Date post: | 17-Jan-2017 |
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Technology |
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Kids, Games &The Future of
Educational Technology
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Kids, Games &The Future of Educational Technology
Technology
The technical means humans use to
extend their potential
(William Brian Arthur)
“”
Just as technology has revolutionized other industries, it has the power to transform education
“
”
1905
Record Player
Public Radio
Personal Computers
Modern Personal Computers
Tablets
What is common to all of these technology
implementations in education?
“Let’s use technology as a distribution channel”
Assuming thatknowledge is a transferable
objectlike any other commodity
Reduce Cost
Increase Quality
Increase Speed
Increase Results
What will happen if we’ll take away all the
technologyout of schools?
Nothing.
Trying to solve theWRONG PROBLEM
Assuming thatknowledge is a transferable
objectlike any other commodity
Learning
Act of acquiring new,or modifying and reinforcing existing,
knowledge“
”
“To understand is to discover, or
reconstruct by rediscovery”
Jean Piaget
Learning should be an active process.
Too often, students come to school to watch their teachers work.
How to use technology to promote a meaningful
thought process?
GAMES!!!
“We’re obsessed with grades because we’re obsessed with data.
But grading takes away the fun of failing”
Professor Shimon Schocken,Co-founder, Matific
Fear of Failure
“I missed more than 9,000 shots in my
career, I’ve lost almost 300 games, 26 times I’ve been trusted to
take the game’s winning shot - and
missed.I’ve failed over, and over, and over again.
That is why I succeed.”
“Can you find a way to solve
this?”
Do you know the solution?
Each problem in educational games, should be a chance to learn and
improve.
Utilize 3WAS
(wrong answer sequence)
Fear of Failure
“If you cannot measure it, you cannot improve it”
Matching each student with its own program
“The role of an educational game
is to inspire, to challenge, to excite the students to want
to learn”
It’s too late for me, son