1
Swedish 40K Comp System v0.9 - Beta Composition template for warhammer 40K – 7
th Edition
February 25, 2015
Contents Page
1 Introduction 2
2 Calculating composition 4
3 Adepta Sororitas X
4 Astra Militarum/Militarum Tempestus X
5 Blood Angels X
6 Chaos Daemons X
7 Chaos Space Marines/Black Legion/ X
Crimson Slaughter
8 Dark Angels X
9 Dark Eldar/Haemonculus Covens X
10 Eldar/Iyanden X
11 Grey Knights X
12 Harlequins X
13 Inquisition X
14 Imperial Knights X
15 Legion of the Damned X
16 Necron X
17 Officio Assassinorum X
18 Orks/Waaagh! Ghazghkull X
19 Space Marines/Sentinels of Terra/Clan Raukaan X
20 Space Wolves/Champions of Fenris X
21 Tau Empire/Farsight Enclaves X
22 Tyranids X
Contents Page
23 Allies X
24 AVP/MCP X
25 Warp Charges X
26 Fortifications X
27 Change log X
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1 Introduction New to the Swedish Comp System?
This is a compositions template made for Warhammer 40K 7th
edition. While it might appear very complicated at first sight, most
people find it rather simple once they understand how it works. The
main idea is to give each army a "composition score" of 0 - 25,
which rate the overall strength of the army. A very rough and
subjective scale would look something like this:
0 - 10: A powerful army
11 - 19: An average army
20 - 25: A friendly army
These values should be taken with a grain of salt, it is mainly the
relative difference between armies that matters, and tells which of
the armies is considered stronger. The number will also vary with
army size since more points generally means lower comp score. Also
note that these scales are for armies within the comp system, a player
that is used to uncomped or very lightly comped warhammer would
probably consider all armies above 0 as rather weak. The template is
not made to work for values outside the range of 0 to 25.
If you are testing this system for the first time, do not plug your
usual tournament army into the system, this will almost always give
you a lower score than you deserve. Instead look at the comp for
your army book and build a new army list from scratch with the
comp values
in mind. As the document cannot take all possible variables into
consideration, heavily themed armies will often get penalised more
than they deserve.
Goals
The main goal of the system is to evaluate the strength of an army.
There are however also a few secondary goals:
- Promote creativity in list writing
- Award tactical play by minimize "rock/paper/scissor" type lists
Scenarios
The composition template is written with no specific scenario in
mind but it take into consideration that most of the missions involves
maelstrom-type objectives as well as normal objectives and kill
points. It is also designed with a gradual victory system in mind
rather than a win/draw/lose system.
Rules
This composition template is made under the assumption that the
rules interpretations from SWFAQ are used.
Authors: Rikard Tröger, Olof Svensson, Mathias Englund, Joakim
Engström and Per Sturesson
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How to use the document
This template is made to work for armies around 1500-2000 points.
Armies of point values to far from this will not get very accurate
composition scores. The composition values can be used for many
things, some of the more common and tested uses are:
Comp Threshold
To have a legal army your comp score must be above a certain
predetermined value. This is a very simple approach that forces all
armies to be of somewhat equal strength.
Classic Bonus Comp Points
At the end, beginning or middle of a tournament, each player's comp
score is added to his total score. With this system each player can
play whatever he want, and players that brings softer armies are
rewarded.
Active Comp
At the end of each battle, the result of each game is effected by the
difference in comp score between the players. The easiest way of
doing this is to give bonus victory points to the player with the
higher comp score. The amount of bonus VP per comp differ must
be varied in accordance with the missions used during the
tournament. This is the most fair system where the luck of the draw
is taken into consideration, and players that faces stronger armies are
compensated more than players that faces weaker armies. Note that
there might be a good idea to have a maximum and minimum (a
span of maximum 10) allowed comp score to avoid high comp
armies gaining too much of an advantage over low comp armies,
thus creating a meta game where high comp armies that plays for
draws are too powerful.
Updates and feedback
The Swedish comp system is regularly updated, a few times each
year. The latest version can always be found on the
www.svenska40k.se forum
This document is in many ways a community effort. Feedback and
suggested changes are gathered from the warhammer tournament
community and a group of a few veteran players and authors sorts
through the feedback and implements the good ideas.
There are two ways to give feedback:
- In the relevant threads on the Swedish Warhammer tournament
forum. Most posts are in Swedish, but it is perfectly acceptable to
post in English.
- Talk to any of the authors in person
Note that the comp system changes the meta game quite a lot, which
means that choices that are not very good in other environments
might be much stronger under the Swedish comp system, and vice
versa. We therefore strongly encourages people to play a few games
with (and against) armies created under the comp before providing
feedback.
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2 Calculating composition - All armies start at a composition score of 300.
- For each unit in your army, the corresponding entry in this
document specifies the composition score for that unit, deduct (or
add in some rare cases) this value from your overall comp score. Do
this for each unit in your army list separately. All entries in this
document should be applied individually for each unit unless stated
otherwise. After all units have been taken into consideration, divide
your total score by 10.
- If several penalties under a unit are true for a given unit, use all of
the composition penalties and add them together.
- There is a "general" part, where penalties based on the number of a
type of unit or options that several units can take are listed. All units
in the army that has options from the generic list should pay for
these, just as if they were listed under the units themselves.
- You should always round fractions down unless stated otherwise.
- Whenever a composition point is followed by brackets with
another composition score inside, use the value in the brackets
instead of the value outside the brackets if the conditions are met. In
some cases the composition score in the brackets are listed as
"additional –X if", in these cases, you should add this to the
composition score outside the brackets. If a composition score is not
inside brackets, it is always in addition to other applicable
composition scores. If there are several brackets, use all applicable
brackets.
- When the composition differs from the first and second unit of that
type, you are free to choose which unit is the first and which is the
second if it matters.
-If there is a penalty for a specific detachment/formation, the penalty
is in addition to the normal comp score for the units included.
Transports
*Calculate the penalty for units “with transports” by combining units
and transports in such a way they can be combined during
deployment, and that generates the highest penalty. This applies to
both dedicated transports and transports purchased as a separate
choice.
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3 Adepta Sororitas
General Detachment/formations
Ecclesiarch Relics
The Book of St. Lucius - 5
The Litanies of Faith - 1 (-4 if Ministorum Priest is present, -10 if
Battle Brother Independent Character and Ministorum Priest is
present)
The Cloak of St. Aspira - 4 (-2 if only 1 wound)
The Mace of Valaan - 1 (-2 if allied with Chaos Daemons)
The Mantle of Ophelia -2
The Blade of Admonition -2
Special Issue Wargear
Laud Hailer -1
Weapons
Consider all of these to be part of all entries, except when an entry
has specific weapon penalties of their own, or when the weapon is
part of the models basic equipment/choices (like different close
combat weapons on terminators etc.).
Combi weapon -1
Meltagun -2
Flamer -1
Multi-melta -1 (-2 if on relentless model)
Heavy Flamer -1
Eviscerator -3
HQ Saint Celestine -25
-2 Each Ministorum Priest in the army
Uriah Jacobus -12
Canoness -2
Command Squad -8
-2 Blessed Standard
Ministorum Priest -5
-5 if allied with a Battle Brother faction
-5 if a Battle Brother Independent character with 2+ save
Battle Convlave -3
-1 each additional model
-2 with transport*
Troops
Battle Sisters -5
-1 for every 2nd
additional model
-1 Simulacrum Imperialis
Elite
Celestian -2
-1 for every 2nd
additional model
Sister Repentias -2
-1 for every 2nd
additional model
6
Fast Attack
Seraphims -4
-1 for every 2nd
additional model
-2 2nd
pair of Hand Flamers
-1 Simulacrum Imperialis
Dominions -5
-1 for every 2nd
additional model
-2 Simulacrum Imperialis
Heavy Support
Retributors -5
-1 for every 2nd
additional model
-1 for each Heavy Bolter
-2 Simulacrum Imperialis
Excorcist -7 (3 AVP)
Each after the 1st additionally -5
Penitent Engine -2 (2 AVP)
Dedicated Transport
Rhino -5 (2 AVP)
-1 if Objective Secure
Immolator -5 (2 AVP)
-1 if Objective Secure
-2 Multi-Melta (-4 if dedicated to Dominions)
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4 Astra Militarum/Militarum Tempestus
General Detachment/formations
Infantry Models in the army
60th
model -4
80th
model -4
100th
model -5
Weapons
Consider all of these to be part of all entries, except when an entry
has specific weapon penalties of their own, or when the weapon is
part of the models basic equipment/choices (like different close
combat weapons on terminators etc.).
Meltagun -1 (-2 if on BS4 model)
Plasma Gun -1
Flamer -1
Heavy Flamer -1 (excluding vehicles)
Grenade Launcher -1 for every 2nd
in the army
Mortar -1
Autocannon -1 (-2 if on BS4 model)
Heavy Bolter -1 for every 2nd
in the army (excluding vehicles)
Missile launcher -1
Lascannon -1(-2 if on BS4 model)
Power Weapon -1 if there is a Priest in the army
Power Fist -2
Relics
The Laurels of Command -1 Every 3rd
Heavy Weapon Team or
Infantry Squad that can receive orders.
