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Kompmall _v0.9

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Swedish balancing system for Warhammer 40K version 0.9
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1 Swedish 40K Comp System v0.9 - Beta Composition template for warhammer 40K 7 th Edition February 25, 2015 Contents Page 1 Introduction 2 2 Calculating composition 4 3 Adepta Sororitas X 4 Astra Militarum/Militarum Tempestus X 5 Blood Angels X 6 Chaos Daemons X 7 Chaos Space Marines/Black Legion/ X Crimson Slaughter 8 Dark Angels X 9 Dark Eldar/Haemonculus Covens X 10 Eldar/Iyanden X 11 Grey Knights X 12 Harlequins X 13 Inquisition X 14 Imperial Knights X 15 Legion of the Damned X 16 Necron X 17 Officio Assassinorum X 18 Orks/Waaagh! Ghazghkull X 19 Space Marines/Sentinels of Terra/Clan Raukaan X 20 Space Wolves/Champions of Fenris X 21 Tau Empire/Farsight Enclaves X 22 Tyranids X Contents Page 23 Allies X 24 AVP/MCP X 25 Warp Charges X 26 Fortifications X 27 Change log X
Transcript

1

Swedish 40K Comp System v0.9 - Beta Composition template for warhammer 40K – 7

th Edition

February 25, 2015

Contents Page

1 Introduction 2

2 Calculating composition 4

3 Adepta Sororitas X

4 Astra Militarum/Militarum Tempestus X

5 Blood Angels X

6 Chaos Daemons X

7 Chaos Space Marines/Black Legion/ X

Crimson Slaughter

8 Dark Angels X

9 Dark Eldar/Haemonculus Covens X

10 Eldar/Iyanden X

11 Grey Knights X

12 Harlequins X

13 Inquisition X

14 Imperial Knights X

15 Legion of the Damned X

16 Necron X

17 Officio Assassinorum X

18 Orks/Waaagh! Ghazghkull X

19 Space Marines/Sentinels of Terra/Clan Raukaan X

20 Space Wolves/Champions of Fenris X

21 Tau Empire/Farsight Enclaves X

22 Tyranids X

Contents Page

23 Allies X

24 AVP/MCP X

25 Warp Charges X

26 Fortifications X

27 Change log X

2

1 Introduction New to the Swedish Comp System?

This is a compositions template made for Warhammer 40K 7th

edition. While it might appear very complicated at first sight, most

people find it rather simple once they understand how it works. The

main idea is to give each army a "composition score" of 0 - 25,

which rate the overall strength of the army. A very rough and

subjective scale would look something like this:

0 - 10: A powerful army

11 - 19: An average army

20 - 25: A friendly army

These values should be taken with a grain of salt, it is mainly the

relative difference between armies that matters, and tells which of

the armies is considered stronger. The number will also vary with

army size since more points generally means lower comp score. Also

note that these scales are for armies within the comp system, a player

that is used to uncomped or very lightly comped warhammer would

probably consider all armies above 0 as rather weak. The template is

not made to work for values outside the range of 0 to 25.

If you are testing this system for the first time, do not plug your

usual tournament army into the system, this will almost always give

you a lower score than you deserve. Instead look at the comp for

your army book and build a new army list from scratch with the

comp values

in mind. As the document cannot take all possible variables into

consideration, heavily themed armies will often get penalised more

than they deserve.

Goals

The main goal of the system is to evaluate the strength of an army.

There are however also a few secondary goals:

- Promote creativity in list writing

- Award tactical play by minimize "rock/paper/scissor" type lists

Scenarios

The composition template is written with no specific scenario in

mind but it take into consideration that most of the missions involves

maelstrom-type objectives as well as normal objectives and kill

points. It is also designed with a gradual victory system in mind

rather than a win/draw/lose system.

Rules

This composition template is made under the assumption that the

rules interpretations from SWFAQ are used.

Authors: Rikard Tröger, Olof Svensson, Mathias Englund, Joakim

Engström and Per Sturesson

3

How to use the document

This template is made to work for armies around 1500-2000 points.

Armies of point values to far from this will not get very accurate

composition scores. The composition values can be used for many

things, some of the more common and tested uses are:

Comp Threshold

To have a legal army your comp score must be above a certain

predetermined value. This is a very simple approach that forces all

armies to be of somewhat equal strength.

Classic Bonus Comp Points

At the end, beginning or middle of a tournament, each player's comp

score is added to his total score. With this system each player can

play whatever he want, and players that brings softer armies are

rewarded.

Active Comp

At the end of each battle, the result of each game is effected by the

difference in comp score between the players. The easiest way of

doing this is to give bonus victory points to the player with the

higher comp score. The amount of bonus VP per comp differ must

be varied in accordance with the missions used during the

tournament. This is the most fair system where the luck of the draw

is taken into consideration, and players that faces stronger armies are

compensated more than players that faces weaker armies. Note that

there might be a good idea to have a maximum and minimum (a

span of maximum 10) allowed comp score to avoid high comp

armies gaining too much of an advantage over low comp armies,

thus creating a meta game where high comp armies that plays for

draws are too powerful.

Updates and feedback

The Swedish comp system is regularly updated, a few times each

year. The latest version can always be found on the

www.svenska40k.se forum

This document is in many ways a community effort. Feedback and

suggested changes are gathered from the warhammer tournament

community and a group of a few veteran players and authors sorts

through the feedback and implements the good ideas.

There are two ways to give feedback:

- In the relevant threads on the Swedish Warhammer tournament

forum. Most posts are in Swedish, but it is perfectly acceptable to

post in English.

- Talk to any of the authors in person

Note that the comp system changes the meta game quite a lot, which

means that choices that are not very good in other environments

might be much stronger under the Swedish comp system, and vice

versa. We therefore strongly encourages people to play a few games

with (and against) armies created under the comp before providing

feedback.

4

2 Calculating composition - All armies start at a composition score of 300.

- For each unit in your army, the corresponding entry in this

document specifies the composition score for that unit, deduct (or

add in some rare cases) this value from your overall comp score. Do

this for each unit in your army list separately. All entries in this

document should be applied individually for each unit unless stated

otherwise. After all units have been taken into consideration, divide

your total score by 10.

