashavingthepotentialforevenmoregame
output.Thebasicpremiseforthisprogramistohavetheemployeeworkontheirassignedtasksfor
80% of the time, andwork on something that excites them but is still in someway related to the
company theother20%. (Mediratta, 2007) If yourmainproject isnot something that isparticularly
excitingtoyou,butyouhavean ideaforanothergamethatstimulatesyourcreativeside,yougeta
chancetoexplorethatidea.Thiscouldmeanagreatprojectcouldbeproducedthatwouldbenefitthe
company,allbecausetheyweregiventhefreedomtoexploretheircreativeside!
StrategicBusinessProposal Page6of38
AnotherperkZyngacouldofferwouldbeanon-sitedaycare facility.Byofferingemployeesa
reducedcostforchildcareattheirfacility,thiswouldbenefitbothemployerandemployee. Studies
have shown that when day care is offered at the workplace, time taken off, missing work are
decreased,andemployeehappinessisincreased.(Hahn,2007)Instartinganon-sitedaycarefacilityin
theSanFranciscoheadquarters (wheremostofZynga'sworkforce isstationed)employeescanfocus
onputtingputagoodproductfortheircompanywithoutworryabouttheirchildren.Withanaverage
upstartcostofaround$83,000(Huntington,n.d.),andtheaveragechildcareworkermaking$9.03per
hour,(“ChildCare...”,n.d.),thisventurewouldcostanestimated$751,296peryear(assuming15%of
employeeshavechildrenbasedonCensusdataandallowingforcommuters).(USCensusBureau,n.d.)
Sincethisissuchalargenumber,wewouldproposetheemployeecoverhalfofthecost.Thiswould
costZyngaabout$376,000peryear,andcomestoabout$2,025peryeartotheemployee,perchild
whichwillcoverchildcareworkerswatchingthechildaswellascontributingtowardfutureequipment
purchasesandanyotherassociated fees. In SanFrancisco, theaverageyearly costof full timechild
careisaround$18,000foreachchild.(Children'sCouncil,2015)Theinvestmentwouldbesignificant,
butthereturnontheinvestmentwouldbemoreproductiveemployees,lessmissedworktime,anda
perkthatwouldbeverymuchappreciated.Inaddition,researchshowsanon-sitedaycarefacilitycan
saveabout$200,000.(“DayCare...”,2014)
With employees expressing they feel like the environment they work in is lacking (“Zynga's
Flaws...”, 2013), building solid working relationships is important. Through introducing quarterly
bonding and team building activities, employees can get a chance to connect on a deeper level.
Activities that we propose could include an outing for employees and their families to Six Flags
DiscoveryKingdom,acateredcompanypicnic,andanopportunityforcommunityservice.Twoofthe
bondingdays(SixFlagsandPicnic)canbeafterworkoraweekendactivity.Thecommunityserviceday
couldbestructuredtoeitherbeduringworkinghoursdoneduringaweekend,dependingoncurrent
companydemand.(seeAppendix4forproposedcostbreakdown)
Someoftheintangiblebenefitsofourimplementationswillbeincommunityinvolvementand
companyexposure.Throughcompanywidecommunityserviceactivitiesheldonceayear,Zyngawillbe
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able to add their charitable contributions to their resume as well as gaining exposure in their
community,andlikelyinthepress.
2:EnvironmentalScanningInternalAnalysis
CompanyOverview MarkPincusfoundedPresidioInc,whichwaslaterchangedtoZynga,in2007.Pincus,aHarvard
Business School graduate, began with 27 employees and venture capital funding of $5 million.
(Takahashi,2011)Beforelong,peoplecouldseethathewasheadinginapowerfuldirection,andmore
money started pouring in. By 2008, he had received more than $200 million dollars from venture
capitalists, giving him and the company a lot ofmoney to produce games that had people talking.
(Takahashi,2011)
The games that gained huge success were created for use through the Facebook platform,
whichbenefitedbothZyngaandFacebook.(Shields,2011)GamessuchasFarmVille,MafiaWars,and
CitiVillewereamongthegreatestsuccessesoftheearlycompany.(Buckman,2009)Infact,FarmVille
wassopopular,withinjusttwomonthsofitsrelease,ithadover11milliondailyusers!(Dybwad,2009)
With the in-app purchases that were available, allowing people to grow their virtual farms more
quickly and decorate them more elaborately, the game showed success in popularity as well as
monetarily.
CoreValues(Rosoff,2011)
• Build games you and your friends love
toplay
• Surpriseanddelightourplayers
• Zyngaisameritocracy
• BeaCEOandownoutcomes
• MoveatZyngaspeed
• PutZyngafirst,decisionsforthegreater
good
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• Alwaysinnovate
MissionStatement:(“AboutZynga”,n.d.)
Connecttheworldthroughgames
Our proposed solution to boost companymorale in order to provide the companywith the
strengthandfoundationitneedsamongitsemployeestocreateanenvironmentwherecreativitycan
onceagaintakecenterstage.Thisincreaseinmoraleandcreativitywillinturn,boosttheplummeting
stockofthecompanyandbringitbacktothesuccessfulstatethatithaduponitsinception.Positive
moraleamongstemployeescanmeananincreaseinwork,production,andprofitabilityforacompany.
