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Jyrki Coertjens Portfolio · Beretta Rx4 The Beretta Rx4 (a.k.a Benelli MR1) self defense guns are...

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Jyrki Coertjens Portfolio
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Page 1: Jyrki Coertjens Portfolio · Beretta Rx4 The Beretta Rx4 (a.k.a Benelli MR1) self defense guns are chambered in 5.56 mm NATO (.223 Remington) and use the battle-proven Auto Regulating

Jyrki Coertjens Portfolio

Page 2: Jyrki Coertjens Portfolio · Beretta Rx4 The Beretta Rx4 (a.k.a Benelli MR1) self defense guns are chambered in 5.56 mm NATO (.223 Remington) and use the battle-proven Auto Regulating

Beretta Rx4

The Beretta Rx4 (a.k.a Benelli MR1) self defense guns are chambered in 5.56 mm

NATO (.223 Remington) and use the battle-proven Auto Regulating Gas Operated

(ARGO) system—the same system developed by Benelli for the M1014 (M4) and used

for over a decade in multiple conflicts by the United States Marine Corps.

Tris: 2.500

Textures: 2048 x 2048

Software & Tools:

3DS Max

Xoliul Shader

Photoshop

NVIDIA PS plugins

xNormal PS plugins

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Page 3: Jyrki Coertjens Portfolio · Beretta Rx4 The Beretta Rx4 (a.k.a Benelli MR1) self defense guns are chambered in 5.56 mm NATO (.223 Remington) and use the battle-proven Auto Regulating

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Page 4: Jyrki Coertjens Portfolio · Beretta Rx4 The Beretta Rx4 (a.k.a Benelli MR1) self defense guns are chambered in 5.56 mm NATO (.223 Remington) and use the battle-proven Auto Regulating

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Page 5: Jyrki Coertjens Portfolio · Beretta Rx4 The Beretta Rx4 (a.k.a Benelli MR1) self defense guns are chambered in 5.56 mm NATO (.223 Remington) and use the battle-proven Auto Regulating

M110-A2

The heritage of the M110 goes back to the British 8 inch (203 mm) howitzer of World

War I.

A number of these were used by the American Forces and the design was used as the

basis for their howitzer. The M110A2 is the latest version with double muzzle brake,

the earlier A1 version had a plain muzzle. It first entered service with the US Army in

1963. It has been used in the Vietnam War by the United States Army, and in

Operation Desert Shield and Operation Desert Storm by the United States Army, and

the British Army.

Tris: 17.000

Textures: 2048 x 2048

Software & Tools:

3DS Max

Xoliul Shader

Photoshop

NVIDIA PS plugins

xNormal PS plugins

4

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Page 8: Jyrki Coertjens Portfolio · Beretta Rx4 The Beretta Rx4 (a.k.a Benelli MR1) self defense guns are chambered in 5.56 mm NATO (.223 Remington) and use the battle-proven Auto Regulating

Venerable Dreadnought

Based on Games Workshops Warhammer 40.000 universe.

Dreadnought of the Black Templars Chapter, equipped with Power Claw &

Autocannon.

Venerable Dreadnoughts have fought in thousands of battles over several hundreds or

even thousands of years. From for all those years of combat, the Venerable

Dreadnoughts have gained vast amounts of knowledge of warfare, and the galaxy

itself. They are experienced in almost any situation imaginable. Many years of

continuous warfare have made them nearly impervious against harm and, combined

with their knowledge of warfare and the galaxy, these Dreadnoughts have become

very difficult to destroy.

Tris: 9.500

Textures: 2048 x 2048

Software & Tools:

3DS Max

Xoliul Shader

Photoshop

NVIDIA PS plugins

xNormal PS plugin

7

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Page 11: Jyrki Coertjens Portfolio · Beretta Rx4 The Beretta Rx4 (a.k.a Benelli MR1) self defense guns are chambered in 5.56 mm NATO (.223 Remington) and use the battle-proven Auto Regulating

Necris Temple

This level represents an alien temple on a distant planet. Over the centuries it

became a battleground where two species fought each other till the end. These

species are the Necris and the Humans.

