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Joy Street - Olympics of Digital Games and Education

Date post: 25-May-2015
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“The use of processes of 'gamification' can help transform school in an immersive learning adventure” Luciano Meira, Ph.D. in Mathematics Education (Pátio Ensino Médio Magazine, ano 5, no. 19, 2014, p. 8) Joy Street - R. Domingos José Martins, 75, Recife, PE, Brasil - 50030-200 | CNPJ: 12.054.898/0001-60.
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Page 1: Joy Street - Olympics of Digital Games and Education

“The use of processes of 'gami�cation' can help transformschool in an immersive learning adventure”

Luciano Meira, Ph.D. in Mathematics Education(Pátio Ensino Médio Magazine, ano 5, no. 19, 2014, p. 8)

Joy Street - R. Domingos José Martins, 75, Recife, PE, Brasil - 50030-200 | CNPJ: 12.054.898/0001-60.

Page 2: Joy Street - Olympics of Digital Games and Education

The school makes learning atiresome and uninteresting

activity.

The classroom is still disconnected from theemerging culture of the Internet, social networksand digital games that are part of the language

and the daily life of young people, andincreasingly of children and teachers.

A great opportunity to explorehuman potential is lost.

what'swrong withour schools?

Page 3: Joy Street - Olympics of Digital Games and Education

Click to watch the video: http://bit.ly/1lPmNuT

Joy Street designs, develops and operatesDIGITAL LEARNING PLATFORMthat foster the engagement of students andteachers through GAMES that improveACADEMIC PERFORMANCE.

In other words, Joy Street uses GAMESarquitecture to engage students and teachers withthe subjects of the curriculum.

"Awakening students' interest in school"

Page 4: Joy Street - Olympics of Digital Games and Education

information technology

games

educational innovation

education

With re�erence to the success of Science Olympics, Joy Street created the Olympics ofDigital Games and Education (OJE), a collaborative and online learning challenge that:

(1) increases the engagement and overall use of young people with the school´s equipmentand practices;(2) supports the teaching and learning processes through fun educational technologies,improving students and teachers performance..

Through a continuous set of tournaments throughout the school year, we provide digitaleducational objetcs that mirror the entire array of skills and subjects of all disciplines requiredby the Brazilian Elementary and Secondary Education (ENEM and Saeb Exams).

Page 5: Joy Street - Olympics of Digital Games and Education

how does it work?

Individually or in teams, supported by allied teachers, students participate in onlinetournaments inside a social network environment �lled with digital games.

Digital games are thematized with the content of school subjects.

It is a tournament of continuous learning in which the activity of teams is ranked by theirengagement and performance.

Page 6: Joy Street - Olympics of Digital Games and Education

Learning with dialogue and fun

LearningWe turn school tasks into missions thatimprove the engagement of studentswith the subjects of the curriculum.

Dialoguewe encourage collaboration

between students and teachersin �nding solutions to the

challenges presented.

We use mechanics of successfulknown games which narratives

give purpose to studentparticipation.

Fun

Page 7: Joy Street - Olympics of Digital Games and Education

The OJE adventure

MinigamesDigital Games thematized with the

subjects of the curriculum, using funand engaging mechanics of classic

videogames.

Quiz Original questions inspired by the

array of skills of the BrazilianElementary and Secondary Education

Exams (ENEM).

Textual challenges that useWikipedia to stimulate reading and

quali�ed information search.

OJEPath

OJE is a great adventure in which students need toovercome the following challenges to earn points and

reach new stages:

Page 8: Joy Street - Olympics of Digital Games and Education

Actions taken topromote membership (registration)

and engagement (participation)of the network.

Operation and Mobilization

Quali�ed visitation in order toa�lliate schools, focusing on

adherence and e�ectiveengagement of students in OJE.

Registration andengagement

Live eventsand Final Tournament

Organization and conduction of liveevents, including the �nal

tournament with distribution ofprizes to the winners.

Di�erentiated visitations with a focuson monitoring and guidance of

managers, teachers and students inthe use of the platform.

Pedagogicalfollow up

Page 9: Joy Street - Olympics of Digital Games and Education

The platform automatically monitors allstudents and teachers activities,providing users and publicadministrators with important analyticson engagement and performance.

The performance data on the platformhave shown a high correlation with thescores obtained by the schools in theBrazilian Education Exams (ENEM).Thus, OJE has proven to be anexcellent tool for data analysis.

Automatic and Accurate Analytics

Page 10: Joy Street - Olympics of Digital Games and Education

Bene�ts of OJE

“OJE encourages students toresearch. Students who did not use tovisit the library ended up going,asking directions, where to search fora given subject, so it helps a lot.”

M.J., Escola Lions Antônio Moreno –Recife/PE

"In our team, each studentcomes from a di�erentclassroom. We tried to pick thebest, the ones that stood outmost in games ... I met him, Igor,because of OjE.”

F.E., Escola Dom Henrique Ruth –Cruzeiro do Sul/Acre

“Our relationship has de�nitelyimproved ... the teacher is not only 'Iforward content'... They alwayscame to clarify doubts in puzzles,looking for us, so we used to go tothe computer room...”

A.P., Escola Ministro Marcos Freyre – Cabrobó/PE

Developement of skills required in the Brazilian Elementary andSecondary Education (ENEM and Saeb Exams).

Improvement of the teacher-student relation.

Modi�cation of the social arrangement in the classroom.

Mobilization and visibility of the education networkand management.

Automatic monitoring and accurate performance ofschools.

Page 11: Joy Street - Olympics of Digital Games and Education

The ecosystem of OJE

André NevesLuciano Meira Fred Vasconcelos

Claudio MarinhoSilvio Meira Sérgio Cavalcante

Click to watch the video: http://bit.ly/1iiNpld

Research Associate at Joy Street andAssociate Professor at UFPE.

Ph.D. in Mathematics Education

Founding partner and Chief ExecutiveO�cer. Vice President at

ABRAGAMES.

Research Associate at JoyStreetand Associate Professor at UFPE.

Ph.D. in Computer Science.

Counselor of JoyStreetand Professor at UFPE.

Chief scientist atC.E.S.A.R.

Counselor at JoyStreetand Senior Strategist

at Porto Marinho.

Counselor atJoyStreet andAssociate Professor at UFPE.Superintendent at C.E.S.A.R.

Page 12: Joy Street - Olympics of Digital Games and Education

Impact

150.000 studants

5.000 teachers

3.100 schools

We have won several awards, but want even more!

JOIN [email protected] | +55 81 3224-0548 | +55 81 8258-4274


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