Organizationscan'tsucceedwithouttheiremployees.(Conner,2014)
FinancialStandingsZynga’s financial statement is a depressing one. The graph above shows the gradual fall of
Zynga'sprofits.Their total revenue-endingyear2012was$1.28billion, for2013 itwas$873million,
andfor2014itwas$690million(GoogleFinance,2015).ThegraphabovealsoshowsNetincome.2012
endedayearwith -$209million,2013endedwithabetterbutstill far fromimpressive-$37million,
and2014skyrocketedtoarecordlowof-$245million(GoogleFinance,2015).
The above graph represents Zynga’s total assets and debt for the past several years. Total
assetsendingyear2012wereatotalof$2.58billion.2013totalassetswere$2.3billion,and2014’s
totalassetswere$2.4billion(GoogleFinance,2015).Thoughthechartabovedoesn'tvisiblyreflecta
lot of debt Zynga’s numbers are still far from where they should be. Zynga's deferred income tax
numbersreflect$25millionfor2012,$0for2013,and$5.3millionfor2014(GoogleFinance,2015).
StrategicBusinessProposal Page9of38
OrganizationalStrengths
Zynga, no doubt has its share of troubles, but there are also still some points that show
promise. Throughout all of their troubles, Zynga still records about 25milliondaily users. (“Zynga –
DailyActiveUsers2015”,n.d.)Inaddition,Zyngaiscontinuingitstransitionintothemobilemarketand
away from just using the Facebook platform. (“Zynga Announces First…”, 2015) Zynga is keeping a
focusonthemoneymakersofthecompany:FarmVille,ZyngaCasinoandWordswithFriendsgrowing
andthrivingtoinsureconsistentrevenuestreams,anddespiteallrecentproblemsarelookingatnew
gamesthroughtheirEuropeanofficetolaunchin2016.(“ZyngaAnnouncesFirst…”,2015)
OrganizationalWeaknesses
Problemswithinacompanycanoftenbetracedbacktotheleaders.Withstatementsmadeby
founderMarkPincusthathe is“boredwithallgames”(Fahey,2013), thiscannotresonatewellwith
employees or investors. Showing steady loss in revenue since 2010 and daily users falling from 72
millionto39millionbetweenJune2012andJune2013,(Quigley,2013)Zyngaisdefinitelysuffering.
With employees angry and feeling like their work environment is not healthy (“Zynga's
Flaws...”,2013)thisonlymakestheproblemsworse.Pincusridingthecoattailsofthesuccessofother
populargames(Saint,2010)andtakingawaythecreativefreedomofthedesignershaskeptawedge
betweentheleadersandemployees.
Pincusseemstofeelthatacquisitionofothergamingcompaniesisthewaytostrengthenthe
Zyngabrand,butso far,acquisitionssuchasOMGPOP,andmorerecentlyNaturalMotionhavedone
little more than drive the company further into debt. (Tiku, 2014) The latest $527 million dollar
acquisition of NaturalMotion was met with the announcement of layoffs on the horizon, further
increasingtheangeroftheemployeesthatarealreadyfeelingthestress.(Tiku,2014)
CustomersOurcustomerbaseisuniquebecausethecustomersthatwearetryingtobenefitisactuallythe
employeesofZynga.Withthelowmoraleofthecompanyatpresent,programsandincentivesneedto
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beputintoplacesoourcustomer(theemployee),onceagainfeelsvalued.Thisvaluewillincreasethe
overallperformanceofandproductiveness.Thegreatestcompanyassetistheemployeesthatworkfor
them.(Ali,2010)“Theyaretheenginethatdrivesproductivityandresultsandthereforetheirsenseof
moraleandmotivationwillimpactthecompany’ssuccess.”(Ali,2010)
Currently, the customer (employee)morale is so low and theworkers are so stressed (Kain,
2015) it is showing in theirperformanceand lackof gameproduction. (ZyngaGames-IGN,n.d.) This
lack of new games is affecting the other customer set, the actual game players. The decrease in
number of daily game users from 72 to 39million aswell as their lack of profit since 2010 clearly
demonstratesthatthecompanystructureandlackofcompanymoralehascausedfinancialsuffering.
(Quigley,2013)
ExternalAnalysis
CompetitorsThe first direct competitor is EA, Electronic Arts. In recent years, EA, partly due to the
acquisitionofDICEin2006,(“EAAcquires…”,2006),hasbrokenfurtherintothemobilegamingworld.
