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This article was downloaded by: [UNAM Ciudad Universitaria] On: 27 March 2012, At: 19:27 Publisher: Routledge Informa Ltd Registered in England and Wales Registered Number: 1072954 Registered office: Mortimer House, 37-41 Mortimer Street, London W1T 3JH, UK Journal of New Music Research Publication details, including instructions for authors and subscription information: http://www.tandfonline.com/loi/nnmr20 The Societal Contexts for Sound and Music Computing: Research, Education, Industry, and Socio-Culture Marc Leman a , Federico Avanzini b , Alain de Cheveigné c & Emmanuel Bigand d a Ghent University, Belgium b University of Padova, Italy c Ecole Normale Supérieure, Paris, France d Université de Bourgogne in Dijon, France Available online: 31 May 2008 To cite this article: Marc Leman, Federico Avanzini, Alain de Cheveigné & Emmanuel Bigand (2007): The Societal Contexts for Sound and Music Computing: Research, Education, Industry, and Socio-Culture, Journal of New Music Research, 36:3, 149-167 To link to this article: http://dx.doi.org/10.1080/09298210701859164 PLEASE SCROLL DOWN FOR ARTICLE Full terms and conditions of use: http://www.tandfonline.com/page/terms-and-conditions This article may be used for research, teaching, and private study purposes. Any substantial or systematic reproduction, redistribution, reselling, loan, sub-licensing, systematic supply, or distribution in any form to anyone is expressly forbidden. The publisher does not give any warranty express or implied or make any representation that the contents will be complete or accurate or up to date. The accuracy of any instructions, formulae, and drug doses should be independently verified with primary sources. The publisher shall not be liable for any loss, actions, claims, proceedings, demand, or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out of the use of this material.
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Page 1: Journal of New Music Research · music through computational approaches (Bernardini and De Poli, 2007). The present paper addresses the various contexts that determine how the research

This article was downloaded by: [UNAM Ciudad Universitaria]On: 27 March 2012, At: 19:27Publisher: RoutledgeInforma Ltd Registered in England and Wales Registered Number: 1072954 Registered office: Mortimer House,37-41 Mortimer Street, London W1T 3JH, UK

Journal of New Music ResearchPublication details, including instructions for authors and subscription information:http://www.tandfonline.com/loi/nnmr20

The Societal Contexts for Sound and Music Computing:Research, Education, Industry, and Socio-CultureMarc Leman a , Federico Avanzini b , Alain de Cheveigné c & Emmanuel Bigand da Ghent University, Belgiumb University of Padova, Italyc Ecole Normale Supérieure, Paris, Franced Université de Bourgogne in Dijon, France

Available online: 31 May 2008

To cite this article: Marc Leman, Federico Avanzini, Alain de Cheveigné & Emmanuel Bigand (2007): The Societal Contextsfor Sound and Music Computing: Research, Education, Industry, and Socio-Culture, Journal of New Music Research, 36:3,149-167

To link to this article: http://dx.doi.org/10.1080/09298210701859164

PLEASE SCROLL DOWN FOR ARTICLE

Full terms and conditions of use: http://www.tandfonline.com/page/terms-and-conditions

This article may be used for research, teaching, and private study purposes. Any substantial or systematicreproduction, redistribution, reselling, loan, sub-licensing, systematic supply, or distribution in any form toanyone is expressly forbidden.

The publisher does not give any warranty express or implied or make any representation that the contentswill be complete or accurate or up to date. The accuracy of any instructions, formulae, and drug doses shouldbe independently verified with primary sources. The publisher shall not be liable for any loss, actions, claims,proceedings, demand, or costs or damages whatsoever or howsoever caused arising directly or indirectly inconnection with or arising out of the use of this material.

Page 2: Journal of New Music Research · music through computational approaches (Bernardini and De Poli, 2007). The present paper addresses the various contexts that determine how the research

The Societal Contexts for Sound and Music Computing: Research,

Education, Industry, and Socio-Culture

Marc Leman1, Federico Avanzini2, Alain de Cheveigne3 and Emmanuel Bigand4

1Ghent University, Belgium, 2University of Padova, Italy; 3Ecole Normale Superieure, Paris, France; 4Universite deBourgogne in Dijon, France

Abstract

The paper addresses the various contexts that determinethe societal framework for research in the field of soundand music computing. Four of these contexts areidentified, namely, the research context, the educationalcontext, the industrial context and the socio-culturalcontext. For each context, the major trends are analysedand summarized as short statements, thus providing abackground in which the state-of-the-art and thechallenges of sound and music research can be situated.

1. Introduction

Sound and music computing research approaches thewhole sound and music communication chain from amultidisciplinary point of view. By combining scientific,technological and artistic methodologies it aims atunderstanding, modelling and generating sound andmusic through computational approaches (Bernardiniand De Poli, 2007).

The present paper addresses the various contexts thatdetermine how the research field of sound and musiccomputing is embedded in a societal framework. Four ofthese may be identified, namely, the research context, theeducational context, the industrial context and the socio-cultural context. The research context is about the stateand trends of related scientific and technological devel-opments and their influence on sound and musiccomputing. The higher education context is about theeducation of future researchers in the field. The industrialcontext is about the impact on the industries and about

the relevant trends in the information and communica-tion technology (ICT) sector. Finally, the socio-culturalcontext is about the link to culture and the relevant socialimplications. These four contexts thus provide the back-ground in which the state-of-the-art (Widmer et al., 2007)and challenges (Serra et al., 2007) of sound and musicresearch are situated.

2. The research context

This section aims to identify the major research trendswithin which sound and music computing is to besituated. The focus is on trends in ICT, the cognitivesciences and the humanities. Given the broad scope ofsound and music computing, this section devotes specialattention to the rise and importance of a multidisciplinaryresearch space that is the motor for innovation in society.References to this general research space can be found inseveral reports from the European Commission and theNational Science foundation of the US (EuropeanCommission – New Instruments, 2004; National ScienceFoundation, 2004; European Commisison – ResearchArea, 2007). Below, we aim at identifying the specificresearch trends that are deemed to be relevant to soundand music computing. Each trend will be summarized bya short statement that aims at identifying the core issuethat is relevant to future challenges of the sound andmusic computing research field.

2.1 Research trend 1: rapid progress in ICT

In recent decades, progress in sound and music comput-ing has been driven by revolutionary developments in

Correspondence: Marc Leman, Department of Musicology and IPEM, Ghent University, Belgium. E-mail: Marc. [email protected]

Journal of New Music Research2007, Vol. 36, No. 3, pp. 149 – 167

DOI: 10.1080/09298210701859164 � 2007 Taylor & Francis

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information technology. The transitions from analogueto digital data processing and from wired to wirelessmobile data-communication have been key componentsin this development. The relentless rate of annual tobiennial doubling of storage capacity, bandwidth anddata-crunching computing power has been unprece-dented in history, leading to fundamental transformationof all aspects of the production – processing – distribu-tion – consumption chain of sound and music content. Inno other field has an entire processing chain beendigitalized and made available on broadband networksand mobile devices on such a massive scale. In thisdevelopment, technological progress has had a directempowering influence both on scientific knowledge andon end applications, which in turn have impacted on thedevelopment of new technologies. In the context of thisdevelopment, a number of consequences for research canbe identified (Hengeveld et al., 2000; Microsoft ResearchCambridge, 2006; ITRS Consortium, 2007; NEM Con-sortium, 2007).

Statement 1. The rate of increase in storage capacity,bandwidth and data-crunching computing power is leadingto fundamental transformations in all aspects of the musiceconomical chain.

First, the increasing capacity of data storage andtransfer supports the accumulation of, and easy accessto, ever-larger volumes of data. A resulting benefit isbetter access to knowledge, such as online access tovintage publications, supplementary data, new publica-tion formats and so on. This accessibility is empoweringto the scientist. At the same time, like the invention ofprinting, it has an effect on the embodiment of knowl-edge itself, shifting the centre of gravity of knowledgefrom brain, to book and onward to database.

A second effect is the shift towards data intensivemethodologies that involve gathering or compilation oflarge volumes of data. This allows a focus on dataintensive phenomena, phenomena that are either intrin-sically complex, or else accessible only as patterns withinmultiple or complex observations. In the field of musicstudies, an enquiry might call for the processing of alarge library of musical scores or a large database ofaudio data. A few years ago such a quest might haveremained untouched for lack of access to the data, or noroom to store it in the computer, or no time to wait forthe computer to give an answer. By the same token, atopic once respectable for its technical difficulty mightsuddenly become trivial. In ways such as these, informa-tion technology affects the focus of science.

