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Jak And Daxter: The Precursor Legacy
FAQ/Walkthrough
by John 'Wntermute' Gall [[email protected]]
Version 1.5 (3-27-02)
(c) 2002 John Gall aka 'Wntermute'
This is a FAQ for Jak & Daxter: The Precursor Legacy for
the Playstation 2 from the talented developers at Naughty
Dog.
Contents:
1. Version History
2. Story
3. Controls
4. Quest Items
5. Eco Types
6. Walkthrough
A. Geyser Rock
B. Sandover Village
C. Sentinel Beach
D. Forbidden Jungle
E. Misty Island
F. Fire Canyon
G. Rock Village
H. Lost Precursor City
I. Boggy SwampJ. Precursor Basin
K. Mountain Pass
L. Volcanic Crater
M. Snowy Mountain
N. Spider Cave
O. Lava Tube
P. Gol And Maia's Citadel
Q. The Large Precursor Door
7. Bosses
A. Dark Eco Plant
B. Klaww8. Mini-Games
A. 'Catch 200 Pounds Of Fish'
B. 'Protect Farthy's Snacks'
9. FAQs
10. Glitches & Bugs
11. Conclusion & Copyright
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==================
1. Version History
==================
v0.1 (12-07-01) - Initial Revision; all but one Power Cell
objective name found. played through the whole game in
under 2 days with only 2 Power Cells and 1 Orb remaining to
be found. I'll be reworking the Orb Locations portion as
this document evolves.
v0.2 (12-07-01) - Started work on Orb and Scout Fly
Locations. Removed pieces left over from the Demo FAQ I was
working from. Removed incorrect piece in Demo/Game
comparison question. Finished Orb & Scout Fly locations up
to Rock Village.
v0.3 (12-14-01) - Returned from hiatus; Finished Orb &
Scout Fly locations up to Lava Tube. Added dedication in
Section 11, added Green & White Eco, added Glitches & Bugssection.
v1.0 (01-03-02) - Finished Orb & Scout Fly locations in Gol
& Maia's Citadel. Added more bugs. Corrected small error in
Precursor Robot boss info. Added more special moves to
Controls section.
v1.5 (03-27-02) - Long overdue interim update. The old
email address was shut off due to the Cox conversion from
the @Home network to their own. Moved the area-specific
FAQs to their respective areas. Will work on updating formore frequently asked questions later.
========
2. Story
========
Here is the story of the world of Jak & Daxter:
Jak and Daxter are two elf-like friends that live on one of
a group of islands. As usual with many pairs of friends,
they are a truly 'odd' couple: Jak is the strong, silent
type while Daxter is a seemingly endless source ofwisecracks. Before the game begins, Jak and Daxter sneak
over to Misty Island where they witness a meeting of
Lurkers with their masters, Gol and Maia. Before they're
spotted, they sneak off and find a Dark Eco pool and a
Precursor artifact. They're discovered and Jak fights off
the lurker with the Precursor artifact but knocks Daxter
into the Dark Eco. Daxter jumps out of the sludge as an
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'ottsel' (part otter, part weasel). They return to the
Green Sage, Samos, and are told only one person knows
enough about Dark Eco to turn Daxter back. They also find
out that the other sages have been out of touch for some
time and the way to reach them is very dangerous. At this
point, Samos's daughter Keira offers to help with a
modified Zoomer that can resist the heat of the fiery
Mountain Pass.
It is up to Jak and Daxter to stop the Lurkers' evil plan
and find a way to turn Daxter into his normal elf form.
===========
3. Controls
===========
Jak & Daxter (expanded by request)Left Analog Stick - Move Jak & Daxter
Right Analog Stick - Move & Zoom Camera
X Button - Jump
O Button - Spinkick
[] Button - Punch / Shoot Yellow Eco burst
/\ Button - Look Around (toggle view)
L1 / R1 Buttons - Duck
L2 / R2 Buttons - Heads-Up Progress Totals
Start Button - Pause / Progress Screen
Jump then Punch - Handstand Dive
Punch then Jump - UppercutCrouch then Punch - Uppercut
Crouch then Jump - High jump
L1 / R1 while moving - Roll
Jump then Jump - Double-jump (more distance than a
single Jump)
Jump, Jump, Spinkick - Double-jump w/ spin (a little
more distance than Double-jump)
Roll then Jump - Rolling jump (more distance than
Double-jump w/ spin
Jak's A-Grav ZoomerLeft Analog Stick - Turn Zoomer
Right Analog Stick - Move & Zoom Camera
X Button - Accelerate
[] Button - Brake / Shoot Yellow Eco burst
L1 / R1 Buttons - Jump / Hard turn
L2 / R2 Buttons - Heads-Up Progress Totals
Start Button - Pause / Progress Screen
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Lurker's Cannon (Misty Island - Arena Area)
Left Analog Stick - Aim Cannon
X Button - Fire Cannon (hold for farther shot)
/\ Button - Leave Cannon
L2 / R2 Buttons - Heads-Up Progress Totals
Start Button - Pause / Progress Screen
==============
4. Quest Items
==============
These items are part of your quest:
Precursor Orbs - These appear as mauve eggs with some
writing on them. You can trade these for power cells with
various characters and the Oracles along the way; generally
90 Orbs per power cell from people and 120 Orbs per powercell from Oracles. Most Orbs are in plain sight, but some
are contained in other objects such as Metal Boxes or the
Blue Eco Device.
Power Cells - These are your main objectives in the game.
They appear as glowing spheres with smaller spheres
surrounding them. On the Progress Screen, you can see which
of the power cell objectives you have completed and which
you have discovered.
Scout Flies - These are small helicopter-like objects thatwere sent to each area by Keira. They do not begin in plain
sight; instead, you need to open the red metal boxes they
are in (Handstand Dive, Zoomer, Yellow Eco burst, Flut-Flut
Dash). In each location, there are 7 Scout Flies that can
be found for another power cell.
============
5. Eco Types
============
There are several types of Eco in the game. Touching apiece of Blue, Red, or Yellow Eco will add it to your Eco
Meter. The Eco Meter steadily drains after touching pieces
of Eco and the effects (and quantity) of Eco are only for
the last color touched. (example: if you have a full meter
of Blue Eco and hit a piece of Yellow Eco, your meter will
show only one piece's worth of Yellow Eco)
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Blue Eco - The effects of Blue Eco are as follows: Jak's
movement speed is increased; nearby Orbs and green health
crystals will glow blue then gravitate toward Jak;
activation of several varieties of Precursor artifacts and
devices (Orb Holder Devices, Precursor Doors, Jungle Temple
Bridge, etc).
Red Eco - The effect of Red Eco is to increase attack
power. Under the influence of Red Eco, Jak can knock down a
vertical bone bridge or kill a Skeleton Lurker with one
punch; however, his running speed is slightly reduced.
Yellow Eco - When Jak punches, a ball of Yellow Eco power
will shoot from his fist. His running speed is reduced.
Generally, Yellow Eco bursts will travel to the nearest
place they'll be useful. A jump-shot (shooting a Yellow Eco
burst while jumping) will be more accurate than a shot
fired while standing or running.
Green Eco - When Jak opens most boxes & barrels and/or kill
a lurker, small pieces of Green Eco will emerge. Collect 50
small pieces of Green Eco to gain a level back on Jak's
health meter; if it's full, you can collect up to 50 pieces
in reserve. Occasionally, you will encounter a large piece
of Green Eco, it is worth 50 small pieces by itself. In two
areas, there are Green Eco Vents (Sentinel Beach and
Precursor Basin), these will return your health to full
with 50 pieces' worth of Green Eco in reserve. The only
time Green Eco affects the Eco Meter is in the PrecursorBasin; the Green Eco Vent there is meant for curing the
Dark Eco infected plants.
Dark Eco - This form of Eco is toxic. Contact with a box of
Dark Eco will cause the box to explode and take 1 unit of
health. Contact with the Dark Eco in the Dark Eco pools in
various locations will kill Jak.
White Eco - This form of Eco only exists at ONE place in
the game, the Gol & Maia's Precursor Robot boss fight. It
appears as a small piece of the White Eco cloud that formsabove the Precursor Silo; its only use is to deliver the
final blow to the Precursor Robot. Its actual properties
are a combination of Blue, Red, Yellow, and Green Eco.
==============
6. Walkthrough
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==============
After watching the Intro Movie, you will be at the training
area, Geyser Rock.
A. Geyser Rock
==============
Power Cells: 4
Orbs: 50
A.i Geyser Rock - Power Cells
-----------------------------
"Find The Cell On The Path" - Go straight along the path
from the warp portal.
"Open The Precursor Door" - Use the Blue Eco Vent to fill
your Eco Meter, then walk to the door.
