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Kinematics in Two Dimensions

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Kinematics in Two Dimensions. Section 1: Adding Vectors Graphically. Adding Vectors Graphically Remember vectors have magnitude (length) and direction. When you add vectors you must maintain both magnitude and direction This information is represented by an arrow (vector). - PowerPoint PPT Presentation
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Kinematics in Two Dimensions
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Page 1: Kinematics in Two Dimensions

Kinematics in Two Dimensions

Page 2: Kinematics in Two Dimensions

Section 1: Adding Vectors Graphically

Page 3: Kinematics in Two Dimensions

• Adding Vectors Graphically• Remember vectors have magnitude

(length) and direction. • When you add vectors you must maintain

both magnitude and direction • This information is represented by an

arrow (vector)

Page 4: Kinematics in Two Dimensions

• A vector has a magnitude and a direction– The length of a drawn vector represents

magnitude.– The arrow represents the direction

Larger Vector Smaller Vector

Page 5: Kinematics in Two Dimensions

Graphical Representation of Vectors

• Given Vector a:

Draw 2a Draw -a

Page 6: Kinematics in Two Dimensions

Problem set 1:

1. Which vector has the largest magnitude?

2. What would -b look like?

3. What would 2 c look like?

a

bc

Page 7: Kinematics in Two Dimensions

Vectors

• Three vectors

a

bc

Page 8: Kinematics in Two Dimensions

• When adding vectors graphically, align the vectors head-to-tail.

• This means draw the vectors in order, matching up the point of one arrow with the end of the next, indicating the overall direction heading.

• Ex. a + c • The starting point is called the origin

a

bc

a

c

origin

Page 9: Kinematics in Two Dimensions

• When all of the vectors have been connected, draw one straight arrow from origin to finish. This arrow is called the resultant vector.

a

c

origin

a

bc

Page 10: Kinematics in Two Dimensions

• Ex.1 Draw a + b

a

bc

Page 11: Kinematics in Two Dimensions

• Ex.1 Draw a + b

origin

Resultant

a

bc

Page 12: Kinematics in Two Dimensions

• Ex. 2 Draw a + b + c

a

bc

Page 13: Kinematics in Two Dimensions

• Ex. 2 Draw a + b + c

origin

Resultant

a

bc

Page 14: Kinematics in Two Dimensions

• Ex. 3 Draw 2a – b – 2c

a

bc

Page 15: Kinematics in Two Dimensions

• Ex. 3 Draw 2a – b – 2c

origin

Resultant

a

bc

Page 16: Kinematics in Two Dimensions

Section 2: How do you name vector directions?

Page 17: Kinematics in Two Dimensions

Vector Direction Naming

• How many degrees is this?

W

S

E

N

Page 18: Kinematics in Two Dimensions

Vector Direction Naming

• How many degrees is this?

W

S

E

N

90º

Page 19: Kinematics in Two Dimensions

Vector Direction Naming

• What is the difference between 15º North of East and 15 º East of North?

W

S

N

E

Page 20: Kinematics in Two Dimensions

Vector Direction Naming• What is the difference between 15º North

of East and 15º East of North? (can you tell now?)

W

S

E

N

15º North of East

W

S

E

N

15º East of North

Page 21: Kinematics in Two Dimensions

Vector Direction Naming

W

S

N

15º North of what?

15º

Page 22: Kinematics in Two Dimensions

Vector Direction Naming

W

S

N

E15º

15º North of East

Page 23: Kinematics in Two Dimensions

W

S

E

15º East of What?

15º

Page 24: Kinematics in Two Dimensions

W

S

E

N

15º East of North

15º

Page 25: Kinematics in Two Dimensions

___ of ___

This is the baseline. It is the direction you look at first

This is the direction you go from the baseline to draw your angle

N E

Page 26: Kinematics in Two Dimensions

Describing directions• 30º North of East

– East first then 30º North

• 40º South of East– East first then 30º South

• 25º North of West– West first then 30º North

• 30º South of West– West first then 30º South

Page 27: Kinematics in Two Dimensions

Problem Set #2 (Name the angles)

20º

20º

30º

30º

45º

Page 28: Kinematics in Two Dimensions

Intro: Get out your notes

1. Draw the resultant of

a – b + c

2. What would you label following angles

a. b.