A third consequence is the shift away from analyticaland theoretical approaches towards a reliance on com-puter models and simulations. This approach, whichcan be observed in fields as diverse as pure mathematics(computational proofs), statistics (Monte Carlo methods,

bootstrap), biology (DNA sequence alignment), linguis-tics and speech engineering (data-driven methods), hasengendered a degree of unease and debate (Seiden, 2001).Does a proof that only a computer can follow reallycontribute to our understanding? Similar unease met theinvention of algorithms, infinity, or proof by induction.In similar vein, one can ask whether a drum machinecan be qualified as a musician? Or whether ‘‘jazzimprovisation’’ by a computer is really a genuineimprovisation?

A fourth consequence is the development of machine-embedded knowledge such as that gathered by machine-learning techniques. Arguably these techniques comecloser to delivering the promises of intelligence than hasthe so-called Artificial Intelligence (AI) research itself.With them, intelligence is attained more by the clever useof tricks and devices in machines than by the artifice ofman. At the confluence of statistical estimation techni-ques and neural network theory, machine learningharnesses the computer to compile and extract regula-rities from massive quantities of data. The knowledgethus obtained, usually impossible to describe to a humanbrain and useless without a computer, is nonethelessempowering for web search, spam filtering, or musicalcontent indexing and retrieval. As models of brainprocessing, machine-learning techniques may eventuallyprovide a bridge between information technology andneurosciences. Particularly relevant to music technologyare new techniques of signal processing related tomachine learning.

In summary, progress in information science andtechnology is fuelling a drive towards data- andcomputation-intensive approaches to knowledge acquisi-tion and problem solving, particularly in domainsrelevant to sound and music computing. These havedeep implications for the nature of scientific andtechnological knowledge and how it is brought to bearon our needs.

Statement 2. Information technology is profoundly reshap-ing the methodologies and scope of scientific inquiry andtechnological development.

2.2 Research trend 2: cognitive science: from musical mind

to brain

Cognitive sciences (Wilson & Keil, 1999) focus on howhumans interact with their environment, mostly from theviewpoint of perception and action. Developments in thisresearch domain have had a huge impact on sound andmusic computing. In fact, studies on musical memory,learning and all activities related to music perception andaction, such as extraction of high-level information frommusical stimuli or gestural sound control, can beconsidered the basic constituents of sound and musiccomputing applications.

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The cognitive science of music (as practised in, forexample, cognitive musicology, experimental musicpsychology or the neurosciences of music) has its focuson the semantic gap that exists between our dailymeaningful experiences with sound and music on theone hand, and the encoded physical energy of sound andmusic on the other. When dealing with music, we callupon content and meaning, whereas the encoded physicalenergy is just a way of storing information in atechnological device. How are the two connected? Howcan we access the encoded information by means ofmeaningful actions? Research in cognitive science aims atproviding new insights into this semantic gap problem.Several different approaches to solving this problem canbe distinguished.

A first research direction starts out from the premisethat the human mind is embodied (Knoblich et al., 2006).Rather than trying to solve the semantic gap problem bylooking at formal structures and higher-level or low-dimensional representational spaces, the relation betweenhuman meaning and encoded physical energy is here seenas being mediated by the human body. For example, if anambiguous musical rhythm is presented, then it isassumed that the motor system of the human bodyengenders the anticipatory mechanisms (called emula-tion) that allow a disambiguated auditory perception ofit. Action is here seen as a crucial component forauditory perception, with action and feedback mechan-isms being considered at different processing levels, fromfeedback mechanisms in the auditory periphery (e.g. therole of outer hair cells in attenuation) to the role ofintended actions in perception. The embodied viewpointmay revolutionize how we think about ICT developmentin that it calls for new technologies that mediate betweenthe human mind and its musical environment, based on amulti-sensory approach to sound and music computing(Leman, 2007).

Statement 3. The embodied viewpoint calls for newtechnologies to mediate between the human mind and theenvironment.

A second research direction is concerned with themethodologies for acquiring knowledge about thesemantic gap problem. In the last decade, thesemethodologies have been extended from behavioural tobrain research. Knowledge about the brain is progressingrapidly and at multiple scales which include molecular,synaptic, cellular, cell assembly, and regional andfunctional anatomy as revealed by brain imaging. Todayour tools include molecular biology techniques forprobing the membrane and synaptic properties ofneurons, physiological recording techniques to observeentire neuronal assemblies, non-invasive imaging techni-ques to probe activity within the human brain, computa-tional tools to gather and process the resulting data, and

theoretical tools to make sense of the complexity of whatis observed. Some recent studies in neurophysiologyinclude the use of awake preparations (often coupledwith behavioural studies), multiple unit recordings,simultaneous invasive and non-invasive brain imagingtechniques (to calibrate one with respect to the other),selective brain cooling, optical imaging and the couplingof one of these with genetic engineering or biochemicalmanipulations to probe specific stages in processing.Research in brain imaging includes the use of highermagnetic fields for structural and functional MRI(magnetic resonance imaging), increased numbers ofchannels in EEG (electroencephalography) or MEG(magnetoencephalography), simultaneous recording offMRI and EEG, or EEG and MEG, and use of pre-surgical supradural or intracortical recordings frompatients to obtain ‘‘close up’’ snapshots of brain activity.

An important facilitating factor in these developmentsis progress in hardware and software techniques forhandling and interpreting the massive data sets producedby brain imaging. In short, there is presently a rapiddevelopment of different technology-driven methodolo-gies that provide new insights into how the brain isinvolved in the semantic gap problem.

Statement 4. New technology-driven methodologies areproviding new insights into how the human brain processessound and music.

A third major research effort, situated in theoreticalneurosciences, is about the tight interaction betweensignal processing and machine learning techniques on theone hand, and models of neural processing on the other.A common goal is to find techniques that can harness theextreme complexity of relevant patterns in data (forexample databases of environmental, speech or musicalsounds) or the structures and mechanisms observedwithin the brain. The computer here is used as an aid tocontrol a degree of complexity of which our brainscannot otherwise easily comprehend. One promisingangle of enquiry is the use of data-driven methods tosimulate the processing mechanisms (natural or artificial)under the drive of the data patterns that it is to process.This method can be used as an alternative or complementto more traditional engineering techniques.

The above developments lead to often rather wildspeculations on the possible future benefits of neuros-ciences to computing. An example of such a hypotheticalbreakthrough might be the possibility of ‘‘downloading’’entire cognitive or perceptual processing mechanisms tosoftware. This could result from a combination ofprogress in recording techniques, theoretical neuros-ciences and machine learning. Another hypotheticalbreakthrough (heralded by well-established cochlearimplant technologies and recent experiments with animalmodels and impaired humans) could be the widespread

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development of brain –machine interfaces (BMI). Thiscould result from a combination of progress in interfacehardware (e.g. miniaturized electrode arrays), signalprocessing (to factor out ‘‘noise’’) and machine learning(to translate between the different codes used by brainand machine). All this is likely to have a huge impact onthe sound and music computing field. Examples arehearing aids (e.g. cochlear implants) that allow theirusers to listen to music at a high quality level, or anintracortical implant that would allow a quadriplegic toplay the piano.

Statement 5. Cognitive sciences and neurosciences offer arapidly expanding window on the human mind and brain,thereby providing new possibilities for solving the semanticgap problem.

2.3 Research trend 3: from subjective experience to

cultural content

Research in the humanities is focused on significationpractices; that is, on how human beings make sense oftheir environment and give meaning to their lives. Thehumanities view this signification practice from asubjective and experiential point of view. Therefore,research of this kind includes anthropology, area studies,communications, cultural studies and media studies. Thehumanities not only provide insights into these aspectsbut also train people in the skills necessary forpractitioners (e.g. in music playing, painting, filmmaking). Traditionally, research methodologies in thehumanities are based on analytic, descriptive, critical oreven speculative and imitation approaches, althoughrecent approaches also involve quantitative and empiri-cal studies (e.g. Foster, 1985; Diamond, 1999; Tomasello,1999). In the cultural and creative industries (KEA,2006), the humanities can provide the content needed todevelop a significant partnership between culture andtechnology.

Several research efforts in the humanities address thisissue. A first approach has adopted the belief thatsubjective factors (related to gender, education and socialand cultural background) play a central role in howpeople deal with technology. Humanities research mayprovide the necessary analysis of the role of subjectivefactors and the social and cultural contexts in whichtechnological applications will function. Knowledge ofthese factors needs to be incorporated into musicretrieval systems and interactive music systems.

Statement 6. Subjective factors play a central role inhow people deal with technology in relation to sound andmusic.

A second research approach is concerned with what issometimes called ‘‘medialogy’’; that is, an approach

which combines technology and creativity to design newprocesses and tools for art, design and entertainment. Itinvolves insight into the creative processes, thoughts andtools needed for media-productions and other arts toexist. Clearly, medialogy is at the crossroads of thehuman sciences, the creative arts and technology. Assuch, it is a central pillar of the creative industries.