"Climb Up The Cliff" - Follow the path past the Precursor
Door pond.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
A.ii Geyser Rock - Orb Locations
--------------------------------
Total: 50
13 Orbs: Between warp portal and "Find The Cell On The
Path" Power Cell
8 Orbs: Along path between the Scout Fly platforms and the
Precursor Door
6 Orbs: On the beach below the Blue Eco cluster path
3 Orbs: Near the Blue Eco Vent
7 Orbs: In the pond behind the Precursor Door13 Orbs: On the path above the pond
A.iii Geyser Rock - Scout Fly Locations
---------------------------------------
1- The stairstepped area past the "Find The Cell On The
Path" Power Cell
2- The stairstepped area past the "Find The Cell On The
Path" Power Cell
3- The stairstepped area past the "Find The Cell On The
Path" Power Cell4- The stairstepped area past the "Find The Cell On The
Path" Power Cell
5- The stairstepped area past the "Find The Cell On The
Path" Power Cell
6- The stairstepped area past the "Find The Cell On The
Path" Power Cell
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7- The stairstepped area past the "Find The Cell On The
Path" Power Cell
A.iv Geyser Rock - Level Structure
----------------------------------
- To Be Completed -
A.v Geyser Rock - FAQs
----------------------
- None -
B. Sandover Village
===================
Power Cells: 6
Orbs: 50
B.i Sandover Village - Power Cells
----------------------------------"Bring 90 Orbs To The Mayor" - Collect 90 Orbs and talk to
the Mayor.
"Bring 90 Orbs To Your Uncle" - Collect 90 Orbs and talk
to the uncle.
"Herd The Yakows Into Their Pen" - Kick, punch, or chase
the 5 Yakows to guide them into the corral next to the
Farmer's house.
'Bring 120 Orbs To The Oracle' - Collect 120 Orbs and talk
to the Oracle.
"Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk
to the Oracle."Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
B.ii Sandover Village - Orb Locations
-------------------------------------
Total: 50
6 Orbs: On the path past the Sculptor's house
15 Orbs: In the Blue Eco Device near the Birdwatcher's
house
9 Orbs: On the cliffs behind the Farmer's house
5 Orbs: In the tunnel to the Jungle area9 Orbs: On the rock formations between the Farmer's house
and the Oracle
6 Orbs: On the beach below the Jungle area
B.iii Sandover Village - Scout Fly Locations
--------------------------------------------
1- In the Fisherman's house
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2- In the side room of the Mayor's house
3- On the peninsula below the Sculptor's house
4- Below the bridge between the Mayor's house and the
Sculptor's house
5- In the Farmer's house
6- On the first rock formation near the Farmer's house
7- On the ledge near the Oracle
B.iv Sandover Village - Level Structure
---------------------------------------
- To Be Completed -
B.v Sandover Village - FAQs
---------------------------
Q. How do I get to the Oracle and Scout Fly in Sandover
Village?
A. Using the right timing, you can get across all of the
rock formations using the double-jump w/ spin. The rollingjump works as well. [See Section 3 - Controls]
C. Sentinel Beach
=================
Power Cells: 8
Orbs: 150
C.i Sentinel Beach - Power Cells
--------------------------------
"Unblock The Eco Harvesters" - Break the rocks blocking
the Green Eco Vents. The Power Cell will pop out of thelast vent.
"Push The Flut Flut Egg Off The Cliff" - Move the egg off
the cliff by punching or hitting it, then talk to the
Birdwatcher next to the egg.
"Get The Power Cell From The Pelican" - Climb the
pelican's rock formation and hit it. Then quickly run to
where the Power Cell landed before the pelican can scoop it
up again.
"Chase The Seagulls" - On the three Sentinel Stairways,
the seagulls will be roosting on the left stairway. Run up
to them and they will move to the middle stairway. Run upto them again and they will move to the right stairway. Run
up to them again and they will fly up to the waterfall and
cause a rockslide. The Power Cell will fall onto a step
near the Green Eco Harvesters.
"Launch Up To The Cannon Tower" - This requires the "Find
The Blue Vent Switch" event in the Forbidden Jungle area.
Use the uncapped Blue Eco Vent to power the Blue Eco
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Launchers and reach the cannon. The Power Cell will be
dropped by the Ape Lurker who was controlling the cannon.
"Explore The Beach" - This Power Cell is out in the open
in an alcove near the strongboxes.
"Climb The Sentinel" - This Power Cell is out in the open
at the top of the middle Sentinel Stairway.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
C.ii Sentinel Beach - Orb Locations
-----------------------------------
Total: 150
7 Orbs: On the beach between the entrance and the
strongboxes
21 Orbs: In the strongboxes on the beach
10 Orbs: On the steps up to the plateau above the beach
5 Orbs: On the natural bridge at the waterfall
5 Orbs: At the bottom of the waterfall5 Orbs: On a ledge of the cliff above the two wooden
pillars
10 Orbs: At the bottom of the two wooden pillars
6 Orbs: Behind the left Sentinel Stairway
5 Orbs: Between the middle and right Sentinel Stairways
5 Orbs: At the top of the right Sentinel Stairway
5 Orbs: On the rock formation above the two wooden pillars
8 Orbs: On the ledge behind the waterfall
10 Orbs: In the Blue Eco Device near the Flut Flut egg
6 Orbs: On the platform at the top of the bridge near the
Flut Flut egg's landing spot16 Orbs: In the shallows near the pelican's nest
4 Orbs: On the steps below the pelican's nest
10 Orbs: In the Blue Eco Device next to the pelican's nest
6 Orbs: On the rock pillars that have Blue Eco Launchers
6 Orbs: In the strongboxes on the rock pillars that have
Blue Eco Launchers
C.iii Sentinel Beach - Scout Fly Locations
------------------------------------------
1- Near the Blue Eco clusters at the entrance to the Beach
2- On a ledge of the cliff above the two wooden pillars3- At the top of the left Sentinel Stairway
4- On the rock formation above the two wooden pillars
5- On the beach below the Green Eco Harvesters
6- On the ledge trail to the Flut Flut egg
7- On the platform at the top of the bridge near the Flut
Flut egg's landing spot
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C.iv Sentinel Beach - Level Structure
-------------------------------------
- To Be Completed -
C.v Sentinel Beach - FAQs
-------------------------
Q. How do I power the Blue Eco Launcher in Sentinel Beach?
A. There is a capped Blue Eco Vent right by the Blue Eco
Launcher. You'll need to go through Forbidden Jungle and
activate the Blue Eco Vent switch to turn on the capped
vent.
D. Forbidden Jungle
===================
Power Cells: 8
Orbs: 150
D.i Forbidden Jungle - Power Cells----------------------------------
"Unblock The Eco Beam"/"Connect The Eco Beams" - Behind
the Precursor Temple is a machine with the Eco beam
redirection mirror on the top. Break the mirror blocking
the beam then position the towers scattered across the
level to connect the beam (while positioning the towers, a
guide arrow will point to the next tower). Once the beam is
connected back to the Mayor's house, talk to the Mayor to
get the Power Cell.
"Get To The Top Of The Temple" - Use the Blue Eco Vent
across the river from the Precursor Temple to repair theBlue Eco bridge and open the Precursor Door at the base of
the Temple. Use Blue Eco pieces and vents found in the
Temple to power the Blue Eco platforms and Blue Eco
Launchers to reach the top of the Temple. The Power Cell is
sitting at the very top.
"Find The Blue Vent Switch" - At the top of the Temple,
hit the switch in the middle of the roof to lower the
platform. This leads you to a room with two locked Blue Eco
doors, a capped Blue Eco Vent and a ledge leading to a
tunnel; this is the Temple Central Room. Follow the tunnel
to the Blue Eco Switch and grab the Power Cell at the top."Defeat the Dark Eco Plant" - See "Bosses" section below
"Catch 200 Pounds Of Fish" - See "Mini-Games" section below
"Follow The Canyon To The Sea" - From the Blue Eco
Launcher below the Precursor Temple, follow the river
through the stone tunnel out to the ocean. The Power Cell
is sitting on a small outcropping in the shallows.