- If several penalties under a unit are true for a given unit, use all of

the composition penalties and add them together.

- There is a "general" part, where penalties based on the number of a

type of unit or options that several units can take are listed. All units

in the army that has options from the generic list should pay for

these, just as if they were listed under the units themselves.

- You should always round fractions down unless stated otherwise.

- Whenever a composition point is followed by brackets with

another composition score inside, use the value in the brackets

instead of the value outside the brackets if the conditions are met. In

some cases the composition score in the brackets are listed as

"additional –X if", in these cases, you should add this to the

composition score outside the brackets. If a composition score is not

inside brackets, it is always in addition to other applicable

composition scores. If there are several brackets, use all applicable

brackets.

- When the composition differs from the first and second unit of that

type, you are free to choose which unit is the first and which is the

second if it matters.

-If there is a penalty for a specific detachment/formation, the penalty

is in addition to the normal comp score for the units included.

Transports

*Calculate the penalty for units “with transports” by combining units

and transports in such a way they can be combined during

deployment, and that generates the highest penalty. This applies to

both dedicated transports and transports purchased as a separate

choice.

5

3 Adepta Sororitas

General Detachment/formations

Ecclesiarch Relics

The Book of St. Lucius - 5

The Litanies of Faith - 1 (-4 if Ministorum Priest is present, -10 if

Battle Brother Independent Character and Ministorum Priest is

present)

The Cloak of St. Aspira - 4 (-2 if only 1 wound)

The Mace of Valaan - 1 (-2 if allied with Chaos Daemons)

The Mantle of Ophelia -2

The Blade of Admonition -2

Special Issue Wargear

Laud Hailer -1

Weapons

Consider all of these to be part of all entries, except when an entry

has specific weapon penalties of their own, or when the weapon is

part of the models basic equipment/choices (like different close

combat weapons on terminators etc.).

Combi weapon -1

Meltagun -2

Flamer -1

Multi-melta -1 (-2 if on relentless model)

Heavy Flamer -1

Eviscerator -3

HQ Saint Celestine -25

-2 Each Ministorum Priest in the army

Uriah Jacobus -12

Canoness -2

Command Squad -8

-2 Blessed Standard

Ministorum Priest -5

-5 if allied with a Battle Brother faction

-5 if a Battle Brother Independent character with 2+ save

Battle Convlave -3

-1 each additional model

-2 with transport*

Troops

Battle Sisters -5

-1 for every 2nd

additional model

-1 Simulacrum Imperialis

Elite

Celestian -2

-1 for every 2nd

additional model

Sister Repentias -2

-1 for every 2nd

additional model

6

Fast Attack

Seraphims -4

-1 for every 2nd

additional model

-2 2nd

pair of Hand Flamers

-1 Simulacrum Imperialis

Dominions -5

-1 for every 2nd

additional model

-2 Simulacrum Imperialis

Heavy Support

Retributors -5

-1 for every 2nd

additional model

-1 for each Heavy Bolter

-2 Simulacrum Imperialis

Excorcist -7 (3 AVP)

Each after the 1st additionally -5

Penitent Engine -2 (2 AVP)

Dedicated Transport

Rhino -5 (2 AVP)

-1 if Objective Secure

Immolator -5 (2 AVP)

-1 if Objective Secure

-2 Multi-Melta (-4 if dedicated to Dominions)

7

4 Astra Militarum/Militarum Tempestus

General Detachment/formations

Infantry Models in the army

60th

model -4

80th

model -4

100th

model -5

Weapons

Consider all of these to be part of all entries, except when an entry

has specific weapon penalties of their own, or when the weapon is

part of the models basic equipment/choices (like different close

combat weapons on terminators etc.).

Meltagun -1 (-2 if on BS4 model)

Plasma Gun -1

Flamer -1

Heavy Flamer -1 (excluding vehicles)

Grenade Launcher -1 for every 2nd

in the army

Mortar -1

Autocannon -1 (-2 if on BS4 model)

Heavy Bolter -1 for every 2nd

in the army (excluding vehicles)

Missile launcher -1

Lascannon -1(-2 if on BS4 model)

Power Weapon -1 if there is a Priest in the army

Power Fist -2

Relics

The Laurels of Command -1 Every 3rd

Heavy Weapon Team or

Infantry Squad that can receive orders.

The Tactical Auto-Reliquary of Tyberius -2

The Blade of Conquest -1

The Deathmask of Ollanius -2

Kurov’s Aquila -5

Designers Note

Combine units and independent characters in “pairs” (each unit and

character are only counted once) in the way that generates the

highest comp penalty.

HQ Commisar Yarric -25

-5 1st unit with 30 or more wounds (count platoons able to merge as

one unit) (-7 if 40) (-10 if 50)

Company Command Squad -4

Astropath -1

Master of Ordnance -2

Officer of the Fleet -1

Medi-Pack -1

Regimental Standard -1

-2 additional for 3rd

Meltagun or Plasma Gun

Lord Castellan Creed -5

-1 Evey 4th

Infantry Squad, Heavy Weapon Team or Conscripts unit

Colour Sergeant Kell -2

Colonel 'Iron Hand' Straken -7

Nork Deddog -2

8

Tank Commander (see Leman Russ)

Knight Commander Pask (see Leman Russ)

Lord Commisar -2

-3 1st unit with 30 or more wounds (count platoons able to merge as

one unit) (-4 if 40) (-5 if 50)

Ministorum Priest -5

-5 if allied with a Battle Brother faction

-5 1st unit with 30 or more wounds (count platoons able to merge as

one unit) (-7 if 40) (-10 if 50)

-10 if Battle Brother independent character with 2+ save in the army

Primaris Psyker -7

Mastery Level 2 -6

-2 1st unit with 30 or more wounds (count platoons able to merge as

one unit) (-3 if 40) (-4 if 50)