Theydevelop,market,publish,anddistributegames.Theirtopmobilegamestheyarebestknownfor
areBattlefield,MassEffect,NeedforSpeed,DragonAge,Sims,Bejeweled,andPlantsv.Zombies.They
alsoareknownforFIFA,MaddenNFL,andStarWarsgames.Thefocuson“developingandpublishing
interactivegamesformobilephonesandtablets”(GoogleFinance,2015)Withallofthesehardhitting
gamescoupledwiththeshutdownofZynga’sOrlandooffice(Kain,2015),EAhasprimeopportunityto
recruit the recently discarded employees of Zynga to help them in furthering their mobile gaming
department. This is not only an opportunity to pick up some talented game designers, but has the
potentialthroughword-of-mouthtohaveanevenmoreZyngaemployeesapplytoworkforacompany
withasolidplantoexpandandgrowwithoutallofthestressthatZyngacurrentlyoffers.(Kain,2015)
Another strong competitor isDeNACo. LTD.DeNAdevelopsandoperatesmobileandonline
services worldwide. They operate using “Mobage” which is a social game platform that hosts over
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1,000freetoplaygames.SomeofthesefreegamesincludeStarWarsGalacticDefense,Transformers
AgeofExtinction,andCupcakeCarnival(Mobage,2015).
MobilegamegiantKing Inc.,creatorofCandyCrush,BubbleWitchSagaandFarmHeroSaga
(King.com, n.d.), is definitely a company that Zynga needs to have in their sites. In their recently
releasedfirstquarterfinancialreport,theyhaveincreasedindailyactiveusers,monthlyactiveusers,
and unique active users by a significant margin since the 2014 first quarter. (“King Q1…”, 2015)
Additionally, King has plans to launch new midcore games and expand their reach to new
demographics in 2015 (Takahashi, 2015), making their ever diversifying profile a concern to the
currently stale Zynga climate thathasnotproducedanewhit game since2010. (ZyngaGames-IGN,
n.d.)
Allofthesecompetitorshavehighqualitygamescurrentlyonthemarkerthatarelovedbytheir
users,butdon'tstopthere.Thesecompaniescontinuetonotonlyimprovethegamestheyhave,but
alsocomeoutwithmanynewgamestokeeptheusershappyandfindingnewwaystofurthertheir
marketingreach.
BusinessClimateAccordingtoeMarketer,themobilegamingmarketislookingtoincreaseinthefutureandwill
exceed console gaming in revenue. (“Mobile Gaming Revenues…”, 2014) It is estimated that the
growthamongthemobilegamingindustrywillgrowaround$5billiondollarsbetween2014and2015,
andjumpanother$10billionby2017.(“MobileGamingRevenues…”,2014)KingInc.,amobilegaming
powerhousewithhitssuchasCandyCrushSagaandCandyCrushSodaSaga(Rossignol,2015),shows
growththefirstquarterof2015aswellasshowingtheirabilitytobringmorehitgamestothemobile
gamingmarket. (Price, 2015)With this growing trend towardmobile games in the next few years,
thereisperfectopportunitytotighteninternalcompanystructuretocapitalizeonthismarket.
With trends showing that disposable income is growing, and is projected to continue this
upwardclimbthrough2025,(“UnitedStatesDisposable…”,n.d.),theamountofin-apppurchasesthat
mobilegamingcompaniesseeshouldfollowthistrendaswell.
StrategicBusinessProposal Page12of38
According to recent studies,womenover theageof 18 comprise36%of gamers.Adultmen
(over 18) comprise another 35% of gamers, for a combined total of 71%! (Romano, 2014) These
statistics indicate thatwhatwas once thought about young, teen-aged boys comprising the largest
groupofgamersisnolonger(ifever)true,andthemarketmustadjusttomeetthesedemographics.
(Romano,2014)
Ofallgamers,theaverageageis31yearsold,and52%maleand48%female.Inrecentyears,
therehasbeenaspikeamongwomengamersthatareovertheageof50(Romano,2014),makingthis
demographiconethatneedstobeconsideredwhencreatingnewgames,ormarketingpresentgames.
WiththenewHTML5enteringthemarket,itwillproveeasierformobilegamingcompaniesto
make their games available on a number of platformswithout thework. This technologywill allow
appstobecompatibletoiOS,Android,BlackberryandWindowsphoneplatforms.(SenchaTouch,n.d.)
Mobilegamingcompaniesneedtostartbudgetingforthisnewtechnologythatcouldsavethemtime
andenergytogettheirgamesonmultipleplatforms.(SenchaTouch,n.d.)
BusinessOpportunitiesWithamobilemarketthatissettoincreaseinthecomingyears,overshadowingthetraditional
console gaming devices (“Mobile Gaming Revenues…”, 2014), there is great opportunity for
companies,especiallythosesuchasZyngawithanestablishednameandfanbase,tolaunchnewand
excitinggameswithsuccess.
MovingawayfromtheFacebookcenteredmodelandintothemobilegamingplatformcanbea
great avenue of success for a now struggling Zynga. (Thomas, 2013)With HTML 5 allowing gaming
companies tocreategamesthatwillworkwithvirtuallyanymobilegamingplatform(SenchaTouch,
n.d.),Zynganowneeds thecreativeminds itemployees thathavecreatedsuccessfulgamessuchas
FarmVille to come out with new games that their users can begin enjoying apart from Facebook.