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"Open The Locked Temple Door" - There are two methods to
open the door. A) Before breaking the mirror on the Blue
Eco collecting machine, step into the beam. It acts as a
Blue Eco Vent. Run to the locked door at the back of the
Precursor Temple. B) Grab the three pieces of Blue Eco near
the Blue Eco Launcher below the Precursor Temple. Use the
Blue Eco Launcher to jump and guide Jak onto the ledge by
the Blue Eco Door. Using either means, the Power Cell is
right inside the door in a small chamber.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
D.ii Forbidden Jungle - Orb Locations
-------------------------------------
Total: 150
4 Orbs: On the bridge between the Village and the Jungle
8 Orbs: On the path between the bridge to the Village and
the bridge over the Fisherman's river9 Orbs: On the tree stumps along the path between the
bridge to the Village and Eco Beam Tower
2 Orbs: On the tree stumps across the creek between Eco
Beam Tower 2 and Eco Beam Tower 3
5 Orbs: On the Eco Beam collecting machine
2 Orbs: On the bridge above the Fisherman's river
8 Orbs: On the circular steps around the Dark Eco Plant
escape tube
4 Orbs: On the tree stumps near Eco Beam Tower 4
2 Orbs: Near the Blue Eco bridge to the Precursor Temple
6 Orbs: On ledges outside of the base of the PrecursorTemple
2 Orbs: On an upper floor of the Precursor Temple
12 Orbs: In the tunnel between the Temple Central Room and
the Blue Eco Switch
12 Orbs: Along the corridor through the Blue Eco doors
between the Blue Eco Switch and the Temple Central Room.
(Some are in the Blue Eco Switch room itself)
10 Orbs: Above the Blue Eco Launcher in the tunnel from
the Temple Central Room
10 Orbs: Above the Blue Eco Launcher in the corridor
between the Temple Central Room and the Dark Eco Plant2 Orbs: On a platform in the corridor between the Temple
Central Room and the Dark Eco Plant
5 Orbs: Step on the head of the Dark Eco Plant 5 times
after it is dead
5 Orbs: Above the Dark Eco Plant escape tube
4 Orbs: In the open in the valley below the Dark Eco Plant
escape tube
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20 Orbs: In the Blue Eco Device in the valley below the
Dark Eco Plant escape tube
3 Orbs: Along the river below the Blue Eco bridge
15 Orbs: In the shallows near the "Follow The Canyon To
The Sea" Power Cell
D.iii Forbidden Jungle - Scout Fly Locations
--------------------------------------------
1- On a tree stump along the path between the bridge to
the Village and Eco Beam Tower 2
2- Next to Eco Beam Tower 1
3- On a tree stump near Eco Beam Tower 4
4- On a ledge on the outside of the base of the Precursor
Temple
5- On an upper floor of the Precursor Temple
6- Near the Blue Eco Device in the valley below the Dark
Eco Plant escape tube
7- Near the Blue Eco Launcher, in the river below thePrecursor Temple & Blue Eco collecting machine
D.iv Forbidden Jungle - Eco Beam Tower Locations
------------------------------------------------
Tower 1 - Next to the Eco Beam collecting machine
Tower 2 - The end of the path straight off the bridge to
the Village
Tower 3 - Next to the Precursor Temple across the creak
from Eco Beam Tower 2
Tower 4 - At the top of the cliff above the Fisherman's
riverTower 5 - On the beach near the path back to the Village
D.iv Forbidden Jungle - Level Structure
---------------------------------------
- To Be Completed -
D.v Forbidden Jungle - FAQs
---------------------------
- None -
E. Misty Island
===============
Power Cells: 8
Orbs: 150
E.i. Misty Island - Power Cells
-------------------------------
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"Catch The Sculptor's Muse" - Catch the Sculptor's Muse
and return it to the Sculptor in Sandover Village.
"Climb The Lurker Ship" - On top of the deckhouse on the
Lurker Ship.
"Stop The Cannon" - Beside the Lurker Cannon after the
second Ape Lurker is killed.
"Return To The Dark Eco Pool" - On bridge above the Dark
Eco pool.
"Find The Trans-Pad"/"Destroy The Balloon Lurkers" - After
all of the Balloon Lurkers are killed, the cutscene shows
the power cell appearing in the hold of the Lurker Ship.
"Use Zoomer To Reach Power Cell" - Near the Zoomer stunt
bridge.
"Use Blue Eco To Reach Power Cell" - On a pillar across
from the Blue Eco platform.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
E.ii. Misty Island - Orb Locations
----------------------------------
Total: 150
10 Orbs: On the steps leading from the beach to the
plateau the Sculptor's Muse starts on
5 Orbs: Between two rock pillars in the Mist area
5 Orbs: On breakaway rocks in the Mist area
3 Orbs: In the alcove overlooking the Bay in the Mist area
6 Orbs: On or near the platform at the top of the long
backbone bridge
7 Orbs: At the base of the small backbone bridge7 Orbs: On the path up the smoothed bone stairway to the
vertical bone bridge
19 Orbs: Over and under the Zoomer stunt bridge in the Bay
area
8 Orbs: Leading in and out of the hold of the Lurker Ship
5 Orbs: In the skeleton tunnel in the Bay area
10 Orbs: On the Lurker Ship
10 Orbs: On the bridge between the Lurker Ship and the
Lurker Cannon
14 Orbs: In the strongboxes in the Precursor Silo area
below the Dark Eco Pool5 Orbs: At the top of the steps from the Precursor Silo to
the Dark Eco Pool
3 Orbs: By the side door to the Arena
3 Orbs: Along the path between the Arena door and the
ribcage tunnel
8 Orbs: In the alcove above the teeter-totter by the
ribcage tunnel
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3 Orbs: On the beach below the ribcage tunnel
15 Orbs: In the Blue Eco Device between the ribcage tunnel
and the Bay
4 Orbs: On the rock formation at the end of the bridge
from the Lurker Ship's bow
E.iii. Misty Island - Scout Flies
---------------------------------
1- Platform at the top of the long backbone bridge
2- Alcove overlooking the Bay Area near Mist
3- Platform along the wall between alcove and Precursor
Silo portal.
4- Alcove overlooking the Bay Area above teeter-totter
near beach.
5- Raised area on the deck of the Lurker Ship.
6- Side-platform on the bridge between Lurker Ship and
Lurker Cannon.
7- At the end of the Zoomer stunt bridge.
E.iv Misty Island - Level Structure
-----------------------------------
- To Be Completed -
E.v Misty Island - FAQs
-----------------------
Q. How is Misty Island different in the game as opposed to
the demo?
A. In the full game, you start the area on the boat instead
of the beach. Daxter gives an extra comment whenapproaching the starting beach about getting the creeps.
Catching the Sculptor's Muse does not teleport you to the
platform at the top of the long backbone bridge; you need
to return to Sandover Village and speak to the Sculptor to
get the power cell.
Q. How can I catch the Sculptor's Muse on Misty Island?
A. This is what I have found to be the easiest: Pay
attention to the Muse's route. There are a couple places
where he can be caught relatively easily. On the stairstep
platforms at the top and bottom of the long backbonebridge, the Muse takes his time to hop on every step. By
skipping steps or hopping down on him from above, you can
catch him or get close enough to make a quick dash after
him with the Punch button.
F. Fire Canyon
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==============
Power Cells: 2
Orbs: 50
F.i Fire Canyon - Power Cells
-----------------------------
"Reach The End Of The Canyon" - Get the Zoomer to the end
of the Fire Canyon. The Power Cell is on the trans-pad at
the end.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
F.ii Fire Canyon - Orb Locations
--------------------------------
Total: 50
10 Orbs: In a strongbox between the Trans-pad and the
first blue balloon
10 Orbs: In a strongbox on the first bridge
10 Orbs: In a strongbox on the second bridge10 Orbs: In a strongbox on the third bridge
10 Orbs: In a strongbox at the end of the canyon
F.iii Fire Canyon - Scout Fly Locations
---------------------------------------
1- Between the first and second blue balloons
2- Shortly after the first bridge, near the 2 Ape Lurkers
3- Between the pair of blue balloons by a jump and a Blue
Eco Vent
4- On the second bridge
5- Just after the second bridge6- On the right just after the fourth bridge
7- At the beginning of the last bridge
F.iv Fire Canyon - Level Structure
----------------------------------
- To Be Completed -
F.v Fire Canyon - FAQs
----------------------
- None -
G. Rock Village
===============
Power Cells: 6
Orbs: 50
G.i Rock Village - Power Cells
------------------------------
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"Bring 90 Orbs To The Gambler" - Collect 90 Orbs and talk
to the Gambler.
"Bring 90 Orbs To The Geologist" - Collect 90 Orbs and
talk to the Geologist.
"Bring 90 Orbs To The Warrior" - Collect 90 Orbs and talk
to the Warrior.
"Bring 120 Orbs To The Oracle' - Collect 120 Orbs and talk
to the Oracle.
"Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk
to the Oracle.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
G.ii Rock Village - Orb Locations
---------------------------------
Total: 50
7 Orbs: On the rock ledges past the waterfall between the
Blue Sage's hut and the rest of Rock Village3 Orbs: Between the Oracle and the Geologist
3 Orbs: Behind the boulder next to the Geologist
20 Orbs: In the Blue Eco Device between the Geologist and
the Oracle
6 Orbs: Over the pontoon bridge between the Village deck
and the Lost Precursor City
4 Orbs: On the rock formation next to the coral reef where
the Precursor City Chamber surfaces
7 Orbs: Over the pontoon bridge between the floating
ramadas
G.iii Rock Village - Scout Fly Locations
----------------------------------------
1- Behind the Blue Sage's hut
2- In a niche by the rock platforms at the water's edge
near the waterfall
3- Behind the boulder between the Geologist and the Gambler
4- Behind the boulder next to the Geologist
5- On the deck outside the hall near the Warrior
6- On the floating ramada near the Gambler
7- At the entrance to Boggy Swamp
G.iv Rock Village - Level Structure
-----------------------------------
- To Be Completed -
G.v Rock Village - FAQs
-----------------------
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Q. How do I open the Blue Eco Device in Rock Village?
A. Generally, Blue Eco pieces you have already collected
and have respawned will be automatically drawn to Jak while
he is channeling Blue Eco. What you need to do is grab both
pieces of Blue Eco and let them run out. Then, grab the
piece behind the Geologist and run toward the second piece.
When you see the second piece start moving (it will usually
make a spiral course toward Jak.. you'll see it flash
sideways in your view when it moves), turn toward the Blue
Eco Device; don't wait until you actually get the second
piece. Make a run for the Blue Eco Device and use 1 or 2
rolling jumps if necessary; more than 2 will waste time
while Jak recovers from each to be of any use.
H. Lost Precursor City
======================
Power Cells: 8Orbs: 200
H.i Lost Precursor City - Power Cells
-------------------------------------
"Raise The Chamber" - In the City Chamber room at the
bottom of the first slide, use the Blue Eco to charge all 6
spheres. This will open the door to the Chamber. Hit the
switch in the Chamber to raise it to the surface between
the entrance and the rock formation. The Power Cell will be
on the top of the Chamber
"Follow The Colored Pipes" - In the second large room,
there are three glass cylinders connected to colored pipes.Hit the switch for the red pipe then climb the stairway of
retracting platforms to the open end of the pipe.
"Reach The Bottom Of The City" - At the bottom of the
second slide is the Bottom Of The City. This power cell is
over a switch in the Bottom Of The City / Slide Tube room.
"Quickly Cross The Dangerous Pool" - This room is across a
hallway from the spinning Lurker room near the Center of
The Complex, at the top of the first slide. Hit the switch
and cross the timed platform stairway to the power cell.
"Match The Platform Colors" - This room is across a
hallway from the spinning Lurker room near the Center OfThe Complex. Light up all of the metal platforms. Once a
platform is lit, jumping on it again will turn it off.
'Climb The Slide Tube" - The platform where the "Reach The
Bottom Of The City" Power Cell was on makes Dark Eco fill
the vertical tube in that area. Use the Blue Eco vents to
activate the Blue Eco Launchers and run up the spiral
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platform that lines the tube. Riding the third launcher
will get you to a small room with a Power Cell.
"Reach The Center Of The Complex" - This power cell is out
in the open in the room next to the second large room
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
H.ii Lost Precursor City - Orb Locations
--------------------------------
Total: 200
4 Orbs: In the first hallway
6 Orbs: Over the heated pipe above the floating platform
in the first large room
8 Orbs: On the platform under the Flying Lurker in the
first large room
4 Orbs: Over the heated pipe on the ledge in the first
large room
12 Orbs: Over the timed platforms activated by theswitches at the bottom of the first large room
10 Orbs: In the Blue Eco Device in the alcove of the first
large room
3 Orbs: On the ledge by the exit of the first large room
3 Orbs: In the second hallway
3 Orbs: In the small room off the second hallway
4 Orbs: In the third hallway
6 Orbs: On the platform in the middle of the second large
room
9 Orbs: On the bottom ledge in the second large room
3 Orbs: On the ledge by the open end of the blue pipe inthe second large room
10 Orbs: In the Blue Eco Device below the flying Lurker in
the second large room
8 Orbs: In the Center Of The Complex
9 Orbs: In the small room next to the Center Of The
Complex with the three spinning Lurkers
6 Orbs: Over the heated pipe above the floating platform
in the "Match The Platform Colors" room near the Center Of
The Complex
3 Orbs: In the Dangerous Pool room
24 Orbs: On the first slide6 Orbs: In the City Chamber room
31 Orbs: On the second slide
19 Orbs: In the slide tube between the first and second
Blue Eco Launchers
11 Orbs: In the slide tube between the second Blue Eco
Launcher and the top
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H.iii Lost Precursor City - Scout Fly Locations
---------------------------------------
1- On the platform with the Piggyback Lurkers in the first
large room
2- On the platform above the Piggyback Lurkers in the
small room off the second hallway
3- In the green pipe in the second large room
4- In the blue pipe in the second large room
5- On the ledge in the middle of the red pipe's retracting
platform staircase in the second large room
6- On the platform below the flying Lurker in the second
large room
7- On the platform across the two steam covers in the room
next to the City Chamber room
H.iv Lost Precursor City - Level Structure
------------------------------------------
- To Be Completed -
H.v Lost Precursor City - FAQs
------------------------------
- None -
I. Boggy Swamp
==============
Power Cells: 8
Orbs: 200
I.i Boggy Swamp - Power Cells-----------------------------
"Ride The Flut Flut" - This power cell is on a wooden
platform near the Flut Flut pad. Use the Flut Flut to jump
across the wooden platforms to reach it.
"Protect Farthy's Snacks" - See "Mini-Games" section below
"Defeat The Lurker Ambush" - Past the Yellow Eco Vent
after the Obstacle Course is a Blue Eco Launcher blocked by
a large rock next to 4 Dark Eco boxes blocking a piece of
Blue Eco. Shoot the rock and the Dark Eco boxes with a
Yellow Eco Blast. Use the Blue Eco to power the Launcher
(this will be one the "third pair"), which will send you tothe Ambush Area. Fight off the Ape & Rat Lurkers to get the
Power Cell which appears on the Blue Eco Launcher (the
second of the "third pair").
"Break The Tethers To The Zeppelin" - In the clearing
after the second retracting spike fence. Shoot the rock
holding the tether with a Yellow Eco burst. The power cell
is inside the rock.
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"Break The Tethers To The Zeppelin" - At the end of the
Obstacle Course. Shoot the rock holding the tether with a
Yellow Eco burst. The power cell is inside the rock.
"Break The Tethers To The Zeppelin" - In the small area at
the fourth pair of Blue Eco Launchers. Shoot the rock
holding the tether with a Yellow Eco burst. The power cell
is inside the rock.
"Break The Tethers To The Zeppelin" - In the second tar
field past Boggy Billy's hut. Shoot the rock holding the
tether with a Yellow Eco burst. The power cell is inside
the rock.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
I.ii Boggy Swamp - Orb Locations
--------------------------------
Total: 200
5 Orbs: On the rock formation in the first clearing18 Orbs: In the boxes in the first clearing
4 Orbs: Near the first Blue Eco Vent
4 Orbs: Near the swinging pole after the first retracting
spike fence
6 Orbs: In the clearing after the second retracting spike
fence
28 Orbs: In the Obstacle Course (the side-view only area
through the cave before the second retracting spike fence)
10 Orbs: In metal boxes on the ground by the Yellow Eco
Vent after the Obstacle Course
12 Orbs: In metal boxes in the tar by the Yellow Eco Ventafter the Obstacle Course
5 Orbs: In the cave by the blocked Blue Eco Launcher
9 Orbs: On the Blue Eco Launcher past the Dark Eco boxes
(first of the "fourth pair")
36 Orbs: In metal boxes between the fourth pair of Blue
Eco Launchers and the Yellow Eco Vent past the Flut Flut pad
20 Orbs: On the wooden platforms near the Flut Flut pad
10 Orbs: In metal boxes in the tar past the Yellow Eco
Vent near the Flut Flut pad
10 Orbs: In metal boxes in the Dark Eco box field past
Boggy Billy's hut10 Orbs: In metal boxes in the tar field past Boggy
Billy's hut
2 Orbs: In the open in the first tar field past Boggy
Billy's hut
5 Orbs: In the second tar field past Boggy Billy's hut
6 Orbs: In the cave between the 4th Zeppelin tether and
the entrance to the swamp
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I.iii Boggy Swamp - Scout Fly Locations
---------------------------------------
1- On the log after the first clearing
2- In the small area at the first pair of Blue Eco
Launchers
3- In the small area at the second pair of Blue Eco
Launchers
4- In the area past the Bat Lurkers near the Yellow Eco
Vent after the Obstacle Course
5- On a wooden platform near the Flut Flut pad
6- On a wooden platform near the Flut Flut pad
7- In the Dark Eco box field past Boggy Billy's hut
I.iv Boggy Swamp - Zeppelin Tether Locations
--------------------------------------------
1- In the clearing after the second retracting spike fence2- At the end of the Obstacle Course
3- In the small area at the fourth pair of Blue Eco
Launchers
4- In the second tar field past Boggy Billy's hut
I.v Boggy Swamp - Level Structure
---------------------------------
- To Be Completed -
I.vi Boggy Swamp - FAQs
-----------------------Q. Where is the entrance to Boggy Swamp?