The Tactical Auto-Reliquary of Tyberius -2
The Blade of Conquest -1
The Deathmask of Ollanius -2
Kurov’s Aquila -5
Designers Note
Combine units and independent characters in “pairs” (each unit and
character are only counted once) in the way that generates the
highest comp penalty.
HQ Commisar Yarric -25
-5 1st unit with 30 or more wounds (count platoons able to merge as
one unit) (-7 if 40) (-10 if 50)
Company Command Squad -4
Astropath -1
Master of Ordnance -2
Officer of the Fleet -1
Medi-Pack -1
Regimental Standard -1
-2 additional for 3rd
Meltagun or Plasma Gun
Lord Castellan Creed -5
-1 Evey 4th
Infantry Squad, Heavy Weapon Team or Conscripts unit
Colour Sergeant Kell -2
Colonel 'Iron Hand' Straken -7
Nork Deddog -2
8
Tank Commander (see Leman Russ)
Knight Commander Pask (see Leman Russ)
Lord Commisar -2
-3 1st unit with 30 or more wounds (count platoons able to merge as
one unit) (-4 if 40) (-5 if 50)
Ministorum Priest -5
-5 if allied with a Battle Brother faction
-5 1st unit with 30 or more wounds (count platoons able to merge as
one unit) (-7 if 40) (-10 if 50)
-10 if Battle Brother independent character with 2+ save in the army
Primaris Psyker -7
Mastery Level 2 -6
-2 1st unit with 30 or more wounds (count platoons able to merge as
one unit) (-3 if 40) (-4 if 50)
-4 First Leman Russ Squadron
Enginseer -1
-1 for every 2nd
Heavy Bolter servitor
-1 for every 2nd
Multi-Melta servitor
-1 for each Plasma Cannon Servitor
Troops Platoon Command Squad -2
-1 additional for 3rd
Meltagun or Plasma Gun
Infantry Squads -7 (in total for both units)
3rd
Unit -4 (-6 if Battle Brother Independent Character in army)
4th
Unit -5 (-7 if Battle Brother Independent Character in army)
5th
Unit -6 (-10 if Battle Brother Independent Character in army)
-3 if 3 or more Heavy Weapons in the same Platoon’s Infantry
Squads if the army contains a Senior Officer
Heavy Weapon Squad -2
Special Weapon Squad -1
Demolition charge -2
Conscripts -5
Additional -1 for every 3rd
additional model
-1 for every 5th
model in the unit if Battle Brother Independent
Character in army
Veterans -4
-2 additional for 3rd
Meltagun or Plasma Gun
Sergeant Harker -2
Dedicated Transports Chimera -5 (2 AVP)
-1 if Objective Secure
Taurox -4 (2 AVP)
-1 if Objective Secure
Taurox Prime -6 (2 AVP)
Taurox Gatling Cannon -1
-1 if Objective Secure
Elite Ogryns -9
9
-3 Each additional model
Bullgryns -12
-4 Each additional model
Ratlings -2
-1 for every 2nd
additional model
Wyrdvane Psykers -5
-1 Each additional model
-4 First Leman Russ Squadron
Militarium Tempestus Command Squad -3
-3 additional for 3rd
Meltagun or Plasma Gun
Militarium Tempestus Scions -5
-1 Each additional model
-3 additional for 3rd
Meltagun or Plasma Gun
Fast Attack Scout Sentinel Squadron -2 (1 AVP)
-2 Each additional model (1 AVP)
Each Lascannon -1
Armoured Sentinel Squadron -3 (2 AVP)
-3 Each additional model (1 AVP)
Each Lascannon -1
Rough Riders -3
-1 for every 2nd
additional model
Hellound Squadron -4 (2 AVP)
-4 Each additional model (2 AVP)
-1 Each Cammo Netting
Valkyrie Squadron -13 (4 AVP)
Each additional model -12 (4 AVP)
Each Lascannon -1
Each Multiple Rocket Pod-1
Each Heavy Bolter -1
Vendetta Squadron -21 (4 AVP)
Each additional model -19 (4 AVP)
Each Heavy Bolter -1
Heavy Support Leman Russ Squadron (4 AVP for every model)
The bellow penalties applies for each Leman Russ
-13 Exterminator (-15 if tank Commander, -18 if Pask)
-11 Eradicator (-12 if tank commander, -14 if Pask)
-12 Battle Tank (-14 if tank commander, -16 if Pask)
-12 Vanquisher (-15 if tank commander, -18 if Pask)
-15 Demolisher (-17 if tank commander, -19 if Pask)
-16 Punisher (-21 if tank commander, -32 if Pask)
-16 Executioner (-18 if tank commander, -26 if Pask)
-2 Each Cammo Netting
-1 Each Lascannon (-2 if BS4, +/-0 if ordnance main weapon)
-1 Each pair of Heavy Bolter Sponons (-2 if BS4, +/-0 if ordnance
main weapon)
-2 Each pair of Multi-Melta Sponsons (-4 if BS4, +/-0 if ordnance
main weapon)
-3 Each pair of Plasma Cannon Sponsons (+/-0 if ordnance main
weapon)
10
Hydra Battery -4 (2 AVP)
Each additional model -3 (2 AVP)
-1 Each Cammo Netting
Basilisk Battery -10 (2 AVP)
Each additional model -10 23 AVP)
-1 Each Cammo Netting
Wyvern Battery -14 (2 AVP)
-14each additional model (2 AVP)
-2 Each Cammo Netting
2nd
unit additional -10
Manticore -15 (2 AVP)
Deathstrike -10 (2AVP)
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5 Blood Angels
General
Detachment/formations
Weapons
Consider all of these to be part of all entries, except when an entry
has specific weapon penalties of their own, or when the weapon is
part of the models basic equipment/choices (like different close
combat weapons on terminators etc.).
Infernus Pistol -1
Combi weapon -1
Meltagun -2
Plasma Gun -2
Flamer -1
Heavy Flamer -1 (excluding vehicles)
Grav-gun -1 (-3 if on relentless model)
Multi-melta -1 (-2 if on relentless model)
Missile Launcher -1
Plasma Cannon -1
Lascannon -2
Power weapon -1
Lightning Claw (including pair) -1
Power Fist/Chain Fist/Thunder Hammer -2
Chapter Relics
Angels Wing -3
Crown Angelic -4
Vertias Vitae -4
HQ
Captain -4
Storm Shield -3 (-2 if infantry)
Artificer Armour -4 (-3 if infantry)
Bike -6
Jump Pack -2
Relic Blade -2 (-1 if infantry)
Power Fist/Thunder Hammer -4 (-2 if infantry)
Librarian -10
Lvl 2 -7
Bike -3
Jump Pack -1
Terminator Armour -1
Storm Shield -1
Captain Tycho -5
Tycho the Lost -2 (-4 if Death Company in army)
Librarian Dreadnought -8 (3 AVP)
Mephiston -28
The Sanguinor -15
Astorath the Grim -14
-1 for every 2nd
Death Company model in the largest unit
Sanguinary Priest -4
Bike -2
Jump Pack -1
12
Brother Corbulo -6
Techmarine -2
Chaplain -4
Bike -3
Jump Pack -1
Terminator Armour -1
Troops
Tactical Squad -7
Each additional model -1
Unit is 10 models -2
Scout Squad -4
-1 for every 2nd
additional models
-2 if unit is 10 models
Elites
Command Squad -8 (-10 if with Jump Packs)
Death Company
-Each model -1 (-2 if with Jump Pack/Drop Pod/Assault Vehicle*)
-First Power Fist/Thunder Hammer -2
Lemartes -5
Sanguinary Guards -15
Each additional model -3
Chapter Banner -1 (-2 if more than 7 model in the unit)
1st Power Fist -2
Dreadnought -4 (3 AVP)
-1 for 1st lascannon or autocannon
-2 for 2nd
lascannon or autocannon
Death Company Dreadnought -4 (3 AVP)
-3 if with Drop Pod*
Furioso Dreadnought -5 (3 AVP)
-3 if with transport*
-2 Frag Cannon (only if with transport*)
Terminator Squad -12
-2 for each additional model
Assault Cannon -3
Cyclone Missile Launcher -5
-2 If unit is 10 models
Terminator Assault Squad -10
-2 for each additional model
-1 for each Storm Shield
-7 if with transport*
Vanguard Veteran Squad -3
-1 for every second additional model
Jump packs -1 for every 3rd
model
Sternguard Veteran Squad -9
-2 each additional model
Fast Attack
Rhino -5 (2 AVP)
13
-1 if Objective Secure
Razorback -5 (2 AVP)
-1 for Assault Cannon/Lascannon/Lasconnon+Plasma Gun
-1 if Objective Secure
Drop Pod -6 (2 AVP)
-2 if Objective Secure
Each drop pod after the 2nd
in the army-3
Land Speeder Squadron -5 (1 AVP)
Each additional Land Speeder -4 (1 AVP)
-2 each Multi-melta
-3 each Typhoon Missile Launcher
Assault Squad -4
Each additional model -1
Bike Squad -5