A third research approach is concerned with thetransformation of the cultural sector into the digitaldomain. This involves the digitalization of a large part ofour cultural heritage. From the humanities point of view,the preservation and archiving of cultural heritage poseshuge challenges with respect to issues such as theauthenticity of documents, flexible multi-language accessand the provision of proper content descriptions ofobjects from multifarious cultures.

Statement 7. Technology, creative approaches to art,design and entertainment and the digitalization of a largepart of our cultural heritage stimulate each other.

A fourth key topic in the humanities concerns the roleof the human body, embodiment, and corporeal skills insignification practices. Human skills, which often requireintensive learning, have been studied and described forcenturies from a humanistic point of view, often fromentirely different cultural perspectives. Accordingly, thehumanities provide a rich source of theories, conceptsand traditions that are highly revealing and inspiring fornew empirical studies and technological applications. Anexample is the Laban theory of effort (Laban &Lawrence, 1947), which provides a speculative theorybut very valuable insight into choreography and ex-pressive moving. This theory can be straightforwardlyrelated to music perception, leading to the interestingapproach of gesture-based music retrieval. Anotherexample concerns the philosophical views on intentionalbehaviour of the human body and how this is currentlybeing integrated into a neuroscientific approach toempathy and social cognition (Metzinger, 2003). Thefocus on the human body in artistic research is clearlyconnected with the empirical study of embodiment incognitive science. In fact, it is thanks to the humanities(e.g. phenomenology, post-structuralism, post-modern-ism) that this topic has become a genuine research topicon the agenda of empirical sciences that deal withperception, action and the use of tools and technologies.Indeed, some aspects of embodiment, involving emotionsand the gesture related to them, can be straightforwardlyexplored and used in technology-based artistic andcultural applications, even if our knowledge about theseprocesses is limited.

In short, the humanities offer a very rich backgroundfrom which the problem of the semantic gap can beaddressed. Its focus on specific topics such as thehuman subject, embodiment and social and cultural

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interaction, along with its often descriptive analyticapproach, is highly valuable from the perspective ofcontent creation.

Statement 8. The humanities offer the cultural backgroundand content for sound and music computing research.

2.4 Research trend 4: the rise of multidisciplinary research

Scientific research is currently witnessing two opposing,though intimately related, approaches. On the onehand, it continues to differentiate into more and morespecific and narrowly circumscribed sub-fields owing tothe accelerating accumulation of ever more specificknowledge. At the same time, new multidisciplinaryresearch fields are emerging within academia, forexample in the life sciences, neurosciences and earthsciences. Understanding the complex phenomena facingmankind – from climate change to new epidemics toglobal economic and social developments – requires theintegration of expertise from many fields. The growingimportance of multidisciplinarity is being increasinglyrecognized in research funding agencies and educationalorganizations.

According to a report recently presented at the OECDGlobal Science Forum Workshop (National Institutesfor Health [NIH], 2006) ‘‘[t]he increasing multidisciplin-ary nature of research [. . .] is an important overall trendin science policy. For example, during the past fouryears, the fraction of interdisciplinary research at theUnited States National Science Foundation has in-creased significantly’’. The NIH Roadmap for MedicalResearch further states that ‘‘the traditional divisions[. . .] may in some instances impede the pace of scientificdiscovery’’. In response to this, the NIH is establishing‘‘a series of awards that make it easier for scientists toconduct interdisciplinary research’’.

As early as the year 2000, The National Sciences andEngineering Research Council [NSERC] of Canada setup a special Advisory Group on InterdisciplinaryResearch (AGIR) with a mandate to study howinterdisciplinary research could be better supported(NSERC, 2002). In 2003, the National Science Founda-tion [NSF] promoted a study on the convergence oftechnologies (NSF, 2003) which concluded that: ‘‘In theearly decades of the 21st century, concentrated effortscan unify science based on the unity of nature, therebyadvancing the combination of nanotechnology, biotech-nology, information technology, and new technologiesbased in cognitive science’’. Similarly, research fundinginstitutions all over the world are beginning to recognizethe need to give special attention to multidisciplinaryresearch funding.

Of course, the fundamental importance of multi-disciplinary research is also acknowledged by theEuropean Commission. In the field of ICT, which is of

direct relevance to sound and music computing, the‘‘Future and Emerging Technologies’’ (FET) programmeis explicitly targeted towards innovative, multidisciplin-ary work – in the chapter dedicated to FET, the ICTwork programme of FP7 calls for ‘‘interdisciplinaryexplorations of new and alternative approaches towardsfuture and emerging ICT-related technologies, aimed at afundamental reconsideration of theoretical, methodolo-gical, technological and/or applicative paradigms inICT’’, one of the goals of FET being to ‘‘[help] newinterdisciplinary research communities to establish them-selves as bridgeheads for further competitive RTD’’(ICT-FET Work Programme, 2007).

Sound and music computing is by definition amultidisciplinary1 field, ranging from the natural scienceslike physics and acoustics through mathematics, statisticsand computing, all the way to physiology, psychologyand sociology. The global trend towards the recognitionof multidisciplinarity should help sound and music com-puting establish itself more confidently as an encompass-ing discipline that studies a phenomenon of centralrelevance to humans in all its necessary breadth. Inaddition, the emergence of new multidisciplinary fields ofresearch and application is producing new points ofcontact for sound and music computing.

A prime example of such contact is the current rise ofthe so-called creative industries (KEA, 2006). While thenotion of creative industries refers to a sector of theeconomy, its current upsurge (also in terms of publicawareness) also leads to new opportunities for creativemultidisciplinary research at the intersection of art,design and technology. Sound and music computing canand will play an important role here. The case of thecreative industries also highlights once more – if thatwere needed – the close ties between scientific researchand the arts (see also the Industrial Context section).Artistic visions coupled with creative application ideasare likely to drive sound and music computing researchin more ways than can currently be envisioned, resultingin entirely new environments, devices and culturalservices.

Statement 9. Multidisciplinary research is increasinglyseen as a necessity and an asset, and special programmesfor fostering and funding it are being developed. Sound andmusic computing can take advantage of this and should

1In this paper, we use the term ‘‘multidisciplinary’’ instead of‘‘interdisciplinary’’. ‘‘Multidisciplinarity’’ could be associatedwith the union of two or more disciplines, whereas ‘‘inter-

disciplinarity’’ could be associated with the intersection of twoor more disciplines. There are arguments in favour of bothterms. Alternatively, one could use the term ‘‘transdisciplinar-ity’’, which refers to the idea that the approach transcends the

boundaries of two or more disciplines.

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actively seek alliances with other disciplines, includingthe arts.

To sum up, in this section we have identified somemajor trends related to the rapid progress in ICT, thedevelopment of cognitive science and the advent of brainscience, the role of human sciences in addressing thehuman subject and its action-related contexts, and themultidisciplinary nature of scientific research. Sound andmusic research is at the cutting edge of these trends. It isdriven by these general trends in research and it plays anactive role in pushing the most advanced stages of eachof these developments.

3. The education context

The context of education of sound and music computingis quite complex, mainly due to its multidisciplinarynature and the consequent difficulty of fitting it into thetraditional, discipline-oriented focus of most universitylevel studies. There are almost no specific undergraduatedegrees in sound and music computing and the possibi-lities for a specialization in this field are centred at thegraduate level, where multidisciplinarity is more com-mon.

In Europe, the major developments in education aredue to the so-called Bologna Declaration, which aims atcreating a common space for higher education in Europe.Below, we identify the trends that are most relevant tosound and music computing. This will be done at each ofthe three university education levels, namely, Bachelor,Master’s and PhD.

3.1 Educational trend 1: the new European higher

education area

The EU drive towards the creation of an open Europeanhigher education area (EHEA) is both a reaction to and areinforcement of the profound changes which haveoccurred in recent years: universities are educating largernumbers of students, from a wider range of backgroundsand with a wider range of skills, on entry; students aremore mobile, spending parts of their education in othercountries. This drive, initiated with the Bologna Process(European Commission – The Bologna Process, 2007), iscreating a framework that enables closer cooperationbetween higher education institutions in Europe, facil-itates student and staff mobility and increases theattractiveness of European higher education in the world.In the following paragraphs, we discuss these trends andtheir significance for the design of new curricula in thefield of sound and music computing.

Improving quality in the curricula is seen as one of thekeys to greater recognition of qualifications acrossEurope, and this viewpoint is being taken by manyuniversities as an opportunity to update and add more

flexibility into their programmes (Reichert & Tauch,2005). These changes will definitely be beneficial formultidisciplinary fields like sound and music computing;in fact many institutions explicitly praise the newfreedom to design multidisciplinary Master’s pro-grammes, as well as programmes in emerging areas ofscience and knowledge. The wave of reform in Europeanhigher education seems to be going even further anddeeper than the Bologna reforms themselves.