A. In Rock Village, go past the Gambler to the first
floating ramada and the pontoon bridge that the Warrior
repairs. You'll arrive at the second floating ramada, which
is right by the Levitator. There is a second pontoon bridge
off the second floating ramada. This leads to a Scout Fly
which is right at the entrance to Boggy Swamp.
Q. How do I get into the tar-filled area near where I get
ambushed in Boggy Swamp?
A. You don't get in there at all. That area is where thePrecursor Artifact (a Precursor Robot arm) the Zeppelin is
trying to retrieve is located. Once all four tethers are
broken, you'll get a cutscene showing the rope on the arm
breaking.
Q. How do I get the boat to one of the two docks in Boggy
Swamp?
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A. You can't get the Fisherman's boat there at all. It will
only ferry you between Sandover Village and Misty Island.
The docks in Boggy Swamp are just decoration.
J. Precursor Basin
==================
Power Cells: 8
Orbs: 200
J.i Precursor Basin - Power Cells
---------------------------------
"Herd The Moles Into Their Hole" - Use the Zoomer to chase
the 4 Lightning Moles into the hole.
"Catch The Flying Lurkers" - Hit the blue Flying Lurkers
until one spits out a Power Cell.
"Beat The Record Time On The Gorge" - Fly through the
obstacle course past the checkered tape in under 45
seconds."Get The Power Cell Over The Lake" - Use the Zoomer to hop
across the three tall rock platforms then off the ramp over
the lake.
"Cure Dark Eco Infected Plants" - Use the Green Eco vent
near the patch of purple plants to fill your Eco meter and
run over the purple plants. Recharge at the vent as
necessary until all the purple plants are gone. When they
are all gone, a large plant will sprout in the middle and
spit out a Power Cell.
"Navigate The Purple Precursor Rings" - Fly through the
purple rings as quickly as you can (there's usually plentyof time, but if you miss one, you may need to start over).
A Power Cell will pop out of the last ring.
"Navigate The Blue Precursor Rings" - Fly through the blue
rings as quickly as you can; many will require tricky jumps
and one will take you past the Trans-pad (don't get too
close to the Trans-pad or Jak will jump off the Zoomer!). A
Power Cell will pop out of the last ring.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
J.ii Precursor Basin - Orb Locations------------------------------------
Total: 200
42 Orbs: In metal boxes in the Lightning Mole area
25 Orbs: Out in the open in the Lightning Mole area
12 Orbs: In the 2 tunnels between the Lightning Mole area
and the Dark Eco plants area
30 Orbs: In metal boxes in the Dark Eco plants area
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13 Orbs: Out in the open in the Dark Eco plants area
14 Orbs: Up the ramp to the top of the donut arch and the
connected platform
13 Orbs: On the second raised platform (in the open & the
metal box)
16 Orbs: On the ledges in the Dark Eco plant area
30 Orbs: In the metal boxes on the three tall rock
platforms
5 Orbs: On the rock platform ramp leading to the Power
Cell over the lake
J.iii Precursor Basin - Scout Fly Locations
-------------------------------------------
1- Near the Lightning Mole hole
2- On the bridge over the entrance to the Precursor Basin
3- Near the first purple Precursor Ring
4- Near the first blue Precursor Ring (on the ledges in
the Dark Eco plant area)5- On the donut arch by the Dark Eco infected plants
6- Under the donut arch by the Dark Eco infected plants
7- On the last platform across from the three tall rock
platforms
J.iv Precursor Basin - Level Structure
--------------------------------------
- To Be Completed -
J.v Precursor Basin - FAQs
--------------------------- None -
K. Mountain Pass
================
Power Cells: 4
Orbs: 50
K.i Mountain Pass - Power Cells
-------------------------------
"Defeat Klaww" - See "Bosses" section below"Reach The End Of The Mountain Pass" - Race the three
Gyrocopter Lurkers to the detonator at the other end of the
pass.
"Find The Hidden Power Cell" - Before the cave entrance to
the final stretch, there is a Yellow Eco Vent (which may
require activating the Yellow Eco Vent Switch at Snowy
Mountain). Power up with the Yellow Eco and fire bursts
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along the left wall. There is an odd-colored boulder that
will get blown away, revealing the hidden Power Cell.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
K.ii Mountain Pass - Orb Locations
--------------------------------
Total: 50
3 Orbs: On the first ramp
5 Orbs: On the first ramp from the re-joining of the first
split in the path
5 Orbs: On the second ramp from the re-joining of the
first split in the path
3 Orbs: On the bridge after the second ramp from the re-
joining of the first split in the path
5 Orbs: In the canyon after the bridge before the big jump
5 Orbs: On the ramp for the big jump
3 Orbs: The first metal box in the cave5 Orbs: Around the left side of the second pit in the cave
8 Orbs: In the metal boxes by the line of Blue Eco Vents
3 Orbs: Over the gorge in the middle of the cave
5 Orbs: In the metal box after the gorge
K.iii Mountain Pass - Scout Fly Locations
---------------------------------------
1- At the base of the second ramp
2- At the re-joining of the first split in the path
3- After the second ramp from the re-joining of the first
split in the path4- After the big jump
5- On the left side in the first part of the cave
6- On the right side after the Blue Eco Vents in the cave
7- In the middle of the path after the gorge
K.iv Mountain Pass - Level Structure
------------------------------------
- To Be Completed -
K.v Mountain Pass - FAQs
------------------------- None -
L. Volcanic Crater
==================
Power Cells: 8
Orbs: 50
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L.i. Volcanic Crater - Power Cells
----------------------------------
"Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk
to the miners.
"Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk
to the miners.
"Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk
to the miners.
"Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk
to the miners.
"Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk
to the Oracle.
"Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk
to the Oracle.
"Find The Hidden Power Cell" - There is a strongbox with
no visible means to open it near the tunnel to Spider Cave.
In Spider Cave, you need to go across the Dark Eco pool
with the two spider webs then climb to the small floatingplatform area to get to a Yellow Eco vent (it's just above
and left of the entrance as you go in). Use the vent and
make a mad dash back up the tunnel to the box; either a
jump shot or a quickly aimed shot will break the box
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
L.ii Volcanic Crater - Orb Locations
--------------------------------
Total: 50
6 Orbs: In the miners' cave10 Orbs: On the path between the miners' cave and the
Oracle
15 Orbs: On the minecart track loop near Lava Tube
15 Orbs: On the middle minecart track loop
4 Orbs: On the path to Spider Cave
L.iii Volcanic Crater - Scout Fly Locations
---------------------------------------
1- Near the Miners.
2- Down near the lava.
3- Near the minecart track.4- In the middle of the minecart track loop near Lava Tube.
5- In the middle of the minecart track loop near Spider
Cave.
6- In the middle of the minecart track loop near Spider
Cave.
7- In a small niche below the entrance to Volcanic Crater.
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L.iv Volcanic Crater - Level Structure
--------------------------------------
- To Be Completed -
L.v Volcanic Crater - FAQs
--------------------------
Q. What is the seventh Power Cell in the Volcanic Crater?
A. There is a strongbox with no visible means to open it
near the tunnel to Spider Cave. In Spider Cave, you need to
go across the Dark Eco pool with the two spider webs then
climb to the small floating platform area to get to a
Yellow Eco vent (it's just above and left of the entrance
as you go in). Use the vent and make a mad dash back up the
tunnel to the box; either a jump shot or a quickly aimed
shot will break the box (you'll have maybe 1-3 seconds
before the Eco runs out). {Thanks to RyanB for the info}
M. Snowy Mountain
=================
Power Cells: 8
Orbs: 200
M.i. Snowy Mountain - Power Cells
---------------------------------
"Find The Yellow Vent Switch" - Jump across icy ledges and
floating platforms while dodging Precursor machines that
will push you off to reach the switch. The entrance to the
cave is behind a stand of trees near the iced waterfall.
"Stop the Lurker Glacier Troops" - Use Red Eco to defeatthe Glacier Troop Lurkers that use shields and fireballs.
There are three of these Lurkers who operate the glacier
battering rams.