Each additional model -1
Attack Bike Squad -4
Each additional model -3
Scout Bike Squad -3
-Each additional model -1
Heavy Support
Stormraven Gunship -25 (6 AVP)
-Multi-melta -5
Devastator Squad -5
-Every second additional model -1
-1 for every 2nd
Heavy Bolter
Baal Predator -7 (3 AVP)
Predator -5 (3 AVP)
-Lascannon sponsons -3
-Overcharged Engines -1 (-2 if sponsons)
Vindicator -6 (3 AVP)
-Overcharged Engines -2
Whirlwind -4 (2 AVP)
Land Raider -22 (5 AVP)
Multi-melta -3
Land Raider Crusader -21 (5 AVP)
Multi-melta -3
Land Raider Redeemer -18 (5 AVP)
Multi-melta -3
Lords of War
Commander Dante -28
Gabriel Seth -10
14
6 Chaos Daemons
General
Detachment/formations
Troop Models in the army
31th
model -4
50th
model -5
70th
model -7
Daemonic Rewards
First exalted reward in army -20
HQ Skarbrand -20 (3 MCP)
Karios Fateweaver -80 (-100 if Exalted reward present) (5 MCP)
Kugath -15 (4 MCP)
Bloodthirster -22 (4 MCP)
each Greater reward -5
each Lesser reward -1
Lord of Change -30 (4 MCP)
each Greater reward -6
each Lesser reward -2
lvl 3 -5
Great Unclean one -25 (4 MCP)
each Greater reward -7
each Lesser reward -1
lvl 2 -4
lvl 3 -8
Keeper of secret -15 (3 MCP)
each Greater reward -8
each Lesser reward -1
lvl 2 -5
lvl 3 -10
Daemon Prince -5 (2 MCP)
Wings -10 (3 MCP)
lvl 1 -3 (-5 if FMC)
lvl 2 -6 (-10 if FMC)
lvl 3 -10 (-15 if FMC)
Mark of Nurgle -1 (-4 if FMC)
Mark of Tzeentch -1 (-3 if FMC)
Warp Forged Armour -2
Each greater reward -4 (-6 if FMC)
First Lesser reward -1 (-2 if marked tzeentch or khorne)
Skulltaker -6 (-15 Juggernaut)
Karnak -5 (-10 if a unit of Bloodcrushers is present)
Herald of Khorne -2
First lesser reward -3
Each greater reward -2 (-4 if on juggernaut)
Juggernaut -10
Greater locus of fury -3
Exalted locus of Wrath -5
Blood throne -8 (2AVP)
15
The changeling -6
The Bluescribes -12
Herald of Tzeentch -7
First Lesser reward -1
lvl 2 -7
lvl 3 -15
Exalted locus of conjuration -8
Disc of tzeentch -4
Burning chariot of tzeentch -3 (1AVP)
Epidemius -7 (-12 if a unit of Plague Drones/Beast of nurgle present)
Herald of Nurgle -4
First Lesser reward -2
Each Greater reward -2
lvl 1 -4
lvl 2 -11
Greater Locus of Fecundity-5 (-10 if Plague Drones/Beast of nurgle
present)
The Masque -6
Herald of Slaanesh -3
First lesser reward -2
Each Greater reward -2
lvl 1 -4
lvl 2 -11
Locus of Beguilement -5
Steed of Slaanesh -2
Seeker Chariot -2 (1AVP)
Exalted Seeker Chariot -4 (2AVP)
Troops Bloodletters -5
-1 for every 2nd
additional model
Pink Horrors -9
First additional model -3
-1 for every 2nd
additional model after the first
Plaugebearers -7
for every 2nd additional model -1
Daemonettes of Slaanesh -6
For every 2nd additional model -1
Nurglings -5
-1 each additional model
Elites Bloodcrushers -8
-3 each additional model
First Lesser reward -1
Each Greater reward -1
Banner of blood -3
Flamers of tzeentch -4
-1 each additional model
Beast of Nurgle –6 (1MCP)
Each additional model -6 (1MCP)
16
Fiends of Slaanesh -8
-3 each additional model
Fast Attack Fleshhounds -10
-2 each additional model
Screamers -8
-3 each additional model
Plauge drones -15 (3MCP)
-5 each additional model (1MCP)
First lesser reward -1(-3 with rot proboscis)
Greater reward -3(-4 with rot proboscis)
Chaos furies -2
-1 every 3rd
model (2nd
model if mark of slaanesh/nurgle)
Seekers -4
-1 each additional model
Hellflayer of slaanesh -3 (1 AVP)
Heavy Support Soulgrinder -12 (3 AVP)
Nurgle -3 (1 AVP)
Slaanesh -5
Baleful torrent -4
Phlegm -3
Skullcannon -6 (2 AVP)
Burning chariot -3 (1 AVP)
Seeker chariot -2 (1 AVP)
Each additional model after the first -2 (1 AVP)
First lesser reward on each model -1
Exalted seeker chariot -3 (2AVP)
Each additional model after the first -3 (2 AVP)
First lesser reward on each model -1
17
7 Chaos Space Marines/Black Legion/Crimson
Slaughter
General Detachment/formations
Chaos Artefacts
Axe of Blind Fury -9
The Black Mace -5 (-10 if on Daemon Prince)
Burning Brand -3 (-5 if on Winged Daemon Prince)
Chaos Rewards
Spell Familiar -7
Relics of the Crimson Slaughter Daemonheart -4 (-3 if infantry) (additional -2 if on Juggernaut)
The Balestar of Mannon -10
Weapons
Consider all of these to be part of all entries, except when an entry
has specific weapon penalties of their own, or when the weapon is
part of the models basic equipment/choices (like different close
combat weapons on terminators etc.).
Combi weapon -1
Meltagun -2
Plasma Gun -2
Flamer -1
Missile Launcher -1
Lascannon -2
Power weapon -1
Lightning Claw (including pair) -1
Power Fist/Chain Fist -2 (excluding vehicles)
HQ Abaddon the Despoiler -30
Huron Blackheart -20
Khârn the Betrayer -10
Ahriman -35
Typhus -25
Lucius the Eternal -5
Fabius Bile -5
Chaos Lord -4
Bike -6
Jump Pack -2
Juggernaut of Khorne -12
Disc of Tzeentch -7
Steed of Slaanesh -5
Mark of Nurgle -2 (-4 if on bike)
Power Fist -4 (-2 if infantry)
Terminator Armour -2
Sorcerer -7
Each additional lvl -6
18
Bike -3
Jump Pack -1
Disc of Tzeentch -4
Steed of Slaanesh -2
Daemon Prince -5 (2 MCP)
Wings -10 (3 MCP)
lvl 1 -2 (-4 if FMC)
lvl 2 -5 (-8 if FMC)
lvl 3 -9 (-14 if FMC)
Mark of Nurgle -1 (-4 if FMC)
Mark of Tzeentch -1 (-3 if FMC)
Power Armour -2
Warpsmith -2
Dark Apostle -4
Troops Chaos Space Marines -4
-1 for additional model
Chaos Cultists -4 (-6 if Plauge Zombies or mark of Nurgle)
-1 for every 4th
additional model (every 3rd
model if Plauge Zombies
or mark of Nurgle)
Elite Chosen -4
-1 for additional model
Possessed -4
-1 for additional model
Chaos Terminators -5
-2 Each additional model
-1 Each model with Mark of Nurgle
-1 Each Combi-Weapon or Heavy Flamer
-2 Each Reaper-Autocannon
-2 1st Power Fist/Chain-Fist (+/-0 for the rest)
Helbrute -4 (3 AVP)
-1 Twinlinked Lascannon
Mutilators -2
-3 for additional model
-1 Each model with Mark of Nurgle
Khorne Berzerkers -4
-1 for every 2nd
additional model
Thousand Sons -4
-1 for each additional model
Plauge Marines -8
-2 for each additional model
-3 if taken as troops
Noise Marines -5
-1 for each additional model
-1 for every 2nd
Sonic Blaster
-1 each Blastmaster
Fast Attack Chaos Bikers -5 (-7 if Mark of Nurgle)
19
-1 Each additional model (-2 if Mark of Nurgle)
Chaos Spawn -4
-4 Each additional model
-2 Each model with Mark of Nurgle
-5 Each non-infantry IC able to join, only count this for the first unit
Raptors -3
-Each after 6 additional model -1
Warptalons -5
-Each additional model -1
Helldrake -15 (4 AVP)
-Bale Flamer -10 (2 AVP) (-15 for each after the 1st in the army)
Heavy Support Havocs -4
-Every second additional model -1
-1 for every 2nd
Heavy Bolter
Obliterators -5
-5 Each additional model
-2 Each model with Mark of Nurgle
Defiler -7 (4 AVP)
Forgefiend -6 (3 AVP)
Maulerfiend -6 (3 AVP)
Each Maulerfiend after the 1st, additional -4
Chaos Land Raider -18 (5 AVP)
Dozerblade -1
Chaos Vindicator -6 (3 AVP)
Chaos Predator -5 (3 AVP)
Lascannon sponsons -3
Dedicated Transports
Rhino -5 (2 AVP)
-1 if Objective Secure
20
8 Dark Angels
General Detachment/formations
Weapons
Consider all of these to be part of all entries, except when an entry
has specific weapon penalties of their own, or when the weapon is
part of the models basic equipment/choices (like different close
combat weapons on terminators etc.).