3. Draw the direction 15º S of W

a b c

28º

18º

Page 29: Kinematics in Two Dimensions
Page 30: Kinematics in Two Dimensions

Section 3: How do you add vectors mathematically (not

projectile motion)

Page 31: Kinematics in Two Dimensions

The Useful Right Triangle

• Sketch a right triangle and label its sides

Ө

a: opposite

b: adjacent

c: hypotenuse

The angle

Page 32: Kinematics in Two Dimensions

• The opposite (a) and adjacent (b) change based on the location of the angle in question

• The hypotenuse is always the longest side

Ө

a: opposite

b: adjacentc: hypotenuse

Page 33: Kinematics in Two Dimensions

• The opposite (a) and adjacent (b) change based on the location of the angle in question

• The hypotenuse is always the longest side

Ө

a: opposite

b: adjacentc: hypotenuse

Page 34: Kinematics in Two Dimensions

To figure out any side when given two other sides

• Use Pythagorean Theorem

a2 + b2 = c2

Ө

a: opposite

b: adjacent

c: hypotenuse

The angle

Page 35: Kinematics in Two Dimensions

Sometimes you need to use trig functions

Ө

a: opposite

a: adjacent

c: hypotenuse

Sin Ө = _____

Cos Ө = _____

Tan Ө = _____Opp

Hyp

Adj

Hyp

Opp

Adj

Page 36: Kinematics in Two Dimensions

Sometimes you need to use trig functions

Ө

a: opposite

a: adjacent

c: hypotenuse

Sin Ө = _____

Cos Ө = _____

Tan Ө = _____Opp

Hyp

Adj

Hyp

Opp

AdjSOH CAH TOA

Page 37: Kinematics in Two Dimensions

More used versions

Sin Ө = _____

Cos Ө = _____

Tan Ө = _____

Opp

Hyp

Adj

Hyp

Opp

Adj

Opp = (Sin Ө)(Hyp)

Adj = (Cos Ө)(Hyp)

Ө = Tan-1 _____Opp

Adj

Page 38: Kinematics in Two Dimensions

• To resolve a vector means to break it down into its X and Y components.

Example: 85 m 25º N of W• Start by drawing the angle

25º

Page 39: Kinematics in Two Dimensions

• To resolve a vector means to break it down into its X and Y components.

Example: 85 m 25º N of W• Start by drawing the angle• The magnitude given is always the hypotenuse

25º

85 m

Page 40: Kinematics in Two Dimensions

• To resolve a vector means to break it down into its X and Y components.

Example: 85 m 25º N of W• this hypotenuse is made up of a X component (West)• and a Y component (North)

25º

85 m

West

North

Page 41: Kinematics in Two Dimensions

In other words:

I can go so far west along the X axis and so far north along the Y axis and end up in the same place

85 m

25º

West

North

origin origin

finish finish

Page 42: Kinematics in Two Dimensions

• If the question asks for the West component: Solve for that side– Here the west is the adjacent side

Adj = (Cos Θ)(Hyp)

25º

85 m

West or Adj.

Page 43: Kinematics in Two Dimensions

• If the question asks for the West component: Solve for that side– Here the west is the adjacent side

Adj = (Cos Θ)(Hyp)

Adj = (Cos 25º)(85) = 77 m W

25º

85 m

West or Adj.

Page 44: Kinematics in Two Dimensions

• If the question asks for the North component: Solve for that side– Here the north is the opposite side

Opp = (Sin Θ)(Hyp)

25º

85 mNorthorOpp.

Page 45: Kinematics in Two Dimensions

• If the question asks for the North component: Solve for that side– Here the west is the opposite side

Opp = (Sin Θ)(Hyp)

Opp = (Sin 25º)(85) = 36 m N

25º

85 mNorthorOpp

Page 46: Kinematics in Two Dimensions

Resolving Vectors Into Components

• Ex 4a. Find the west component of 45 m 19º S of W

Page 47: Kinematics in Two Dimensions

Resolving Vectors Into Components

• Ex 4a. Find the west component of 45 m 19º S of W

Page 48: Kinematics in Two Dimensions

• Ex 4a. Find the south component of 45 m 19º S of W

Page 49: Kinematics in Two Dimensions

• Ex 4a. Find the south component of 45 m 19º S of W

Page 50: Kinematics in Two Dimensions

5 m/s forward

velocity = 30 m/s down

Hypotenuse = Resultant speed

5 m/s

30 m/s

Remember the wording. These vectors are at right angles to each other.

