+ All Categories
Home > Business > Katz -- Gamification

Katz -- Gamification

Date post: 13-May-2015
Category:
Upload: bolo-conference
View: 530 times
Download: 3 times
Share this document with a friend
Popular Tags:
22
Gamification as a Digital Marketing Strategy BOLO 2011 Dan Katz Director, Product Management
Transcript
Page 1: Katz -- Gamification

Gamification as a Digital Marketing Strategy

BOLO 2011

Dan KatzDirector, Product Management

Page 2: Katz -- Gamification

A little bit about us

6 years helping businesses increase engagement

Proven track record with over 100 deployments

Solution-based approach combining software + services

A flexible, future-proof platform with over 30 releases

Page 3: Katz -- Gamification

Some of the brands we’ve helped

Page 4: Katz -- Gamification

The Problem

☐ Huge potential user base

☐ Relevant Content

☐ User Engagement

- SEO, SEM, Marketing

- Optimized for audience

- ?????

Page 5: Katz -- Gamification

So how do I get users to:

Visit more frequently

View more pages each visit

Spend more time each visit

Page 6: Katz -- Gamification

Who has figured out engagement & loyalty?

Game Designers

500M people playing games at least 1hr per day

Airlines & Hotels

120M people choosing vendors to earn status & rewards

Social Networks

750M people sharing 30B pieces of content monthly

What’s their secret?

Page 7: Katz -- Gamification

They’re tapping into 3 Basic Human Motivators

Progress

• To-do lists• Levels in games• Miles & Points

In other words, they’re using game mechanics to drive loyalty & engagement.

Status

• Standings in Sports• Job Titles• Likes on Facebook

Rewards

• Access to exclusives• Early boarding/upgrades• Discounts & incentives

Page 8: Katz -- Gamification

NBCThe Office, Dunder Mifflin Infinity

Best Practice # 1: Do Something Different

Page 9: Katz -- Gamification
Page 10: Katz -- Gamification
Page 11: Katz -- Gamification

Chiquita / Empower MediaMake your Way to Rio

Best Practice # 2: Know Your Audience

Page 12: Katz -- Gamification
Page 13: Katz -- Gamification

Page Views: 1 MillionTime on site: 4.5 minutesRegistered Users: 15,000

Page 14: Katz -- Gamification

USA NetworksClub Psych

Best Practice # 3: Engage with Multiple Platforms

Page 15: Katz -- Gamification
Page 16: Katz -- Gamification

Page Views: 9M > 16MVisits/Month: 2 > 4.5Time on Site: 14m > 22m40% increase in viewership for 18-34 demographic

Page 17: Katz -- Gamification
Page 18: Katz -- Gamification

Stella & DotS &D University

Best Practice # 4: Keep Your Brand Strong

Page 19: Katz -- Gamification
Page 20: Katz -- Gamification
Page 21: Katz -- Gamification
Page 22: Katz -- Gamification

Thanks!

[email protected]


Recommended