This level is created with the Unreal Development Kit, no custom assets were used.

Most of the assets came from the Necris packages delivered with UDK.

The level is also usable as a (Team) Deatmatch or Capture the Flag map for Unreal

Tournament 3 Demo that’s included with UDK

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.

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Page 15: Jyrki Coertjens Portfolio · Beretta Rx4 The Beretta Rx4 (a.k.a Benelli MR1) self defense guns are chambered in 5.56 mm NATO (.223 Remington) and use the battle-proven Auto Regulating

Bruges

This was a project with 3 fellow students, the goal was to recreate an post-

apocalyptic version of the city of Bruges (Belgium).

My teammates were:

Roel Coucke, Sander Vanstaen & Tim Sabo.

I was responsible for some of the assets, particles and a basic form of gameplay for

the level.

Tris: Variable (min: 60, max 2.000)

Textures: Variable (min: 256, max: 1024)

Software & Tools:

3DS Max

Xoliul Shader

Photoshop

NVIDIA PS plugins

xNormal PS plugins

UDK

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Page 17: Jyrki Coertjens Portfolio · Beretta Rx4 The Beretta Rx4 (a.k.a Benelli MR1) self defense guns are chambered in 5.56 mm NATO (.223 Remington) and use the battle-proven Auto Regulating

Resume

ID:

Name: Jyrki Coertjens

Date of Birth: 10-07-1989

Nationality: Belgian

Residence: Turnhoutsebaan 175 a 2

2970 Schilde

Belgium

Cellphone: +32 (0)496 85 23 10

Email: [email protected]

Objective:

Becoming a 3D artist or Level Designer for games.

Studies:

2008-present: Digital Arts & Entertainment – Game Development

University College of West Flanders

2001-2008: High School – Accountancy & IT

Immaculata Institute, Oostmalle

Contests & Prizes:

Intel’s Level Up 2010, First place, ―Best game for Desktop (Student Category)‖

Skills:

Lowpoly modeling of objects based on blueprints, reference pictures or from

scratch.

Highpoly modeling.

Unwrapping while having an eye on space optimization & reusability of

polygons.

Texturing (diffuse, specular, glossiness).

Baking normal maps from high- to lowpoly and optimizing/expanding them

using Photoshop.

Creating atmospheric levels with a minimal variety of assets and the ability to

create own assets or particles when needed.

Basic understanding of technical rigging & animation

Worked with multiple Engines/Editors (both previous and current-gen)

Programming in C++ and able to work with the STL.

Basic understanding of C#, DirectX, nvidia PhysX, OpenGL, SQL.

Working with small teams while having a good understanding of what everyone

is doing and how the project is progressing.

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Page 18: Jyrki Coertjens Portfolio · Beretta Rx4 The Beretta Rx4 (a.k.a Benelli MR1) self defense guns are chambered in 5.56 mm NATO (.223 Remington) and use the battle-proven Auto Regulating

Software:

Autodesk 3ds Max & Mudbox

Adobe Photoshop, Dreamweaver & Flash

Roadkill

Current-gen game engines: Unreal Development Kit, Sandbox2

Microsoft Visual Studio

Microsoft Office

Languages:

Dutch: Native language

English: Fluid understanding, reading & writing, average speaking

French: Average reading & writing, basic understanding & speaking

German: Basic understanding, reading, speaking & writing

Personal Interests:

Anything 3D-related catches my eye, being it videogames, movies or

advertising.

I’ve been playing games since a long time and I’ve always been interested in the development process and the companies behind the games. I’ve played a

wide variety of genres and categories of games and I follow the new developments of the game-industry as close as possible.

Besides videogames I’m fond of the Warhammer 40.000 table-top game. I’ve

collected my own armies and I’ve read multiple Black Library books. Although I don’t spend as much time at it as I used to, I still follow the franchise

developments closely.

Other hobbies are snowboarding and going to the movies.

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