Combi weapon -1
Meltagun -2
Plasma Gun -2
Flamer -1
Heavy Flamer -1 (excluding vehicles)
Multi-melta -1 (-2 if on relentless model)
Missile Launcher -1
Plasma Cannon -1
Lascannon -2
Power weapon -1
Lightning Claw (including pair) -1
Power Fist/Chain Fist/Thunder Hammer -2
Wargear, Banner & Standards
Power Field Generator -5
Standard of Fortitude -12
Standard of Devastation -10 (additional -3 for each Land Raider
Crusader in army and additional -1 for every model with unit type
bike)
HQ Azrael -18
Ezekiel -18
Asmodai -7
Belial -6
-Thunder Hammer & Storm Shield -5
-1 for each terminator in the largest unit
Sammael
-On Corvex -20
-On Sableclaw -12 (4 AVP)
Company Master -4
Storm Shield -3 (-2 if infantry)
Artificer Armour -4 (-3 if infantry)
Bike -6
Jump Pack -2
Power Fist/Thunder Hammer -4 (-2 if infantry)
Interrogator-Chaplain -7
Bike -6
Jump Pack -1
Terminator Armour -2
Chaplain -4
Bike -3
Jump Pack -1
Terminator Armour -1
21
Librarian -10
Lvl 2 -7
Bike -3
Jump Pack -1
Terminator Armour -1
Techmarine -2
Command Squad -5
Apothecary -3
Deathwing Command Squad -15
Assault Cannon -3
Cyclone Missile Launcher -5
Apothecary -5
Each Thunder Hammer -2
The unit can fit into a transport* -7
Ravenwing Command Squad
Each model -4
Apothecary -3
Ravenwing Grenade Launcher -8
Troops Tactical Squad -7
Each additional model -1
Unit is 10 models -2
Scout Squad -4
-1 for every 2nd
additional models
-2 if unit is 10 models
Elites Company Veterans Squad -7
Each additional model -1
Deathwing Terminator Squad -12
Each additional model -2
Each Assault Cannon -3
Each Cyclone Missile Launcher -5
Each Storm Shield -1
The unit can fit into a transport* -7
1st and 2nd unit taken as Troops additional -5
Deathwing Knights -12
Each additional model -3
The unit can fit into a transport* -7
Dreadnought -4 (3 AVP)
-1 for 1st lascannon or autocannon
-2 for 2nd
lascannon or autocannon
Dedicated Transports Rhino -5 (2 AVP)
-1 if Objective Secure
Razorback -5 (2 AVP)
-1 for Assault Cannon/Lascannon/Lasconnon+Plasma Gun
-1 if Objective Secure
Drop Pod -6 (2 AVP)
-2 if Objective Secure
Each drop pod after the 2nd
in the army-3
22
Fast Attack Ravenwing Attack Squadron -5 (-9 if taken as Troops)
Each additional model (excluding Attack Bikes) -1 (-2 each
additional model taken as Troops)
Each unit (excluding Attack Bikes) taken as Troops after the 2nd -5
Each Attack Bike -3 (-4 if taken as Troops)
Each Attack Bike taken as Troops after the 1st -2
Ravenwing Support Squadron (including Land Speeders as part of a
Ravenwing Attack Squadron)
-5 1st Land Speeder (1 AVP)
-4 Each Land Speeder (1 AVP)
Each Multi-melta -2
Each Typhoon Missile Launcher -3
Ravenwing Black Knights -12
Each additional model -4
Ravenwing Grenade Launcher -8
Ravenwing Darkshroud -9 (2 AVP)
Each model on Bike in army -1 (up to a maximum of -10)
Assault Squad -4
Each additional model -1
Nephilim Jetfighter -11 (4 AVP)
Avenger Mega Bolter -3
Ravenwing Dark Talon -7 (4 AVP)
Heavy Support
Devastator Squad -5
Each additional model -1
-1 for every 2nd
Heavy Bolter
Predator -5 (3 AVP)
Lascannon sponsons -3
Whirlwind -4 (2 AVP)
Vindicator -6 (3 AVP)
Land Raider -22 (5 AVP)
Multi-melta -3
Deathwing Vehicle -3
Dozer Blade -2
Land Raider Crusader -21 (5 AVP)
Multi-melta -3
Deathwing Vehicle -3
Dozer Blade -2
Land Raider Redeemer -18 (5 AVP)
Multi-melta -3
Deathwing Vehicle -3
Dozer Blade -2
Land Speeder Vengeance -7 (1 AVP)
23
9 Dark Eldar/Haemonculus Covens
General Detachment/formations
Realspace Raiders -2
Grotesquerie -5
Corpsethief Claw -10
Dark Artisan -3 (-8 if Homonoculus is War Lord)
Weapons
Consider all of these to be part of all entries, except when an entry
has specific weapon penalties of their own, or when the weapon is
part of the models basic equipment/choices (like different close
combat weapons on terminators etc.).
Blaster -1
Haywire blaster -1 (-2 for each after the 2nd
in the same unit)
Heat lance -1
Dark lance -1
Liquifier gun -1
Wargear
Webway portal -10 (-15 if allied to Eldar)
Vehicle Equipment
Night shields -1
Artefacts of Cruelty/Diabolical Playthings
The Armour of Misery -2
HQ
Archon -3
Agoniser -1
Shadow Field -2
Court of the Archon -1
Each Lhamaen -1
Each Ur-Ghul -1
Each Medusae -2
Each Sslyth -2
Succubus -3
Archite Glaive -2
Lelith Hesperax -8
Homunculus -6
Urien Rakarth -15
Drazhar -10
Troops
Kabalite Warriors -4
-Each 2nd
additional model -1
Wyches -3
-Each 3rd
additional model -1
Elites
24
Kabalite Trueborn -3
-Each 2nd
additional model -1
Bloodbrides -2
-Each 3rd
additional model -1
Incubi -5
-Each additional model -2
Mandrakes -3
-Each additional model -1
Wracks -3
-Each 2nd
additional model -1
Grotesques -12
Each additional model -4
Fast Attack
Beastmasters -1
Every 2nd
Beastmaster -1
Each Khymera -1
Each Razorwing Flock -2
Each Clawed Fiend -2
Raider -3 (2 AVP)
-Dark Lance -1
-1 if Objective Secure
Venom -4 (2 AVP)
-Splinter Cannon -1
-1 if Objective Secure
Reavers -5
-Each additional model -1
-Each Cluster Caltrops -1
Hellions -3
-Each 2nd
additional model -1
Razorwing Jetfighter -10 (4 AVP)
-Dark Lances -3
Scourges -3
-Each 2nd
additional model -1
-Every 2nd
Splinter cannon -1
Heavy Support
Talos -8 (3 MCP)
-Each additional model -10 (3 MCP)
Each Ichor Injector -1
Each Haywire Blaster -2
Each Heat Lance -1
Cronos -6 (2 MCP)
-Each additional model -8 (2 MCP)
Ravager -6 (3 AVP)
-Each Dark Lances -1
Voidraven Bomber -13 (4AVP)
25
10 Eldar/Iyanden
General Detachment/formations
Remmants of Glory
Mantle of the Lauging God -10
Shard of Anaris -3
The Spirit Stone of Anath’lan -8
Gifts of Asuryan
The celestial lance -2
Wraith forge stone -2
Guardian Helm of Xellethon -3
Spear of Teuthlas -1
HQ
Eldrad -50
Prince Yriel -4
Illic Nightspear -5
Asurmen -35
Jain Zar -15
Karandras -25
Fuegan -20
Maugan Ra -18
Baharroth -20
The Avatar of Khaine -15 (2MCP)
Fast Shot -1
Autarch -2
Jetbike -2
Laser lance -1
Fusion Gun -2
Farseer -22
Jetbike -4
Spiritseer -15
Warlock council
-3 each warlock
-2 each bike
additional -5 per warlock on jetbike after the 4th
Troops Dire Avengers -4
Each additional model -1
Guardians -8
Every 2nd
additional model -1
Eldar Missile Launcher -1
Shuriken Cannon/Starcannon -2
Brightlance/Scatter laser -3
Storm Guardians -5
26
each additional 3rd
model -1
each Fusion Gun -2
each Flamer -1
Windrider Jetbike Squad -9
Every additional model -2
Shuriken cannon -2
Each unit after the 2nd
additional -3
Ranger -4
Every 2nd
additional model -1
Dedicated Transport Wave Serpent -14 (4 AVP)
Scatterlaser -5
Brightlance/Starcannon -1
Holofield -4
Ghostwalk matrix -1
-4 if Objective Secure
2nd
Wave Serpent additional -3
Each Wave Serpent after the 2nd
additional -5
Elite Howling Banshees -3
Every 2nd
additional model -1
Striking Scorpions -4
Every 2nd
additional model -1
Scorpions claw -3
Fire Dragon -7 (-12 with transport*)
each additional model -2
Fast Shot -2
Harlequins -2
each 2nd
additionl model -1
Each 2nd
Harlequin’s Kiss -1
Shadowseer -2
Death Jester -1
Troop Master -1
Wraithguards -10 (-17 with transport*)
Every additional model -2
Wraithblades -7
Every 2nd
model -3
-2 if unit is armed with ghost axe
Fast Attack Swooping Hawks -11
1st additional model -2
Each additional model after the 1st -1
Hit & Run -2
Warpspiders -12
Every additional model -2
Shining Spears -5
Each additional model -2
Star Lance -2
Hit & Run -2
Crimson Hunter -12 (4 AVP)
Exarch -2
27
Vyper Squadron -3 (1 AVP)
Each additional model -3 (1 AVP)
Scatterlaser -2
Each Starcannon, Shuriken Cannon or Bright Lance -1
Hemlock Wraithfighter -8 (2 AVP)
Heavy Support Dark Reapers -8
Each additional model -3
Each Starshot Missile -1
Fast Shot -3
Vaul’s Wrath Support Battery -1
Each Shadow Weaver -4 (1 AVP)
Each Vibro-cannon -1 (1 AVP)
Each D-cannon -3 (1 AVP)
Fire Prism -9 (3AVP)
Holofield -3
Ghostwalk matrix -1
Nightspinner -9 (3AVP)
Holofield -3
Ghostwalk matrix -1
Crystal Targeting Matrix -1
Falcon -9 (3AVP)
Holofield -3
Ghostwalk matrix -1
Scatterlaser -3
Each Shuriken Cannon, Bright Lance or Starcannon -1
War Walker Squadron -4 (1 AVP)
Each additional model -4 (1 AVP)
Each Scatter Laser/Bright Lance -2
Each Starcannon/Shuriken Cannon -1 (-2 if armed with Scatter
Laser)
Wraithlord -6 (3 MCP)
Each Scatter Laser/Bright Lance -2
Each Starcannon/Shuriken Cannon -1 (-2 if armed with Scatter
Laser)
Wraithknight -35 (6 MCP)
+8 if armed with Ghostglaive
+4 if armed with Suncannon
Each Wratihknight in the army after the 1st additional -10
28
11 Grey Knights General
Detachment/formations
Nemesis Strike Force -2 for each unit able to deep strike
Warp Charges
If Grey Knights is your primary detachment, count the number of
warp charges produced as 2 fewer than the army actually produces.
