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Java Programming, 3e Concepts and Techniques Chapter 3 Manipulating Data Using Methods.

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Java Programming, 3e Concepts and Techniques Chapter 3 Manipulating Data Using Methods
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Java Programming, 3eConcepts and Techniques

Chapter 3Manipulating Data Using Methods

2Chapter 3: Manipulating Data Using Methods

Chapter Objectives

• Identify, declare, and use primitive data types

• Use the System class to create data streams

• Instantiate the BufferedReader class in code

• Use the readLine() method to handle user input

3Chapter 3: Manipulating Data Using Methods

Chapter Objectives

• Convert strings to numbers using the parse() method

• Use assignment statements to store data with proper identifiers

• Use operators and parentheses correctly in numeric and conditional expressions

• Round an answer using the round() method of the Math class

4Chapter 3: Manipulating Data Using Methods

Chapter Objectives

• Use Swing components to build the GUI for a Swing program

• Use the exit() method to close a Swing program

• Implement an ActionListener to handle events

• Add interface components to an applet

5Chapter 3: Manipulating Data Using Methods

Chapter Objectives

• Use the init() and paint() methods to load the applet interface

• Use the actionPerformed() method

• Run and test an interactive applet

• Manage Java source code files and Java class files

6Chapter 3: Manipulating Data Using Methods

Introduction

• Data are collections of raw facts or figures

• A program performs operations on input data to output information

• Input data can come from a variety of sources– The program itself– Users of the program– External files

7Chapter 3: Manipulating Data Using Methods

The Body Mass Index Calculator

• An interactive program– Accepts the weight and height from the user – Calculates the BMI to gauge total body fat– Displays the result

• Three versions– Input/Output using the command prompt– Input/Output using dialog boxes– Web environments use an applet interface

8Chapter 3: Manipulating Data Using Methods

(b) console application using dialog boxes

(a) console application in a command prompt window

(c) applet

9Chapter 3: Manipulating Data Using Methods

10Chapter 3: Manipulating Data Using Methods

Problem Analysis

• Convert user input to metric measurements • Calculate the BMI • Display the result

11Chapter 3: Manipulating Data Using Methods

Design the Solution

• Design the three kinds of user interfaces with storyboards

• Design the logic of the program– Use pseudocode for sequential flow for all

programs– Use an event diagram for the applet

• Validate the design– Compare the program design with the original

requirements

12Chapter 3: Manipulating Data Using Methods

13Chapter 3: Manipulating Data Using Methods

Coding the Program

• Import the java.io package– Provides classes to support system input and

output

• Add a throws IOException clause to the method header– Warns the compiler that the possibility of input

or output errors exists– Gives the program the opportunity to handle

input or output errors during run-time without aborting

14Chapter 3: Manipulating Data Using Methods

Coding the Program

15Chapter 3: Manipulating Data Using Methods

Storing Data

• Java is a strongly typed language– Variables must be declared with a data type– Variable locations can hold only that data type

• Java has two categories of data types– Primitive data types hold single data items

• Integers, characters, floating point, and booleans are primitive types

– Reference data types hold a value that refers to the location of the data

• All Objects and arrays are reference types

16Chapter 3: Manipulating Data Using Methods

17Chapter 3: Manipulating Data Using Methods

Declaring Variables

18Chapter 3: Manipulating Data Using Methods

User Input – Streams and the System Class• The act of data flowing in and out of a program

is called a stream• The System class creates three streams when a

program executes

19Chapter 3: Manipulating Data Using Methods

User Input – Streams and the System Class• Data from input streams are first sent to a buffer • The java.io package contains several stream

classes– InputStreamReader

• Decodes the bytes from the System.in buffer into characters

– BufferedReader• Increases efficiency by temporarily storing the input received

from another class, such as InputStreamReader• Aids in platform independence by simplifying the process of

reading text and numbers from various input sources

20Chapter 3: Manipulating Data Using Methods

Using the BufferedReader class

• Call the BufferedReader constructor to instantiate a BufferedReader object

• The argument of the BufferedReader() method instantiates an InputStreamReader

• BufferedReader() returns a reference to the input data from System.in

21Chapter 3: Manipulating Data Using Methods

22Chapter 3: Manipulating Data Using Methods

User Prompts, Inputs, and Conversions• The readLine() method reads a line of input text

and returns a String containing the line • The returned String must be explicitly converted

if the data is to be used as another data type • Each primitive data type has a wrapper class

allowing the primitive to be treated as an object• The wrapper classes provides a parse() method

to convert Strings to primitives, and vice versa– Example: height = dataIn.readLine(); inches = Integer.parseInt(height);

23Chapter 3: Manipulating Data Using Methods

Assignment Statements

• General syntax: location = value

24Chapter 3: Manipulating Data Using Methods

Arithmetic Operators

25Chapter 3: Manipulating Data Using Methods

Arithmetic Operators

• The order of operator precedence is a predetermined order that defines the sequence in which operators are evaluated in an expression

• Addition, subtraction, multiplication, and division can manipulate any numeric data type

• When Java performs math on mixed data types, the result is always the larger data type

• Casts allow programmers to force a conversion from one primitive type to another

26Chapter 3: Manipulating Data Using Methods

Comparison Operators

• A comparison operation results in a true or false value that can be stored in a boolean variable

27Chapter 3: Manipulating Data Using Methods

Numeric Expressions

• Numeric expressions evaluate to a number• Only numeric primitive data types may be used in a

numeric expression• A value and variable must be separated by an arithmetic

operator• Unless parentheses supercede, an expression is

evaluated left to right with the following rules of precedence:– Multiplication and/or division– Integer division– Modular division– Addition and/or subtraction

