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8/10/2019 Jedi Wushu http://slidepdf.com/reader/full/jedi-wushu 1/13 Jedi Wushu Version 1.4 – April 21, 2014 Written, Designed, and Created by David Schirdan Star Wars and related characters are copyright !cas"il#, !!C All pictres and re"erences that #ay be e$hibited in this doc#ent are nder the "air se provision o" %nited States copyright la&. 'ased on the Wsh (pen syste# by Daniel 'ayn. )in "act, al#ost everything &as copied verbati#, &ith so#e e$a#ples and "l"" changed.* All i#ages, +otes, and details are "ro# Wooiepedia )http-star&ars.&iia.co#* Warning, I am HUGE star Wars nerd, and draw from the expanded universe and obscure texts. Ignore what you don't i!e, and change whatever you want" #hec!out my other games, or get in contact with me at my website$ schirduans.com %icense$ #reative #ommons attribution non&commercia share&ai!e. cc by&nc&sa(
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Page 1: Jedi Wushu

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Jedi Wushu

Version 1.4 – April 21, 2014

Written, Designed, and Created by David Schirdan

Star Wars and related characters are copyright !cas"il#, !!C

All pictres and re"erences that #ay be e$hibited in this doc#ent are nder the "air se provision o" 

%nited States copyright la&.

'ased on the Wsh (pen syste# by Daniel 'ayn.

)in "act, al#ost everything &as copied verbati#, &ith so#e e$a#ples and "l"" changed.*

All i#ages, +otes, and details are "ro# Wooiepedia )http-star&ars.&iia.co#*

Warning, I am HUGE star Wars nerd, and draw from the expanded universe and obscure texts.

Ignore what you don't i!e, and change whatever you want"#hec!out my other games, or get in contact with me at my website$

schirduans.com

%icense$ #reative #ommons attribution non&commercia share&ai!e. cc by&nc&sa(

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Star Wars has al&ays been an incredibly appealing niverse to live in. 'e it s#ggling

cargo, "lying in the /#perial "orces, or blasting do&n opponents &ith a ri"le. o&ever

there is one aspect above all others that is enticing and yet elsive- 'eing a edi.

here are contless video ga#es, tabletop rpgs, and board ga#es that atte#pt to provide

that "eeling3 that rsh o" po&er and capability. o&ever, #echanics al&ays see# to get

in the &ay3 slo&ly charging "orce #eters, #aing sre yore high enogh level to pic

that po&er, calclating the range, "orce, and strength o" yor pshes, etc.

 5o longer. Welco#e 6ada&an, to the Wsh syste# "or Star Wars.

 Limits lead to mechanics

 Mechanics lead to nitpicking 

 Nitpicking....leads to suffering.

/n this ga#e, yo #st train yorsel" to let go o" everything yo "ear to lose. !et go o"

yor 6, initiative rolls, attac da#age, ar#or class, and d20. A edi craves not these

things7 /nstead, se the "orce. rst yor instincts. 8o no& &hat a good "ight loos

lie. 8o no& ho& to se the lightsaber, and &ield yor i##ense po&ers. !et the

Wsh "lo& throgh yo.

What yo need to play-

A notecard )"or yor character sheet*

So#e si$9sided dice )arond 10 or #ore*

!ots o" ideas and creativity

"That place… is strong with the dark sideof the Force. A domain of evil it is. In youmust go.""What's in there""!nly what you take with you." #oda and $uke %kywalker

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Intro to WushuWsh relies pon #reative )arration. Wsh is

dependent pon yor creativity as a player A5D as a

edi. he #ore details that yo inclde &hen describingyor actions, the stronger yor attacs shall be, and the

greater yor dice pool.

*ice +oo si#ply re"er to #ltiple dice that are all rolled

at the sa#e ti#e, and the reslts are taen together. /n

Wsh, yo have a dice pool "or every action yo tae.