A second key ingredient in curricular reform is thelink between higher education and employment. TheBologna Declaration particularly calls for undergradu-ate degrees to be relevant to the labour market. There isin general a growing push towards shorter study cycles,and many EU countries have already adopted the two-cycle qualification structure based on the Bachelor’s andMaster’s distinction (Tauch, 2004). Employability isalso seen as an important criterion in the design of newdegrees in sound and music computing. The music/multimedia industry at large is in the middle ofimportant changes and is trying to adapt to the newmarkets and exploring the potential of sound and musiccomputing technologies (see the Industrial Contextsection). New curricula in sound and music computinghave the opportunity to address these emerging labourmarkets.

A major recent change in higher education has beenthe increase in student mobility. A considerable part ofoverall mobility is supported through the EC’s Erasmus/Socrates programme (European Commission – Socrates/Erasmus, 2007)), established in 1987, which seeks toreinforce the European dimension of higher education byencouraging transnational cooperation between univer-sities and boosting European mobility. The figures formobility reflect a steady improvement, but remain belowwhat the Commission considers necessary (EuropeanCommission – Education and Training 2010, 2007).Moreover, the EU still attracts less talent than itscompetitors (European Commission – Lisbon, 2007).Sound and music computing research in Europe has asuccessful track record involving excellence spread overseveral centres which have gained world leadershipthrough complementarity and coordination supportedby EC funding. This excellence has to be exported to thehigher education domain, in order to attract students,scholars and researchers from other world regions.

Statement 10. The creation of a common space of highereducation in Europe gives more possibilities for designingcurricula in sound and music computing.

3.2 Educational trend 2: discipline oriented bachelor

education

The tradition of bachelor (undergraduate) education isvery much discipline oriented. A student has to choose a

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curriculum aimed at developing a number of specificcompetencies in a particular discipline plus a few generalacademic and professional competencies. However thereare curricula in Europe that are more multidisciplinaryor that allow a student a wider choice of itineraries, thuspermitting the design of ‘‘custom-made’’ curricula. Withrespect to research, the involvement of bachelor studentsin such activities as a normal part of their curriculum isstill very exceptional. Given that there are manyacademic disciplines integral to sound and musiccomputing research, the education given in all thebachelor degrees supporting these disciplines is ofinterest to any future sound and music computingresearcher. Thus a student wanting to become a soundand music computing researcher might choose a bachelordegree related to musicology, physics, computer science,electrical engineering, psychology, music composition,etc. Within most of the undergraduate programmes thatsupport these disciplines, there are specific courses thatmight be of very great relevance. But in most cases itreally depends on the professor responsible for the courseand the special focus given to it. Figures 1 and 2 providesome indicative data about content areas in courses andcurricula. These data were gathered in a survey by theS2S2-consortium and will be updated and expanded inthe future. The content areas for education in soundand music computing include systematic musicology,auditory and music perception-action, auditory andmusic cognition, music acoustics, audio signal proces-sing, hardware and software, sound modelling, soundanalysis and coding, music information processing,

music performance, multimodal interfaces, sound designand auditory display, and application areas.

Figure 1 shows an indicative matrix for content areas incourses related to sound and music computing. For everypair of content areas, the number indicates how manytimes the two areas were addressed within the samecourse. The matrix is the result of a survey of 170 coursesacross 15 European countries. The number of contentareas per course is generally low, suggesting that coursesare typically focused on a limited number of topics and donot offer a broad spectrum. Most content areas are cor-related strongly with only one or two neighbouringareas, while there is a notable lack of intrinsic overlapbetween disciplines. For example, only 10% of the coursesthat address the content area Systematic Musicologyalso address the content area of Music InformationProcessing.

Statement 11. Numerous paths, embedded in different well-established undergraduate degrees, can be designed toapproach a multidisciplinary field such as sound and musiccomputing.

Figure 2 shows an indicative matrix for content areasin curricula related to sound and music computing. Forevery pair of content areas, the number indicates howmany times the two areas were addressed within the samecurriculum. The matrix is the result of a survey of 40curricula related to sound and music computing across15 European countries. Here we see that in thecurriculum where systematic musicology is the main

Fig. 1. Indicative matrix for content areas in courses related to sound and music computing.

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content area, there is also attention for audio signalprocessing, as well as auditory and music cognition, andeven hardware and software. Instead, a curriculum withmainly music acoustics has a lot of audio signalprocessing, as well as auditory and music perception,and some hardware and software content areas.

In the context of sound and music computing, themusic conservatories are a special case of highereducation institutions. Traditionally, they have a strongprofessional orientation and thus might not provide thenecessary background for a musician wanting to follow aresearch career. This situation has been slowly changing,due both to the transformations taking place in the musicprofession and also, in Europe, to the inclusion of theconservatories into EHEA (European Association ofConservatoires, 2005). Slowly, the conservatories areconverging with the university system. It is nowbecoming quite common for a conservatory to offer adegree with a strong technological component. There are,for example, conservatory degrees in sound recording,tonmeister, sonology, music technology, electro-acousticmusic, etc. Most of these degrees remain professionallyoriented but very much related to sound and musiccomputing. Conservatories are also slowly incorporatingthe idea of research as one of their institutional aims andare designing curricula which are closer to the universitymodel.

Statement 12. New conservatory degrees are a model forprofessionally oriented undergraduate curricula in soundand music computing.

Apart from the traditional university degrees and thecase of the music conservatories, there are quite anumber of multidisciplinary undergraduate programmesrelated to sound and music computing, especially in theUS and Great Britain. In the Anglo-Saxon system, itis much easier for universities to establish multidisci-plinary programmes or even to allow student-centredcurricula with individual academic pathways. However,there is an ongoing discussion among academics andresearchers about the type of undergraduate educationthat is best suited to the preparation for a researchcareer in a multidisciplinary field like sound andmusic computing. Should it be a strongly disciplineoriented undergraduate degree or a multidisciplinaryprogramme?

The adoption of a common system of credits, such asthe ECTS system, plus the existence of funding programslike Erasmus to support mobility have had a big impacton undergraduate education too. They have led studentsto become familiar with other approaches to a given fieldand have given them the opportunity to take courses notoffered in their home university. The Erasmus pro-gramme has also facilitated the creation of networks ofuniversities with complementary undergraduate degreesin a given discipline, so that experiences among facultymembers can be shared and the curricula opportunitiesfor students are widened. Due to the variety of disciplinesand methodological approaches involved in the soundand music computing field, it is not easy to findeducational institutions with an extensive coverage ofall of them. It is thus very useful for a bachelor student

Fig. 2. Indicative matrix for content areas in curricula related to sound and music computing.

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wanting to get a wider view of the field to take courses indifferent centres.

Statement 13. Bachelor (undergraduate) degrees withmultidisciplinary contents encourage student mobility.

3.3 Educational trend 3: multidisciplinary studies at

Master level

The objective of a Master programme is academic orprofessional. The academic Master serves as the bridgebetween undergraduate programmes, which are mainlybased on courses, and PhD studies, which are mainlybased on research. These Master degrees are generallydeveloped by universities that take advantage of existingresearch strengths. Therefore, the Master programmestend to reflect the research focus of university departmentsand faculty. Universities have a large degree of autonomyin setting up and modifying their Master programmes,much more so than at undergraduate level. Theseprogrammes can therefore be more easily adapted touniversities’ educational and research strategies. ResearchMasters used to be common in Great Britain but rare incontinental Europe. But as part of the Bologna process,most European universities are now integrating PhDcourses into Master’s programmes and creating newMaster degrees (Reichert & Tauch, 2005). Many pro-grammes continue the traditional discipline orientedfocus, thus offering a clear continuity from undergraduatestudies, but they tend to have a greater degree offlexibility. The students have a greater choice of optionalcourses and, since the research thesis is a major part of theprogramme, they are able to work independently underthe supervision of a tutor.

Statement 14. It is becoming easier for universityfaculties and research groups to introduce a studentenrolled in a Master programme into any given researchfield.

In the last few years there has been a proliferation ofmultidisciplinary Master programmes. Many of the keycurrent research issues require multidisciplinary ap-proaches and researchers need to be trained appropri-ately. Multidisciplinary education requires collaborationbetween institutions and thus there is a clear trendtoward promoting it. Collaborations between depart-ments of the same university, between universities of thesame country and between universities of differentcountries are becoming commonplace.