(Farivar,2013)
BusinessThreatsWithnorealexperienceinthegrowingmobilemarket(SenchaTouch,n.d)Zyngawillhaveto
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regroupand creategames that are interesting to the consumer, yetdonot require largeperiodsof
time to play. (Webster, 2015) Mobile game users need exciting and engaging games that do not
require that they have to look at the screen for long periods of time – that is just not howmobile
playersoperate.(Webster,2015)
LargecompetitorssuchasKingInc.,creatorsofCandyCrushSagaandCandyCrushSodaSaga
(King.com,n.d.)andDeNA,creatorsofAgeofExtinction(Mobage,2015),ElectronicArtsandtheirvast
array of mobile sports games (Mobile Games, n.d.), Zynga has its work cut out to catch up in the
mobilegamingindustry.(Webster,2015)
Theabilitytokeepkeyemployeesaswellasattractnewemployeestohelpwithnewexpansion
into the mobile market will be key in Zynga’s success. (“Zynga Inc…”, 2015) The employees are
necessaryindevelopinggamesthatwillmakeZyngamoneyincurrentandmobilemarkets.
3:StrategyFormulationOperations Wehave proposed a transformation of the benefits that are offered to Zynga’s employees by
settingupathreeyearimplementationprogram.Wefeelthatinmakingtheemployeefeelvaluable,
thecompanywillseethebenefits(Cooper,2012)oftheseeasyandcosteffectivetools.Thebenefits
extendthroughoutthecompany,soeveryonefromthetoptobottomwillseetherewards.
The80/20creative split, allowing theemployee to spend20%of their timeonanactivity that
pertainstomobilegaming,butisnotintheirtypicalduties,willneedtobemonitoredbymanagement
andrecordedbyhumanresourcessothattheseprojectsandthebenefitstheybringthecompanycan
bemeasured.Thismayinvolvegivingeachemployeeanassignedtimeforthiscreativedevelopment,
orcodingtheir timeworkedontheseprojectsdifferentlyontheir timesheetor thecompany’s time
trackingcomputerprogram.
Alsobeginninginyearonewewillimplementtheflexiblescheduleprogram.Thisprogramcanbe
StrategicBusinessProposal Page14of38
anallotmentofdayswithintheyear,allowingtheemployeetoworkfromhomewhentheyhaveasick
child,householdissue,etc.,wheretheywouldotherwisehavetotakeasickorpersonalday.Research
showsthatupto78%ofpeoplewhocallinsickarereallydealingwithhouseholdissuesorstressand
aren’tactuallyill.(“CostsandBenefits”,n.d.)Thisflexibleschedulewouldbemonitoredthroughtheir
computeractivitythroughtheirdirectsupervisorandreportedtothehumanresourcedepartmentto
bedeductedfromtheirallotteddays.Thiswouldinsurethattheseflexdayswerenotbeingusedasa
dayoff,butrathertheflexibilitytoworkfromaremotelocation.
Wewillbeaddingafewteambuildingandsocialactivitiestobuildbondsforastrongerteamat
work.(Harper,2012)Oneoftheseactivitieswillbeacommunityserviceproject.Thisnotonlygetsthe
employeestoworktogetherinanexternalenvironmentbutalsogivesbacktoyourcommunitywhile
givingthecompanypositiveexposure.(Harper,2012)Thedatesoftheseactivitieswillvarydepending
upon the specific need of the community at the time. Management will need to research the
communityneedandcoordinatethedatewitheachdepartmenthead.
Thetwocompanyfundayswillneedtohavesomeoneassignedtotakingcareoforganizingthe
day.Forthethemepark,theonlycoordinationwillbesomeonewhoisthecontactforthecompany
andmakestheticketpurchase.Ticketscanbehandedoutthrougheachdepartment’smanager,orata
designatedpickuplocation.Forthecompanypicnic,alocationandorderingofthefoodwillneedto
becoordinated.ThiscouldevenbeheldwithintheZyngafacilitysofamiliescanseewheretheirloved
onesareduring theday.Human resourceswillnotneed tobe involvedas thesedays caneitherbe
weekendsoradaythatthecompanysetsasidetopromoteafamilyday.
Thesecondyearwillbringneedtofindandhireacompanytocomeandsetupthedaycarearea.
(SeeAppendix5)Withrecentandupcomingstaffingreductions(Kain,2015)thereissuretoberoomin
the gigantic 556,000 square foot, 6 story building to house the child care center (“Inside Zynga’s
Gigantic…”,n.d.). Throughplanningofuppermanagement teams, theexact locationcanbedecided
upon,andtheselectedcompanycanbehiredtomake itcometo life.Somemarketingto invite the
employees to this new opportunity can be done through signage within the facility and
StrategicBusinessProposal Page15of38
announcements via e-mail. Human resources will need to be prepared to have forms available for
thosesigninguptohavetheemployeeportionofthechildcarepayrolldeducted.
In monitoring through human resources, management and staff feedback, and productivity
numbers, Zynga should be able to see these implementations working through increase in game
development,employeesthat feelasenseofvalueandbelonging,and inturn investmoretimeand
energyintotheirwork,andincreasedprofits.