Weapons
Consider all of these to be part of all entries, except when an entry
has specific weapon penalties of their own, or when the weapon is
part of the models basic equipment/choices (like different close
combat weapons on terminators etc.).
Incinerator -1 (-2 if on model with personal teleporter)
Psilencer -1
Psycannon -1 (-4 if on relentless model)
Relics of Titan
Domina Liber Daemonica -4
HQ
Brother-Captain -12
-Nemesis Daemon Hammer -2
-Grand Master -8
Brother-Captain Stern -14
Brotherhood Champion -7
Castellan Crowe -15
Librarian -16
Mastery Level 3 -7
Combi Weapon -1
Techmarine -3
Troops
Strike Squad -8
Each additional model -1
Unit is 10 models -3
First Daemonhammer -2
Terminator Squad -14
Each additional model -2
Unit is 10 models -4
First Daemonhammer -3
Elites
Purifier Squad -14
Each additional model -2
Unit is 10 models -4
First Daemonhammer -2
Paladin Squad -15
Each additional model -5
Unit is 5 or more models -5
Unit is 10 models -20
Apothecary -2 for each model in the unit
First Daemonhammer -4
29
Dreadnought -4 (3 AVP)
-1 for 1st lascannon or autocannon
-2 for 2nd
lascannon or autocannon
Fast Attack
Rhino -5 (2 AVP)
-1 if Objective Secure
Razorback -5 (2 AVP)
-1 for Assault Cannon/Lascannon/Lasconnon+Plasma Gun
-1 if Objective Secure
Interceptor Squad -12
Each additional model -2
Unit is 10 models -2
First Daemonhammer -3
Stormraven Gunship -25 (6 AVP)
-Multi-melta -5
Heavy Support
Purgation Squad -7
Each additional model -1
Unit is 10 models -2
First Daemonhammer -2
Nemesis Dreadknight -9 (3 MCP)
Personal Teleporter -8 (2 MCP)
Heavy Incinerator -3 (additional -4 if Personal Teleporter)
Gatlin Psilencer -2 (additional -2 if Personal Teleporter)
Heavy Psycannon -4 (additional -4 if Personal Teleporter)
Nemesis Greatsword -1
Each Nemesis Dreadknight after the 1st additional -8
Land Raider -22 (5 AVP)
Multi-melta -3
Land Raider Crusader -21 (5 AVP)
Multi-melta -3
Land Raider Redeemer -18 (5 AVP)
Multi-melta -3
Lords of War
Kaldor Draigo -35 (-5 additional for each devastator centurion with
gravcannon in the army)
31
13 Inquisition
General
Detachment/formations
Weapons
Consider all of these to be part of all entries, except when an entry
has specific weapon penalties of their own, or when the weapon is
part of the models basic equipment/choices (like different close
combat weapons on terminators etc.).
Combi weapon -1
Meltagun -2
Plasma Gun -2
Flamer -1
Multi-melta -1 (-2 if on relentless model)
Power Fist/Thunder Hammer -2
Psycannon -4
Incinerator -2
Inquisitorial Relics
The Liber Heresius -5
HQ
Inquisitor Coteaz -25
Inquisitor Karamazov -30
Ordo Malleus Inquisitor -4
Nemesis Daemon Hammer -2
Each Servo Skull -2
Terminator Armour (including the Hammer) -4
Psyker -5
Ordo Hereticus Inquisitor -4
Null Rod -5
Each Servo Skull -2
Psyocculum -4
Psyker -5
Ordo Xenos Inquisitor -4
Conversion Beamer -2
Each Servo Skull -2
Rad Grenades -5
Psyker -5
Elite
Inquisitorial Henchmen Warband
Every 2nd
Acolyte -1
Each Arco-flagellant -1
Each Crusader -2
Every 2nd
Daemonhost -1
Each Death Cult Assassin -2
Each Jokaero Weaponsmith -4 (-6 for each after the 5th
in army)
Each Ministroum Priest -10
Each Mystic -1 (-1 additional for the first)
Each Psyker -1
Each Servitor -1 (-1 for every 2nd
Heavy Bolter)
Dedicated Transports
Rhino -5 (2 AVP)
Razorback -6 (2 AVP)
32
-1 for Assault Cannon/Lascannon/Lasconnon+Plasma Gun
Psybolt Ammunition -2
Chimer -6 (2 AVP)
Psybolt Ammunition -1
Valkyrie -12 (4 AVP)
Heavy Bolters -1
Multiple Rocket Pods -2
Land Raider -22 (5 AVP)
Multi-melta -3
Psybolt Ammunition -1
Land Raider Crusader -21 (5 AVP)
Multi-melta -3
Psybolt Ammunition -5
Land Raider Redeemer -18 (5 AVP)
Multi-melta -3
Psybolt Ammunition -2
33
14 Imperial Knights
General
Detachment/formations
Allies
Imperial Knights in non-primary detachments never count as battle
brother, but counts as allies of convenience instead.
Imperial Knights
Knight Paladin -65 (8 AVP)
Knight Errant -65 (8 AVP)
34
15 Legion of the Damned
General
Detachment/formations
Weapons
Combi weapon -1 (-2 for Combi-grav)
Meltagun -2
Plasma Gun -2
Flamer -1
Heavy Flamer -1
Grav-gun -3
Multi-melta -3
Missile Launcher -1
Plasma Cannon -2
Lascannon -3
Power weapon -1
Lightning Claw (including pair) -1
Power Fist/Thunder Hammer -2
Relics of the Damned
The Animus Malorum -2 for each model in the unit
Elite
Legion of the Damned Squad -10
-2 for each additional model
35
16 Necron
General Detachment/formations
Decurion
-1 every 3rd
wound on models with reanimation protocol in the
detachment
Reclamation Legion
-1 every 5th
wound on models with reanimation protocol in the
formation
-1 for each Ghost Ark in the formation
Destroyer cult -4
Deathbringer Flight -2
Living Tomb -2
Canoptek Harvest -10
All models in this formation counts as having reanimation protocol,
scarabs only counts as 2 wounds each.