"Deactivate The Precursor Blockers" - There are 13
Precursor Blockers (barrel-shaped objects with blue aurora-
like shields around them) in this area. Use double-jumps
(with spinning sometimes helps) to jump over the blue Eco
Shields around the blockers to hit the buttons on top. The
last blocker will spit out the Power Cell.
"Open The Frozen Crate" - After opening the Yellow Eco
vent switch, use the Yellow Eco vent in the pass-throughcave to blast the frozen crate in the wall.
"Get Through The Lurker Fort" - Climb onto the structure
in the middle of the Lurker Fort courtyard to get to the
platforms around the inside of the Lurker Fort walls. at
the end of the trail is the Power Cell.
"Open The Lurker Fort Gate" - Use the Flut Flut to cross
the gorge to the button that will lower the gate. The Flut
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Flut is across the icy bridge from one of the Glacier Troop
Lurkers
"Survive The Lurker Infested Cave" - To get to the Lurker
infested cave, go to the icy platform across from icy river
by the Lurker Fort and cross the second bridge. On a ledge
at the top of the cave is the Power Cell.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
M.ii Snowy Mountain - Orb Locations
-----------------------------------
Total: 200
3 Orbs: On the first Precursor Blocker
5 Orbs: Across the jump from the gondola to the base of
the snowball ramp
13 Orbs: In the open on the snowball ramp
5 Orbs: On the Precursor Blockers on the snowball ramp
6 Orbs: Near the Glacier Troop at the top of the snowballramp
4 Orbs: Down the slope next to the snowball ramp
5 Orbs: Across the first icy bridge
5 Orbs: Below the first icy bridge
5 Orbs: On the icy river to the left of the Lurker Fort
gate
7 Orbs: On the icy platform
3 Orbs: Near the Red Eco Vent in the Lurker infested cave
3 Orbs: Near the exit of the Lurker infested cave
5 Orbs: On the icy river to the right of the Lurker Fort
gate4 Orbs: Near the Yellow Eco Vent switch
6 Orbs: On the icy slope with two elevators
9 Orbs: On the ice roof above the Yellow Eco Vent switch
3 Orbs: At the upper end of the pass-through cave
5 Orbs: Near the Glacier Troop between the Yellow Eco Vent
switch roof and the bridge to the Flut Flut area
15 Orbs: In the Flut Flut area
11 Orbs: On the structure in the middle of the Lurker Fort
and the bridge to the first corner structure
7 Orbs: On the path around the Lurker Fort between the
first corner structure and the main structure7 Orbs: On the main structure in the Lurker Fort
2 Orbs: On the path around the Lurker Fort between the
main structure and the second corner structure
45 Orbs: In the three Blue Eco Devices in the Lurker Fort
9 Orbs: In the pass-through cave with the
blocked/unblocked Yellow Eco Vent
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8 Orbs: In the metal boxes at the top end of the pass-
through cave
M.iii Snowy Mountain - Scout Fly Locations
------------------------------------------
1- Down the ramp from the gondola
2- Below the first icy bridge
3- Near the iced river by the Lurker Fort
4- Up the side of the cliff
5- In the pass-through cave with the capped Eco vent
6- On the Lurker Fort
7- The top of the structure in the Lurker Fort courtyard
M.iv Snowy Mountain - Glacier Troop Locations
---------------------------------------------
1- At the top of the snowball ramp
2- Near the ice roof above the Yellow Eco Vent switch and
the bridge to the Flut Flut area3- Across the ledges from the area below the first icy
bridge
M.v Snowy Mountain - Precursor Blocker Locations
------------------------------------------------
1- Near the gondola
2- On the snowball ramp
3- On the snowball ramp
4- On the icy river to the left of the Lurker Fort gate
5- On the icy river to the left of the Lurker Fort gate
6- On the icy platform7- On the icy platform
8- At the mouth of the Lurker infested cave across from
the icy platform
9- On the icy river to the right of the Lurker Fort gate
10- On the ice roof above the Yellow Eco Vent switch
11- On the ice roof above the Yellow Eco Vent switch
12- On the ice roof above the Yellow Eco Vent switch
13- On the ice roof above the Yellow Eco Vent switch
M.vi Snowy Mountain - Level Structure
-------------------------------------- To Be Completed -
M.vii Snowy Mountain - FAQs
---------------------------
Q. How do I get across the gap at the start of Snowy
Mountain?
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A. Using a double-jump w/spin will get you across to hang
from the other side if done right. The rolling jump is
useful to get across it also. In addition, there is a
glitch in the collision detection with the mountain wall
that will let Jak simply slide across if he jumps onto the
rocks on the cliff. {Thanks to Christopher Beer and David
Baranski for this one}
N. Spider Cave
==============
Power Cells: 8
Orbs: 200
N.i. Spider Cave - Power Cells
------------------------------
"Use Your Goggles To Shoot The Gnawing Lurkers" - In the
columned cavern, use the first person view to aim Yellow
Eco bursts at the Centipede Lurkers that are gnawing on thecolumns. Once all of the Centipede Lurkers are destroyed,
the Power Cell will fall out of the base of one of the
columns.
"Destroy The Dark Eco Crystals" - There are Dark Eco
crystals in the columned cavern, an alcove on the path
between the columned cavern and the Lurker Mine structure,
a pool of water in the dark cave, across a Dark Eco pool in
a cave above the columned cavern, and in a pool of water
across another Dark Eco pool in the same cave.
"Explore The Dark Cave" - In the dark cave, you need to
hit the grey crystals to light them up green. The lightlasts only for a while, but it's generally long enough to
get to the next crystal with time to spare. Follow the path
from crystal to crystal to find the Power Cell and an
elevator that will take you back down to the beginning of
the dark cave. To get across the Dark Eco pool, you need to
use the rolling jump. [See Section 3 - Controls]
"Climb The Giant Robot" - The Lurker Mine structure
surrounds the Giant Robot. The quickest way up is to take
the ramp by the Blue Eco piece, jump off the ramp onto the
rock formation, jump from the rock formation to the next
level of the structure, jump back onto the top of the rockformation, across to the elevator, across the unstable
platforms around the side of the structure, then up and
across the poles and platforms until you reach the top
where the Power Cell is. The rotating platform is a red
herring.
"Launch To The Poles" - Near the Lurker Mine structure,
there is a piece of Blue Eco, which will activate the Blue
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Eco Launcher in the pit next to it. The Launcher will send
Jak to a set of poles, which have Orbs and more Blue Eco
pieces around them. If done right, there will be Blue Eco
left to activate the Blue Eco platform at the end of the
set of poles. The Blue Eco platform will take Jak to the
Power Cell.
"Navigate The Spider Tunnel" - from the bottom of the
Lurker Mine structure, use the spider webbed craters to
jump across the Dark Eco to the Yellow Eco vent. Use the
Yellow Eco to blast a path through the spiders into the
tunnel. The Power Cell is at the deepest part of the
tunnel, near a piece of Blue Eco and a Blue Eco Launcher.
"Climb The Precursor Platforms" - Use the floating
platforms in the columned cavern to reach the Power Cell on
the platform connected to one of the columns.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
N.ii Spider Cave - Orb Locations
--------------------------------
Total: 200
46 Orbs: In the columned cavern (including those dropped
by Centipede Lurkers)
2 Orbs: In the lower tunnel from the columned cavern
6 Orbs: In the metal boxes in the lower tunnel from the
columned cavern
16 Orbs: In the spider tunnel
3 Orbs: At the bottom of the Lurker Mine structure
50 Orbs: On the first wooden platform level of the LurkerMine structure
12 Orbs: In the lower corner of the Lurker Mine structure
4 Orbs: On the second wooden platform level of the Lurker
Mine structure
29 Orbs: On the third & fourth wooden platform levels of
the Lurker Mine structure
18 Orbs: On the poles above the Blue Eco Launcher near the
Lurker Mine structure
3 Orbs: In the upper tunnel from the columned cavern
6 Orbs: In the metal boxes by the upper Dark Eco pool
5 Orbs: In the dark cave
N.iii Spider Cave - Scout Fly Locations
---------------------------------------
1- Near the Yellow Eco Vent by the entrance
2- Across bridge from main structure in the columned cavern
3- On the Lurker Mine structure near the bottom
4- On the Lurker Mine structure near the top
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5- Near the Yellow Eco Vent by the top of the main
structure in the columned cavern
6- Across the Dark Eco pool in the cave by the top of the
columned cavern
7- In the dark cave
N.iv Spider Cave - Dark Eco Crystal Locations
---------------------------------------------
1- The top of the main columned cavern
2- Near the Dark Eco pool in the tunnel between the
columned cavern and the Lurker Mine cavern.
3- Near the Dark Eco pool in the cave near the Yellow Eco
vent at the top of the columned cavern.