At the European level, the Erasmus Mundus(European Commission – Erasmus Mundus, 2007) is aco-operation and mobility programme which supportsEuropean top-quality Master courses and enhancesthe visibility and attractiveness of European highereducation in third countries. It also provides EU-funded

scholarships for third country nationals participatingin these Master Courses, as well as scholarships forEU-nationals studying at partner universities throughoutthe world.

Until recently, Master level studies were typicallyoffered exclusively at universities. It is a challenge formusic institutions to offer musicians, in addition toinstrumental training and practice, a reflective environ-ment that nourishes innovation and creativity pairedwith the extension of knowledge and artistic under-standing (European Association of Conservatoires,2005). It becomes equally interesting when attempts aremade to bridge the gap between theoretical research andmusical practice. A great effort is being made by theEuropean conservatories to develop Master programmesand PhD studies and thus to incorporate research intotheir educational and institutional aims. It might takesome time before this happens.

Statement 15. The multidisciplinary nature of sound andmusic computing research can find the right educationalframework at the Master level.

3.4 Educational trend 4: the professionalisation of PhD

studies

Doctoral studies have traditionally been based onindependent research undertaken by the doctoral candi-date who draws upon the advice and guidance of asupervisor, supposedly on the model of a Master/apprentice relationship. This type of arrangement haslong been the norm. For non-traditional fields like soundand music computing, it has had the advantage that astudent is able to do a PhD just by finding an appropriatefaculty member with sufficient knowledge of the chosentopic and a willingness to guide and support the studentthrough the programme.

However, as a result of the changing context, PhDstudies have recently come under scrutiny. Among thenew challenges faced by universities in relation todoctoral education, it is worth mentioning the followingdesiderata (Sadlak, 2004):

. to review the structure of training for researchers andintegrate doctoral programmes into the BolognaProcess;

. to deal with increased competition, from outside andwithin Europe;

. to increase and strengthen co-operation with busi-nesses and to contribute more effectively to techno-logical innovation;

. to find a new balance between basic and appliedresearch;

. to enhance the employability of researchers byincluding in their training both core skills and wideremployment-related skills.

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PhD students doing multidisciplinary research are morediverse than their disciplinary counterparts. They mayhave any one of a wide range of subject backgrounds andmay sometimes have followed more than one educationalpathway. The background of students doing research insound and music computing ranges from music tomathematics, from psychology to electrical engineering.What they have in common is the aim of bridgingdisciplines to develop new and multidisciplinary knowl-edge. There is general agreement (Metzger & Zare, 1999)that this type of multidisciplinary research should con-form to the following.

. Consistency with established knowledge in multipleseparate disciplinary antecedents: how the workstands vis-a-vis what researchers know and findtenable in the disciplines involved.

. Balance in weaving together perspectives: the extentto which the work hangs together as a generative andcoherent whole.

. Effectiveness in advancing understanding: the extentto which the integration of disciplinary perspectivesadvances the goals that have been set and themethods used.

Statement 16. The traditional model of a Master/apprentice relationship in PhD studies is evolving in amuch more complex education environment, especially formultidisciplinary fields like sound and music computing.

The need for more structured PhD studies in Europeand the relevance of such studies to the Bologna Processhave been highlighted repeatedly in recent years. Inparticular, joint PhD programmes can be amongst themost attractive features of the EHEA. But for the timebeing, interested students are still confronted with avariety of national and institutional structures that arenot easily comparable.

Statement 17. Joint sound and music computing PhDprogrammes at the EU level can be built by exploitingexcellence spread over several centres with complementarycompetencies.

Attention to employable skills and competencies indoctoral programmes is increasing. There is a clearlygrowing trend towards the professionalization of PhDstudies, involving the inclusion of course-work andtraining in transferable skills aimed at facilitating theflow of doctoral students into the wider job market.Students are becoming employed researchers within well-structured research groups and funded within well-focused research projects. This increases the pressure tohave money for PhD programmes. Within this context,PhD students represent major academic and financialinvestments and contribute to much of the original

research in universities. The role of supervisors seems keyto the success or failure of multidisciplinary PhD projects(Fry et al., 2004). There is clear evidence that thedisciplinary background, interest and motivation of thesupervisor have much influence on research outcomes,both in terms of its quality and also whether PhD studiesare completed on time (or at all).

However the added-value of a PhD for employmentoutside the areas of research in universities, researchinstitutes and R&D functions in industry remains some-what limited. Central and East European countriesespecially, as well as South European countries, experi-ence a continuing lack of interest on the part ofemployers outside the academy in hiring PhDs. Thesituation is almost reversed in the US, where a significantand ever growing number of PhDs are attracted toprivate sector employment in which remuneration ishigher than in the academy (Sadlak, 2004).

Statement 18. Multidisciplinary PhD programmes avoid afocus which is too narrow and provide a broad spectrum ofknowledge that also qualifies their graduates for careersoutside the academy.

To sum up, the above trend analysis shows that theEuropean educational system is in full development at alllevels from Bachelor to Master and PhD. Furthermore,there is a willingness to further integrate educationalsystems from art and science. These developments willhave a huge impact on the sound and music researchfield.

4. The industrial context

Sound and music computing has always been an appliedresearch field quite close to the music industry, thus closeto the industries that create, perform, promote andpreserve music. These industries involve: composers;performers and ensembles; publishers, record producers,manufacturers, labels and distributors; managers andagents; instrument makers; and some others. But rightnow sound and music computing technologies have amuch broader impact and are present in most of theindustries that sit at the nexus of cultural, entertainment,leisure and fast moving consumer goods.

A recent study of the economic impact of the culturaland creative sector in Europe (KEA European Affairs[KEA], 2006) revealed that the annual turnover of thesector (e654 billion in 2003) is larger than that of themotor industry or even ICT manufacturers. This sector,of which the music industry forms a major part,contributed 2.6% of EU GDP in 2003, slightly morethan the contribution of the chemicals, rubber and plasticproducts industries combined. The sector’s growth in1999 – 2003 was 12.3% higher than that of the general

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economy and in 2004, about 5.8 million people worked init, equating to 3.1% of the total employed population inthe EU25. In view of the European Council’s Lisbonagreement of March 2000, that the EU by 2010 shouldbecome ‘‘the most competitive and dynamic knowledge-based economy in the world, capable of sustainableeconomic growth with more and better jobs and greatersocial cohesion’’, reinforced coordination of activitiesand policies impacting on the cultural and creative sectorwithin the EU should be given a high priority.

Given this context, it is clear that the industries thatrelate to sound and music computing are in the middle ofimportant changes and most are trying to adapt to thenew markets and exploring the potential of thesetechnologies. From the writings and presentations ofindustry experts, we can identify seven major trends.

4.1 Industrial trend 1: towards a knowledge-based

economy

Modern economies are increasingly based on theproduction, distribution and use of knowledge andinformation. Knowledge is now recognized as the driverof productivity and economic growth. From the OECDreport (OECD, 2005) it is clear that this long-term trendtowards a knowledge-based economy is continuing.Science, technology and innovation have become keycontributors to economic growth in both advanced anddeveloping economies. Investment in knowledge (com-prising expenditure on R&D, software and highereducation) in the OECD area reached around 5.2% ofGDP in 2001, compared to around 6.9% for investmentin machinery and equipment. The share of knowledge-based market services is continuing to rise and nowaccounts for over 20% of OECD value added. The shareof high and medium-high technology manufacturing fellto about 7.5% of total OECD value added in 2002,compared to about 8.5% in 2000.

Statement 19. Music related activities are part of the newknowledge economy and they should take advantage of thecontinuing growth of this sector.

4.2 Industrial trend 2: a global economy

Economies have expanded beyond national borders.Production in particular has been expanded by multi-national corporations to many countries around theworld. The global economy includes the globalization ofproduction, markets, finance, communications and thelabour force.

From the OECD report (OECD, 2005) we learn thatthis is not a new phenomenon per se, but that it hasbecome more pervasive and driven mainly by the use ofinformation and communication technologies (ICT). Inthe knowledge economy, information circulates at the

international level through trade in goods and services,direct investment and technology flows and the move-ment of people. According to the American NationalScience Board (2006) the globalization of R&D, S&T,and S&E labour markets is continuing. Countries areseeking competitive advantage by building indigenousS&T infrastructures, attracting foreign investments andimporting foreign talent. The location of S&E employ-ment is becoming more internationally diverse and thosewho are employed in S&E have become more inter-nationally mobile.

Statement 20. Both the production and consumption ofmusic related goods is now globalized and internationalcooperation is more important than ever.

4.3 Industrial trend 3: the development of the ICT sector

In the final decade of the twentieth century, the almostsimultaneous arrival of mobile phones and the Internetnot only changed the face of communications but alsogave impetus to dramatic economic growth. We nowspeak of the Information and Communication Technol-ogies (ICT) sector to refer to the agglomeration of thecommunications sector, including telecommunicationsproviders and the information technology sector, whichranges from small software development firms to multi-national hardware and software producers.