-20 if Orikan the diviner in the army (only apply this for the 1st
Canoptek Harvest)
Artefacts of the Aeons
The Solar Staff -5
The Veil of Darkness -3
The Gauntlet of the Conflagrator -2
Voidreaper -4 (-6 on Destroyer lord or Command Barge)
The Nightmare shroud -4 (-6 on Destroyer lord or Command Barge)
The orb of eternity -7
HQ
Overlord -3
Warscythe -3
Phylactery -1
Ressurection Orb -5
Phaseshifter -2
Lord -2
Warscythe -2
Ressurection Orb -5
Phaseshifter -1
Cryptek -5
Chronometer -2
Destroyer lord -6 (1 MCP)
Warscythe -4
Phylactery -2
Ressurection Orb -5
Phaseshifter -3
Nemesor Zahndrekh -16
36
Vargard Obyron -12
Illuminor Szeras -5
-2 additional for each unit with reanimation protocol in army
Orikan the Diviner -25
Additional -30 for each independent character in the army wih 2+
save.
Anrakyr the Traveller -10
Trazyn The Infinite -7
Catacomb command barge -10 ( 3AVP)
Warscythe -4
Phylactery -2
Phaseshifter -3
Troop
Warriors -12
Each additional model -1
Immortals -9
Each additional model -2
Elite
Lychguard -12
Each additional model -3
Additional -1 for each model dispersion shield (only if independent
character with Warscythe is present in the army)
Deathmarks -6
each additional model -1
Flayed Ones -7
each additional model -1
Triach Praetorians -15
Each additional model -3
Triach Stalker -14 (3 AVP)
Each additional model -13 (3 AVP)
C'tan shard of the Nightbringer -14 (3 MCP)
C'tan Shard of the Deceiver -18 (3 MCP)
Fast Attack
Night Scythe -25 (4 AVP)
Ghost Ark -14 (4 AVP)
if objective secured -2
Canoptek Wraiths -20 (3 MCP)
Each additional model -7 (1 MCP)
37
Each whip coil -1
if Destroyer lord is present in army -5
Canpotek Scarabs -3
Each additional model -1
Tomb Blades -6
Each additional model -2
-1 every 2nd
model with either Shieldvanes or Shadowloom
-1 every 2nd
model with Nebuloscope
Destroyers -4
Each additional model -3
Heavy Destroyer additional -1
Heavy Support
Heavy Destroyers -5
Each additional model -4
Canoptek Spyders -6 (2 MCP)
Each additional model -8 (2MCP)
If Canpotek Scarabs in the army, additional –X, where X is the
number of Canpotek Spyders in the army multipled with itself.
Example: 4 Spiders => -(4*4 )= -16
Doom Scythe -20 (4 AVP)
Monolith -12 (5 AVP)
Annihilation Barge -11 (3 AVP)
Doomsday Ark -8 (4 AVP)
Transcendent C'tan -15 (3 MCP)
Lord of War
Tesseract Vault -50 (10 AVP)
Obelisk -30 (7 AVP)
Immotekh The Stormlord -16
38
17 Officio Assassinorum
General
Detachment/formations
Assassins
Vindicare Assassins -15
Callidus Assassins -15
Eversor Assassins -12
Culexus Assassins -12 (-20 if with transport*)
39
18 Orks/Waaagh! Ghazghkull
General Detachment/formations
Ghazghkull’s Bullyboyz
-1 for each model in the formation
Green Tide
-1 for every 8th
boy och -1 för varje nob (-2 if Power claw).
Horde (add together all Boys, Stormboys, Kommandos, Burnas,
Tankbustas and in the army Lootas)
60th model -5
90th model -10
120th model -15
Gifts of Gork and Mork
-13 Da Finkin’ Kap
-6 Da Lucky Stikk (-12 if Warbike, -30 if Mega Armour)
Orkimedes’ Kustom Bubbinz
Big Bosspole -6
Da Supa-Cybork -4
Da Killa Klaw -5
Mega Force Field -10
Weapons & Wargear
-1 Kombi-scorcha
-1 Big Choppa
-3 Power Klaw
-1 Attack Squig
HQ Warboss -5
-8 Mega armour (including Power Klaw penalty)
-4 Power Klaw (-10 if on bike)
-12 Warbike
Weirdboy -6
-5 Lvl 2
Mek -2
-2 Killsaw
Big Mek -2
-10 Kustom Force Field
-4 Shokk Attack Gun
-3 Killsaw (-5 if on Warbike)
-5 Mega armour
-3 Warbike
Painboy -6
-4 Warbike
Mad Dok Grotsnik -13
Kaptin Badrukk -4
Boss Zagstruk -4
Troops Boys -5
40
-1 for every 2nd
additional model
-1 for every 2nd
model with ’Eavy Armour
-1 additional for the 20th
model
-1 additional for the 30th
model
-2 Bosspole
Gretchin -4
-1 for every 5th
additional model
-1 Squig Hound
Elites Burna Boys -6
-1 for each additional model
-2 Killsaw
Tankbustas -6
-1 for each additional model
-2 Bosspole
Nobs
-1 each Nob or Boss Nob (-5 if on Warbikes, -8 if on Warbikes and
Painboy in army)
-2 Waaagh! Banner (-4 if on Warbike)
-3 Bosspole
-3 each of the first 4 Power Klaws (-5 if on Warbikes)
Meganobs -10
-4 for each additional model (-5 if with Killsaw)
-3 Bosspole
Kommandos -3
-1 for every 2nd
additional model
-2 Bosspole
Snikrot -4
Fast Attack Trukk -3 (2 AVP)
-1 if Objective Secured
Stormboys -5
-1 for each additional model
-2 Bosspole
Deffkoptas -3
-2 for each additional model
-1 for each Rokkit Launcha
-2 each Buzzsaw
Dakkajet -10 (4 AVP)
-2 for the additional Supa Shoota
-2 Flyboss
Burna-Bommer -8 (4 AVP)
Blitza-Bommer -8 (4 AVP)
Warbikes -4
-1 for each additional model
-2 Bosspole
Warbuggies -3 (1 AVP)
Each additional model -3 (1 AVP)
41
Heavy Support Mek Gunz
-1 for every 3rd
additional Gretchin (not including those compulsory
for each Mek Gun)
-1 for every 2nd
Ammo Runt
-1 each Kannon (1 AVP)
-3 each Lobba (1 AVP)
-3 each Zzap gun (1 AVP)
-4 each Bubblechukka (1 AVP)
-2 each Kustom mega-kannon (1 AVP)
-4 each Smacha gun (1 AVP)
-2 each Traktor kannon (1 AVP)
Battlewagon -15 (4 AVP)
-1 Grot Riggers
-2 Boarding Plank
Deff Dread -3 (3 AVP)
Killa Kans -3 (2 AVP)
Each additional Killa Kan -3 (2 AVP)
-1 each Grotzooka
Gorkanaut -18 (6 AVP)
-3 Grot Riggers
Morkanaut -17 (6 AVP)
-10 Kustom Force Field
-3 Grot Riggers
Lootas -6
-1 for each additional model
-2 Killsaw
Flash Gitz -5
-1 for each additional model
Lord of War Ghazghkull Thraka -26
-1 Attack Squig
Stompa -75 (14 AVP)
-2 each extra Supa-rokkit
-4 Grot Riggers
42
19 Space marines/Sentinels of Terra/Clan Raukaan
General Detachment/formations
Chapter tactics
Ultramarines Chapter Tactics: -10
White Scars Chapter Tactics: -3 for each unit which gains HnR (-5
with Unit Type Bike) (-8 for ICs)
Raven Guard Chapter Tactics: -3 for each unit which gains Scout.
Salamander Chapter Tactis: -1 for each master crafted combi
weapon
Weapons
Consider all of these to be part of all entries, except when an entry
has specific weapon penalties of their own, or when the weapon is
part of the models basic equipment/choices (like different close
combat weapons on terminators etc.).