Wsh &ors its #agic via a dice pool #echanic &here the si:e o" yor pool depends on ho&

elaborately yo describe yor actions. ;ach *etai  yo add to yor description adds another die to yor 

dice pool "or that action. hese cold be separate stnts, &itty one9liners, cine#atic "lorishes, pretty#ch anything that enhances yor ga#ing e$perience. )8o al&ays get at least 1 die, <st "or doing

 something .*

=or e$a#ple, so#eone &ho says >/ =orce #p over his head> gets

one die. So#eone &ho says >/ =orce #p over his head and yell

?those &ho choose to &al in the dar &ill go blind7@ be"orestabbing #y saber into his eyes> gets dice. So#eone &ho says >/

=orce #p over his head and as he trns to loo, / ic o"" o" his

"ace slice o"" a section "ro# the blhead and "orce psh it into

his gt blasting hi# throgh the &indo& and ot into space> gets

- dice. hs, anything that contribtes to the at#osphere and

energy o" yor ga#e beco#es a s#art tactic.

(" corse, not every Detail is appropriate to every ga#e. hats &hy Bs and players have the right to

veto any Detail that rbs the# the &rong &ay. o #ae this &or, its i#portant to agree on the toneand style yo &ant "or yor ga#e before yo start playing. )!ight side Dar side Are &e all playing

edi Basters, or ne& pada&ans Are &e "ighting other edi, or stor#troopers.* Dont "orget, the point

o" Wsh is to do really cool stnts, so dont sti"le players creativity or clever se o" =orce 6o&ers.

o control the pacing and tone o" a ga#e, Bs can pt a poo imit on the n#ber o" dice any player

can roll at once. A li#it 94 dice per trn sally reslts in "aster, #ore brtal co#bat3 its a good li#it

"or ni#portant scenes or &ar#9ps that happen early in a ga#e. When things get dra#atic, yoll &antE9F dice per trn. his is especially tre &hen "ighting #a<or villains3 yoll &ant a high enogh li#it

that yo can attac and conter9attac #any ti#es be"ore stopping to roll. o&ever, that doesnt #ean

yo have to earn the #a$ n#ber o" dice every ti#e. =ocs on the "lo&, rather than adding ad<ectives.

he ey to playing Wsh is to nderstand that everything happens exactly as the players describe it,

when they describe it . )his is so#eti#es called the +rincipe of )arrative ruth.* Golling the dice <st tells yo ho& #ch "rther those actions have advanced the scene. /n a &ay, the dice are only there

to let yo no& &hen to stop "ighting )or chasing, or taling, or &hatever*.

/ummary$ he more detais you incude when narrating your actions, the more dice are added to

your dice poo up to the +oo %imit set by the G0(

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Also, as the B, describe the a#e Space accrately. Bae sre everyone no&s the environ#ent

&ell enogh to se it. =ill yor spaces &ith things yor players can se in a "ight. As edi, yo &ill

learn to se the environ#ent to yor advantage.

/n"or# yor players o" loose #aterials nearby

he layot o" the roo#

Where characters and ene#ies are placed

;ntrances, ;$its e$tre o" the environ#ent

Di""erent levels, &al&ays, balconies, etc.

Traits8or "orce po&ers, lightsaber techni+es, and other sills aredescribed &ith yor raits. ;very ediSith is #ade p o" 4

raits and one =la&e#ptation.

he 4 traits have a rating or score "ro# 19H, &ith higher 

n#bers representing greater sill in those areas. he =la& or e#ptation is so#ething that represents yor ey &eaness,

yor Achilles heal. 8or "la& aways has a rating o" 1.

A"ter yo describe yor actions, yo roll all the dice in yor dice pool.

;very dice that reslts in a n#ber e+al to or lo&er than yor trait rating is a sccess. ;very dice that reslts in a n#ber greater than yor trait rating is a "ailre. he higher the rating, the

 better chances yo have "or sccess &hen doing actions that correspond to that trait.

;very rait )e$cept yor "la&* starts &ith a rating o" 2, and yo have H9F points to spend on increasing

yor trait ratings. !isted belo& are so#e e$a#ple traits. 8o arent li#ited to these by any #eans, bt

they can give yo a good starting point. Checot the e$a#ple edi characters at the end.

1orce +owers 9 Althogh all edi have access to

 basic po&ers, yo shold select yor specialties

and speci"ic strengths. /" yo se a po&er that isntin one o" yor traits, treat it as having a rating o" 2.