According to the i2010 report (i2010 – EuropeanInformation Society, 2007), ICT accounts for a quarterof EU GDP growth and 40% of productivity growth.The digital convergence of the information society andmedia services, networks and devices is finally becomingan everyday reality: ICT will become smarter, smaller,safer, faster, always connected and easier to use, withcontent moving to three-dimensional multimedia for-mats. It has been pointed out (Saracco, 2002) that anyeconomic indicator ties together progress and commu-nications infrastructure, and that the dissemination andprogress of culture go hand in hand with the possibilityof interacting and sharing ideas, thus putting telecom-munications at centre stage.

The American National Science Board (2006) reportsthat the number of industrial researchers has grownalong with rapidly increasing industrial R&D expendi-tures. Across OECD member nations, employment ofresearchers by industry has grown at about twice the rateof total industrial employment. For the OECD as awhole, the full-time equivalent number of researchersmore than doubled in the two decades from 1981 to 2001,from just below 1 million to almost 2.3 million. Over thesame period, the number of researchers in the UnitedStates rose from 0.5 million to nearly 1.1 million.

According to the KEA report (KEA, 2006) the ICTsector is central to European growth and competitivenessand has been identified as a pillar of the European

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Lisbon Strategy. It accounts for 5.3% of EU GDP and3.4% of total employment in Europe. In the period2002 – 2003 it was responsible for more than a quarterboth of productivity growth and of the total EuropeanR&D effort. Darlin (2006) predicts that flat-screentelevisions will get larger and that MP3 players and cellphones will get smaller. And almost everything will getcheaper. But the biggest trend expected is that thesemachines will communicate with one another.

According to the OECD (OECD – Digital Music,2005), digital music and other digital content are alsodrivers of global technology markets, both to consumerelectronics manufacturers and PC vendors. The increasein revenues from hardware in the PC and consumerelectronics branch resulting from the availability ofonline music, authorized or not, is potentially greaterthan the revenues currently generated by paid musicstreaming or downloads.

Statement 21. The growth of the ICT sector and theinnovations coming out of it will be the main driving forcesfor the music related industries.

4.4 Industrial trend 4: the interdependence of the

cultural & creative sector and ICT

The cultural and creative sector generates significanteconomic performance in other non-cultural sectors,thereby indirectly contributing to economic activity anddevelopment, and in particular in the ICT sector. Culturecontributes directly to the economy by providingproducts for consumption, namely the cultural goodsand services embodied in books, films, music soundrecordings, concerts, etc. But the recent growth of thecreative media, according to KEA (2006), is due to thegrowing diffusion and importance of the Internet. Theimpact of this development on media consumption hasbeen huge in recent years and will be the major factor forthis sector in the future. At the same time, creativecontent is a key driver of ICT uptake. The consultancyfirm PriceWaterhouseCoopers estimates that spendingon ICT-related content will account for 12% of the totalincrease in global entertainment and media spendinguntil the year 2009 (see KEA, 2006). Accordingly, thedevelopment of new technology depends to a large extenton the attractiveness of content and the new networksare no exception. The development of mobile telephonyand networks is based on the availability of attractivevalue-added services that will incorporate creative con-tent, to which the sound and music computing maycontribute.

However, the KEA report also predicts that the rollout of broadband and the digitization of productionprocesses will require significant investment for thecreative industries to adapt, as well as changes in itsmanagement practices. Some industries (notably music)

have to go through aggressive cost restructuring pro-grammes and are experiencing consolidation throughmergers. Without a strong music, film, video, TV andgame industry in Europe, the ICT sector will be thehostage of content providers established in Asia or NorthAmerica.

Statement 22. Content is a major driver of ICTdevelopment.

4.5 Industrial trend 5: new models of exploitation of

content

The new ICT technologies have opened up new possibi-lities for the exploitation of music. Traditionally therehave been two distribution channels for media content,namely, physical distribution and analogue broadcasting(radio, TV). Now we also have IP/Internet, Mobilecommunications (UMTS), Digital TV and Radio. TheOECD report on digital music (OECD – Digital Music,2005) identifies that network convergence and widespreaddiffusion of high-speed broadband have shifted attentiontowards broadband content and applications that pro-mise new business opportunities, growth and employ-ment. Digital content and digital delivery of content andinformation are becoming increasingly ubiquitous, drivenby the increasing technological capabilities and perfor-mance of delivery platforms, the rapid uptake of broad-band technologies with 2004 identified as a breakthroughyear for broadband penetration in OECD countries –innovative creation and use of content and improvedperformance of hardware and software.

Through a combination of new technologies, newbusiness relationships and innovative service offers toconsumers, the market is developing rapidly in order torealize the potential of online music. Saracco (2002)predicts that in ten years’ time nearly all communications(over 90% of it) will be using fixed networks, while mostpeople will be under the impression they are using mobilenetworks. He observes that in the coming years we aregoing to see a tremendous increase in communicatingentities, be they applications or objects. The amount ofcommunication directly involving humans will keepgrowing but at a slower pace, fuelled mostly by thedissemination of telecommunications in developingcountries.

According to OECD – Digital Economy (2006), usersare becoming increasingly active, in such a way we areentering a participatory culture not of consumers but ofusers. Users are increasingly active and want to expressthemselves. This is highly relevant to a field such assound and music computing, which is closely linked tocreation and expression.

Statement 23. Interactive broadband networks are revolu-tionizing the way music is distributed and consumed.

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4.6 Industrial trend 6: new forms of intellectual property

protection

Concerning intellectual property protection, there aretraditionally two extreme positions to be defended,namely, absolute control of a creation or completerelease of the rights to it. However, until recently, therewas no easy way to make explicit the rights that anauthor gives in relation to a creation. Creative Commons(http://creativecommons.org/) is the first example ofa system that offers flexible protection of intellectualrights.

The initiatives that explore alternatives to the tradi-tional copyright are called copy-left. Kusek and Leon-hard (2005) claim that the issue of protecting intellectualproperty goes far beyond music and audio technologies.Nevertheless, the crisis started in the music industry.Already, music recording industry revenues are downsharply, despite an overall increase in the distribution ofmusic. The financial crisis has caused music labels tobecome cautious and conservative, investing in provenartists, with less support available for new and experi-mental musicians. Kusek and Leonhard note that thebreakdown of copyright protection is even starting toimpact on musical instruments. Synthesizers, samplers,mixers and audio processors can all be emulated insoftware. For example they estimate that at least 90% ofthe copies of Reason, one of the emulation softwareleaders, are pirated.

Commenting on OECD – Digital Economy (2006)they note the existence of sharp disagreement as towhether intellectual property rights (IPR) currently strikethe right balance. There are three points of view: somebelieve that interest-group pressure has led to excessiveprotection; some adopt an intermediate position, believ-ing that recent court cases such as Grokster have clarifiedsecondary liability and that this has been sufficient toclarify the IPR situation; a third group maintain thatlevels of protection and enforcement are still insufficientand should be strengthened. That same OECD reportproposes a tentative work agenda that might address thefollowing needs: first, putting intellectual property in itsproper place, that is, balancing private incentive versusthe public good; second, achieving new digital rightsdefinitions which integrate old rights (e.g. fair andlegitimate use) and new rights (e.g. access to orphanedand out-of-print works); finally, accommodating newmodels of production and distribution (Open Source,Open Format, Open Access).

According to KEA (2006), the main beneficiaries inEurope of the digital revolution have been the telecomoperators acting as Internet service providers.Broadband access spending has risen very rapidly. Thisgrowth is largely due to the availability of free content.Indeed, 95% of music downloads today, for example, areunpaid for.

Statement 24. New models of the control and use ofintellectual property rights are impacting on the musicindustry and opening up new possibilities for the protectionand dissemination of music content.

4.7 Industrial trend 7: revolution in the music business

The whole music business is going through a majorrevolution, the main cause of which is the developmentand expansion of the ICT sector. According toOECD – Digital Music (2005) the rise of online musichas resulted in product and process innovation, theentry of new players and new opportunities for musicconsumption and revenues, involving different forms ofdisintermediation, and the continued strong role ofsome traditional market participants (especiallythe record labels). In the new digital model, artists,majors and publishers have so far retained theircreative roles related to the development of soundrecordings.