Sales,Marketing,&DistributionSincetheemployeesofZyngaareourcustomers,wedonothaveatypicalsalesmodel.Oneof
theonlyproductstotheemployeethatcanbeviewedasasellableitemistheemployee’sportionof
theproposeddaycaremodel.Eachchildthat isenrolled inthedaycareprogram,theemployeewill
haveamonthlypayrolldeduction(tobesplitevenlyamongtheirpayperiods)of$168.75totalingto
$2,025eachyear.Thiscostwillpayforthecaretheirchildreceivesaswellasprovidingthecompany
anadditionalincomeof$80,000peryeartocoveranyequipmentorlicensingfeesthatmayarise.
Thisnewperk to theemployeewillbepromoted through theZyngaheadquartercampusvia
informational flyers and posters placed at the entrance of each department (See Appendix 2).
Additionally, e-mails will be sent companywide to further promote and explain the procedure for
signingchildrenupfor theprogramandgettinghumanresourcestheproperpaperworktohavethe
servicepayrolldeductedeachcheck.
Studies have shown thatwhen day care is offered at theworkplace, time taken off,missing
workaredecreased,andemployeehappinessisincreased.(Hahn,2007)Instartinganon-sitedaycare
facility in theSanFranciscoheadquarters (wheremostofZynga'sworkforce is stationed)employees
can focusonputtingputagoodproduct for their companywithoutworryabout their children.The
investment would be significant, but the return on the investment would be more productive
employees, less missed work time, and a perk that would be very much appreciated. In addition,
researchshowsanon-sitedaycarefacilitycansaveabout$200,000eachyear.(“DayCare...”,2014)
StrategicBusinessProposal Page16of38
Boththeflexibledaysand80/20splitmodelwillbemarketedthroughmeetingsandcompany
e-mails.Employeeswillbemadeawareattheirteammeetingsthattheseperkswillbeaddedasapart
of the company restructure and guidelines and rules outlining expectationswill be handed out and
explained.Human resourceswillneed tobe involved in this toensure thatproper tracking is taking
placesothatbenchmarksandgoalscanbeevaluated.
Legal&Ethical
LegalFactors GettinglicensedthroughtheCaliforniaChildCareLicensingDivisionissomethingthatneedsto
behandledbythecompanyandreviewedbya legalteam.(Steingold,n.d.)Additionally,youhaveto
take into consideration local zoning lawsandmake sure you fallwithin theseguidelines. (Steingold,
n.d.)
Daycareworkerswillneedtobescreenedtomakesuretheyareproperlytrainedandhaveno
criminal background. (Steingold, n.d.) The equipment that is put into the facility must meet safety
standardstocomplywithCalifornialawaswellashavingdisasterplansinplacetoensurethesafetyof
thechildrenandworkers.(Steingold,n.d.)
Thestatehastheauthorityforroutineinspectionstoensurealllawsandregulationsarebeing
met (Steingold, n.d.), so the company needs to have someone perform routine spot checks so that
there are no problems when these state inspections are performed and prevent any legal
repercussions.
Liabilityinsuranceneedstobesecuredthroughthecurrentinsurancepolicyholdertocoverthe
childrenandthedaycareworkerswhileonZynga’sproperty.Thispolicyshouldencompassissueslike
sexualabuse,childmolestation,andcorporalpunishment.(Steingold,n.d.)
EthicalConsiderations
StrategicBusinessProposal Page17of38
Problemswithinacompanycanoftenbetracedbacktotheleaders.Withstatementsmadeby
founderMarkPincusthathe is“boredwithallgames”(Fahey,2013), thiscannotresonatewellwith
employeesorinvestors.
Pincusseemstofeelthatacquisitionofothergamingcompaniesisthewaytostrengthenthe
Zyngabrand,butso far,acquisitionssuchasOMGPOP,andmorerecentlyNaturalMotionhavedone
little more than drive the company further into debt. (Tiku, 2014) The latest $527 million dollar
acquisition of NaturalMotion was met with the announcement of layoffs on the horizon, further
increasingtheangeroftheemployeesthatarealreadyfeelingthestress.(Tiku,2014)Theproposalto
save$100millioneachyearasjustificationforlayoffs(Kain,2015)doesnotshowthatPincusandother
Zyngaexecutivesareplacinganyvaluetheemployees.
Zynga’scorevaluesstate,“BeaCEOandownoutcomes”and“PutZyngafirst forthegreater
good”(Rosoff,2011),butinscrappinggameideas(Buckman,2009)whenthecompanyhasnothada
newgamehitsince2013(ZyngaGames-IGN,n.d.)theemployeeshavenotbeengiventheopportunity
byPincustoliveoutthosevalues.
4:ProposalBudget&ProjectionsSalesProjections Through implementation of ourmorale boosting strategies, Zynga should be back on track to
produceexcitinggamesandonceagainbeabletogeneratehigherrevenue.In2011,FarmVilleearned
$11.8million in saleswithin the first threemonths. (Pepitone,2011)Withhighermorale andZynga
workingtowardfocusingmoreonmobilegamingstrategy(Evangelista,2014),Zyngawillonceagainbe
ontrackforproducingmoregaminghits.
