Date post: | 20-Jul-2015 |
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Career |
Upload: | jaroslaw-kublicki |
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PORTFOLIOJAROSŁAW KUBLICKI
GAME DESIGNER
FREE 2 PLAY GAMES
Creature Racer
Animal Racing Game
Race and player progress balance, game mechanics design, developing new concepts, monetization, production management
Tap Tap Model
Supermodel Sim
Game balance, core gameplay mechanics design, monetization, design and production management
Tap Tap Model
Flappy Bird Clone
Low level design, montization, development concepts
Solidarity
Revolution Sim
Core gameplay mechanics design, low level design, prototyping, identifying needs of the orderer, developing alternative concepts.
The Witcher: Versus
Browser MMORPG
Transforming a combat game into a browser MMORPG. Designing quests, travels, mass combat system and premium features; creative writing.
State Ville
Political Sim/Burlesque, Browser
Design from A to Z, identifying needs of the orderer, managing development
Drift 'n' Play
Canabalt-like bowser game
Design of player progress, customization and premium features.
Xyber Mech 2
Browser Game
Creative writing, designing premium features, parametrization.
Leposy GG
Social game for Gadu-Gadu
Focus tests, parameterization and balancing
MOBILE GAMES (F2P)
Xyber Mech for Android
Extended reality mobile shooter
Design from start to beta stage.
The Witcher: Versus for iOS
iPhone Game
Low level design
ADVERGAMING
Mleczna Dolina
Educational game
Design reviews, parametrization
Old Spice
Fighting advergame
Design from A to Z in cooperation with the programmer
Bee Together
Angry Birds-like browser game
Design and scripting
Penalty shoot-out
Goal shooting browser game
Design focused on visual feedback
Cellular network sim
Browser Game
Low level design, parametrization
MISCELLANEOUS
Training Sim (FMCG Sales)
Educational Business Game
Identifying needs of the orderer, creating a mathematical model and supervising implementation.
Prototyping
Barrel Run in Unity 3D
Simple Advergames
iPad Game
Designing and scripting several iPad games for the Sales Staff: a hidden object game with moving environment, a Fruit ninja clone and a simple arcade game loosely based on Tap Tap Revenge.
Design reviews
Browser Games
Evaluating game mechanics in Wars-on-Line series. UI flow design in Big Bonanza.
Concepts
Varia
Project of a collectible card game, prototyped and with detailed rules. Offers for a strategy game set during the Polish-Soviet War in 1920, an ecosystem protection sim and a football manager.
Before GameDev
Pen-and-Paper RPG Game Master and miniature wargame designer.