-4 First Leman Russ Squadron

Enginseer -1

-1 for every 2nd

Heavy Bolter servitor

-1 for every 2nd

Multi-Melta servitor

-1 for each Plasma Cannon Servitor

Troops Platoon Command Squad -2

-1 additional for 3rd

Meltagun or Plasma Gun

Infantry Squads -7 (in total for both units)

3rd

Unit -4 (-6 if Battle Brother Independent Character in army)

4th

Unit -5 (-7 if Battle Brother Independent Character in army)

5th

Unit -6 (-10 if Battle Brother Independent Character in army)

-3 if 3 or more Heavy Weapons in the same Platoon’s Infantry

Squads if the army contains a Senior Officer

Heavy Weapon Squad -2

Special Weapon Squad -1

Demolition charge -2

Conscripts -5

Additional -1 for every 3rd

additional model

-1 for every 5th

model in the unit if Battle Brother Independent

Character in army

Veterans -4

-2 additional for 3rd

Meltagun or Plasma Gun

Sergeant Harker -2

Dedicated Transports Chimera -5 (2 AVP)

-1 if Objective Secure

Taurox -4 (2 AVP)

-1 if Objective Secure

Taurox Prime -6 (2 AVP)

Taurox Gatling Cannon -1

-1 if Objective Secure

Elite Ogryns -9

9

-3 Each additional model

Bullgryns -12

-4 Each additional model

Ratlings -2

-1 for every 2nd

additional model

Wyrdvane Psykers -5

-1 Each additional model

-4 First Leman Russ Squadron

Militarium Tempestus Command Squad -3

-3 additional for 3rd

Meltagun or Plasma Gun

Militarium Tempestus Scions -5

-1 Each additional model

-3 additional for 3rd

Meltagun or Plasma Gun

Fast Attack Scout Sentinel Squadron -2 (1 AVP)

-2 Each additional model (1 AVP)

Each Lascannon -1

Armoured Sentinel Squadron -3 (2 AVP)

-3 Each additional model (1 AVP)

Each Lascannon -1

Rough Riders -3

-1 for every 2nd

additional model

Hellound Squadron -4 (2 AVP)

-4 Each additional model (2 AVP)

-1 Each Cammo Netting

Valkyrie Squadron -13 (4 AVP)

Each additional model -12 (4 AVP)

Each Lascannon -1

Each Multiple Rocket Pod-1

Each Heavy Bolter -1

Vendetta Squadron -21 (4 AVP)

Each additional model -19 (4 AVP)

Each Heavy Bolter -1

Heavy Support Leman Russ Squadron (4 AVP for every model)

The bellow penalties applies for each Leman Russ

-13 Exterminator (-15 if tank Commander, -18 if Pask)

-11 Eradicator (-12 if tank commander, -14 if Pask)

-12 Battle Tank (-14 if tank commander, -16 if Pask)

-12 Vanquisher (-15 if tank commander, -18 if Pask)

-15 Demolisher (-17 if tank commander, -19 if Pask)

-16 Punisher (-21 if tank commander, -32 if Pask)

-16 Executioner (-18 if tank commander, -26 if Pask)

-2 Each Cammo Netting

-1 Each Lascannon (-2 if BS4, +/-0 if ordnance main weapon)

-1 Each pair of Heavy Bolter Sponons (-2 if BS4, +/-0 if ordnance

main weapon)

-2 Each pair of Multi-Melta Sponsons (-4 if BS4, +/-0 if ordnance

main weapon)

-3 Each pair of Plasma Cannon Sponsons (+/-0 if ordnance main

weapon)

10

Hydra Battery -4 (2 AVP)

Each additional model -3 (2 AVP)

-1 Each Cammo Netting

Basilisk Battery -10 (2 AVP)

Each additional model -10 23 AVP)

-1 Each Cammo Netting

Wyvern Battery -14 (2 AVP)

-14each additional model (2 AVP)

-2 Each Cammo Netting

2nd

unit additional -10

Manticore -15 (2 AVP)

Deathstrike -10 (2AVP)

11

5 Blood Angels

General

Detachment/formations

Weapons

Consider all of these to be part of all entries, except when an entry

has specific weapon penalties of their own, or when the weapon is

part of the models basic equipment/choices (like different close

combat weapons on terminators etc.).

Infernus Pistol -1

Combi weapon -1

Meltagun -2

Plasma Gun -2

Flamer -1

Heavy Flamer -1 (excluding vehicles)

Grav-gun -1 (-3 if on relentless model)

Multi-melta -1 (-2 if on relentless model)

Missile Launcher -1

Plasma Cannon -1

Lascannon -2

Power weapon -1

Lightning Claw (including pair) -1

Power Fist/Chain Fist/Thunder Hammer -2

Chapter Relics

Angels Wing -3

Crown Angelic -4

Vertias Vitae -4

HQ

Captain -4

Storm Shield -3 (-2 if infantry)

Artificer Armour -4 (-3 if infantry)

Bike -6

Jump Pack -2

Relic Blade -2 (-1 if infantry)

Power Fist/Thunder Hammer -4 (-2 if infantry)

Librarian -10

Lvl 2 -7

Bike -3

Jump Pack -1

Terminator Armour -1

Storm Shield -1

Captain Tycho -5

Tycho the Lost -2 (-4 if Death Company in army)

Librarian Dreadnought -8 (3 AVP)

Mephiston -28

The Sanguinor -15

Astorath the Grim -14

-1 for every 2nd

Death Company model in the largest unit

Sanguinary Priest -4

Bike -2

Jump Pack -1

12

Brother Corbulo -6

Techmarine -2

Chaplain -4

Bike -3

Jump Pack -1

Terminator Armour -1

Troops

Tactical Squad -7

Each additional model -1

Unit is 10 models -2

Scout Squad -4

-1 for every 2nd

additional models

-2 if unit is 10 models

Elites

Command Squad -8 (-10 if with Jump Packs)

Death Company

-Each model -1 (-2 if with Jump Pack/Drop Pod/Assault Vehicle*)

-First Power Fist/Thunder Hammer -2

Lemartes -5

Sanguinary Guards -15

Each additional model -3

Chapter Banner -1 (-2 if more than 7 model in the unit)

1st Power Fist -2

Dreadnought -4 (3 AVP)