Redraw and it becomes

Right angle

Page 51: Kinematics in Two Dimensions

Section 4 (Solving for a resultant)

• Ex. 6 Find the resultant of 35.0 m, N

and 10.6 m, E.

• Start by drawing a vector diagram• Then draw the resultant arrow

Page 52: Kinematics in Two Dimensions

• Ex. 6 Find the resultant of 35.0 m, N

and 10.6 m, E.

Then draw the resultant vector and angle– The angle you find is in the triangle closest to the origin

Page 53: Kinematics in Two Dimensions

• Now we use Pythagorean theorem to figure out the resultant (hypotenuse)

 

Page 54: Kinematics in Two Dimensions

• Then inverse tangent to figure out the angle

• The answer needs a magnitude, angle, and direction

 

 

 

 

Page 55: Kinematics in Two Dimensions

 

 

 

 

 

Page 56: Kinematics in Two Dimensions

Problem Set 3: Resolve the following vectors

1) 48m, S and 25m, W

2) 12.5m, S and 78m, N

Page 57: Kinematics in Two Dimensions

Problem Set #3

1) 48m, S and 25m, W

Page 58: Kinematics in Two Dimensions
Page 59: Kinematics in Two Dimensions

Section 4: How does projectile motion differ from 2D motion

(without gravity)?

Page 60: Kinematics in Two Dimensions

Projectile Motion

Page 61: Kinematics in Two Dimensions

• Projectile- Object that is launched by a force and continues to move by its own inertia

• Trajectory- parabolic path of a projectile

Page 62: Kinematics in Two Dimensions

• Projectile motion involves an object moving in 2D (horizontally and vertically) but only vertically is influenced by gravity.

• The X and Y components act independently from each other and will be separated in our calculations.

Page 63: Kinematics in Two Dimensions

X and Y are independent

• X axis has uniform motion since gravity does not act upon it.

Page 64: Kinematics in Two Dimensions

X and Y are Independent

• Y axis will be accelerated by gravity -9.8 m/s2

Page 65: Kinematics in Two Dimensions

The equations for uniform acceleration, from unit one, can be written for either x or y variables:

Page 66: Kinematics in Two Dimensions

• If we push the ball harder, giving it a greater horizontal velocity as it rolls off the table, the ball would take _________ time to fall to the floor.

Page 67: Kinematics in Two Dimensions

Horizontal and vertical movement is independent

• If we push the ball harder, giving it a greater horizontal velocity as it rolls off the table, the ball would:– Y axis: take the same time to fall to the floor. – X axis: It would just go further.

Page 68: Kinematics in Two Dimensions

Solving Simple Projectile Motion Problems

• You will have only enough information to deal with the y or x axis first

• You cannot use the Pythagorean theorem since X and Y-axes are independent

• Time will be the key: The time it took to fall is the same time the object traveled vertically.

• dx = (vx)(t) is the equation for the horizontal uniform motion.

• If you don’t have 2 of three x variable you will have to solve for t using gravity and the y axis

Page 69: Kinematics in Two Dimensions

Equations Solving Simple Projectile Motion Problems

• Do not mix up y and x variables• dy – height (this is negative if falling down)

• dx – range (displacement x)

Page 70: Kinematics in Two Dimensions

For all projectile motion problems

• Draw a diagram• Separate the X and Y givens• Something is falling in these problems

X Givens Y Givens

dX = a = -9.8 m/s

vX = …t = …

Page 71: Kinematics in Two Dimensions

Example Problem 8

• A stone is thrown horizontally at 7.50 m/s from a cliff that is 68.4 m high. How far from the base of the cliff does the stone land?

