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8/20/2019 James Vint - Pistol Quick Pass Game.ppt
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Installing the Quick Passing
Game In The Pistol Offense
James Vint
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Installing The Quick Passing Game
• Basic and Simple to protect
• Pistol llo!s "our QB to receive the snap more
#uickl$• Gets the %all to $our %est athletes #uickl$
• llo!s $ou to complete passes at a highpercentage
• Takes advantage o& %lit'ing de&enses• Gives $ou the potential &or %ig pla$s
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Components of the Quick Game
• Gap Punch Protection
• (atch and Thro!
• ) Quick• ) and *itch
• Bu%%le (oncepts
• Quick (oncepts• ) Step (om%inations
• +ncovered ,ules
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Installation o& the - and Quick
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*
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Q
- Quick &rom /0/
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(1
X Releases hard upfield for two steps, turns inside, and
settles. Release on a !" degree angle and reads first threat.
Q# secures the snap, pi$ots, and throws to the X.
The X gets upfield and works %ack to the sideline.
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Installation o& the - and Quick
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The must %e drilled in reading who to %lock.
The X will work to da&light, and we drill securing thefoot%all and turning outside.
'e get a good athlete the foot%all in open space.
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Installation o& the - and Quick
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*
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Q
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The ( runs slant cross at ! &ards looking to replace the
)#.
2 3
The * Runs a +ertical, with his release %ased on the
techniue of the corner.
The - #ack protects opposite the call.
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The - Quick 1rom Trips
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rom Trips, %oth the and the ( will %e %locking on the front
side.
2 3
(ou must drill the read for the and the (.
The must %e $ersed on who to %lock, and how to %lock.
Coach them up to sta& under control and get the defender
walled.
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QB Presnap ,eads 1rom Trips
• The QB (hecks &or the overhang pla$er a!a$ &romtrips.
• I& there is no overhang pla$er4 the QB !ill !ork to thevoid.
• The QB must kno! !here he is going !ith the %all%e&ore the snap.
• The %all must %e delivered on time and on target.
• To the trips side4 the QB locates the num%er threede&ender.
• I& num%er three is in the %o04 !e thro! outside the%o0.
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QB Presnap ,ead 5Trips6
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rom Trips, the Q# looks for the num%er / defender.
2 3
If the num%er / defender to the trips side is in the %o0, he canthrow to the trips side.
On the %ack side, he looks at the num%er 1 defender. If
num%er two is in the %o0, he can throw the uick to the
%ackside of trips.
78
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78
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QB Presnap ,ead 5Trips6
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The num%er / defender to the trips side is in the %o0, so we
can go to the trips side.
The num%er 1 defender is outside the %o0, telling the Q# he
can not got %ackside.
'e use this to teach our X and * Quick.
2 3
78
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78
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- Quick 2heel
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Our X will run his uick route.
The will release as if he is going to %lock the corner.
e will settle his feet for one count and e0plode $ertical.
Our is looking to work up the seam, reading off the safet&.
Q# 'ill Pump The Quick
2 3
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9ing Quick 2heel
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*
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Our * will run his uick route.
The ( will release as if he is going to %lock the corner.
e will settle his feet for one count and e0plode $ertical.
Our ( is looking to work up the seam, reading off the safet&.
Q# 'ill Pump The Quick
2 3
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Installation of The #u%%le 2creen
• 2e can get the &oot%all to our %est athletein open space
• 2e can run the %u%%le &rom several
&ormations• 2e install complimentar$ pla$s to e0pose
de&ensive ad:ustments designed to stop
the %u%%le• The Bu%%le is a high percentage pass
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9ing " Bu%%le
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The Outside recei$er to the %u%%le side releases $ertical and
looks to %lock the force pla&er.
is progression is press stalk to push crack.
If the corner %ails, snap e&es inside.
If the corner pla&s hard, engage and remain neutral.
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9ing " Bu%%le
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The %u%%le pla&er will drop step with his inside foot, then step
with his outside foot and work parallel to the )O2.
The throw must %e a forward pass.
The Q# is throwing a sharp %all through the outside shoulder
of the recei$er.
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Trips * Bu%%le
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rom Trips, we can throw the %u%%le to 31 or 3/.
+s. Co$er 1 we can throw to num%er 1 if the O)# is inside our (.
The ( will work an outside release working to maintain
le$erage on the O)#.
In the picture a%o$e, he must not let the 2 get outside.
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Trips " Bu%%le
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'e are looking le$erage on the 3/ defender.
The now works to get outside the O)#.The 'R will release $ertical and %lock the corner to the 2.
