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Key challenges in multi-device learning

Date post: 22-Jan-2018
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Key Challenges in Multiple Device Learning Presenter: BHANWAR SINGH Director, Learning Solutions Hurix Systems Private Limited. [email protected]
Transcript

Key Challenges in Multiple Device Learning

Presenter: BHANWAR SINGHDirector, Learning SolutionsHurix Systems Private Limited.

[email protected]

Introduction to Hurix2-3 min

Key Challenges15 min

Learning from Hurix Experiences with case-studies 5 min

Quick Survey 1 – 2 min

Q&A5 min

Agenda

15 + Years

580 + Learning

Team

5 Global Offices

250 + Global Clients

20 + Countries

10K+Hours

Content

½ million F2H

Conversions

Full Course Dev

APP Development

Animation & Simulation

Flash to HTML5

eBook Services

QA Services

Platforms Services

eBooks Create. Distribute.

Deliver. Collaborate

www.Kitaboo.com

Cloud Based Collaborative Course Authoring

www.Dictera.com

About Hurix

In your daily routine, How many computing devices you are using on an average?

23

1

4+4

Quick Survey

Source: www.statista.com

Average number of connected devices used per person in selected countries in 2014.Average number of devices as of 2014 is 2.61 per person

Number of devices to hit 4.3 per person by 2020

The Evolution of Mobile devices

1. Deciding Design: Scalable & Responsive?

2. Deciding Availability : Online & Offline?

3. Mobile Apps: Native or Hybrid App?

4. Countless OS-Browser-Device Combinations

5. Changing Learners Learning Patterns

6. Delivery: LMS, Tracking, etc.?

Key Challenges

1. Deciding Design: Scalable & Responsive?

1. Impacts cost of development substantially

2. Look at the type of the content treatment?

3. Do you really need smartphones compatibility?

2. Deciding Availability : Online & Offline

1. Security & Tracking

2. Bandwidth & Connectivity

3. Storage Space & overall device support

3. Mobile Apps: Native or Hybrid App?

1. Leveraging Device Functions

2. User Experience

3. Nature of content

4. Target audience profiling

4. Countless OS-Browser-Device Combinations

BYOD Environments

5. Changing Learners Learning Patterns

1. Attention span for devices

2. Self-Playing or Interactive

3. Type of training content [technical or non-tech]

4. Pre-Post formal learning sessions

6. Delivery: LMS, Tracking, etc.

1. It is not just about content compatibility..

Copyright 2015

2. Mobile component should able to talk to your LMS

Learning from Hurix Experiences & Case-studies

Instructional Animations & Knowledge Nuggets

2. Supports disconnected learning scenarios

1. Allows Tracking beyond courses hosted on LMS

4. Helps blending eLearning with training world

3. Captures more than SCORM

5. Supports platform transition

Leveraging Tin Can

Scalable over Reflowable for eLearning

1. Hybrid Apps

Queries?

Thank you!

Contact me @

BHANWAR [email protected]


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