-1 for 1st lascannon or autocannon

-2 for 2nd

lascannon or autocannon

Death Company Dreadnought -4 (3 AVP)

-3 if with Drop Pod*

Furioso Dreadnought -5 (3 AVP)

-3 if with transport*

-2 Frag Cannon (only if with transport*)

Terminator Squad -12

-2 for each additional model

Assault Cannon -3

Cyclone Missile Launcher -5

-2 If unit is 10 models

Terminator Assault Squad -10

-2 for each additional model

-1 for each Storm Shield

-7 if with transport*

Vanguard Veteran Squad -3

-1 for every second additional model

Jump packs -1 for every 3rd

model

Sternguard Veteran Squad -9

-2 each additional model

Fast Attack

Rhino -5 (2 AVP)

13

-1 if Objective Secure

Razorback -5 (2 AVP)

-1 for Assault Cannon/Lascannon/Lasconnon+Plasma Gun

-1 if Objective Secure

Drop Pod -6 (2 AVP)

-2 if Objective Secure

Each drop pod after the 2nd

in the army-3

Land Speeder Squadron -5 (1 AVP)

Each additional Land Speeder -4 (1 AVP)

-2 each Multi-melta

-3 each Typhoon Missile Launcher

Assault Squad -4

Each additional model -1

Bike Squad -5

Each additional model -1

Attack Bike Squad -4

Each additional model -3

Scout Bike Squad -3

-Each additional model -1

Heavy Support

Stormraven Gunship -25 (6 AVP)

-Multi-melta -5

Devastator Squad -5

-Every second additional model -1

-1 for every 2nd

Heavy Bolter

Baal Predator -7 (3 AVP)

Predator -5 (3 AVP)

-Lascannon sponsons -3

-Overcharged Engines -1 (-2 if sponsons)

Vindicator -6 (3 AVP)

-Overcharged Engines -2

Whirlwind -4 (2 AVP)

Land Raider -22 (5 AVP)

Multi-melta -3

Land Raider Crusader -21 (5 AVP)

Multi-melta -3

Land Raider Redeemer -18 (5 AVP)

Multi-melta -3

Lords of War

Commander Dante -28

Gabriel Seth -10

14

6 Chaos Daemons

General

Detachment/formations

Troop Models in the army

31th

model -4

50th

model -5

70th

model -7

Daemonic Rewards

First exalted reward in army -20

HQ Skarbrand -20 (3 MCP)

Karios Fateweaver -80 (-100 if Exalted reward present) (5 MCP)

Kugath -15 (4 MCP)

Bloodthirster -22 (4 MCP)

each Greater reward -5

each Lesser reward -1

Lord of Change -30 (4 MCP)

each Greater reward -6

each Lesser reward -2

lvl 3 -5

Great Unclean one -25 (4 MCP)

each Greater reward -7

each Lesser reward -1

lvl 2 -4

lvl 3 -8

Keeper of secret -15 (3 MCP)

each Greater reward -8

each Lesser reward -1

lvl 2 -5

lvl 3 -10

Daemon Prince -5 (2 MCP)

Wings -10 (3 MCP)

lvl 1 -3 (-5 if FMC)

lvl 2 -6 (-10 if FMC)

lvl 3 -10 (-15 if FMC)

Mark of Nurgle -1 (-4 if FMC)

Mark of Tzeentch -1 (-3 if FMC)

Warp Forged Armour -2

Each greater reward -4 (-6 if FMC)

First Lesser reward -1 (-2 if marked tzeentch or khorne)

Skulltaker -6 (-15 Juggernaut)

Karnak -5 (-10 if a unit of Bloodcrushers is present)

Herald of Khorne -2

First lesser reward -3

Each greater reward -2 (-4 if on juggernaut)

Juggernaut -10

Greater locus of fury -3

Exalted locus of Wrath -5

Blood throne -8 (2AVP)

15

The changeling -6

The Bluescribes -12

Herald of Tzeentch -7

First Lesser reward -1

lvl 2 -7

lvl 3 -15

Exalted locus of conjuration -8

Disc of tzeentch -4

Burning chariot of tzeentch -3 (1AVP)

Epidemius -7 (-12 if a unit of Plague Drones/Beast of nurgle present)

Herald of Nurgle -4

First Lesser reward -2

Each Greater reward -2

lvl 1 -4

lvl 2 -11

Greater Locus of Fecundity-5 (-10 if Plague Drones/Beast of nurgle

present)

The Masque -6

Herald of Slaanesh -3

First lesser reward -2

Each Greater reward -2

lvl 1 -4

lvl 2 -11

Locus of Beguilement -5

Steed of Slaanesh -2

Seeker Chariot -2 (1AVP)

Exalted Seeker Chariot -4 (2AVP)

Troops Bloodletters -5

-1 for every 2nd

additional model

Pink Horrors -9

First additional model -3

-1 for every 2nd

additional model after the first

Plaugebearers -7

for every 2nd additional model -1

Daemonettes of Slaanesh -6

For every 2nd additional model -1

Nurglings -5

-1 each additional model

Elites Bloodcrushers -8

-3 each additional model

First Lesser reward -1

Each Greater reward -1

Banner of blood -3

Flamers of tzeentch -4

-1 each additional model

Beast of Nurgle –6 (1MCP)

Each additional model -6 (1MCP)

16

Fiends of Slaanesh -8

-3 each additional model

Fast Attack Fleshhounds -10

-2 each additional model

Screamers -8

-3 each additional model

Plauge drones -15 (3MCP)

-5 each additional model (1MCP)

First lesser reward -1(-3 with rot proboscis)

Greater reward -3(-4 with rot proboscis)

Chaos furies -2

-1 every 3rd

model (2nd

model if mark of slaanesh/nurgle)

Seekers -4

-1 each additional model

Hellflayer of slaanesh -3 (1 AVP)

Heavy Support Soulgrinder -12 (3 AVP)

Nurgle -3 (1 AVP)

Slaanesh -5

Baleful torrent -4

Phlegm -3

Skullcannon -6 (2 AVP)

Burning chariot -3 (1 AVP)