=orce 6sh6ll – 6sh6ll an ob<ect

a&ayto&ards "ro# yo at high speeds

#p!eap – !anch yorsel" places

6ro<ection/llsion – Create a "leeting

 pro<ection or distraction

!ightening – Shoot bolts o" electricity

Choe – Deprive yor target o" air 

Speed – Bove inh#anly "ast

rip – li"t, shove, and #aniplate and

ob<ect "ro# a distance

Saber hro& – thro& yor saber &ith

deadly accracy, and retrn it to yor hand

%ightsaber echni2ues 9 hese "or#s can be sed

&ith single, doble, or sta"" sabers. /" yo #ae an

attac that doesnt "it &ithin yor techni+e, treat itas having a rating o" 2.

=or# /- Shii9Cho – Wild and rando#,

"ocs on disar#ing rather than illing.

=or# //- Baashi – =lid and de"ensive

stance, "ocs on #ove#ent

=or# ///- Sores – ard de"ensive stance,

"ocs on e$hasting, otlasting opponent =or# /V- Atar – Acrobatic and

o""ensive, &ith "lips, "lorishes, and singyor environ#ent e""ectively

=or# V- Shien – De"ensive stance

"ocsing conterattacs, de"lecting blasters

=or# V//- Vapaad – Vicios, chaotic,

and aggressive o""ensive "or#.

“A edi must have the deepest

commitment, the most serious mind... !mph. Adventure. !eh. "xcitement. !eh.

 A edi craves not these things. #ou are

reckless.$ % #oda

“Luminous beings are we, not this crude matter.$% #oda

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“Anger, fear, aggression& the dark side of the 'orce are they. "asily they flow, (uick to )oin you in a

 fight. *f once you start down the dark path, forever will it dominate your destiny, consume you it will$ %

#oda

Exampe 1aws 3 emptations$

%ncontrollable Anger – cold lead yo to abandon cation or de"enses

6ride – Ge"sal to let another &in, re"sal to be dishonored or beaten reed – 6rsit o" riches and po&er above all else

=ear – When "aced &ith over&hel#ing odds, yo cave or rn a&ay

/nsecrity – 8o al&ays see to prove yorsel" to others, even to yor detri#ent

;nvy – 8o &ish to tae &hat others possess

War Wond – ard to per"or# certain actions, decreased sage "or that part

Age – A heavier "ocs on "orce po&ers than physical co#batants

Attach#ent – 8o can be #aniplated sing the things yo care abot

4ther /!is 9 edi are not li#ited to =orce and Saber. 8o spend yor days in stdy, and have picedp #any se"l abilities.

acing Splicing 6iloting

;lectronics

 5egotiation

'lasters

;$plosives

Co##and actics

'iology

istory

Scab Rolls;very once in a &hile, yo #ight &ant to roll "or so#ething &ithot #aing a big prodction ot o" it.

hats &hen yo se a /cab 5o. st grab a n#ber o" dice e+al to yor relevant rait rating andco#pare the highest roll to this scale-

1 I A "ailre so horrible as to de"y co#prehension.

2 I A really bad, probably e#barrassing "ailre. I A reglar, garden variety "ailre.

4 I A sccess, bt &ith negative co#plications.

H I A good sccess. Bission )barely* acco#plished.E I A solid, pro"essional sccess. ood &or7

Scab Goll ;$a#ples-orn- ?/ &ant to splice into this ter#inal

and open the bay pod doors.@

B- ?Alright, #ae a Scab Goll@orn- ?By splicing trait has a rating o" 4, so / roll "or dice

and..../ got a , a H, a 2, and a .@

B- ?Alright H &as yor highest roll,

so yo <st barely #anage to get the bay doors open7@

#ou can use %ca& olls for almost allnon(com&at situations where successis difficult) or failure is possi&le.

/ummary$ 6ou have 7 raits, and

one 1aw. Every die beow or e2ua

to your trait rating is a success. he

more dice in your poo, and the

higher your rating, the better

chances you have for success.

)on&combat actions use /cab 5os.

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Combat

his is &here Wsh shines. /n #ost ga#es, co#bat is the "ocs, and also &hat tends to slo&do&n the

action. he grid#aps co#e ot, initiative dice roll, and everyone &aits "or their trn to co#e so thatthey can hope"lly not #iss7 Wsh handles things a little di""erently.

=irst o" all, yo have to &orry abot botho""ense and de"ense. hat #eans splitting p

yor dice pool. 8ttac! dice are sed to ill,

disar#, in<re, or go on the o""ensive.