Page 72: Kinematics in Two Dimensions

Write out your x and y givens separately

• A stone is thrown horizontally at 7.50 /s from a cliff that is 68.4 m high. How far from the base of the cliff does the stone land?

X givens Y givens

Page 73: Kinematics in Two Dimensions

• A stone is thrown horizontally at 7.50 m/s from a cliff that is 68.4 m high. How far from the base of the cliff does the stone land?

X givens Y givens

Page 74: Kinematics in Two Dimensions

Ex. 9

A baseball is thrown horizontally with a velocity of 44 m/s. It travels a horizontal distance of 18, to the plate before it is caught.a) How long does the ball stay in the air?b) How far does it drop during its flight?

Page 75: Kinematics in Two Dimensions

• A baseball is thrown horizontally with a velocity of 44 m/s. It travels a horizontal distance of 18, to the plate before it is caught.– How long does the ball stay in the air?– How far does it drop during its flight?

X givens Y givens

Page 76: Kinematics in Two Dimensions

• A baseball is thrown horizontally with a velocity of 44 m/s. It travels a horizontal distance of 18, to the plate before it is caught.– How long does the ball stay in the air?– How far does it drop during its flight?

X givens Y givens

Page 77: Kinematics in Two Dimensions

• A baseball is thrown horizontally with a velocity of 44 m/s. It travels a horizontal distance of 18, to the plate before it is caught.– How long does the ball stay in the air?– How far does it drop during its flight?

X givens Y givens

Page 78: Kinematics in Two Dimensions

Example10

1. What is the initial vertical velocity of the ball?

voY = 0 m/s

Same as if it was dropped from rest

Page 79: Kinematics in Two Dimensions

2. How much time is required to get to the ground?

Since voY = 0 m/s use

2(-10)

-10t = 1.4 s

Page 80: Kinematics in Two Dimensions

3. What is the vertical acceleration of the ball at point A?

aoY = -10 m/s2 always

Page 81: Kinematics in Two Dimensions

4. What is the vertical acceleration at point B?

aoY = -10 m/s2 always

Page 82: Kinematics in Two Dimensions

5. What is the horizontal velocity of the ball at point C?

vX = 5 m/s (does not change)

Page 83: Kinematics in Two Dimensions

6. How far from the edge of the cliff does the ball land in the x plane?X givens

vX = 5 m/s

t = 1.4

dx = ?

dx = (vX)(t)

dx = (5)(1.4) = 7m

Page 84: Kinematics in Two Dimensions

• What will happen if drops a package when the plane is directly over the target?

Page 85: Kinematics in Two Dimensions

• The package has the same horizontal velocity as the plane and would land far away from the target.

Page 86: Kinematics in Two Dimensions

Section 5: What do you do different if you have projectile motion and V0Y is not equal to 0

Page 87: Kinematics in Two Dimensions

Projectile Motion Concepts

Arrows represent x and y velocities (g always = 10 m/s2 down)

Page 88: Kinematics in Two Dimensions

Key points in a projectiles path

• When a projectile is at its highest point its vfy = 0. This means it stopped moving up.

• Use vfy = 0 in a question that asks you to predict the vertical distance (how high)

VoY = 0 m/s

Page 89: Kinematics in Two Dimensions

Key points in a projectiles path

• If an object lands at the same height its vertical velocities final magnitude equals its initial but is in the opposite direction (down)

VoY = +30 m/s

VfY = -30 m/s

Page 90: Kinematics in Two Dimensions

VoY = +30 m/s

VfY = -30 m/s

• The time it takes to rise to the top equals the time it takes to fall.– Givens to use to find time to the top:

VoY = +30 m/s VfY = 0 m/s

– Givens to use to find time of entire flight:VoY = +30 m/s VfY = -30

m/s

Page 91: Kinematics in Two Dimensions

Key points in a projectiles path

• If a projectile lands below where it is launched the vfy

magnitude will be greater than voy and in the reverse direction

Page 92: Kinematics in Two Dimensions

It stays constant during the entire flight (no forces acting in the x direction)

It accelerates (the force of gravity is pulling it to Earth)

Ex. 11 A ball of m = 2kg is thrown from the ground with a horizontal velocity of 5 m/s and rises to a height of 45 m.