Direct sales from artist to consumer or the buildingof an artist’s career purely through the online mediumare still rare. Nevertheless, the Internet allows fornew forms of advertising and possibilities that lower theentry barriers for artistic creation and music dis-tribution. According to Kusek and Leonhard (2005),ever since the invention of electricity, music andtechnology have worked hand-in-hand, and technologycontinues to catapult music to unprecedented heights.Today, the Internet and other digital networks, despiteall the legal wrangling, have made music bigger thanever before. Within ten to fifteen years, Kusek andLeonhard claim, the ‘‘Music Like Water’’ businessmodel will make the industry two or three times largerthan it is today. They imagine a world where musicflows all around us, like water or electricity, and whereaccess to music becomes a kind of ‘‘utility’’. Not forfree per se, but certainly for what feels like free. Alongthe same line, Kurzweil (2003) claims music technologyis about to be radically transformed. Communicationbandwidths, the shrinking size of technology, ourknowledge of the human brain and human knowledgein general are all accelerating. Music will remain thecommunication of human emotion and insight throughsound from musicians to their audience, but theconcepts and process of music will be transformed onceagain.

Statement 25. The possibilities of the ICT technologies arecompletely reshaping the music business.

To sum up, the identified trends show a rapiddevelopment towards a knowledge-based and globaleconomy, with a major role of the ICT sector. Reportsindicate a growing interest in the mutual dependency ofthe cultural and creative sector and ICT, which leads to

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new roles of content exploitation and dealing withintellectual property issues. All these developmentsaccompany the revolution that is currently taking placein the music business. The sound and music computingfield is expected to play a crucial role in thesedevelopments.

5. The socio-cultural context

This final section is about the social and cultural contextin which music appears and the way in which sound andmusic computing is related to it. Indeed, music is animportant aspect of all human cultures (Merriam, 1964).Musical activity involves a mental context of values andgoals, as well as an institutional context of societalorganizations and structures, and relates to all kinds ofinteractions with other humans, with nature and withmaterial objects and machines.

Musical activity is, moreover, explorative, creative,and innovative, and can focus on expression (via art andmusic works), the acquisition of knowledge (via musicscience and research) or the development of tools to act(via music technology and industry). Besides all this,music is also meant to provide new experience, to givesense and meaning to life, to console and to promotesocial coherence and personal identity in and over verydiverse social and ethnic groups (Hargreaves & North,1999). Rooted in the biology of every human being(Wallin et al., 2000), music is a core occupation of ourtechnological society.

The KEA (2006) study on the cultural and creativeindustries in Europe reveals that the expansion of theICT sector depends to a large extent on the attractivenessof cultural content. Music has thereby been identified asone of the most vibrant cultural industries with aflourishing music research component embedded withina particular social and cultural context. According to thisstudy, cultural activities can be stimulated by bothbottom-up, grass-roots initiatives and also the top-downinitiatives of administrations and institutes. These socialand cultural strategies are beneficial to the economicenvironment because they:

. reinforce social integration and help build an‘‘inclusive Europe’’,

. contribute to fostering territorial cohesion,

. contribute to reinforcing the self-confidence ofindividuals and communities,

. participate in the expression of cultural diversity.

Below, some particular features of the current socio-cultural context are described. These provide a back-ground against which we can better understand trendsand open problems related to sound and music comput-ing research.

5.1 Socio-cultural trend 1: transgression and uncertainty

Classical views hold that the socio-cultural context islargely shaped by developments in science/technology,whose authority, values and practices permeate alldimensions of society and culture. However, more recentviews (Nowotny et al., 2001) hold that, owing to thegrowth of complexity, unpredictability and irregularity inboth science and society, this one-way influence has givenway to the mutual influencing, or even transgression, ofscience/technology and society/culture, as well as ofuniversity, industry and government (Etzkowitz &Leydesdorff, 2000).

The inherent generation of uncertainties (often result-ing from the quest for innovation) yield different researchpractices, which are reflected in an increasing number ofdifferent directions in which technology could beexplored and exploited. Which directions are selectedmay be strongly driven by the dynamics of innovationand by economic rationality. However, as this dynamicscannot be entirely planned, there is a need for values andgoals which allow for uncertainty.

In the context of EU research policy, the EuropeanCommission – Europe 2010 (2005) has defined strategicobjectives which draw upon solidarity and security.These objectives are based on concepts such as a friendlybusiness environment, the embracing of change, econom-ic and social cohesion, responsibility for common values,justice and risk management. This approach can beadopted as a basic framework for the social and culturalvalues and goals of sound and music computing research.It implies, among other things:

. respect for the diversity of socio-cultural identity,

. the care of cultural heritage (preservation andarchiving),

. openness to cultural change and new forms ofexpression,

. democratic access to knowledge,

. a culture of participation and participation in culture.

Statement 26. The uncertainty that is inherent in soundand music computing research should be guided by thespecification of social and cultural values and goals.

5.2 Socio-cultural trend 2: beyond the logic of economic

rationality

Socio-cultural values and goals may guide the develop-ment of sound and music computing research bybringing forward certain requests. For example, whilemusic information retrieval research has excelled indeveloping tools for common mainstream commercial(popular) music, it has to a large extent neglected moreculturally interesting musical expressions, such as classi-cal music and music of other non-Western cultures.

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Clearly, in such a situation, stakeholders in the social andcultural domains (such as governments, universities,cultural institutions) may require sound and musiccomputing research to develop technology beyond thelogic of pure economic rationality and require thedevelopment of music information retrieval tools for allkinds of music.

The reason for doing this could be that apart fromcommercial music, society feels that a broad spectrum ofmusic traditions has a high social and cultural value.Thus, a diverse set of different applications in musicinformation retrieval, interactive systems, education,archiving and entertainment, which form importantcomponents for the future eCulture (the electronicenvironment in which culture is produced, distributedand consumed) should be developed. If society andculture require that this broad spectrum should be takeninto account in research, then support should compen-sate for biases induced by economic rationality. Often,the required socially and cultural valuable developmentsare supported by government and other institutions.

It is not excluded that support for these areas mayboost very innovative technologies which, once a criticalmass has been achieved, can then be taken up again in alogic of economic rationality. The European Commis-sion is a strong player in defining the societal values withrespect to scientific research.

Statement 27. The (EU) government should inject its sup-port for research at the frontiers of economic rationality.

5.3 Socio-cultural trend 3: local specialization and global

integration

In Europe, research in sound and music computingshows a trend towards local specialization and globalintegration. Research in sound and music computing istypically done in small dynamic institutions, which areoften specialized in small niche areas (such as ethnomu-sicology, cognitive musicology, data processing or musicsynthesis). Thanks to collaboration, these small researchunits can become quite powerful when complementarycompetencies are organized as a broader Europeannetwork of research units. Over the past decade, suchnetworks have been entirely based on competition andshifting alliances.

Statement 28. Local specialization and global integrationoffers a competitive environment for sound and musiccomputing research.

The multidisciplinary orientation suits the object ofresearch, which is in itself very broad, covering issues insignal processing as well as in symbolic handling ofmusical information. This multidisciplinary orientation issituated within an economic rationality of production,

distribution and consumption, a social rationality invol-ving diverse players such as musicians, organizers, themass media and the music industry, and a culturalrationality involving contexts related to high culture, lowculture, cross-culture and interculture.

Statement 29. Research should be grounded in a multi-disciplinary basis because that is the best guarantee for itsembedding in the economic, social and cultural reality ofour post-industrial society.

5.4 Socio-cultural trend 4: a neo-evolutionary research

model

Given the broad context in which audio and musicmanifest themselves, sound and music computing re-search strategies are characterized by emergence ratherthan planning. This emergence, moreover, is driven bycreativity and innovation. Hence it is difficult to predictwhat may be successful and what not. Sound and musiccomputing’s scientific paradigm is therefore close to aneo-evolutionary model (Leydesdorff & Meyer, 2003), inwhich elaborate systems of peer review, assessment andevaluation leave room for strategies of variation to bepursued by smaller laboratories in different alliances.

Statement 30. Sound and music computing research isstrongly driven by innovation, albeit in a context ofemergence rather than planning.

In this model, risk analysis is needed to consider thepossible implications of research. After all, science andtechnology do not automatically lead to the best possibleworld. In developing them, it is necessary to calculate therisks, to keep an eye on the volatile and ambiguousdynamics. The co-evolution of the socio-cultural contextand the scientific/technological context implies that ananalysis of values and goals should become an integralpart of the development of sound and music computing(Nowotny et al., 2001). The best guarantee to cope withunpredictable outcomes, or uncertainties initiated byinnovation, is to allow society and culture to speak backto science and technology, hence the importance ofreflection, the development of a code of ethics, theconcern for democratic access and several other valuesthat should be taken into account.

Statement 31. Democratic access, reflection and a code ofethics should form an integral part of sound and musiccomputing research.