Seeker chariot -2 (1 AVP)

Each additional model after the first -2 (1 AVP)

First lesser reward on each model -1

Exalted seeker chariot -3 (2AVP)

Each additional model after the first -3 (2 AVP)

First lesser reward on each model -1

17

7 Chaos Space Marines/Black Legion/Crimson

Slaughter

General Detachment/formations

Chaos Artefacts

Axe of Blind Fury -9

The Black Mace -5 (-10 if on Daemon Prince)

Burning Brand -3 (-5 if on Winged Daemon Prince)

Chaos Rewards

Spell Familiar -7

Relics of the Crimson Slaughter Daemonheart -4 (-3 if infantry) (additional -2 if on Juggernaut)

The Balestar of Mannon -10

Weapons

Consider all of these to be part of all entries, except when an entry

has specific weapon penalties of their own, or when the weapon is

part of the models basic equipment/choices (like different close

combat weapons on terminators etc.).

Combi weapon -1

Meltagun -2

Plasma Gun -2

Flamer -1

Missile Launcher -1

Lascannon -2

Power weapon -1

Lightning Claw (including pair) -1

Power Fist/Chain Fist -2 (excluding vehicles)

HQ Abaddon the Despoiler -30

Huron Blackheart -20

Khârn the Betrayer -10

Ahriman -35

Typhus -25

Lucius the Eternal -5

Fabius Bile -5

Chaos Lord -4

Bike -6

Jump Pack -2

Juggernaut of Khorne -12

Disc of Tzeentch -7

Steed of Slaanesh -5

Mark of Nurgle -2 (-4 if on bike)

Power Fist -4 (-2 if infantry)

Terminator Armour -2

Sorcerer -7

Each additional lvl -6

18

Bike -3

Jump Pack -1

Disc of Tzeentch -4

Steed of Slaanesh -2

Daemon Prince -5 (2 MCP)

Wings -10 (3 MCP)

lvl 1 -2 (-4 if FMC)

lvl 2 -5 (-8 if FMC)

lvl 3 -9 (-14 if FMC)

Mark of Nurgle -1 (-4 if FMC)

Mark of Tzeentch -1 (-3 if FMC)

Power Armour -2

Warpsmith -2

Dark Apostle -4

Troops Chaos Space Marines -4

-1 for additional model

Chaos Cultists -4 (-6 if Plauge Zombies or mark of Nurgle)

-1 for every 4th

additional model (every 3rd

model if Plauge Zombies

or mark of Nurgle)

Elite Chosen -4

-1 for additional model

Possessed -4

-1 for additional model

Chaos Terminators -5

-2 Each additional model

-1 Each model with Mark of Nurgle

-1 Each Combi-Weapon or Heavy Flamer

-2 Each Reaper-Autocannon

-2 1st Power Fist/Chain-Fist (+/-0 for the rest)

Helbrute -4 (3 AVP)

-1 Twinlinked Lascannon

Mutilators -2

-3 for additional model

-1 Each model with Mark of Nurgle

Khorne Berzerkers -4

-1 for every 2nd

additional model

Thousand Sons -4

-1 for each additional model

Plauge Marines -8

-2 for each additional model

-3 if taken as troops

Noise Marines -5

-1 for each additional model

-1 for every 2nd

Sonic Blaster

-1 each Blastmaster

Fast Attack Chaos Bikers -5 (-7 if Mark of Nurgle)

19

-1 Each additional model (-2 if Mark of Nurgle)

Chaos Spawn -4

-4 Each additional model

-2 Each model with Mark of Nurgle

-5 Each non-infantry IC able to join, only count this for the first unit

Raptors -3

-Each after 6 additional model -1

Warptalons -5

-Each additional model -1

Helldrake -15 (4 AVP)

-Bale Flamer -10 (2 AVP) (-15 for each after the 1st in the army)

Heavy Support Havocs -4

-Every second additional model -1

-1 for every 2nd

Heavy Bolter

Obliterators -5

-5 Each additional model

-2 Each model with Mark of Nurgle

Defiler -7 (4 AVP)

Forgefiend -6 (3 AVP)

Maulerfiend -6 (3 AVP)

Each Maulerfiend after the 1st, additional -4

Chaos Land Raider -18 (5 AVP)

Dozerblade -1

Chaos Vindicator -6 (3 AVP)

Chaos Predator -5 (3 AVP)

Lascannon sponsons -3

Dedicated Transports

Rhino -5 (2 AVP)

-1 if Objective Secure

20

8 Dark Angels

General Detachment/formations

Weapons

Consider all of these to be part of all entries, except when an entry

has specific weapon penalties of their own, or when the weapon is

part of the models basic equipment/choices (like different close

combat weapons on terminators etc.).

Combi weapon -1

Meltagun -2

Plasma Gun -2

Flamer -1

Heavy Flamer -1 (excluding vehicles)

Multi-melta -1 (-2 if on relentless model)

Missile Launcher -1

Plasma Cannon -1

Lascannon -2

Power weapon -1

Lightning Claw (including pair) -1

Power Fist/Chain Fist/Thunder Hammer -2

Wargear, Banner & Standards

Power Field Generator -5

Standard of Fortitude -12

Standard of Devastation -10 (additional -3 for each Land Raider

Crusader in army and additional -1 for every model with unit type

bike)

HQ Azrael -18

Ezekiel -18

Asmodai -7

Belial -6

-Thunder Hammer & Storm Shield -5

-1 for each terminator in the largest unit

Sammael

-On Corvex -20

-On Sableclaw -12 (4 AVP)

Company Master -4

Storm Shield -3 (-2 if infantry)

Artificer Armour -4 (-3 if infantry)

Bike -6

Jump Pack -2

Power Fist/Thunder Hammer -4 (-2 if infantry)