1. What happens to velocity in the x direction? Why?

2. What happens to velocity in the y direction? Why?

Page 93: Kinematics in Two Dimensions

3. Where is the projectile traveling the fastest? Why?

4. Where is the projectile traveling the slowest? What is its speed at this point?

5. Where is the acceleration of the projectile the greatest? Why?

A and E (has the largest VY component)

C (has only VX component VY=0)

All (g stays -10m/s2)

Page 94: Kinematics in Two Dimensions

6. What is the acceleration due to gravity at point B?

7. What is the initial vertical velocity the ball is thrown with?

All (g stays -10m/s2)

Must solve

aY = -10m/s2

d = 45m

vo = ?

Vf = 0

vf2 = vo

2 + 2ad

vo = √(vf2 – 2ad)

vo = √(02 – 2(-10)(45)

vo = 30 m/s up

Page 95: Kinematics in Two Dimensions

8. What is the time required to reach point C if thrown from the ground? Must solve Y givens

aY = -10m/s2

vo = +30 m/s

Vf = 0 m/s

t = ?

VfY = -30 m/s

VoY = +30 m/s

vf = vo + at

t = (vf – vo)

a

t = (0 – 30)

-10

t = 3 s

Page 96: Kinematics in Two Dimensions

9. From point C, what is the time needed to reach the ground?

Same as time it took to get to the top

t = 3 s

Page 97: Kinematics in Two Dimensions

10. What is the horizontal velocity at point A?

11. What is the horizontal acceleration of the ball at point E?

5 m/s (never changes horizontally while in the air)

ax = 0 m/s2 (they asked for acceleration no horizontal acceleration)

vx stays 5 m/s

Page 98: Kinematics in Two Dimensions

12. What is the vertical acceleration due to gravity at point E?

aY = -10 m/s2

Page 99: Kinematics in Two Dimensions

13. How far in the x plane (what is the range) does the ball travel?

Must solve

X givens

t= 6 seconds total in air

vX = 5 m/s

dX = ?

dX = (vX)(t)

dX = (5)(6) = 30 m

Page 100: Kinematics in Two Dimensions

14. What would happen to the problem if the objects mass was 16 kg

Nothing would change. The acceleration due to gravity is the same for any mass

Page 101: Kinematics in Two Dimensions

• More complex projectile motion problems require you separate a resultant velocity vector into its components using soh-cah-toa

• A stone is thrown at 25 m/s at a 40º angle with the horizon. Start with the finding the vx and voy

• Then solve the problem like we have

voy

Page 102: Kinematics in Two Dimensions

Example

• The punter on a football team tries to kick a football with an initial velocity of 25.0 m/s at an angle of 60.0º above the ground, what range (dx) does it travel?

Page 103: Kinematics in Two Dimensions

Example

• The punter on a football team tries to kick a football with an initial velocity of 25.0 m/s at an angle of 60.0º above the ground, what range (dx) does it travel?

Page 104: Kinematics in Two Dimensions

Example• The punter on a football team tries to kick a football with an initial velocity of

25.0 m/s at an angle of 60.0º above the ground, what range (dx) does it travel?

Page 105: Kinematics in Two Dimensions

• The punter on a football team tries to kick a football with an initial velocity of 25.0 m/s at an angle of 60.0º above the ground, what range (dx) does it travel?

Page 106: Kinematics in Two Dimensions

• The punter on a football team tries to kick a football with an initial velocity of 25.0 m/s at an angle of 60.0º above the ground, what range (dx) does it travel?

Page 107: Kinematics in Two Dimensions

45º will get you the greatest range

• Range is dx

• Horizontal displacement

Page 108: Kinematics in Two Dimensions

Besides 45º, two sister angles will give you the same range

• 45º is would give you the greatest dx

• Any similar degree variation on either side of 45º would give you the same dx

• Ex these would give you the same dx.

• 40º and 50º• 30º and 60º

• 15º would give you the same range as what? ___________

Page 109: Kinematics in Two Dimensions

Classwork/Homework

• 2D motion Packet• Pg 2 Exercise 10-16

• Honors Addition:• Book Pg 79 #16,17,18,20,22,27,31• Try 35


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