Withanaverageupstartcostofaround$83,000(Huntington,n.d.),andtheaveragechildcare
workermaking$9.03perhour, (“ChildCare...”,n.d.), thisventurewouldcostanestimated$751,296
StrategicBusinessProposal Page18of38
per year (assuming 15% of employees have children based on Census data and allowing for
commuters). (US Census Bureau, n.d.) Since this is such a large number, we would propose the
employeecoverhalfofthecost.ThiswouldcostZyngaabout$376,000peryear,andcomestoabout
$2,025peryear totheemployee,perchildwhichwillcoverchildcareworkerswatchingthechildas
well as contributing toward future equipment purchases and any other associated fees. The
investment would be significant, but the return on the investment would be more productive
employees, less missed work time, and a perk that would be very much appreciated. In addition,
researchshowsanon-sitedaycarefacilitycansaveabout$200,000.(“DayCare...”,2014)
Theother cost for teamboosting in theproposalwouldbemodest and implementedovera
threeyearperiod.
IfZyngaisabletocreateagamewiththeincreaseproductionfromtheirmoraleboostandcan
make 5% of the profits of FarmVille in 2011(Pepitone, 2011) the first two years and 10% of those
profitsinthethirdandongoingyears,therewouldbealotofmoneytobemadeoffoftheinvestment.
$0.00
$200,000.00
$400,000.00
$600,000.00
$800,000.00
$1,000,000.00
$1,200,000.00
$1,400,000.00
Year1 Year2 Year3 Ongoing
PotentialProLitvs.Cost
ProgramImplementationCost PotentialGrowth TotalProjectedProLit
StrategicBusinessProposal Page19of38
CostAnalysisManyitemstoboostmoraleandlowerstresslevelsatthejobcanbeimplementedwithlittleor
nocost.Oneofthemajorcausesofstresstowomen(andmanymenwithfamilies)isanoverlystrict
schedule.(“7WaysEmployers...”2014)Allowingemployeestoworkremotelywithcarefullyset
guidelinesandcommunicationwiththeemployer,canallowsomeflexiblefreedomtocompletework
taskswhilebeingabletocareforasickchild,havehomerepaircompleted,etc.Givinganemployeea
chancetogetworkdoneinamorerelaxedenvironmentwillshowthemyoucareforthemaswellas
providinganoptioninsteadoftakingtimeoffwithouthavingtheestimated78%ofpeoplejusttakinga
sickday.(“CostsandBenefits”,n.d.)Takingtheaveragesalaryof$116,179.64amongallpositionsat
Zynga,coupledwiththe78%ofsickdayswhereemployeesarenotreallyill(“CostsandBenefits”,n.d.)
givesthecompanyapotentialsavingsof$90,620.12eachyear.
SinceoneofZynga'slargerissuesisthelackofnewgames,implementationofan80/20
creativitysplitcanbothmaketheemployeehappyaswellashavingthepotentialforevenmoregame
output.Thebasicpremiseforthisprogramistohavetheemployeeworkontheirassignedtasksfor
80%ofthetime,andworkonsomethingthatexcitesthembutisstillinsomewayrelatedtothe
companytheother20%.(Mediratta,2007)Thereisnocostfortheimplementationofthisprogram.
Anotherperkweproposewouldbeanon-sitedaycarefacility.Byofferingemployeesareduced
costforchildcareattheirfacility,thiswouldbenefitbothemployerandemployee.Studieshave
shownthatwhendaycareisofferedattheworkplace,timetakenoff,missingworkaredecreased,and
employeehappinessisincreased.(Hahn,2007)Instartinganon-sitedaycarefacilityintheSan
Franciscoheadquarters(wheremostofZynga'sworkforceisstationed)employeescanfocusonputting
putagoodproductfortheircompanywithoutworryabouttheirchildren.Withanaverageupstartcost
ofaround$83,000(Huntington,n.d.),andtheaveragechildcareworkermaking$9.03perhour,(“Child
Care...”,n.d.),thisventurewouldcostanestimated$751,296peryear(assuming15%ofemployees
havechildrenbasedonCensusdataandallowingforcommuters).(USCensusBureau,n.d.)Sincethis
issuchalargenumber,wewouldproposetheemployeecoverhalfofthecost.ThiswouldcostZynga
StrategicBusinessProposal Page20of38
about$376,000peryear,andcomestoabout$1,670peryeartotheemployee,perchild.InSan
Francisco,theaverageyearlycostoffulltimechildcareisaround$18,000foreachchild.(Children's
Council,2015)Theinvestmentwouldbesignificant,butthereturnontheinvestmentwouldbemore
productiveemployees,lessmissedworktime,andaperkthatwouldbeverymuchappreciated.In
addition,researchshowsanon-sitedaycarefacilitycansaveabout$200,000.(“DayCare...”,2014)
Withemployeesexpressingtheyfeelliketheenvironmenttheyworkinislacking(“Zynga's
Flaws...”,2013),buildingsolidworkingrelationshipsisimportant.Throughintroducingquarterly
bondingandteambuildingactivities,employeescangetachancetoconnectonadeeperlevel.