Interrogator-Chaplain -7

Bike -6

Jump Pack -1

Terminator Armour -2

Chaplain -4

Bike -3

Jump Pack -1

Terminator Armour -1

21

Librarian -10

Lvl 2 -7

Bike -3

Jump Pack -1

Terminator Armour -1

Techmarine -2

Command Squad -5

Apothecary -3

Deathwing Command Squad -15

Assault Cannon -3

Cyclone Missile Launcher -5

Apothecary -5

Each Thunder Hammer -2

The unit can fit into a transport* -7

Ravenwing Command Squad

Each model -4

Apothecary -3

Ravenwing Grenade Launcher -8

Troops Tactical Squad -7

Each additional model -1

Unit is 10 models -2

Scout Squad -4

-1 for every 2nd

additional models

-2 if unit is 10 models

Elites Company Veterans Squad -7

Each additional model -1

Deathwing Terminator Squad -12

Each additional model -2

Each Assault Cannon -3

Each Cyclone Missile Launcher -5

Each Storm Shield -1

The unit can fit into a transport* -7

1st and 2nd unit taken as Troops additional -5

Deathwing Knights -12

Each additional model -3

The unit can fit into a transport* -7

Dreadnought -4 (3 AVP)

-1 for 1st lascannon or autocannon

-2 for 2nd

lascannon or autocannon

Dedicated Transports Rhino -5 (2 AVP)

-1 if Objective Secure

Razorback -5 (2 AVP)

-1 for Assault Cannon/Lascannon/Lasconnon+Plasma Gun

-1 if Objective Secure

Drop Pod -6 (2 AVP)

-2 if Objective Secure

Each drop pod after the 2nd

in the army-3

22

Fast Attack Ravenwing Attack Squadron -5 (-9 if taken as Troops)

Each additional model (excluding Attack Bikes) -1 (-2 each

additional model taken as Troops)

Each unit (excluding Attack Bikes) taken as Troops after the 2nd -5

Each Attack Bike -3 (-4 if taken as Troops)

Each Attack Bike taken as Troops after the 1st -2

Ravenwing Support Squadron (including Land Speeders as part of a

Ravenwing Attack Squadron)

-5 1st Land Speeder (1 AVP)

-4 Each Land Speeder (1 AVP)

Each Multi-melta -2

Each Typhoon Missile Launcher -3

Ravenwing Black Knights -12

Each additional model -4

Ravenwing Grenade Launcher -8

Ravenwing Darkshroud -9 (2 AVP)

Each model on Bike in army -1 (up to a maximum of -10)

Assault Squad -4

Each additional model -1

Nephilim Jetfighter -11 (4 AVP)

Avenger Mega Bolter -3

Ravenwing Dark Talon -7 (4 AVP)

Heavy Support

Devastator Squad -5

Each additional model -1

-1 for every 2nd

Heavy Bolter

Predator -5 (3 AVP)

Lascannon sponsons -3

Whirlwind -4 (2 AVP)

Vindicator -6 (3 AVP)

Land Raider -22 (5 AVP)

Multi-melta -3

Deathwing Vehicle -3

Dozer Blade -2

Land Raider Crusader -21 (5 AVP)

Multi-melta -3

Deathwing Vehicle -3

Dozer Blade -2

Land Raider Redeemer -18 (5 AVP)

Multi-melta -3

Deathwing Vehicle -3

Dozer Blade -2

Land Speeder Vengeance -7 (1 AVP)

23

9 Dark Eldar/Haemonculus Covens

General Detachment/formations

Realspace Raiders -2

Grotesquerie -5

Corpsethief Claw -10

Dark Artisan -3 (-8 if Homonoculus is War Lord)

Weapons

Consider all of these to be part of all entries, except when an entry

has specific weapon penalties of their own, or when the weapon is

part of the models basic equipment/choices (like different close

combat weapons on terminators etc.).

Blaster -1

Haywire blaster -1 (-2 for each after the 2nd

in the same unit)

Heat lance -1

Dark lance -1

Liquifier gun -1

Wargear

Webway portal -10 (-15 if allied to Eldar)

Vehicle Equipment

Night shields -1

Artefacts of Cruelty/Diabolical Playthings

The Armour of Misery -2

HQ

Archon -3

Agoniser -1

Shadow Field -2

Court of the Archon -1

Each Lhamaen -1

Each Ur-Ghul -1

Each Medusae -2

Each Sslyth -2

Succubus -3

Archite Glaive -2

Lelith Hesperax -8

Homunculus -6

Urien Rakarth -15

Drazhar -10

Troops

Kabalite Warriors -4

-Each 2nd

additional model -1

Wyches -3

-Each 3rd

additional model -1

Elites

24

Kabalite Trueborn -3

-Each 2nd

additional model -1

Bloodbrides -2

-Each 3rd

additional model -1

Incubi -5

-Each additional model -2

Mandrakes -3

-Each additional model -1

Wracks -3

-Each 2nd

additional model -1

Grotesques -12

Each additional model -4

Fast Attack

Beastmasters -1

Every 2nd

Beastmaster -1

Each Khymera -1

Each Razorwing Flock -2

Each Clawed Fiend -2

Raider -3 (2 AVP)

-Dark Lance -1

-1 if Objective Secure

Venom -4 (2 AVP)

-Splinter Cannon -1

-1 if Objective Secure

Reavers -5

-Each additional model -1

-Each Cluster Caltrops -1

Hellions -3

-Each 2nd

additional model -1

Razorwing Jetfighter -10 (4 AVP)

-Dark Lances -3

Scourges -3

-Each 2nd

additional model -1

-Every 2nd

Splinter cannon -1

Heavy Support

Talos -8 (3 MCP)

-Each additional model -10 (3 MCP)

Each Ichor Injector -1

Each Haywire Blaster -2

Each Heat Lance -1

Cronos -6 (2 MCP)

-Each additional model -8 (2 MCP)

Ravager -6 (3 AVP)

-Each Dark Lances -1

Voidraven Bomber -13 (4AVP)

25

10 Eldar/Iyanden

General Detachment/formations

Remmants of Glory

Mantle of the Lauging God -10

Shard of Anaris -3

The Spirit Stone of Anath’lan -8

Gifts of Asuryan

The celestial lance -2

Wraith forge stone -2

Guardian Helm of Xellethon -3

Spear of Teuthlas -1

HQ

Eldrad -50

Prince Yriel -4

Illic Nightspear -5

Asurmen -35

Jain Zar -15

Karandras -25

Fuegan -20

Maugan Ra -18

Baharroth -20

The Avatar of Khaine -15 (2MCP)