4- In the bottom of the water pool in the dark cave area.
5- In the bottom of the water pool across the platformless
Dark Eco pool from Crystal 3. Use the roll jump to get
across as the double-jump w/ spin won't make it. {Thanks to
RyanB for the info}
N.v Spider Cave - Level Structure
---------------------------------
- To Be Completed -
N.vi Spider Cave - FAQs
-----------------------
Q. Where is the last Dark Eco Crystal in the Spider Cave?
A. I have found all five Dark Eco Crystals (this
information is the same as section 6.N.iv):
1- The top of the main columned cavern2- Near the Dark Eco pool in the tunnel between the
columned cavern and the Lurker Mine cavern.
3- Near the Dark Eco pool in the cave near the Yellow Eco
vent at the top of the columned cavern.
4- In the bottom of the water pool in the dark cave area.
5- In the bottom of the water pool across the platformless
Dark Eco pool from Crystal 3. Use the roll jump to get
across as the double-jump w/ spin won't make it. {Thanks to
RyanB for the info}
Q. Where is the Dark Cave in Spider Cave?A. Near the top Yellow Eco Vent in the main columned cavern
area of Spider Cave is a smaller cavern containing: a large
Dark Eco pool with 4 floating platforms in it, a raised
ledge with Dark Eco crystal 3, and two ledges on the other
side (one of the floating platforms moves in between them).
The right ledge leads to Dark Eco crystal 5 (in the water
across the Dark Eco pool). The left ledge leads to the Dark
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Cave area (which contains Dark Eco crystal 4, a power cell,
and Scout Fly 7).
O. Lava Tube
============
Power Cells: 2
Orbs: 50
O.i. Lava Tube - Power Cells
----------------------------
"Reach The End Of The Lava Tube" - Fly the Zoomer through
the Lava Tube area to reach the end near Gol & Maia's
Citadel
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
O.ii Lava Tube - Orb Locations
------------------------------Total: 50
7 Orbs: On the first bridge
5 Orbs: On the right embankment after the bridge
4 Orbs: On the left embankment after the bridge
21 Orbs: In metal boxes and in the open on the right side
of the path of the second bridge
13 Orbs: On the path between the second bridge and the
Precursor door-lock room
O.iii Lava Tube - Scout Fly Locations-------------------------------------
1- Shortly after the first bridge
2- In the middle of the second bridge
3- On the left path after the Precursor door
4- In the upper Mine & Dark Eco conveyer area
5- In the upper Mine & Dark Eco conveyer area
6- In the lower Mine & Dark Eco conveyer area
7- In the lower Mine & Dark Eco conveyer area
O.iv Lava Tube - Level Structure
--------------------------------- To Be Completed -
O.v Lava Tube - FAQs
--------------------
- None -
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P. Gol And Maia's Citadel
=========================
Power Cells: 5
Orbs: 200
P.i. Gol And Maia's Citadel - Power Cells
----------------------------
"Free The Blue Sage" - From the entrance, cross the
spinning platform and head left. Continue to the wooden
platform at the base of the Precursor Robot's cage and
follow it around to the path off to the left that continues
as a color tile walkway. Cross this and through the door is
a set of two moving platforms leading to a rotating block.
Use the next to moving platforms to reach the next rotating
block with the fire vent over it. Drop down to the wooden
platform and jump to the donut-shaped spinning platform.
Use the last moving platform to reach the Blue Eco Vent.
Get the Blue Eco and this will cause a stairway of floatingplatforms to rise. Quickly cross here and get through the
floating tiles that move around under more fire vents.
These lead to the door by the shield generator for the Blue
Sage's cage. Breaking the shield generator will cause the
power cell to pop out.
"Free The Red Sage" - From the entrance, cross the
spinning platform and head right. Cross the color tile
walkway and cross the wooden walkway to the partial
spinning platforms. Climb and cross these to find another
color tile walkway. Cross this and fight through the
lurker-infested hallway then smash the three generators inthe room at the end to open the door. Cross more partial
spinning platforms to reach the shield generator for the
Red Sage's cage. Breaking the shield generator will cause
the power cell to pop out.
"Free The Yellow Sage" - From the entrance, cross the
spinning platform and head left. Cross the Pacman-shaped
spinning platform to the two partial spinning platforms.
These lead to a small hallway. Through the door at the end
of the hallway is a Blue Eco Vent and a series of Blue Eco
Launchers. Guide Jak's descent from each launcher's boost
so he will land on the next launcher safely, gathering BlueEco pieces if needed along the way. After the launchers is
the door that leads to the shield generator for the Yellow
Sage's cage. Breaking the shield generator will cause the
power cell to pop out.
"Free The Green Sage" - Once the other three Sages are
freed, a set of floating platforms will appear leading up
to a ladder of partial spinning platforms. From the wooden
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platform at the top, jump across the platforms that rotate
on arms above the Precursor Robot's cage to reach the
wooden platform at the top of the inner portion of the
Citadel. At the end of the wooden platform is the shield
generator for the Green Sage's cage. Breaking the shield
generator will cause the power cell to pop out.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.
P.ii Gol And Maia's Citadel - Orb Locations
------------------------------
Total: 200
3 Orbs: Floating over the color tile walkway to the right
of the spinning platform near the entrance door
5 Orbs: Floating over the color tile walkway at the end of
the partial spinning platforms to the right of the entrance
37 Orbs: In the metal boxes in the lurker-infested hallway
3 Orbs: Floating over the one-way color tile walkway belowthe Red Sage's cage
5 Orbs: Floating over the color tile walkway leading to x
from the wooden walkway around the base of the Precursor
Robot's cage
9 Orbs: Floating over the platforms that rise near the
Blue Eco Vent
30 Orbs: In the Blue Eco Device past the floating tiles
under the fire vents
30 Orbs: In the Blue Eco Device near the Blue Eco Vent on
the path to the Yellow Sage
28 Orbs: Above and around the Blue Eco Launchers on thepath to the Yellow Sage
30 Orbs: In the Blue Eco Device at the end of the Blue Eco
Launchers on the path to the Yellow Sage
20 Orbs: On the wooden platform around the top of the
inner portion of the Citadel near the shield generator for
the Green Sage's cage.
P.iii Gol And Maia's Citadel - Scout Fly Locations
-------------------------------------
1- Next to the entrance door
2- Across the color tile walkway and 2/4 spinning platformto the right of the entrance
3- Across the partial spinning platforms from Scout Fly #2
4- Between the rising Blue Eco platforms and the floating
tiles under the fire vents
5- Next to the Blue Eco Device near the Blue Eco Vent off
the small hallway on the path to the Yellow Sage.
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6- Across the partial spinning platforms from the Yellow
Sage's cage
7- On the wooden platform around the top of the inner
portion of the Citadel near the shield generator for the
Green Sage's cage.
P.iv Gol And Maia's Citadel - Level Structure
---------------------------------------------
- To Be Completed -
P.v Gol and Maia's Citadel - FAQs
---------------------------------
Q. How do I cross the color tile walkways in Gol & Maia's
Citadel?
A. Use the double-jump & spin to cross these. If you notice
while you're crossing, whatever color tile you land on as
you jump across will disappear. Each walkway consists of up
to 5 colors: red, blue, yellow, green, and brown(uncolored). This means that it is possible to cross each
section successfully in 5 jumps or less. Using the double-
jump with a spin will maximize the distance you can jump
each time. The rolling jump will not help at all on these
sections since you need more time and room to start the
jump than you get on each tile.
Q. The Large Precursor Door
===========================
This is a boss fight but will not give a Power Cell onceit is defeated. See the "Bosses" section below.
Once the credits finish rolling, you'll have your attention
brought to the large Precursor Door at the top of the
Citadel. Here's what happens:
- Less than 100 Power Cells: Keira tells you that you
need at least 100 Power Cells to open the door and then
gameplay control is returned.
- Return with 100 or 101 Power Cells: All the Power Cells
will jump into spots on the door and it will open. Inside
is something surrounded by a bright white light, butwhatever it is isn't shown. Keira will say it's beautiful
and the credits will roll again.
=========
7. Bosses
=========
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A. Dark Eco Plant
=================
This one is relatively simple. While the Dark Eco Plant's
head is down, stay out of the area near him (try to stay
out of the circle on the floor). While dodging the plant,
kill the Hedgehog Lurkers that come at you. When the Dark
Eco Plant raises its head and sprouts the two stair-step
leaves, climb up and hit its head. Repeat this until he's
dead.
B. Klaww
========
This one's a bit harder since the lava is instantly fatal.