*efense dice are sed to de"end yorsel" "ro#

all o" the above. )/t #ight be a good idea to have

t&o di""erent colors o" dice on the table.* ;ach

sccess"l Attac die negates one sccess"lDe"ense die.

/" even one attac gets throgh, yo &ill

 beco#e one &ith the "orce and then yo &illdie, yong Sy&aler.

Bae sre yo al&ays have at least one die set aside "or de"ense )#ore i" yo are "acing a dangeros"oe*. he details in an action dont have to correspond to ho& yo split yor dice. Split yor dice pool

ho&ever yo &ant. /" yore against #oos, yo probably only need one or t&o dice "or de"ense.

Against dangeros ene#ies, yo #ight need #ch #ore7

Stic &ith #e here. !ets re9cap. he #ore details yo inclde &hen describing yor actions, the larger

yor dice pool. A"ter yo have yor dice pool, decide &hich dice &ill cont as attac, and &hich &ill

cont as de"ense. So i" yo have 4 dice in yor pool, yo can choose Attac dice, 1 De"ense die, or 2attac, 2 de"ense, etc.

hen, yo roll those dice. Ge#e#ber that every dice that reslts in a n#ber e+al to or belo& yortrait rating is a sccess. Cont p the n#ber o" sccess"l attacs and sccess"l de"enses. Co#pare

those to yor "oe and see i" yor attacs &ere higher than their de"enses, or i" yor de"enses cold not

 prevent their attacs. Ge#e#ber that every de"ense die cancels ot an attac die. /" yor opponent has#ore attac sccesses than yo have de"ense sccesses, yo are hit and die. 5o 6, no Ar#or, nothing.

Dont &orry3 its not as dire as it sonds. 6layer9characters all get points o" 1ate to protect the#. ;ach

 point can be cashed in to negate one Attac sccess after  the dice are rolled. )8o can se poer chipsor cards to eep trac.* A character is re#oved "ro# a "ight &hen they tae a hit and dont have any

=ate le"t to conter it. Bs shold give players bac their =ate as dra#atically appropriate, sally

 bet&een scenes.

4rder of 8ctions$

Describe yor co#bat action. Cont the n#ber o" details. hisis yor dice pool. Split yor dice pool bet&een attac and

de"ense. Goll all o" yor dice. Cont p the sccess"l attacs

and sccess"l de"enses. See i" yo hit yor opponent and

 bloced all o" his attacs. /" yo are hit, yo #st spend a =ate6oint, or die horribly.

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Since Wsh encorages )nay, e$pects7* players to carry ot mutipe actions &ith a single roll o" the

dice, yoll eventally have so#eone try to se t&o di""erent raits at once. Dring a "ight, the last

thing yo &ant is to bog do&n play &hile yo sort ot &hich dice are going to be rolled against &hich

rait. /nstead, <st decide &hich rait is +most+  relevant to the description as a &hole and se that asthe target n#ber "or everything.

=or e$a#ple, say that so#eone says ?/ de"lect his bolt bac to&ards hi# to distract hi# as / chargeto&ards hi# and slash his gn@ &old se his ?'laster De"lection@ trait, since that &as the "ocs o"

his action. (n the other hand, i" he said ?/ ic hi# to the grond bat aside his "inal shot and stab #y

saber into his chest@ &old probably se the Saber trait, since the blaster bolt &as a #inor detail.

;ven thogh both e$a#ples only sed one detail abot the 'laster 

De"lection, its p to the grop to decide &hich traits and details "it best.

Vs Dark Jedi, or Powerful Foes“o answer power with power the edi way this is not, in this war adanger there is of losing who we are.“ % #oda

When the glo& and h# o" that alien red lightsaber ignites, then yor sills shall be pt to the test7

(ther edi represent a #ch greater threat, and battles can be #ore dra&n ot. Dar edi have traits, get

to #ae attacs and roll dice <st lie the players. Worst o" all, Dar edi also have =ate points7

he #a<or threat that Dar edi bring is that they have De"ense Dice, as &ell has Attac Dice. his is

&here the bac9and9"orth description "ighting happens. /n order to eep things interesting, players and

B shold tae trns bac and "orth describing 29 o" their actions, ntil pool li#its are reached. henroll all the dice, "igre ot the pools, and deter#ine the reslts.

