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Kennedy Space Center Modeling and Simulation
How We Play Nice Across Time and Space
Mike [email protected]
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nWhat Do We Play?
• The Game is:– Multi-Decade, Massive, Complex System Conception, Design,
Development and Operations– Targeted towards a hostile and unforgiving environment– With a gifted, diverse and distributed group of friends
• Some of which are not our traditional friends– With the goal of getting as far off the planet as possible
• The Rules are:– Physics / Teams / Process / Science / Story– Time / Distance / Culture / Goals
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nWho Plays, What They Do
• Players:– Government
• Needs – Large, Complex, Multi-Decadal Systems
– Industry• Design – A lot of simulation based cooperation• Development – A lot of simulation based cooperation• Manufacturing – We have not done well here to date
– Academia• Research – Create Trans-Domain Design and Development Processes• Education – Create Trans-Domain People• Exemplar – Demonstrate the New Paradigm(s)
• The Overall Goal is better and more sustainable systems
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Things We Do
• We Model– We represent the thing we want to study– With as much detail as is necessary for that study
• We Simulate– We represent behavior of the thing(s) we want to study– With as much detail as is necessary for that study
• We Decide– We look at the things, and how they behave– We determine the next step(s) – We communicate the results with as much detail as necessary
• To a wider and wider community of interest and influence.
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GOALS! OR, THINGS WE ALL WANT!
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Things We Want
We All Want:1. System Knowledge
Sooner
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Things We Want
We All Want:1. System Knowledge
Sooner2. Design Flexibility
Preserved
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Things We Want
We All Want:1. System Knowledge
Sooner2. Design Flexibility
Preserved3. Resource Commitments
Delayed
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Simulation Based Designs
Pre A B C D EA
Simulation Helps
Simulation Based Concepts
Simulation Based Products
Sustainable Systems
NASA / INCOSE System Engineering Phases
And, along the way we create artifacts that we can share, that increase understanding and allow us to access additional expertise
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Multi-Decadal & Interdependent is Hard
Time (50 years)Us Our
KidsOur
Grandkids
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We Have Done Complex and Integrated
Distributed HLA Simulations
With the data put into a Game
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We Have Done Rapid
Habitat Demonstration Unit• Vision
– Develop, integrate, test, and evaluate a Habitation prototype to better understand mission architectures, requirements and operational concepts
• Timeline– Project Kick-off: June 2009– Shell: October 2009 – April 2010– Systems Integration: April – August 2010
• 10 Month Build, 4 Month Integration – Field Test at Desert RATS September 2010
• Participation- Jointly managed and built across 3 Time Zones
with subsystems from 7 Centers- Teams brought what they had available for
outfitting
Lunar Reference Concept (PEM)
HDU Concept
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Concept Realization (15 Months to Field)
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Concurrent Design Lessons
• CAD integration rapidly grew to system simulation, then concurrent development– Concepts were matured in design sessions
• Concept developed, “model” updated, package base lined • Design completed, “model” updated, systems built• Multiple Centers, Teams, Projects, Time Zones and Budgets
• Success not just because of Simulation– Leadership prioritized decisions such that time critical elements
were decided on first, even if only allocations– Simulation Screen Shots became a key communication path
• Timely, Enhanced Understanding, Converged Ideas
• Was this supplier based design?
DesignDevelopment
Concept
Done
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We Share Information & More People Play
From:
To:
To:
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nAnd, More Than People Play
• The Game is a Spring Board into Human and Machine Cooperation and Discovery– Game Engines allow Humans and Intelligent Agents to share a
common space and time– A link from this shared space and time to advanced analysis tools
allows humans to collaborate with increasingly sophisticated information and agents
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nOpportunities
• Game Development• Intelligent Agents• Design Processes• Design Automation• Interface Standards• Machine Cognition• Human Cognition• Information Lifecycles• Centennial Data / Information