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Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin...

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Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004
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Page 1: Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004.

Kidz KornerA Gesture-Based Immersive Environment

Geneviève BertrandJonathan Gravel-Guérin

Patricia Pinard

Tuesday April 6, 2004

Page 2: Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004.

1. Introduction

Kidz Korner is an interactive adventure story using gesture-based interactions.

PurposeUse a computer-augmented environment to enhance children’s imagination and coordination

ScopeResearch and entertainment

Page 3: Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004.

2. Existing Systems

KidsRoom

Disney’s Aladdin

Page 4: Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004.

3. Design Criteria

A beginner user should:

Locate the right on-screen keys at their second visit

Bypass 75% of the obstacles at their second visit

Make less then 3 gesture errors

Succeed in completing the adventure at their second visit

Page 5: Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004.

4. Storyboard

Initial Design Decisions

Feedback Crouching gesture Buttons location Repeat the tutorial

Page 6: Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004.

5. Prototype

First Computer Prototype

Page 7: Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004.

5. Prototype

Feedback From Choreography Assistant

Strengths• Simple gestures• Adequate representation of time• Control of the game• Tutorials

Weaknesses• Lack of context• User’s progress not visible• No option to restart a new game• No confirmation upon exit

Page 8: Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004.

6. Alpha System

Page 9: Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004.

6. Alpha System

Feedback on the Alpha System

Strengths• Tutorials• Shortcut to skip the tutorial• Confirmation messages

Weaknesses• Lack of feedback on gestures• Inconsistency in buttons’ appearance

Page 10: Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004.

7. Beta System

Implementation in the SRE lab Gesture-based interface

Page 11: Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004.

7. Beta System

Known Limitations

Tracking of the vertical (y) coordinate

Usage Scenario

Video demonstration

Page 12: Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004.

8. Future Improvements

A step further...

Enhanced graphics

Better interaction between children and the system

Page 13: Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004.

9. Conclusion

Design Techniques • Iterative process• User-centered design

HCI Principles• Error prevention• Visibility of system status (feedback)• Consistency

Page 14: Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004.

9. Conclusion

Questions ?


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