;$a#ple- edi orn is attacing a Dar 6ada&an.Gorn- ?/ dodge his thro&n saber and reach arond to snatch it ot o" the air "linging it bac to&ards

hi#@

G0$ )playing "or the Dar 6ada&an*- ?e leaps to the side contering &ith a blast o" lightening as

he lanches hi#sel" to&ards yo@

orn- Dice otal

)Saber hro& Gating- 4*orn decides to pt 2 dice into attac, and 1 into

de"ense.

hen they both roll.

orn rolls a and H "or his attac dice, and a 4 "orhis de"ense dice.

e conts the sccesseshs orn has 1 Attac, 1 De"ense

Dar 6ada&an- Dice otal

)=orce lightening Gating- *he Dar 6ada&an pts 1 die into de"ense, and 2

into attac.

hen they both roll.

he Dar 6ada&an rolls a 4 "or his De"ense dice,and a and a 4 "or his Attac dice.

e conts the sccesseshe Dar edi has 1 Attac, and 0 De"ense

G;S%!- orn blocs the Dar 6ada&ans attacs, and gets throgh his de"enses. orn lands a hit,

and the Dar 6ada&an has no "ate points le"t. orn gets to #ae the illing blo&.

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Another ;$a#ple )6ool li#it o" F*-

G0- ?8o hear the Snap9iss o" a lightsaber  behind yo al#ost too late yo reali:e it is in

#otion, heading "or yor head@ )2*

/tarth- ?/ drop to the "loor and trning #y body, / ct a hole in the "loor "orce blasting hi#

to the level above as / "all belo&@ )*

G0- ?8o "eel pieces "ro# the ?"loor@ sliceto&ards yo as another hole appears and the

dar edi drops do&n a"ter yo@ )2*

/tarth- ?/ bloc the pieces and thro& #y saber to&ards his head@)2*

G0- ?With a blast o" "orce he nocs a&ay yor 

saber and shoves yo bac&ards@ )2*

/tarth- ?/ re9direct #y lightsaber to&ards hi# &hile hes "ocsed on pshing #e and de"lect

the "orce psh to&ards the blhead to #y

right.@)*

Starth- F Dice

Starth sets aside De"ense Dice, and H Attac Dice.

hey both roll their dice.

Geslts are-

Attac Sccesses1 De"ense Sccess

Dar edi- E dice

he Dar edi splits the# evenly, Attac and De"ense.

hey both roll their dice.

Geslts are-

1 Attac Sccesses2 De"ense Sccess

G;S%!- Starth gets throgh his de"enses, "orcing the Dar edi to spend a =ate 6oint, and the ne$trond o" the "ight begins ane&.

6o&er"l =oes are sally engaged in single co#bat, bt so#eti#es there can be #is9#atched "ights.here are t&o &ays to handle this )p to the B*-

6layers can tae trns engaging &ith the ene#y. /n the e$a#ple above, #aybe another <edi steps in

and handles the ne$t rond, &hile Starth lics his &onds, and loos "or an opening.

(r players can split their #a$ dice bet&een the#. /n the e$a#ple above, players cold have

attaced the Dar edi at the sa#e ti#e, and then each roll 4 dice )hal" o" the total dice pool*,

deter#ining "or the#selves ho& to split pools bet&een Attac and De"ense.

he =inal Strie is saved "or a"ter =oes are ot o" =ate, and are sccess"lly strc. hen the players

#ay describe this ho&ever they lie, no dice roll necessary.

JAside- 'ecase =inal Stries are saved ntil the end o" the "ight, #ae sre yo narrate &hat yo are

atte#pting to do, rather than the otco#e. Say ?/ attac his head@ instead o" ?/ severe his head "ro# his body@. he "irst one allo&s "or the "ight to contine, &hile the second option sonds #ore lie a =inal

Strie.

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Vs !ormal Peo"le#Droids“-maller in number are we, but larger in mind$ % #oda

edi are capable o" taing ot #any #any &eaer "oes. When "ighting droids, clones, nor#al h#ans,

or strange ani#als the rles change a bit. Boos dont have traits, =ate, and never roll dice. /nstead,Boos are treated lie one ene#y, and assigned a hreat Gating. (ther challenges and events can also

have threat ratings )a barrage o" blaster bolts, landslides, e$ploding starships, etc.*. ;very sccess"l

attac against #oos redces their threat rating. So a hreat rating is inda lie 6, in that it representsho& #any sccess"l attacs are needed to ill all the #oos.

he e$act vale depends on the pool li#it, the n#ber o" players, and ho& #any ronds yo &ant the#to last. %se this "or#la to generali:e the threat rating-

o& #any Sccesses yor players #ltiplied the n#ber o" ronds yoare liely to have per rond by &ant this "ight to last "or.