Fast Shot -1

Autarch -2

Jetbike -2

Laser lance -1

Fusion Gun -2

Farseer -22

Jetbike -4

Spiritseer -15

Warlock council

-3 each warlock

-2 each bike

additional -5 per warlock on jetbike after the 4th

Troops Dire Avengers -4

Each additional model -1

Guardians -8

Every 2nd

additional model -1

Eldar Missile Launcher -1

Shuriken Cannon/Starcannon -2

Brightlance/Scatter laser -3

Storm Guardians -5

26

each additional 3rd

model -1

each Fusion Gun -2

each Flamer -1

Windrider Jetbike Squad -9

Every additional model -2

Shuriken cannon -2

Each unit after the 2nd

additional -3

Ranger -4

Every 2nd

additional model -1

Dedicated Transport Wave Serpent -14 (4 AVP)

Scatterlaser -5

Brightlance/Starcannon -1

Holofield -4

Ghostwalk matrix -1

-4 if Objective Secure

2nd

Wave Serpent additional -3

Each Wave Serpent after the 2nd

additional -5

Elite Howling Banshees -3

Every 2nd

additional model -1

Striking Scorpions -4

Every 2nd

additional model -1

Scorpions claw -3

Fire Dragon -7 (-12 with transport*)

each additional model -2

Fast Shot -2

Harlequins -2

each 2nd

additionl model -1

Each 2nd

Harlequin’s Kiss -1

Shadowseer -2

Death Jester -1

Troop Master -1

Wraithguards -10 (-17 with transport*)

Every additional model -2

Wraithblades -7

Every 2nd

model -3

-2 if unit is armed with ghost axe

Fast Attack Swooping Hawks -11

1st additional model -2

Each additional model after the 1st -1

Hit & Run -2

Warpspiders -12

Every additional model -2

Shining Spears -5

Each additional model -2

Star Lance -2

Hit & Run -2

Crimson Hunter -12 (4 AVP)

Exarch -2

27

Vyper Squadron -3 (1 AVP)

Each additional model -3 (1 AVP)

Scatterlaser -2

Each Starcannon, Shuriken Cannon or Bright Lance -1

Hemlock Wraithfighter -8 (2 AVP)

Heavy Support Dark Reapers -8

Each additional model -3

Each Starshot Missile -1

Fast Shot -3

Vaul’s Wrath Support Battery -1

Each Shadow Weaver -4 (1 AVP)

Each Vibro-cannon -1 (1 AVP)

Each D-cannon -3 (1 AVP)

Fire Prism -9 (3AVP)

Holofield -3

Ghostwalk matrix -1

Nightspinner -9 (3AVP)

Holofield -3

Ghostwalk matrix -1

Crystal Targeting Matrix -1

Falcon -9 (3AVP)

Holofield -3

Ghostwalk matrix -1

Scatterlaser -3

Each Shuriken Cannon, Bright Lance or Starcannon -1

War Walker Squadron -4 (1 AVP)

Each additional model -4 (1 AVP)

Each Scatter Laser/Bright Lance -2

Each Starcannon/Shuriken Cannon -1 (-2 if armed with Scatter

Laser)

Wraithlord -6 (3 MCP)

Each Scatter Laser/Bright Lance -2

Each Starcannon/Shuriken Cannon -1 (-2 if armed with Scatter

Laser)

Wraithknight -35 (6 MCP)

+8 if armed with Ghostglaive

+4 if armed with Suncannon

Each Wratihknight in the army after the 1st additional -10

28

11 Grey Knights General

Detachment/formations

Nemesis Strike Force -2 for each unit able to deep strike

Warp Charges

If Grey Knights is your primary detachment, count the number of

warp charges produced as 2 fewer than the army actually produces.

Weapons

Consider all of these to be part of all entries, except when an entry

has specific weapon penalties of their own, or when the weapon is

part of the models basic equipment/choices (like different close

combat weapons on terminators etc.).

Incinerator -1 (-2 if on model with personal teleporter)

Psilencer -1

Psycannon -1 (-4 if on relentless model)

Relics of Titan

Domina Liber Daemonica -4

HQ

Brother-Captain -12

-Nemesis Daemon Hammer -2

-Grand Master -8

Brother-Captain Stern -14

Brotherhood Champion -7

Castellan Crowe -15

Librarian -16

Mastery Level 3 -7

Combi Weapon -1

Techmarine -3

Troops

Strike Squad -8

Each additional model -1

Unit is 10 models -3

First Daemonhammer -2

Terminator Squad -14

Each additional model -2

Unit is 10 models -4

First Daemonhammer -3

Elites

Purifier Squad -14

Each additional model -2

Unit is 10 models -4

First Daemonhammer -2

Paladin Squad -15

Each additional model -5

Unit is 5 or more models -5

Unit is 10 models -20

Apothecary -2 for each model in the unit

First Daemonhammer -4

29

Dreadnought -4 (3 AVP)

-1 for 1st lascannon or autocannon

-2 for 2nd

lascannon or autocannon

Fast Attack

Rhino -5 (2 AVP)

-1 if Objective Secure

Razorback -5 (2 AVP)

-1 for Assault Cannon/Lascannon/Lasconnon+Plasma Gun

-1 if Objective Secure

Interceptor Squad -12

Each additional model -2

Unit is 10 models -2

First Daemonhammer -3

Stormraven Gunship -25 (6 AVP)

-Multi-melta -5

Heavy Support

Purgation Squad -7

Each additional model -1

Unit is 10 models -2

First Daemonhammer -2

Nemesis Dreadknight -9 (3 MCP)

Personal Teleporter -8 (2 MCP)

Heavy Incinerator -3 (additional -4 if Personal Teleporter)

Gatlin Psilencer -2 (additional -2 if Personal Teleporter)

Heavy Psycannon -4 (additional -4 if Personal Teleporter)

Nemesis Greatsword -1

Each Nemesis Dreadknight after the 1st additional -8

Land Raider -22 (5 AVP)

Multi-melta -3

Land Raider Crusader -21 (5 AVP)

Multi-melta -3

Land Raider Redeemer -18 (5 AVP)

Multi-melta -3

Lords of War

Kaldor Draigo -35 (-5 additional for each devastator centurion with

gravcannon in the army)

30

12 Harlequins

General Detachment/formations

31

13 Inquisition

General

Detachment/formations

Weapons

Consider all of these to be part of all entries, except when an entry

has specific weapon penalties of their own, or when the weapon is

part of the models basic equipment/choices (like different close

combat weapons on terminators etc.).

