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AMHERST COUNTY HIGH SCHOOL
THE JET SWEEP AND ITS COMPLIMENTARY
MISDIRECTION ATTACK
CONTACT INFORMATION
CECIL PHILLIPSHEAD FOOTBALL COACH
AMHERST COUNTY HIGH SCHOOL139 LANCER LANE
AMHERST, VA 24521SCHOOL: 434-946-2898
CELL: 757-647-1537
LANCER SUCCESSPLAYERS & COACHES
• Dennis Peters – OL / DL
• Mike Padgett – WR / ST• Mike Crist – RB / DB• Josh Woods – QB / LB• Lance Carter – JV• Brandon Stanbery – JV• Joey Crawford – JV• Mike Pekar – JV• PLAYERS
WING-T INFLUENCES
• Kevin Saunders• Paul Wheeler• H.S. Ingo• Heath Cockerham• Bob Christmas• Lew Johnston• Bucksweep.com• Chuck Klausing Camps
PRESENTATION OUTLINE
RUNNING ATTACK
• JET SWEEP--Under Center / Gun161/1,463 (9.09 ypc)
• CRISS CROSS (XX)56/483 (8.63 ypc)
• JOKER--TB & QB24/282 (11.75 ypc)
PASSING ATTACK
BUNCH ATTACK
• WHIP
• OUT
• FADE
WHY THE JET SWEEP• Advances made to defend the flank
(buck). Keys – Wrong Arm• Full speed motion allows you to get
to the flank much faster. Outflank & Stress
• You don’t have to be great upfront. You’re only blocking defenders outside of “B” gap.
• Fast flow opens up your interior run game.
• Creates great PAP opportunities.• Simplicity
JET PACKAGE PRODUCTION
61 / 288 6TD’s 4.7565 / 391 9TD’s 4.59
LHB
QB
RHB
TB
153 / 1347 17TD’s4.55
78 / 577 4TD’s4.60
51 / 533 6 TD’s4.46
104 / 1122 12 TD’s4.47
WHAT IT HAS DONE FOR US
• 25 – 3
• 1 DISTRICT CHAMPIONSHIP
• 2 REGION III CHAMPIONSHIPS
• 2 STATE RUNNER-UP FINISHES
• 2009 PASSING38 Comp / 71 Att704 Yards13 TD’s & 5 Int’s
• 2009 RUSHING561 Att/4,345 Yds.7.75 YPC310.4 YPG57 TD’s
RULES FOR BLOCKING THE JET SWEEP
• SE: Stalk #1 (head to outside)• RT : 1st Man on or outside B-Gap• RG: Pull - look for PSLB’er to FS run support. • OC: Fire-On-Backer• LG: Fire-On-Backer• LT: Fire-On-Backer• SE: Cutoff• RHB: #2 on our outside B-Gap• TB: Fake Guard Trap look for BSLB’er to Cutoff• LHB: BC - Crossover step to full speed motion aiming 1 foot
behind the QB. Secure handoff, lose a yard, and “Run to the Jungle.” (Hash, #’s, Sideline)
• QB: Take a 6” lateral step to direction of the play, reverse pivot and hand the ball off in the playside A-Gap. 2nd Step to TB then fake waggle.
CRITICAL COACHING POINTS• 6” lateral step by QB
prior to the handoff.• Snap Point – outside
leg of the offensive guard.
• Hand-off must take place in the playside A-Gap.
• QB needs to hand the ball off with the proper hand.
• Use a heel lift or head nod to put the RB in motion.
• Proper alignment by the RB regardless of formation.
• Full Speed Motion• RB’s Aiming Point is
one foot behind the QB.
• Once the RB receives the handoff he needs to lose one yard. Avoids trash and allows OG to get out in front.
• Run to the Jungle (hash, #’s, sideline).
• Read HB’s block. (#’s)• HB cannot allow any
penetration
Ace Formation
OFFENSIVE SPACING
Top of #’s Top of #’s 2’3’ 3’2’
3 x 1 3 x 1
Toes @ 4 Yds.
Ace Formation vs. 4-4
ETNE
CC
$WSM
F
ACE JET RT
Ace Formation vs. 4-3
ETNE
CC
$
W SM
F
ACE JET RT
Crack Scheme with offset TB
Ace Formation vs. 5-2
T ENT
CC
$
E
MW
F
ACE JET RT
Crack Scheme with offset TB
Ace Formation vs. 5-2
T ENT
CC
$
E
MW
F
ACE JET RT
Crack Scheme with offset TB
SHOTGUN
WAR ZONE BLOCKING DRILL
OPTIONAL: Offset your TB and add a SS to the War – work on CRACK scheme
WAR ZONE COACHING POINTS
• ALWAYS us a C-QB exchange (timing).
• Use spacing boards or line splitters to simulate OL splits.
• Use coaches and players as “spotters.”