;$a#ple- /" yo have players, and a pool li#it o" 4, its sa"e to ass#e that every rond the players

can have at least F to 10 sccesses )ot o" a #a$ o" 12 dice*. So a hreat Gating o" 20 shold last alittle less than ronds. 0 &old last at B(S ronds. 40 &old ensre 4 ronds, #aybe H. When in

dobt, trst in the "orce, and #ae yor best gess.

Since Boos cant roll dice, <st ass#e that they are ato#atically generating 1 sccess"l Attac per

rond )29 "or #ore dangeros #oos*. his &ill "orce yor players to spend a little bit o" their pool on

de"ense, instead o" <st #o&ing do&n endless troops. /t also gives Boos the chance o" being a threat

in larger n#bers.

;$a#ple )hreat !evel H*-

/tarth- >/ noc the "irst blaster bolt bac at the droid &ho "ired it&hile dodging to the le"tand letting

another bolt ricochet taing ot the droid behind #e.> Starth gains 4 dice, and sets aside 2 dice "or

De"ense, 2 "or Attac. e rolls a , 2 "or attac3 4 and H "or de"ense. ;very dice that is e+al to or

 belo& his trait )De"lection- 4* conts as a sccess. e bloced the one da#age "ro# those droids, and

attaced t&ice. So no& the droid hreat !evel is redced to .

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!otes for Veteran Pla$ers

Wsh is very di""erent "ro# #ost G6 syste#s and #echanics, &hich is the &hole point7 ere areso#e things to eep in #ind &hen playing Wsh-

 5o Weapon Da#age- /t #aes sense that lightsaber stries ill in one hit, bt apply this thining to allattacs. (nce so#ething gets throgh yor de"enses, its ga#e over. 5o 6, no Ar#or, nothing.

 5o /nitiative- Althogh the rles discss ?ronds@ these are not speci"ic or e$act. /t can be help"l tothin o" scenes in ter#s o" ca#era cts, or panning. When the dice pool li#it is reached, or &hen the

attacs end, consider that the beginning o" a ne& rond. Star a ne& rond by ?panning the ca#era

arond@ and "ocs on another player, a ne& t&ist, co#plication, or setting.

Dont "ocs on the dice. rst in yor "eelings- he dice are there to add so#e se#blance o" order and

 positive rein"orce#ent to the ga#e. Dont "eel li#ited by the#, or by anything else in this rleset. st

en<oy the "lo& o" co#bat, and let yorsel" get &rapped p in being a <edi7

he details in an action dont have to correspond to the dice pools sed. =or e$a#ple, ?/ dodge to the

side stab #y saber to&ards hi# as / "orce psh against the blheads behind hi#@ reslts in a pool o"  dice. hose can be split any &ay the player &ants bet&een attac and de"ense. st becase there &as

only one de"ensive action described doesnt li#it ho& the dice can be split.

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%ne Pa&e Summar$

he n#ber o" details yo se &hen describing yor actions adds dice to yor pool "or that action.

/ts p to yor grop to approve or veto the details yo add )<st eep it creative and "n, not boring.*?/ hit the red droid&ith #y ble lightsaber&hile the green grassticles #y "eet@ is boring.

;very character is #ade p o" 4 traits, and one =la&. ;very rait has a Gating "ro# 19H.

A"ter yo describe yor actions, deter#ine &hich trait is B(S relevant to yor actions. Wor it ot

&ith yor grop. %se that rait Gating to deter#ine sccesses.

A"ter yo have yor dice pool, deter#ine ho& #any dice yo &ant to set aside "or Attac and De"ense.

(nce yo have yor attac and de"ense dice set, roll the# against the ene#ys dice pool.

;very dice that reslts e+al to or belo& yor rait Gating is a sccess.

Cont p the sccesses "or Attac and De"ense.

Co#pare the# to yor ene#ys Sccesses.

;very De"ense die cancels ot one Attac die.

See &ho gets hit.

(ne hit ills everyone and everything.