ActivitiesthatweproposecouldincludeanoutingforemployeesandtheirfamiliestoSixFlags
DiscoveryKingdom,acateredcompanypicnic,andanopportunityforcommunityservice.
1stYearCost 2ndYearCost 3rdYearCost OngoingCost
ChildCareFacilityBuild$-
$83,000.00
$-
$-
ChildCareWorkers$-
$-
$751,296.00
$751,296.00
TeamBuilding-ThemePark$165,000.00
$-
$165,000.00
$165,000.00
TeamBuilding-Picnic$-
$72,000.00
$72,000.00
$72,000.00
TeamBuilding-CommunityService
$15,000.00
$-
$15,000.00
$15,000.00
TOTAL$180,000.00
$155,000.00
$1,003,296.00
$1,003,296.00
OffsetofCosts
EmployeeChildCareOffset$-
$-
$455,625.00
$455,625.00
SavingsforFlexTimeImplementation
$90,620.12
$90,620.12
$90,620.12
$90,620.12
SavingsforMissedTime-ChildCareFacility
$-
$-
$200,000.00
$200,000.00
GRANDTOTAL$89,379.88
$64,379.88
$257,050.88
$257,050.88
StrategicBusinessProposal Page21of38
ProjectBudget
1stYearCost 2ndYearCost 3rdYearCost OngoingCost
ChildCareFacilityBuild -$ 83,000.00$ -$ -$
ChildCareWorkers -$ -$ 751,296.00$ 751,296.00$
TeamBuilding-ThemePark 165,000.00$ -$ 165,000.00$ 165,000.00$
TeamBuilding-Picnic -$ 72,000.00$ 72,000.00$ 72,000.00$TeamBuilding-CommunityService 15,000.00$ -$ 15,000.00$ 15,000.00$
TotalExpense 180,000.00$ 155,000.00$ 1,003,296.00$ 1,003,296.00$
EmployeeChildCareOffset -$ -$ 375,648.00$ 375,648.00$SavingsforFlexTimeImplementation 90,620.12$ 90,620.12$ 90,620.12$ 90,620.12$SavingsforMissedTime-ChildCareFacility -$ -$ 200,000.00$ 200,000.00$
TotalOffset 90,620.12$ 90,620.12$ 666,268.12$ 666,268.12$
5%ofProfits(BasedonFarmVille2011 590,000.00$ 590,000.00$10%ofprofits(basedonFarmVille2011) 1,180,000.00$ 1,180,000.00$
TotalProjectedReturn 590,000.00$ 590,000.00$ 1,180,000.00$ 1,180,000.00$
GRANDTOTALPROJECTEDPROFIT 679,379.88$ 654,379.88$ 1,517,027.88$ 1,517,027.88$
OffsetofCostsDirectfromEmployee
ProjectedCompanyReturn
StrategicBusinessProposal Page22of38
5:StrategyImplementationTimeline&ProposedMilestones JAC Business Development Group proposes to increase employee morale and productivity
throughvarious teambuildingprogramsandextrabenefits. Thisplanwillbe implementedovera3
yeartimelineatminimalcostperfiscalyeartothecompany.Theseimplementationsseektoincrease
morale,inturn,increasingproductionandrevenuetothecompanyduetobetterandmoreinnovative
productsbeinglaunchedtotheconsumers.
Withinthenextthreeyearswewillimplementanemployeebenefitplanthatincludesflexible
schedule days, 80/20 creative split, onsite daycare, teambuilding activities and a freeze on all new
companyacquisitions.
YearOne
Date/Timeframe Event/Milestone Januaryyear1 ImplementFlexibleScheduleDays/Seeadecreasein“sick”days
within6monthsofimplementationJanuaryyear1 80/20CreativeSplit/Havenewgameideasbasedonpassionsof
employeeswithin6monthsMarchYear1 TeamBuildingCommunityServiceproject/Seeclimatechangeamong
teamswithinamonthofactivitySeptemberYear1 TeambuildingFundayThemeParkDay/Seeimprovementamong
strengthofteam,workethic,andproductionwithin3monthsJuneYear1 Organizingplansforonsitedaycare
YearTwo
Date/Timeframe Event/Milestone Januaryyear2 BreakgroundondaycarefacilityMarchYear2 TeamBuildingCommunityServiceproject/Gaingoodpublicityfor
companythroughcommunityvisibility,gainnewcustomersasaresult,furtherincreaseinemployeecomraderyandproduction
SeptemberYear2 CompanysocialPicnic/ContinuetoshowtheemployeetheirvalueOctoberyear2 Begindaycaresignup
Y Date/Timeframe Event/Milestone
StrategicBusinessProposal Page23of38
earThree
Januaryyear3 Opendaycareforuse/Seeemployeehappinessincrease,stressdecrease,andseeadropinthenumberofmissedworkdaysrelatedtochildcareissues
Marchyear3 TeambuildingFundayThemeParkDay/Maintainstrongconnectionsamongthecompanyandemployees,continuedstrengthintheworkplace
JulyYear3 CompanysocialPicnic/Seecontinuedfinancialgrowthbecauseofemployeehappiness
NovemberYear3 TeamBuildingCommunityServiceproject/Withincreaseinproductionandvisibility,thisactivitywillgainmorecustomersandresultinanincreaseinrevenue
6:StrategyEvaluationEvaluationStrategy&Benchmarks
Toevaluatethestrategyofthesuggestedimplementation,wewillhavetocollectdatafrommanagersordepartmentheads,humanresources,andthroughemployeesurveys.Inadditionwecanlookattheoverallproductionrateoftheemployees.