28Chapter 3: Manipulating Data Using Methods

Conditional Expressions

• Conditional expression evaluate to either true or false

• Comparison operators, values, variables, methods, and Strings may be used in a conditional expression

• Two operands must be separated by a comparison operator

• Unless parentheses supercede, an expression is evaluated left to right with relational operators (<, <=, >, >=) taking precedence over equality operators (==, !=)

29Chapter 3: Manipulating Data Using Methods

Parentheses in Expressions

• Parentheses may be used to change the order of operations– The part of the expression within the parentheses is

evaluated first

• Parentheses can provide clarity in complex expressions– Numeric and conditional expressions should be

grouped with parentheses

• Parentheses can be nested– Java evaluates the innermost expression first and

then moves on to the outermost expression

30Chapter 3: Manipulating Data Using Methods

Construction of Error-Free Expressions• Java may not be able to evaluate a validly

formed expression due to the following logic errors:– Dividing by zero– Taking the square root of a negative value– Raising a negative value to a non-integer value– Using a value too great or too small for a given data

type– Comparing different data types in a conditional

expression

31Chapter 3: Manipulating Data Using Methods

The Math Class

32Chapter 3: Manipulating Data Using Methods

Using Variables in Output

33Chapter 3: Manipulating Data Using Methods

Compiling, Running, and Documenting the Application• Compile the Body Mass Index Calculator

program• Execute the program• Test the program by entering the sample

input data supplied in the requirements phase at the prompts

• Verify the results• Print the source code and screen images

for documentation

34Chapter 3: Manipulating Data Using Methods

Using Swing Components

• Save the previous version of the Body Mass Index Calculator with a new filename

• Import the javax.swing.JOptionPane class – Contains methods to create dialog boxes for

input, confirmation, and messages

• Delete the IOException and BufferedReader code – The swing dialog boxes buffer data from the

user and handle IO errors

35Chapter 3: Manipulating Data Using Methods

Swing Dialog Boxes

• Dialog boxes are created with the JOptionPane “show” methods

• The showInputDialog() and showConfirmDialog return a String containing the user input

36Chapter 3: Manipulating Data Using Methods

Swing Dialog Boxes

37Chapter 3: Manipulating Data Using Methods

Closing Programs that use Swing• System.exit() terminates an application

that displays a GUI– The command prompt window closes when

this method is called

• System.exit accepts an integer argument that serves as a status code– 0 indicates successful termination– 1 indicates abnormal termination

38Chapter 3: Manipulating Data Using Methods

Saving, Compiling, and Running the Swing Version• Verify that the file name matches the class

name at the beginning of the code• Compile the source code• Test with the same sample data for all

versions to compare output results• If incorrect or unrealistic data is entered by

the user, errors will occur– Errors and exception handling will be

discussed in a later chapter

39Chapter 3: Manipulating Data Using Methods

Moving to the Web

• The applet version of the Body Mass Index Calculator has four kinds of objects– Image, Labels, TextFields, and Buttons

• Import three packages– Java.applet– Java.awt– Java.awt.event

• Implement an ActionListener interface in the class header– Informs the program to respond to user-driven events

40Chapter 3: Manipulating Data Using Methods

Moving to the Web

• Every event class has one or more associated listener interfaces

41Chapter 3: Manipulating Data Using Methods

Moving to the Web

42Chapter 3: Manipulating Data Using Methods

Adding Interface Components to an Applet• Label

– Displays text in the applet window• TextField

– Displays a text box for users to enter text• Buttons

– Displays a command button for users to click

43Chapter 3: Manipulating Data Using Methods

The init() Method

• Initializes the window color and graphic• Adds components to the applet window• Registers the Button’s ActionListener

44Chapter 3: Manipulating Data Using Methods

The actionPerformed() Method

• When a click event occurs, the ActionListener’s actionPerformed() method is triggered– Input values are retrieved with getText()– Calculations are performed– Output is sent to a label with setText()

45Chapter 3: Manipulating Data Using Methods

The paint() Method

• Draws the initialized image in the applet window

46Chapter 3: Manipulating Data Using Methods

Creating an HTML Host Document for an Interactive Applet• Compile the applet• Write an HTML Host Document to execute

the applet– Use the <APPLET> tag to specify the

bytecode file, and width and height of the window

• Use the same sample data to test the applet

• Document the source code

47Chapter 3: Manipulating Data Using Methods

File Management

• Coding and compiling an application creates several files on your storage device

• File naming conventions and the operating system’s capability of displaying icons can help the programmer maintain a logical order– Three java files named after the program purpose and

user interface type– Three class files after compilation– HTML host document– Image file

48Chapter 3: Manipulating Data Using Methods

Chapter Summary

• Identify, declare, and use primitive data types

• Use the System class to create data streams

• Instantiate the BufferedReader class in code

• Use the readLine() method to handle user input

49Chapter 3: Manipulating Data Using Methods

Chapter Summary

• Convert strings to numbers using the parse() method

• Use assignment statements to store data with proper identifiers

• Use operators and parentheses correctly in numeric and conditional expressions

• Round an answer using the round() method of the Math class

50Chapter 3: Manipulating Data Using Methods

Chapter Summary

• Use Swing components to build the GUI for a Swing program

• Use the exit() method to close a Swing program

• Implement an ActionListener to handle events

• Add interface components to an applet

51Chapter 3: Manipulating Data Using Methods

Chapter Summary

• Use the init() and paint() methods to load the applet interface

• Use the actionPerformed() method

• Run and test an interactive applet

• Manage Java source code files and Java class files

Java Programming, 3eConcepts and Techniques

Chapter 3 Complete


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