5.5 Socio-cultural trend 5: innovation through artistic

creation

Creation and innovation form the motor of sound andmusic computing research. Most interestingly, they are

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strongly driven by the context of artistic application. Inthat respect, it is of interest to mention that content-based music technology has roots in the particularcultural rationality of the 1950s (Born, 1995; Leman,2005). That rationality, heavily supported by Europeangovernments of the time, led to novel developments inelectronic music, of which interactive multimedia is arecent outcome. In contrast, audio-recording technologyhad already begun by the early 20th Century and wasdriven by the logic of economic rationality and the freemarket (Pichevin, 1997).

The trend of allying content-based music technologyto economic rationality is new. But it is reasonable toassume that artistic creation remains a major factor inmaintaining the former’s innovative character. There areat least two reasons why art is likely to continue tocontribute innovating challenges to sound and musiccomputing research.

. First of all, there is the desire for expression. If toolsare used to be expressive, then one is always inclinedto go beyond that what is actually possible. Indeed,recent developments in sound and music computingresearch have pushed back the frontiers of sensing,multi-modal multimedia processing and gesture-based control of technologies.

. Secondly, there is the desire for social communica-tion, and for technologies that enhance collaborationand exchange of information among communities atthe semantic level. And indeed, recent develop-ments in sound and music computing research havepushed back the frontiers of networking intotechnologies that deal with semantics as well as newforms of human – human and human –machineinteraction.

In short, the context of art application results in aconstant drive towards human-friendly and expressivetechnologies of mediation. Artistic and creative researchis an important source for innovation and as a producerof content, it can really push the development of ICT(KEA, 2006).

Statement 32. Sound and music computing research shouldinclude artistic creation because the latter is a majordriving force for innovation, including innovation in musictechnology.

In the 1950 and 1960s, numerous small music researchlaboratories played an important role in the developmentof content-based music technologies (Leman, 2005).Their original focus on electronic music production hasnow been extended to multi-media art production.This distinctive European approach, based on small butvery innovative and specialized art centres connectedthrough electronic networks, offers a unique and rich

context for innovation in music/multimedia technology.Participative technologies involving all players in thecultural domain (developers, distributors, consumers,users and artists) can contribute to the formation of aspace for eCulture. This space is closely connected toresearch/science and technology/industry.

Statement 33. eCulture draws on a platform of participa-tion in culture and on a culture of participation.

5.6 Socio-cultural trend 6: focus on the user

The socio-cultural context definitely calls for moreattention to the user and the human factor in thepractice of music technology. Sound and music comput-ing research is characterized by its potential for use andhence by a strong willingness to respond to signals fromsociety and culture. Indeed, the development of musictechnology should take into account a context ofapplication and focus on different categories of users,the design of appropriate mediation technologies and thepursuit of personalized approaches.

The user can no longer be considered passive, as onethat merely registers what is given as stimulus. Instead,the user is an active consumer, which implies atransgression from the domain of pure consumptioninto that of production and distribution. The activeconsumer is also a producer and distributor of music,and therefore an active contributor to what happens withmusic. Being an active consumer implies participation inthe whole chain of production, distribution and con-sumption, forming part of a network of participatingusers.

Statement 34. Sound and music computing research shouldtake into account the context of application, in which theactive user/consumer occupies a central place.

5.7 Socio-cultural trend 7: ethics in research

Ethics pertains to what is morally right and wrong. Inview of the growing impact of technology, this perspec-tive needs to be addressed in sound and music computingresearch. The impact manifests itself in various aspects ofour social and cultural life. Examples are the personalintegrity of subjects involved in experiments andexchange of data, the safeguarding of the rights of thosewho have invested in producing valuable content, theright to democratic access to information and so on. It isclear that new developments in sound and musiccomputing research should take this context of implica-tion into account. For example, issues of IPR ownershipcan be a significant barrier to the conducting of large andambitious research projects, and the new concepts beingdeveloped around this issue may therefore be of criticalvalue.

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Sensor technologies are another sensitive issue. Theymay infringe the personal integrity of subjects andtherefore the privacy and confidentiality of information.The conceptual and philosophical implications regardinghuman responsibility in contexts of application needconsideration in sound and music computing research.

Statement 35. Sound and music computing research shouldtake into account the context of implication, assessing risksand ethical implications.

To sum up, the social and cultural context has beenidentified to be an important driver for sound and musiccomputing. Due to the complexity, unpredictability andirregularity in both science and society, decisions inresearch are often characterized by a fundamentaluncertainty. More and more, this uncertainty is solvedby a logic of economic rationality. Research then goeswhere economy requires it. However, social and culturalvalues are important and call for a transgressiveapproach to science and society, that is, an approach inwhich a mutual interchange between science and societyis possible. This may result in governmental support forresearch fields that focus on important social andcultural values that go beyond the logic of economicrationality. Society may also support the creation ofresearch spaces, and support local specialization andglobal integration of the many small research units,thereby supporting a neo-evolutionary research model.The social and cultural context is all about the valuesthat really concern our lifestyle and that, in a democraticsociety, contributes to what is considered the highestgood for all. Music is one such phenomenon thatcontributes to human well-being. It fosters creativeactivity, expression and social interaction. Throughartistic creation, innovation is possible and contributionto culture is renewed. Society also requires moreattention to the role of the user of ICT and there is animportant ethical aspect related to modern sound andmusic computing research applications.

6. Conclusion

The sound and music computing field is embedded in asocietal framework in which research, education, indus-try and socio-cultural activities are major components.This societal framework has a strong influence on thesound and music computing field.

First of all, there is the role of ICT. The increase instorage capacity, bandwidth and data-crunching, as wellas on the methodologies of sound and music computingresearch, the call for new technologies to mediatebetween the human mind and the environment and theprospect that these technologies are providing newinsights into how the human brain processes sound and

music. In solving the semantic gap problem it is generallybelieved that subjective factors may play a central role inhow people deal with technology in relation to sound andmusic. There is strong evidence for the fact thattechnology, creative approaches to art, design andentertainment and the digitalization of a large part ofour cultural heritage stimulate each other. While thehumanities offer the cultural background and content forsound and music computing research, there is a strongtrend to see multidisciplinary research as a necessity andan asset, for which special programmes should bedeveloped.

Second, there is the role of education. The creation of acommon space of higher education in Europe will givemore possibilities for designing curricula in sound andmusic computing. At the bachelor level, there arenumerous paths to approach a multidisciplinary fieldsuch as sound and music computing. In addition, thereare new conservatory degrees for sound and musiccomputing and the multidisciplinary approach en-courages student mobility. As students become moreeasily enrolled in a Master programme into any givenresearch field, the multidisciplinary nature of sound andmusic computing research can find the right educationalframework at the Master level. The traditional model of aMaster/apprentice relationship in PhD studies is evolvingin a much more complex education environment, hencethe need for joint sound and music computing PhDprogrammes at the EU level. This can be built byexploiting excellence spread over several centres withcomplementary competencies. Multidisciplinary PhDprogrammes avoid a focus which is too narrow andprovide a broad spectrum of knowledge that also qualifiestheir graduates for careers outside the academy.

A third aspect is about the role of industry. Musicrelated activities are now part of a new knowledgeeconomy and they should take advantage of the con-tinuing growth of this sector. Both the production andconsumption of music related goods is now globalizedand international cooperation is more important thanever. The growth of the ICT sector and the innovationscoming out of it will be the main driving forces for themusic related industries. However, musical content isalso a major driver of ICT development. Interactivebroadband networks are revolutionizing the way music isdistributed and consumed and new models of the controland use of intellectual property rights are impacting onthe music industry. All this opens up new possibilities forthe protection and dissemination of music content. Thepossibilities of the ICT technologies are completelyreshaping the music business.

A fourth aspect is about the role of social and culturalvalues. The uncertainty in sound and music computingresearch should be guided by the specification of socialand cultural values and goals. In this respect, the (EU)government should inject its support for research at the

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frontiers of economic rationality. Local specializationand global integration offers a competitive environmentfor sound and music computing research but researchshould be grounded in a multidisciplinary basis becausethat is the best guarantee for its embedding in theeconomic, social and cultural reality of our post-industrial society. Sound and music computing researchis strongly driven by innovation, albeit in a context ofemergence rather than planning. Democratic access,reflection and a code of ethics should form an integralpart of sound and music computing research. Last butnot least, it is found that sound and music computingresearch should include artistic creation because thelatter is a major driving force for innovation, includinginnovation in music technology. After all, eCulturedraws on a platform of participation in culture and ona culture of participation. Sound and music computingresearch should take into account the context ofapplication, in which the active user/consumer occupiesa central place. As such, sound and music computingresearch should take into account the context ofimplication, assessing risks and ethical implications.

Acknowledgement

The authors wish to thank D. Cirotteau for hiscontribution to the educational survey (figures 1 and 2).

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