FlexibleTime
Toevaluatetheefficiencyoftheflextimeimplementation,wewilllooktohumanresourcesfortheamountofsickdaysbeingtakenpriortotheprogramandafterthefirstyear.Datasuggeststhat78%ofemployeeswhocallinsickareactuallynotillandinsteadtakingcareofasickchild,homeissue,orbecausetheyareundertoomuchstress.(“CostsandBenefits”,n.d.)Thereshouldbeareductioninsickdaystaken,whichwillsavetheemployerapotential$90,620.00eachyearasSanFranciscorequiresemployerstopaysickleave.(“SanFranciscoPaid…”,n.d.)
80/20Split
Toevaluatetheeffectivenessofthe80/20splitimplementation,wewillhavetorelyondepartmentheadstodetermineifassignedprojectdeadlinesarebeingmetandtheadditionalcreativeprojectsbeingdoneinthe20%ofthetimeallowed.Ifdeadlinesarebeingmetontimeandadditionalworkisbeingbroughttothetablethatmayhavepotentialtobenefitthecompanyintermsofanewgametomarketornewideasforexistinggameprojects.
TeamBuilders
StrategicBusinessProposal Page24of38
Teambuildingactivitiesaremoreofanintangiblebenefit.Employeesurveyscanbegiventoseeiftheyfeelalargerconnectiontothecompanyaswellastheirfellowemployees.Thiswilllikelyalsobemeasurableintheprojectsthatareabletobecompleted.
DayCareFacilities
Implementationofonsitedaycarefacilitieswillgivetheemployeesasenseofcareaswellasmakingthemfeelliketheyaregettingapayincreaseduetotheextremelyreducedcostof$2,025perchildperyearinsteadof$18,000(Children'sCouncil,2015)perchildperyearthatistypicalinSanFrancisco.Thisshouldalsoreducethenumberofmisseddaysbecausepeopleareworriedaboutchildcare.
7:AppendicesandReferences
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60187/1439404/filing.pdf
Zynga'sFlaws,Threats,andPotential.(2013,June30).RetrievedJune10,2015,from
http://www.seattlepi.com/business/fool/article/Zynga-s-Flaws-Threats-and-Potential-
4496754.php
Zynga.(2015).Games.RetrievedJune10,2015,fromhttps://zynga.com/games
Zynga,Inc.:PrivateCompanyInformation.(n.d.).RetrievedJune13,2015,from
http://www.bloomberg.com/research/stocks/private/snapshot.asp?privcapId=40151328
StrategicBusinessProposal Page34of38
Appendices
Appendix1:CompetitiveAnalysis
ZNGA DNACF EA PVT1 Industry
Market Cap: 2.80B 2.59B 19.74B N/A 343.73M
Employees: 1,974 N/A 8,400 N/A 251.00
Qtrly Rev Growth (yoy):
0.09 -0.09 0.06 N/A 0.03
Revenue (ttm): 705.68M 1.15B 4.52B 321.20M1 184.34M
Gross Margin (ttm):
0.69 0.60 0.68 N/A 0.57
EBITDA (ttm): -83.42M 287.82M 1.14B N/A 2.59M
Operating Margin (ttm):
-0.22 0.17 0.21 N/A -0.13
Net Income (ttm): -211.21M 120.95M 875.00M 10.40M1 N/A
EPS (ttm): -0.24 0.94 2.69 N/A N/A
P/E (ttm): N/A 21.32 23.33 N/A 27.38
PEG (5 yr expected):
-4.98 N/A 1.68 N/A 0.51
P/S (ttm):
(ZNGACompetitors,n.d.)
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Appendix2:SampleMarketingMaterial
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Appendix3:ProposedSolutionCostBreakdown
Activity Cost NumberofPeople Total
SixFlagsDiscovery
Kingdom
$32.50/adult
$22.50/child
3000
3000
$97,500.00adults
$67,500.00kids
$165,000.00TOTAL
CateredCompany
Picnic
$12/personforfood 6000 $72,000.00
CommunityService $10/pershirt 1500 $15,000.00
GRANDTOTAL $252,000.00
Asadaptedfrom(“SixFlags…”,2015),(SanFranciscoBoxedLunches,2015)and(Zazzle,2015)
Appendix4:FinancialTablesandCharts
StrategicBusinessProposal Page37of38
Asadaptedfrom(GoogleFinance:ZyngaInc.,2015)
Asadaptedfrom(GoogleFinance:ZyngaInc.,2015)
StrategicBusinessProposal Page38of38
Appendix5:DayCareFloorPlan
(DesignbyJustinFord,2015)