In the picture a%o$e, he must not let the 2 get outside.
2 3
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Bu%%le S!itch 5(rack6
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'e run crack when the 31 defender is outside of our 31
recei$er.
Our outside recei$er will wall the num%er 1 defender.
Our will work up and %lock the corner.
2 3
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Trips Bu%%le one
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'e are going to use 4one action to hold the num%er /
defender.
The Q# and running %ack will e0ecute their ride mechanics
The Q# will flash and throw.
(ou must run the 4one with %u%%le action to complement the
*one #u%%le.
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9ing Bu%%le Slant
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Q# must read the num%er 1 defender.
If num%er two runs with the %u%%le, throw the slant.
If num%er two sinks under the slant, throw the %u%%le.
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T!ins Bu%%le Vertical
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'hen we call the %u%%le $ertical, we are throwing the $ertical.
'e call this $s. Co$er 1, and Co$er 5, and 6an ree.
The Q# will short7pump the %u%%le, and throw the $ertical.
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Trips " Bu%%le Slant 2heel
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The will run the wheel working off the %utt of the slant of the
*.
The * will work his slant at " &ard, looking to step on the toes
of a suat corner.
The ( will work his %u%%le route.
The Q# reads 2lant to 'heel to #u%%le.
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Installing The 2lant lat Com%o
• The Slant;1lat (om%o is a read route• The QB !ill read the num%er / de&ender
• I& num%er / sinks4 thro! the &lat
• I& num%er / !idens4 thro! the slant• The QB is looking &or line o& sight
< =ine o& sight is a direct line %et!een the QBand the receiver !ith no de&ender in the path.
• 2e can create a triangle read &or the#uarter%ack
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T!ins Slant 1lat (om%o
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Q# makes a presnap read to throw frontside or %ackside.
The Q# will read the num%er 1 defender.
The Q# uses / uick footwork.
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Slant;1lat &rom /0/ Set
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'hen we run the slant8flat from our 101 set, the %ackside 31 runs a
search route, tr&ing to find the hole %etween the %ackers.
The %ackside 'R runs a deep slant, looking to get o$er the top of the
%ackside %ackers.
'ith the search route, we ha$e now created a triangle read for the Q#.
Progression is slant8flat, search, deep slant.
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Slant;1lat 3irror &rom /0/ Set
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'e now ha$e a triangle read for the uarter%ack to %oth sides.
The Q# looks for the sand%o0 created %& the 31 and 3/
defender.
Q# will make a pre7snap read to determine front or %ack side.
2 3
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S!itch;(hange (all
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'e can use a switch8change call to e0change the routes of the
and the -.
The - runs the angle while the runs the flat.
'e maintain the e0act same triangles.
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(reating >ur Triangle
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'hen we create the triangle, we ha$e spacing that forces
defensi$e mo$ement.
'e ha$e naturall& created lines of sight from uarter%ack to
recei$er.
Our triangles can work from two to three different depths.
2 3
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Twins 2lant lat Com%o $s. C71
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S (
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+s. Co$er 1, we want to stretch the frontside safet&.
Our ( runs a seam at the inside 9erse& of the half7field safet&,
looking for space to settle. If he sees the promised land, he
%ursts.
The %ackside - runs a sit and settle in the - gap at " &ards.
2 3
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,ollover Series
• >ur rollover series stretches hal& the &ield
hori'ontall$.
• 2e are getting high percentage passes
!ith the potential &or a consistent ?A $ard
gain.
• 2e can ad:ust the routes vs. various
coverages.
• Great versus man and 'one
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,ollover Series
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3: and 31 run four &ard speed out routes.
3/ or the motion man will run si0 &ards and %urst to the corner
without getting too wide.
'e ha$e a post and an cross on the %ackside.
'e can semi7roll the Q# to the call side.
2 3
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,ollover Series !;S!itch
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6otion man can run the out, with 31 running the corner route.
The ( must %urst to get $ertical to clear the out route.
2 3
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,ollover Series 78 Vertical
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'e can check to a $ertical with the *.
This clears for the outs %& the ( and .
'e can motion to trips, or run this from trips.
2 3
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*itch Series
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The ( an run +ertical to clear the 31 defender.
The * and X work outside $erticals for ", plant, and come %ack
to /.
Q# is going to go one step and throw.
2 3
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ll *itches
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'e will work all stops $ersus Co$er !, soft man co$erage, or
$ersus a defense %lit4ing the edge.
'e want to create a uick, high percentage throw $ersus for
the uarter%ack.
Q# is going to go one step and throw.
2 3
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Installing the Quick Passing
Game In The Pistol Offense
James [email protected]