• QB TECHNIQUE– SNAP POINT– 6” lateral slide step and pivot
• BALL CARRIER– Full Speed Motion– Lose one yard– Run to the Jungle
WAR ZONE BLOCKERS• WIDE RECEIVER
– Stalk Block Technique– Butt down; short steps;
shoulders square; time the block; maintain contact; DON’T LUNGE and DON’T HOLD.
• RUNNING BACK– Reach step/Jet Technique– LH into defenders chest– RH to defenders shoulder pad– RULE OF THUMB:
• “Beat’em to the Block”• “No Escape Over the Top”
JET SWEEPMISDIRECTIONPACKAGE
COUNTER CRISS-CROSS(CTXX)
RULES FOR BLOCKING THE CTXX
• SE: Inside stalk to cutoff• RT : Pull thru and wall off• RG: On or Area• OC: On or Away• LG: Area – Post • LT: Gap – Post – Lead • SE: Inside stalk to #1 or Free Safety• RHB: BC - Take a read step (Back & to the inside) and
check path of LHB. Work to get shoulder to shoulder then aim for the tail of the RT.
• TB: Kickout first opposite color jersey outside of OT. (Can Log)
• LHB: Crossover step & receive handoff in playside A-Gap. Look to handoff behind the backside guard.
• QB: Snap point is inside leg of OT. Handoff – Fake Waggle (Pitchman)
Ace Formation vs. 4-4
ETNE
CC
$WSM
F
ACE JET RT XX LT
Ace Formation vs. 4-3
ETNE
CC
$
W SM
F
ACE JET RT XX LT
Ace Formation vs. 5-2
ETNT
CC
$
E
MW
F
ACE JET RT XX LT
JET MISDIRECTION PACKAGE
THE JOKER PLAY
RULES FOR BLOCKING JOKER
• SE: Stalk #1 or to Free Safety• RT : Gap – Lead – Influence • RG: Gap – Down – Post • OC: On – Area – Away • LG: Pull inside out – Kickout first opposite color jersey
head-up to outside of the PSG• LT: Gap – On – Area • SE: Cuttoff and block back @ hole• RHB: Full speed motion and fake Jet Left• TB: BC – Crossover plant; Inside arm up; BSG and LHB
are your escorts• LHB: Pull inside & wall off. • QB: 6” lateral step; 2nd step crossover deep and execute
an outside handoff to TB.
Ace Formation vs. 4-4
ETNE
CC
$WSM
F
ACE JET LT JOKER RT
Ace Formation vs. 4-3
ETNE
CC
$
W SM
F
ACE JET LT JOKER RT
Ace Formation vs. 5-2
ETNT
CC
$
E
MW
F
ACE JET LT JOKER RT
Ace Formation vs. 4-3
ETNE
CC
$
W SM
F
ACE JET LT QB JOKER RT
SHOTGUN
Ace Formation vs. 4-3
ETNE
CC
$
W SM
F
ACE QB JOKER RT
SHOTGUN
JET PLAY-ACTION PASSING PACKAGE
WHIP / OUT / FADE
CREDIT: BRUCE COBLEIGH
RULES FOR BLOCKING BUNCH ROUTES
• X: Run thru center of the field.• RT : Aggressive step and cup protection. Covered = Fire • RG: Aggressive step and cup protection. Covered = Fire• OC: Aggressive step and cup protection. Covered = Fire• LG: Aggressive step and cup protection. Covered = Fire• LT: Aggressive step and cup protection. Covered = Fire• SE: Run specified route according to call.• RHB: Run specified route according to call.• TB: Attack first man outside of OT and Log if possible.• LHB: Full speed motion; motion man always runs the 1
yard flat route.• QB: Snap point – LHB behind OC. Execute proximity
fake; gain depth; force edge. Read progression: Flat, sneak a peek deep, middle route.
ADVANTAGES OF BUNCH ROUTES• Breaks Man-to-Man Coverage.
• Creates quick high percentage throws
• Routes are all purpose.• Tremendous RAC yards, get your
athletes out in space.• Breaks Invert Coverage and Cover 2.• Great compliment to any offense that
utilizes slots.• Flexibility and Simplicity – Both
Flanks
4-4 Cover 3
ETNE
CC
$W
SM
F
BEAR JET RT WHIP @ 22 Yards
@ 6 Yards
1 Yard
4-4 Cover 3
ETNE
CC
$W
SM
F
BEAR JET RT OUT @ 22 Yards
1 Yard
@10 Yards
4-3 2 Deep Coverage
ETNE
CC
$
W SM
F
BEAR JET RT FADE @ 22 Yds.
1 Yard
A.P. = Front Pylon of EZone
Option: @16 - 14
4-3 2 Deep Coverage
ETNE
C
C
$W
SM
F
BULL JET RT WHIP
1 Yard
@ 6 Yards
@ 22 Yards
4-4 Defense
ETNE
CC
$W
SM
F
4-3 Defense
ET N E CC
$
W SM
F