Combi weapon -1
Meltagun -2
Plasma Gun -2
Flamer -1
Heavy Flamer -1 (excluding vehicles)
Grav-gun -1 (-3 if on relentless model)
Multi-melta -1 (-2 if on relentless model)
Missile Launcher -1
Plasma Cannon -1
Lascannon -2
Power weapon -1
Lightning Claw (including pair) -1
Power Fist/Chain Fist/Thunder Hammer -2
Wargear
Auspex -3 (-1 if on infantry model)
Chapter Relics
The Shield Eternal -3 for each wound on the model (-2 for each
wound if infantry)
The Armour of Indomitus – apply the same penalty as if it was an
artificer armour
The Gorgon’s Chain -3 for each wound on the model (-2 for each
wound if infantry)
The Bones of Osrak -5
Burning Blade -4
HQ
Marneus Calgar -32
Captain Sicarius -7
Chief Librarian Tigurius -70 (-10 additional for each devastator
centurion with gravcannon in the army)
Chaplain Cassius -8
Kor’Sarro Khan -10 (additional -6 on Moondrakkan)
-5 for each unit in the army getting the scout special rule
Vulkan He’Stan -16
43
-1 for each weapon he twin-links
Shadow Captain Shrike -12
Capatain Lysander -22
Pedro Kantor -12
-3 for each unit of Sternguards
High Marshal Helbrecht -6
Chaplain Grimaldius -6
Cenobyte Servitors +/-0
Chapter Master -12
Storm Shield -5 (-3 if infantry)
Artificer Armour -6 (-4 if infantry)
Terminator Armour -4
Bike -10 (-20 for each Chapter Master on bike after the 1st)
Jump Pack -3
Power Fist/Thunder Hammer -5 (-3 if infantry)
Power Axe -3 (-2 if infantry)
Relic Blade -3 (-2 if infantry)
Honour Guard -6
-2 for each additional Honour Guard
Captain -4
Storm Shield -3 (-2 if infantry)
Artificer Armour -4 (-3 if infantry)
Bike -6 (-8 if chapter master on bike in the army)
Jump Pack -2
Relic Blade -2 (-1 if infantry)
Power Fist/Thunder Hammer -4 (-2 if infantry)
Terminator Captain -6
Command Squad -5
Apothecary -3
Bikes -8
Each Storm Shield -1
Librarian -7
Mastery Level 2 -6
Bike -3
Jump Pack -1
Terminator Armour -1
Storm Shield -1
Chaplain -4
Bike -3
Jump Pack -1
Terminator Armour -1
Master of the Forge -2
Bike -2 (-3 if Conversion Beamer)
Techmarine -2
Troops
Tactical Squad -7
-1 for each additional model
44
-2 If unit is 10 models
Scout Squad -4
-1 for every 2nd
additional models
-2 if unit is 10 models
Sergeant Telion -1
Crusader Squad -5
-1 for additional model
Dedicated Transports
Rhino -5 (2 AVP)
-1 if Objective Secure
Razorback -5 (2 AVP)
-1 for Assault Cannon/Lascannon/Lasconnon+Plasma Gun
-1 if Objective Secure
Drop Pod -6 (2 AVP)
-2 if Objective Secure
Each drop pod after the 2nd
in the army-3
Land Speeder Storm -5 (1 AVP)
Elite
Vanguard Veteran Squad -3
-1 for every second additional model
Jump packs -1 for every 3rd
model
Sternguard Veteran Squad -9
-2 for each additional Sterguard
Dreadnought -4 (3 AVP)
-1 for 1st lascannon or autocannon
-2 for 2nd
lascannon or autocannon
Ironclad Dreadnought -4 (3 AVP)
-3 if with transport*
Legion of the Damned -10
-2 for each additional model
Meltagun/Plasma Gun -2
Terminator Squad -12
-2 for each additional model
Assault Cannon -3
Cyclone Missile Launcher -5
-2 If unit is 10 models
Terminator Assault Squad -10
-2 for each additional model
-1 for each Storm Shield
-7 if the unit can fit into a transport*
Centurion Assault Squad -10
-3 for each additional model
-7 if the unit can fit into a transport
Fast Attack
Assault Squad -4
-1 for every additional model
45
Land Speeder Squadron -5 (1 AVP)
Each additional Land Speeder -4 (1 AVP)
-2 each Multi-melta
-3 each Typhoon Missile Launcher
Stormtalon Gunship -20 (4 AVP)
Heavy Bolter +4
Bike Squad -5 (-9 if taken as troop)
-1 for each additional model (-2 for each model if troop)
Each unit taken as troop after the second -5
Attack Bike Squad -4
-3 for each additional model
Scout bike Squad -3
-1 for every additional model
Heavy support
Devestator squad -5
-1 for every additional model
-1 for every 2nd
Heavy Bolter
Centurion Devestator Squad -18 (3 MCP)
-10 for each additional model (1 MCP)
Each Gravcannon -10 (-15 with transport*, only counting battle
brother fast attack drop pods)
Each Lascannon -3
Omniscope -5
Each Unit after the 1st additional -20
Each Independent Character able to join the centurions with 2+ save
and 3 or more wounds -10
Thunderfire Cannon -17
Each after the 1st additionally -5
Predator -5 (3 AVP)
Lascannon sponsons -3
Whirlwind -4 (2 AVP)
Vindicator -5 (3 AVP)
Hunter -3 (2 AVP)
Stalker -4 (3 AVP)
Land Raider -22 (5 AVP)
Multi-melta -3
-3 if Objective Secure
Land Raider Crusader -21 (5 AVP)
Multi-melta -3
-3 if Objective Secure
Land Raider Redeemer -18 (5 AVP)
Multi-melta -3
-3 if Objective Secure
Sergant Chronus -1
Stormraven Gunship -25 (6 AVP)
Multi-melta -5
46
20 Space Wolves/Champions of Fenris
General
Detachment/formations
Company of the Great wolf -10 (-1 additional for each Thunderwolf
cavalry model)
Grimnar's War Council -15
Arjac's Shieldbrothers -10
Thunderwolf mounts
2nd
Independent Character mounted on a Thunderwolf -5
3rd
Independent Character mounted on a Thunderwolf -7
Each Independent Character mounted on a Thunderwolf after the 3rd
-10
Weapons
Consider all of these to be part of all entries, except when an entry
has specific weapon penalties of their own, or when the weapon is
part of the models basic equipment/choices (like different close
combat weapons on terminators etc.).
Combi weapon -1
Meltagun -2
Plasma Gun -2
Flamer -1
Heavy Flamer -1 (excluding vehicles)
Grav-gun -1 (-3 if on relentless model)
Multi-melta -1 (-2 if on relentless model)
Missile Launcher -1
Plasma Cannon -1
Lascannon -2
Power weapon -1
Power Fist/Chain Fist/Thunder Hammer -2
Frost Sword -1
Wolf Claw (including pair) -1
Frost Axe -2
Relics of The Fang
Armour of Russ -5 (-2 if infantry)
Black death -3
Helm of Durfast -3
Relics of The Great Wolf
Krakenbone sword -4
Fellclaw's teeth -3
HQ
Wolf Lord -7
Storm Shield -5 (-3 if infantry)
Runic Armour -6 (-4 if infantry)
Thunderwolf -18 (1 MCP)
Terminator Armour -2
Bike -8
Jump Pack -2
Power Fist/Thunder Hammer -4 (-2 if infantry) (additional -4 if on
Thunderwolf)
Ragnar Blackmane -5
Harald -25 (1 MCP)
Canis -20 (1 MCP)
47
Runepriest -7
lvl2 -8
Runic Armour -2
Jump Pack -1
Bike -3
Njal -20
Wolfpriest -3
Runic Armour -2
Jump Pack -1
Bike -3
Ulrik -10
Wolfguard Battleleader -4
Storm Shield -4 (-2 if infantry)
Runic Armour -5 (-3 if infantry)
Thunderwolf -14 (1 MCP)
Terminator Armour -2
Bike -5
Jump Pack -2
Power Fist/Thunder Hammer -3 (-2 if infantry) (additional -3 if on
Thunderwolf)
Bjorn -16 (3 AVP)
Troops
Blood Claws -6
-1 each additional model
-1 Melta gun
-1 Plasma gun
Lukas the trickster -3
Grey Hunters -7
-1 each additional model
Wolf standard -3
Elites
Iron Priest -2
Thunderwolf -14 (1 MCP)
Each cyberwolf -1
Servitors -1
-1 every 2nd
additional servitor in army
Wolf Scouts -2
-1 each 2nd
additional model
Lone Wolf -1
Terminator Armour -2
Stormshield -2
Powerfist/Thunderhammer -2
Dreadnought -4 (3 AVP)
-1 for 1st lascannon or autocannon
-2 for 2nd
lascannon or autocannon
-2 if armed with blizzard shield (-4 with transport*) (1 AVP)
Murderfang -4 (-6 with transport*) (3 AVP)
48
Wolf Guards -7
-1 for each additional model
Additional -1 for each combi weapon after the 3rd
Every 2nd
model with Jump pack -1
Each model with Bike -1
Wolf Guard terminators -10
-2 each additional model
-2 first Powerfist/chainfist/thunderhammer
-1 each Storm Shield
-3 each assault cannon
-5 each cyclone missile launcher
additional -6 with transport* (only if 1 or more Storm Shields)
Arjac Rockfist -10 (-12 with transport*)
Fast Attack
Swiftclaws -4
- 1 for each additional model
-1 Multimelta
-1 Melta Gun
-1 Plasma Gun
Rhino -5 (2 AVP)
-1 if Objective Secure
Razorback -5 (2 AVP)
-1 for Assault Cannon/Lascannon/Lasconnon+Plasma Gun
-1 if Objective Secure
Drop Pod -6 (2 AVP)
-2 if Objective Secure
Each drop pod after the 2nd
in the army-3
Stormwolf -28 (6 AVP)
-6 for Multimelta sponsons
Thunderwolf cavalry -18 (3 MCP)
-7 each additional model (1 MCP)
