Date post: | 17-Jul-2015 |
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Entertainment & Humor |
Upload: | seriousgamesassoc |
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Secrets of amazingTransformational Games
Jesse Schell
Serious Play 2013
Step One:Admitting you
have a problem.
Game to teach Geography
Problems Potential Solutions
Lexica Goal Overview
Instill a love of reading
Break down barriers to reading
Exposure to booksand book characters
through questsand a rich 3D world
Find the right gateway book
Access to embedded games that teach reading skills of
syntax, vocabulary, and spelling
Practice reading skills
Episodic content to get players talking about
game + Content creation and sharing
between players
Change how reading is perceived
PlayForward: Goal Overview
1. Ability to look at a situation and see sources of potential trouble
2. Ability to envision outcomes and consequences of a situation
3. Ability to refuse others4. Understanding of relationship between social dynamics &
risk taking5. Exposure to some (limited) factual knowledge6. Appreciation for delayed gratification (choosing long
term goals over short term gains)7. Understanding of risk - 10% vs 20%; 1 time vs 10 times8. Creation of a personal aspirational life plan
“Hafta” “Wanna”
Slavery FreedomWork Play
Efficiency Pleasure
Seven ways games can make me care
1) Make me care by engaging my curiosity
2) Make me care by putting my ego on the line
3) Make me care by connecting with my fantasies
4) Make me care by getting me to make a plan
A plan is a real thing.
5) Make me care through “completion desire”
6) Make me care through social pressure
7) Make me care by letting me break the rules
Seven ways games can induce a transformation
1) Show a complex relationship
2) Repetition / Drill
3) Break down a barrier
4) Introduce Incidental Material
5) Put me in “real” contexts
6) Induce a “teachable moment”
7) “…the mind cannot ever be quite what it was before.”
Three Common Pitfalls
1) Bad Transformation Hypothesis
It doesn’t matter how beautiful your theory is, it doesn’t matter how smart you are. If it doesn’t agree with experiment, it’s wrong.
-Richard Feynman
2) Fooling yourself about whether players care
3) Disconnect between Devs and Partner about scope
“minigame” “minigame”
Did it work?
1. “Feels Like It”
2. Anecdotes
3. SME’s say “yes”
4. Informal surveys say“yes”
5. Formal Testing verifies it
Ways To Make Me Care
1. Engage my Curiosity
2. Put My Ego on the Line
3. Connect with My Fantasies
4. Get Me to Make a Plan
5. Engage my Completion Desire
6. Social Pressure
7. Let me Break the Rules
Ways to Transform Me
1. Show a Complex Relationship
2. Repetition and Drill
3. Break Down a Barrier
4. Introduce Incidental Material
5. Put me in “Real” Contexts
6. Induce a Teachable Moment
7. Use the Slow Wedge
Things that can go wrong
1. Bad Transformation Hypothesis
2. Fooling Yourself About Whether the Players Care
3. Scope Disconnects Between Devs and SMEs