Klaww will send a number of boulders at you. Jump between
the three platforms on the lava until the last boulder
cracks to reveal a piece of Blue Eco. Grab the Blue Eco,
which will build a bridge across where Klaww was to two
pieces of Yellow Eco. Grab the Yellow Eco and fire YellowEco bursts at Klaww until he forms a glowing bounder over
his head and it falls. The boulder will strike Klaww's head
and bounce over to & roll along the bridge, breaking it as
it goes. At this point you will be back to the first three
platforms. Repeat this until Klaww gets hit for the third
time (there's pieces missing from the bridge the second and
third time it forms).
C. Gol & Maia's Precursor Robot
===============================
Once the four sages are free, enter the Precursor door bythe Samos's shield generator (you'll be right next to it by
the time you're able to free Samos). This will take you up
outside the Citadel tower which is next to a nearby
Precursor Silo. Take the Blue Eco Platform to the silo and
gather the Yellow Eco. Fire Yellow Eco bursts at the robot
while jumping; the bursts will target the blue laser Gol
and Maia are using to open the silo. Once the laser is
destroyed, they will send out a Mine Drone. Use the
reactivated Blue Eco Vent and Blue Eco Launcher to safely
get out of the Drone's range when it blows up. On landing,
the silo doors are open slightly and the Robot will firegreen bursts into the Dark Eco inside. Grab the Yellow Eco
to shoot at the Dark Eco Monsters that jump out. After
they're gone, another Mine Drone will come out and the Blue
Eco Vent will be on again; just launch to safety and land
again. The doors will open a little more and the robot will
fire out about 5 or 6 Red Eco Mines. When they explode,
they send out shockwaves that you'll have to jump over.
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Grab the Yellow Eco and fire at the robot some more. When
the next Mine Drone comes out, launch to safety and land.
This time the robot will fire large yellow bursts, so you
just have to dodge them and return fire. After the Yellow
Eco Cannon explodes, the four towers around the silo will
light up with each of the Eco colors and generate a White
Eco cloud. Dodge the robot's fire and simply grab a small
White Eco cloud when one falls and hit Spinkick. Sit back
and enjoy the ending cinema and the credits. (Be sure to
watch all the credits, there is a second cinema about the
large Precursor door on the top of the Citadel afterward).
=============
8. Mini-Games
=============
Mini-Games will always give you a "Do You Want To Play"
prompt. Though you may play them as many times as you wantuntil you win, once you win you can't start them again.
A. 'Catch 200 Pounds Of Fish'
=============================
Location: Forbidden Jungle
Referee: Fisherman
Description: You will control the net that Jak is holding
off the bridge over the river between the two waterfalls.
You need to catch 200 pounds of fish by catching the 1
pound fish and 5 pound fish.
Game Over: If you catch one poisonous eel or miss 20 poundsof fish.
B. 'Protect Farthy's Snacks'
============================
Location: Boggy Swamp
Referee: Boggy Billy
Description: Using the first-person view, shoot Yellow Eco
bursts at the Rat Lurkers as they approach the snacks so
the Boggy Billy's hog Farthy can return.
Game Over: If a Rat Lurker reaches and steals a snack.
=======
9. FAQs
=======
Here are some questions about the game:
Q. How many lives do I get?
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A. In the game, there are unlimited lives. You start out at
the nearest starting point to where you last died. Since
I'm not mapping the game, there's no point in finding all
of the starting points for each location.
Q. How do I save?
A. The game saves automatically whenever you: get a Power
Cell, when you capture the Sculptor's Muse, and when you
defeat Gol & Maia's Precursor Robot. You can also manually
save from the Options menu.
Q. Are there any Gameshark codes for this game?
A. For Gameshark codes, please check the official Gameshark
site ( http://www.gameshark.com ); although as of 1-3-02
there are no codes for this game listed there. IMHO, the
only code that would seriously be of any use would be a
code that resets the Precursor Basin Race record to 45.00
seconds for those players who were unfortunate enough tostumble onto the 00.01 second record bug. As a record
holder at the Twin Galaxies official scoreboard
( http://www.twingalaxies.com ), I do not use these devices
during normal gameplay on any of the systems I use nor do I
endorse modifying games.
===================
10. Glitches & Bugs
===================
Here are some glitches and bugs I've noticed and heard of(anything with a - was reported to me, anything with a + I
have encountered myself, and anything with a * was reported
to me and verified):
A. Precursor Basin Race Bug
===========================
Several people have encountered a bug that will set the
starting record for the race at 00.01 seconds instead of
45.00 seconds. NOTE: While the record reads 00.01, you will
NOT get the power cell if you finish the race in less than
45 seconds.- Some have been able to leave and work on other
objectives then later return to have the record reset to
normal.
- Some have left the area and returned to have the record
still at 00.01.
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- I have read on the Jak & Daxter message board at the
official Jak & Daxter site that SCEA claims this to be the
result of "a random series of actions" and is unrecoverable.
- Some people who have encountered this bug have been able
to start over ant NOT encounter it their second time around.
- This bug does not happen all the time to everyone.. I
have NOT encountered this bug myself.
B. Other Minor Glitches
=======================
+ On Misty Island, punching the Skeleton Lurker by the
Scout Fly above the ribcage tunnel will sometimes push him
INTO the solid platform and lose the Green Eco pieces he'd
drop.
+ Shifting directions frequently will often leave the
camera in awkward viewing angles. Using the right analog
stick to relocate the camera generally helps correct this.
+ Sometimes reloading from a manual save in Gol & Maia'sCitadel will place you next to the door by the shield
generator for the Green Sage's cage.
- When the glitch that causes Jak to start by the Green
Sage in Gol & Maia's Citadel occurs and the Green Sage is
rescued first, the game may freeze when other Sages are
rescued. {Thanks to PODarkTerrain for this one}
+ At the bottom of the small backbone bridge on Misty
Island is a small invisible ramp that leads from the bottom
vertebra to the ground
+ There are collision detection glitches in practically
every area, most notable are:+ The bottom of the backbone bridge extends farther onto
the platform than the backbone graphics do.
+ The ramp chains on the Lurker Ship's cargo bay make a
"wall" rather than a "window"
* The cliff that borders the gap at the beginning of
Snowy Mountain will let Jak slide across instead of falling
{Thanks to Christopher Beer and David Baranski for this one}
* The Green Eco collector tethers have more mass than
they appear; in many cases, diving into one will cause a
slight pause before sliding down its length.
* There is an outcropping from the wall across theentryway from the first light crystal in the Dark Cave on
the Spider Cave level. Jumping off the ledge onto this
outcropping while the light crystal is off gives the
appearance that Jak is suspended in mid-air. {Thanks to
BoneCollector11 for this one}
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==========================
11. Conclusion & Copyright
==========================
If you have anything to add or correct (typos, suggestions,
etc.) send me an email: [email protected]
Special thanks to:
- RyanB from the GameFAQs forum for help on the "Destroy
The Dark Eco Crystals" Power Cell and confirmation of how
to get the seventh Power Cell in Volcanic Crater. Thanks
also go out to those who sent the same info afterward.
- The users at the GameFAQs forum and the official SCEA
Jak & Daxter message board that helped with the details of
the FAQ: the Precursor Basin Race Bug.
- The users at the GameFAQs form that pointed out the
error in Eco Types.
- Everyone who emailed about Jak & Daxter help,
suggestions and corrections for the FAQ, and for theadditional glitches.
This document is copyright (c)2001, 2002 John Gall aka
'Wntermute', although this information is simply gathered
by observation from playing the game. This document is to
be kept in its entirety when displayed or posted. You may
use the information in this document however you want, but
do not claim it verbatim as your own.
The following sites are sent the most up-to-date version:
- A2Z Cheats ( http://www.a2zcheats.com ) {Demo & Full}- Cheat Code Central ( http://www.cheatcc.com ) {Full}
- CheatCodes ( http://www.cheatcodes.com ) {Demo & Full}
- Cheat Planet ( http://www.cheatplanet.com ) {Full}
- Game Dungeon Zero ( http://gamedungeon0.tripod.com )
{Full}
- GameFAQs ( http://www.gamefaqs.com ) {Demo & Full}
- Hype.se ( http://www.hype.se ) {Full}
- Neoseeker ( http://www.neoseeker.com ) {Demo & Full}
- PS2 Domain ( http://www.ps2domain.net ) {Full}
- PSX Codez ( http://www.psxcodez.com ) {Demo & Full}
If you run a PS2 gaming site and wish to post this FAQ,please notify me so that I can get the most up-to-date
version to you on a timely basis.
> > Do NOT send this to Gamespot.com; I have demanded that
they take it down. < > Do NOT send this to 911cheats.com; I have sent them
several updates which they have ignored. <
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In memory of Thomas "JediMasterThomas" Perry (1976-2001);
May The Force Be With Him.