Date post: | 01-Apr-2015 |
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Key Jargon: Rules, theme, prop,
media, triggervolume, editor, location,
pickup,
Learning Goals:All will: Finish planning your murder mystery gameAll should: Start creating the rooms , characters and objects to your game All could: Start applying rules to props and characters in your game
CREATING A 3D GAME –
CREATING A GAME
Key Jargon: Rules, theme, prop,
media, triggervolume, editor, location,
pickup,
Learning Goals:All will: Finish planning your murder mystery gameAll should: Start creating the rooms , characters and objects to your game All could: Start applying rules to props and characters in your game
COMPLETE THE QUIZ
6mins
Key Jargon: Rules, theme, prop,
media, triggervolume, editor, location,
pickup,
Learning Goals:All will: Finish planning your murder mystery gameAll should: Start creating the rooms , characters and objects to your game All could: Start applying rules to props and characters in your game
What is the point
?
RECAP ON PLANNING
Key Jargon: Rules, theme, prop,
media, triggervolume, editor, location,
pickup,
Learning Goals:All will: Finish planning your murder mystery gameAll should: Start creating the rooms , characters and objects to your game All could: Start applying rules to props and characters in your game
All could Include in your plan what type of triggers you will need to use(level 5)
All should Plan out the clues and characters(level 4)
All will plan a murder mystery game with a simple plot (level 3)
Key Jargon: Rules, theme, prop,
media, triggervolume, editor, location,
pickup,
Learning Goals:All will: Finish planning your murder mystery gameAll should: Start creating the rooms , characters and objects to your game All could: Start applying rules to props and characters in your game
All will: Finish planning your murder mystery gameAll should: Start creating the rooms, characters and
objects to your game All could: Start applying rules to props and
characters in your game
NEW LEARNING GOALS
Key Jargon: Rules, theme, prop,
media, triggervolume, editor, location,
pickup,
Learning Goals:All will: Finish planning your murder mystery gameAll should: Start creating the rooms , characters and objects to your game All could: Start applying rules to props and characters in your game
KEYWORDS
Key Jargon: Rules, theme, prop,
media, triggervolume, editor, location,
pickup,
Learning Goals:All will: Finish planning your murder mystery gameAll should: Start creating the rooms , characters and objects to your game All could: Start applying rules to props and characters in your game
Open Tasksheet:From your ICT folders from last week(Subject Resources\ICT\Year 8\8.5- Creating a 3D game)
Finish your planning:1. Section 2 on your Tasksheet 2. Section 3 – storyboard/table3. Print (& post-it)
FINISH PLANNING YOUR GAME
10mins
DO NOT start Mission Maker
without finishing planning!
Key Jargon: Rules, theme, prop,
media, triggervolume, editor, location,
pickup,
Learning Goals:All will: Finish planning your murder mystery gameAll should: Start creating the rooms , characters and objects to your game All could: Start applying rules to props and characters in your game
Apply your evaluations - purpose vs aim
HOMEWORK
Key Jargon: Rules, theme, prop,
media, triggervolume, editor, location,
pickup,
Learning Goals:All will: Finish planning your murder mystery gameAll should: Start creating the rooms , characters and objects to your game All could: Start applying rules to props and characters in your game
Print planCreate your game
Use Video Tutorials
Year 8\8.5- Creating a 3D game\Video Tutorials Extra Resources
CREATING YOUR GAME
15mins
DO NOT start Mission Maker
without finishing planning!
Key Jargon: Rules, theme, prop,
media, triggervolume, editor, location,
pickup,
Learning Goals:All will: Finish planning your murder mystery gameAll should: Start creating the rooms , characters and objects to your game All could: Start applying rules to props and characters in your game
RED
AMBER
GREEN
HAPPY USING MISSIONMAKER?
Key Jargon: Rules, theme, prop,
media, triggervolume, editor, location,
pickup,
Learning Goals:All will: Finish planning your murder mystery gameAll should: Start creating the rooms , characters and objects to your game All could: Start applying rules to props and characters in your game
HOMEWORK – BY NEXT LESSON 9TH MAY
Key Jargon: Rules, theme, prop,
media, triggervolume, editor, location,
pickup,
Learning Goals:All will: Finish planning your murder mystery gameAll should: Start creating the rooms , characters and objects to your game All could: Start applying rules to props and characters in your game
Take one thing from your game and show how and what you did to your partner!
PEER ASSESSMENT
Key Jargon: Rules, theme, prop,
media, triggervolume, editor, location,
pickup,
Learning Goals:All will: Finish planning your murder mystery gameAll should: Start creating the rooms , characters and objects to your game All could: Start applying rules to props and characters in your game
All will: Finish planning your murder mystery gameAll should: Start creating the rooms, characters and
objects to your game All could: Start applying rules to props and
characters in your game
R A G
LEARNING GOALS REVIEW