Josephine Anstey
History of Gaming 1
Context(s)
Josephine Anstey
… anthropology and its sister sciences haveso far laid too little stress on the concept ofplay and on the supreme importance tocivilisation of the play factor.”
Foreward to Homo LudensJohan Huizinga, 1938
Josephine Anstey
What is play?
Josephine Anstey
What is a game?
Josephine Anstey
Why do we play?
Josephine Anstey
SkittlesBagatellePin BallVideo Arcade Games
Tools/Machines that Play 1
Various Video Games Contexts
Josephine Anstey
Mechanical DollsAutomata AI, Intelligent Agents, Robots
Tools/Machines that Play 2
Various Video Games Contexts
The Turk 1770 (a fake)
Spore 2007
Alpha Wolf, Blumberg 2001
Josephine Anstey
RidesDisneyQuestMotion Platforms
Tools/Machines that Play 3
Various Video Games Contexts
1939 Allen Herschell carousel
Josephine Anstey
Games->Video Games
Various Video Games Contexts
Pong Atari 1972
Madden Football PS2 2005
Josephine Anstey
Various Video Games Contexts
World of Warcraft 2007Role Playing Games
50sLord of the Rings 70sDungeon and DragonsText-based Adventure Games80sChat Rooms Muds and Moos2000sMMORPGs
Josephine Anstey
Various Video Games Contexts
Antonin Artaud by Man RayArt and Performance 1
Drama 30's-60's● Artaud, Brecht, Ionesco●Theatre of Cruelty●Theatre of Absurd
Josephine Anstey
Various Video Games Contexts
John Cage, Variations V, 1965
Art and Performance 2
Happenings 1950/60sCage, Nam June Paik, Kaprow etc etc.Fluxus
Josephine Anstey
Various Video Games Contexts
Computers 1
InteractionDigitilizationProcedure
Josephine Anstey
Various Video Games Contexts
Computers 2
1960s●Mainframes●Vector Graphics – realtime●Light pens for interactivity●Mathematics of Representing Objects
1970s●Mainframes +●Raster Graphics – things slow down●WIMP●First Paint Program Shoup & Ray Smith
Josephine Anstey
Various Video Games Contexts
Computers 3
1966 HMD Evans and Sutherland
1991 CAVE, Cruz Neira, DeFanti, Sandin
Josephine Anstey
Various Video Games Contexts
Computers 4
1980s●Workstations, PC●Growth of CG for special effects (Tron 1982) (Roger Rabbit 1988)●Non-linear editing
1990s●Ubiquitous Pcs, Games●Web (91), Browsers (93)
2000s●Fast Pcs●Dwindling fortunes of high end graphic computers (SGI)●Games make more money than movies
Tron above, Sims below
Josephine Anstey
Video Games/Computer Games
Games Now and Future
Mainstream Games - faster, more realistic
Innovation driven by VR dreams? Holodeck that supports all senses
AI Dreams? Intelligent Agents human look, human intelligence
Other Dreams?