-4 each Thunderhammer/Powerfist
-3 each Stormshield
Fenrisian Wolves -4
-1 for every 2nd
additional model
Skyclaws -4
-1 for each 2nd
additional model
-1 Melta gun
-1 Plasma gun
Land Speeder Squadron -5 (1 AVP)
Each additional Land Speeder -4 (1 AVP)
-2 each Multi-melta
-3 each Typhoon Missile Launcher
Heavy Support
Stormfang -20 (6 AVP)
-6 Multimelta sponsons
-1 Twinlinked lascannon
Long fangs -2
-1 every additional model
-1 for every 2nd
Heavy Bolter
49
Vindicator -6 (3AVP)
Whirlwind -4 (2AVP)
Predator -5 (3AVP)
Lascannon sponsons -3
Land raider -22 (5AVP)
Multi-melta -3
Land raider crusader -21 (5AVP)
Multi-melta -3
Land raider redeemer -18 (5AVP)
Multi-melta -3
Lords of War
Logan Grimnar -26
-10 additional if Riding Stormrider (3 AVP)
50
21 Tau Empire/Farsight Enclaves
General Detachment/formations
Signature Systems
Command and control node -8
Puretide Engram Neurochip -8
Multi-sectrum Sensor Suit -12
Iridium Battlesuit -6
The Mirror Codex -2
Support Systems
Early warning override -1 (-3 on Riptide)
Target lock -2
Vectored retro thrusters -3
Stimulant injector -3
Shield generator -1
Drone Controller -2 (additional -1 for each Marker Drone on
independent characters and in the largest unit) (only if on
Commander)
Vehicle upgrades
Disruption pods -2
Sensor spines -1
Ranged Weapons
Burst cannon -1
Airbursting fragmentation projector -1
Cyclic ion blaster -2
Fusion blaster -1
Missile pod -2
Plasma rifle -1
Drones
Each Gundrone -1 (do not count drones mounted on vehicles)
Each Markerdrone -1
Markerlights
Add all different types of marker lights in the army togheter and
consult the table:
0-2: -1
3-4: -3
5-6: -6
7-8: -10
9-10: -18
11-13: -27
14+: -37
HQ
Commander Farsight -14
Shadowsun -16
Aun'va -8
-2 for each unit of Kroot or Firewarriors
51
Aun'Shi -10
-2 for each unit of Kroot or Firewarriors
Darkstrider -2
Etheral -12
-2 for each unit of Kroot or Firewarriors
O’Vesa -45 (4 MCP)
Commander Bravestorm -18
Commander Brightsword -11
Shas’O Sha’vastos -17
Shas’O Arra’kon -10
Broadside Shas’vre Ob’lotai -22
Sub-commander Torchstar -26
Fireblade -1
Commander -5
Crisis Bodyguard -4
Each additional Crisis Bodyguard -4
Troops
Fire warrior -4
-1 for every 2nd
additional model
Kroot -6
Every 2nd
additional model -1
1st Kroot Hound -1
Dedicated Transports
Devilfish -8 (3 AVP)
Smart Missile System -2
Elite
Crisis Team -3
Each additional Crisis -3
Stealth team -9
Each additional Stealth Suit -3
Riptide -20 (4 MCP)
Ion Accelerator -3
Smart Missile System -2
Each Shielded Missile Drone -1
Earth Caste Pilot Array -4
Fast Attack
Pathfinder -3
52
Each additional model with markerlight -1
Vespid -2
Every 2nd
additional model -1
Piranhas -4 (2 AVP)
Each additional model -4 (2 AVP)
-2 if 4 or more Piranhas if commander with drone controller in the
army.
Sun shark bomber -8 (3 AVP)
Razorshark strike fighter -8 (3 AVP)
Heavy Support
Broadside Team -7
Each additional Broadside -8
Each High Yield Missile Pod -6
Each Smart Missile System -2
Each Missile Drone -2
Additional -3 for each Broadside in every unit after the 1st
Hammerhead -8 (3 AVP)
Submunition Rounds -2
Ioncannon -2
Longstrike -4
Smart Missile System -2
Sky ray -10 (3 AVP)
Smart Missile System -2
Sniper drone team -5
-4 if Ethereal/Aun'X in army
-Each additional model -1
53
22 Tyranids
General Detachment/formations
Warp Charges
If Tyranids is your primary detachment (and produce 2 or more warp
charges), count the number of warp charges produced as 2 fewer
than the army actually produces.
Gant/Gaunts
60th
model -4
80th
model -4
100th
model -5
HQ Hive Tyrant -8 (2 MCP)
Wings -12 (-20 for each after 1st in army) (4 MCP)
1st Devourer -3 (-5 if Wings)
2nd
Devourer -6 (-12 if Wings)
Electroshock grubs -2 (-5 if Wings)
Regeneration -3
Old Adversary -3
Hive Commander -3
Tyrant Guard Brood -5 (1 MCP)
-5 Second model (0 MCP)
-5 Third model (1 MCP)
Swarmlord -22 (2 MCP)
Old one Eye -13 (2 MCP)
Tervigon -18 (3 MCP)
Regeneration -4
Electroshock grubs -2
Tyranid Prime -8
Bonesword -1
Lashwhip & Bonesword -3
Deathleaper -7
Troops Tyranid Warrior Brood -5
-2 each additional model
Genestealer Brood -2
-1 for every 2nd
additional model
Broodlord -6
Termagant Brood -3
-1 for every 3rd
additional model
Hormagaunt Brood -3
-1 for every 3rd
additional model
Toxin Sacs -1
Adrenal Glands -1
Ripper Swarm Brood -2
-1 each additional model
Deepstrike -2
54
Elites Hive Guard Brood -4
-4 each additional model
Eack Shockcannon +1
Zoanthrope Brood -7
-5 Each additional model
Venomthrope Brood -10
2nd
Model -6
3rd
Model -4
2nd
unit additional -10
Lictor Brood -2
-2 Each additional model
Haruspex -7 (2 MCP)
Regeneration -2
Pyrovore Brood -1
-1 Each additional model
Fast Attack Tyranid Shrike Brood -6
-2 each additional model
Ravener Brood -7
-2 for each additional model
The Red Terror -9
Sky-Slasher Swarm Brood -2
-1 each additional model
Gargoyle Brood -6
-1 for every 2nd
additional model
Adrenal Glands -1
Toxin Sacs -1
Harpy -13 (2 MCP)
Hive Crone -18 (3 MCP)
Regeneration -2
Each Hive Crone after the 1st in the army, additional -7
Spore Mine Cluster -2
-1 each additional model
Heavy Support Carnifex Brood -9 (2 MCP)
Crushing Claws -2 (on each model)
1st Devourer -4 (on each model)
2nd
Devourer -7 (on each model)
2nd
Model -12 (3 MCP)
3rd
Model -14 (3 MCP)
Regeneration -2 (on each model)
Biovore Brood -5
-4 each additional model
Trygon -12 (3 MCP)
Regeneration -3
Trygon Prime -18 (3 MCP)
Regeneration -3
55
Mawloc -20 (3 MCP)
Regeneration -3
Eack Mawloc after the 1st additional -5
Exocrine -16 (3 MCP)
Regeneration -2
Tyrannofex -18 (4 MCP)
Rupture Cannon -3
Regeneration -4
Electroshock grubs -2
56
23 Allies (more than one detachment)
Apply these additional penalties for all units in your army that is
NOT part of your primary detachment (the detachment with your
warlord). The level of alliance to take the penalties from is always in
regard to ALL detachments in your army (if a unit in your 3rd
detachment is battle brother with your 2nd
detachment, but not your
primary, it still counts as BB for the penalties).
Battle Brothers
Each Unit* -3 (excluding Independent Characters)
Each Independent Character -5 (-2 if only if able to join units from
its own detachment)
Allies of Convenience
Each Unit* -2
Desperate Allies/Come the Apocalypse
Each unit* -1
*A unit is defined as something that gives one killpoint if destroyed.
Count the numbers of units as they appear on the army list before
combat squading/merging units.
57
24 AVP/MCP
Each vehicle and monster (and a few another units) in your army has
a AVP/MCP attached to it. This stands for Armour Value Point and
Monstrous Creature Point. The goal of this is to penalize spamming
of resilient units. In some rare cases MCP will be given to
units/model which actually isn’t MCs.
Add up the number of AVP+MCP in your army (add all together
from all different detachments). This chart gives a composition
penalty based on you total amount of AVP+MCP in your army:
0-6 : +/- 0
7: -1
8: -2
9: -3
10: -4
11: -6
12: -8
13: -10
14: -12
15: -15
16: -17
17: -20
18: -23
19: -27
20: -31
21: -35
22: -39
23: -44
24: -49
25: -54
26: -59
27: -65
28: -71
29: -77
30: -83
Each AVP/MCP after 30: additional -7
58
25 Warp Charges
Add up the number of Warp Charges your army produce (add
together all warp charges from all different detachments). If a unit
can combat squad and therefore create more Warp Charges, always
count it as if it were combat squaded.
This chart gives a composition penalty based on you total amount of
WC in your army:
0-2: +/- 0
3: -1
4: -2
5: -3
6: -4
7: -6
8: -8
9: -10
10 -12
11: -15
12: -17
13: -20
14: -23
15: -27
16: -31
17: -35
18: -39
19: -44
20: -49
21: -54
22: -59
23: -65
24: -71
25: -77
Each WC after 25: additional -6
59
26 Fortifications
All fortification uses the general rules from the rule book, but uses
the point costs and specific rules from stronghold assault.
Fortifications