/" yo are hit, and yo dont have any =ate le"t, then its ga#e over7

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'(am"le JediObi-Wan (7 points to spend)

Well known for his skill in diplomacy and force

powers, Obi-Wan was a great leader and Master of

the Jedi Order. He was sure that he could mold

Anakin into the hosen One, and his pride pro!ed

his undoing.

"iplomacy #$%

&orm $' Ataru #$%

&orce (ush #)%

&orce *peed#+%

Arrogance #%

Yoda (8 points to spend)

Ancient and wise, Master oda led the Jedi Order

for many long years. *trong he was in the force,

although frail in body. He was often seen hobbling

slowly with a cane, although he could muster great

power when he needed to.

&orce ift/Mo!e #)%

&orce Jump #$%

eadership #$%&orce Absorb #0%

&railty/Age #%

Luke (6 points to spend)

A whiny brat from 1atooine embraced his destiny

and grew into a powerful Jedi Master. His refusal to

heed oda2s warnings resulted in pain that

transformed him into the sa!ior and leader of the

Jedi Order, who brought balance to the &orce.

&orce Jump #0%

&orm )' *hien #$%

(iloting #$%

3lasters #0%

4eckless #%

Windu (8 points to spend)

5nown as the greatest duelist among the Jedi,

Windu mastered all forms of lightsaber combat,

and created his own form, 6apaad. Windu2s lo!e of

battle ga!e him his strength, but also was his

biggest source of temptation. His lightsaber style

toes the line between light and dark7 power and

grace.

&orm 8' 6apaad #)%

&orce rush #0%

&orm +' Makashi #$%

&orce-enhanced strength #$%

1hirst for ombat #%

Mara Jade (7 points to spend)

A woman of many talents, Mara ser!ed first as a

rogue and spy before becoming a 9edi. *he

de!eloped many skills that she augmented with her

force abilities. Her past of deception and intrigue

still haunts her to this day.

3lasters #0%*tealth/deception #$%

omputer *licer #0%

4esourceful #)%

"istrustful #%

Average Padawan ( points to spend)

A youngling no longer, you ha!e completed your

basic training, and are ready to head out into the

world. ou ser!e under a Master, who will guide

you in the ways of the &orce. 3eware the "ark

*ide.

&orce (ush #0%

&orm *hii-ho #0%

&orce Jump #$%

*aber 1hrow #0%

:ne;perienced #%

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'(am"le Foes<note' &oes aren2t created the same way that

players are. 1hey can ha!e any number of traits

with any number of !alues. Also, since most &oes

will be obstacles, they tend to ha!e solely combat-oriented skillsets. #no foe is going to ha!e to roll to

pick a locked door%

!ooku

Acomplished (hilospher, speaker, and political

=enius, "ooku was considered oda2s greatest

student, e!entually becoming his greatest failure.

ightsaber "uelist #Makashi% #)%, &orce sho!e #0%,

&orce *peed#$%

"ader

A menacing figure, more machine than man. What

was once Anakin *kywalker has now become a

monster and terror. 6ader uses intimidation as his

greatest strengths

&orce hoke #$%, >nhanced *trength#$%, *tiff

*trong ightsaber combat#0%

#rievous

=rie!ous was once a bold and honorable warrior.

His refusal to gi!e up dro!e him insane, and caused

him to inflict punishiment upon the Jedi for his

own suffering. A terrible, :nhuman Machine,

=rie!ous inspires fear in the hearts of all Jedi.

$ *aber ombat #)%, *trong, fle;ible limbs#$%,

*killed 1actician#$%

Y"$

Originally designed to combat the uu?han 6ong,

6H droids were also known to be a match for

most Jedi, especially as the battle prolonged.

:ne;haustible #0%, self-repairing armor#0%, e;pert

duelists#0%, multiple blasters and armaments#$%

Pa%patine

"ecepti!e, cunning, ruthless, and pure e!il,

(alpatine was easily one of the most dangerous and

powerful *ith ords who e!er li!ed.

ightaber ombat #all forms% #@%, &orce

ightening#)%, &orce 1elekinesis#)%, "eception#)%

!art& Mau%

*At last we will reveal ourselves to the +edi. At last 

we will have revenge, ( -arth aul

"ual *aber ombat #$%, &orce Jump#0%, Hand to

Hand ombat #0%


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