Combi weapon -1

Meltagun -2

Plasma Gun -2

Flamer -1

Multi-melta -1 (-2 if on relentless model)

Power Fist/Thunder Hammer -2

Psycannon -4

Incinerator -2

Inquisitorial Relics

The Liber Heresius -5

HQ

Inquisitor Coteaz -25

Inquisitor Karamazov -30

Ordo Malleus Inquisitor -4

Nemesis Daemon Hammer -2

Each Servo Skull -2

Terminator Armour (including the Hammer) -4

Psyker -5

Ordo Hereticus Inquisitor -4

Null Rod -5

Each Servo Skull -2

Psyocculum -4

Psyker -5

Ordo Xenos Inquisitor -4

Conversion Beamer -2

Each Servo Skull -2

Rad Grenades -5

Psyker -5

Elite

Inquisitorial Henchmen Warband

Every 2nd

Acolyte -1

Each Arco-flagellant -1

Each Crusader -2

Every 2nd

Daemonhost -1

Each Death Cult Assassin -2

Each Jokaero Weaponsmith -4 (-6 for each after the 5th

in army)

Each Ministroum Priest -10

Each Mystic -1 (-1 additional for the first)

Each Psyker -1

Each Servitor -1 (-1 for every 2nd

Heavy Bolter)

Dedicated Transports

Rhino -5 (2 AVP)

Razorback -6 (2 AVP)

32

-1 for Assault Cannon/Lascannon/Lasconnon+Plasma Gun

Psybolt Ammunition -2

Chimer -6 (2 AVP)

Psybolt Ammunition -1

Valkyrie -12 (4 AVP)

Heavy Bolters -1

Multiple Rocket Pods -2

Land Raider -22 (5 AVP)

Multi-melta -3

Psybolt Ammunition -1

Land Raider Crusader -21 (5 AVP)

Multi-melta -3

Psybolt Ammunition -5

Land Raider Redeemer -18 (5 AVP)

Multi-melta -3

Psybolt Ammunition -2

33

14 Imperial Knights

General

Detachment/formations

Allies

Imperial Knights in non-primary detachments never count as battle

brother, but counts as allies of convenience instead.

Imperial Knights

Knight Paladin -65 (8 AVP)

Knight Errant -65 (8 AVP)

34

15 Legion of the Damned

General

Detachment/formations

Weapons

Combi weapon -1 (-2 for Combi-grav)

Meltagun -2

Plasma Gun -2

Flamer -1

Heavy Flamer -1

Grav-gun -3

Multi-melta -3

Missile Launcher -1

Plasma Cannon -2

Lascannon -3

Power weapon -1

Lightning Claw (including pair) -1

Power Fist/Thunder Hammer -2

Relics of the Damned

The Animus Malorum -2 for each model in the unit

Elite

Legion of the Damned Squad -10

-2 for each additional model

35

16 Necron

General Detachment/formations

Decurion

-1 every 3rd

wound on models with reanimation protocol in the

detachment

Reclamation Legion

-1 every 5th

wound on models with reanimation protocol in the

formation

-1 for each Ghost Ark in the formation

Destroyer cult -4

Deathbringer Flight -2

Living Tomb -2

Canoptek Harvest -10

All models in this formation counts as having reanimation protocol,

scarabs only counts as 2 wounds each.

-20 if Orikan the diviner in the army (only apply this for the 1st

Canoptek Harvest)

Artefacts of the Aeons

The Solar Staff -5

The Veil of Darkness -3

The Gauntlet of the Conflagrator -2

Voidreaper -4 (-6 on Destroyer lord or Command Barge)

The Nightmare shroud -4 (-6 on Destroyer lord or Command Barge)

The orb of eternity -7

HQ

Overlord -3

Warscythe -3

Phylactery -1

Ressurection Orb -5

Phaseshifter -2

Lord -2

Warscythe -2

Ressurection Orb -5

Phaseshifter -1

Cryptek -5

Chronometer -2

Destroyer lord -6 (1 MCP)

Warscythe -4

Phylactery -2

Ressurection Orb -5

Phaseshifter -3

Nemesor Zahndrekh -16

36

Vargard Obyron -12

Illuminor Szeras -5

-2 additional for each unit with reanimation protocol in army

Orikan the Diviner -25

Additional -30 for each independent character in the army wih 2+

save.

Anrakyr the Traveller -10

Trazyn The Infinite -7

Catacomb command barge -10 ( 3AVP)

Warscythe -4

Phylactery -2

Phaseshifter -3

Troop

Warriors -12

Each additional model -1

Immortals -9

Each additional model -2

Elite

Lychguard -12

Each additional model -3

Additional -1 for each model dispersion shield (only if independent

character with Warscythe is present in the army)

Deathmarks -6

each additional model -1

Flayed Ones -7

each additional model -1

Triach Praetorians -15

Each additional model -3

Triach Stalker -14 (3 AVP)

Each additional model -13 (3 AVP)

C'tan shard of the Nightbringer -14 (3 MCP)

C'tan Shard of the Deceiver -18 (3 MCP)

Fast Attack

Night Scythe -25 (4 AVP)

Ghost Ark -14 (4 AVP)

if objective secured -2

Canoptek Wraiths -20 (3 MCP)

Each additional model -7 (1 MCP)

37

Each whip coil -1

if Destroyer lord is present in army -5

Canpotek Scarabs -3

Each additional model -1

Tomb Blades -6

Each additional model -2

-1 every 2nd

model with either Shieldvanes or Shadowloom

-1 every 2nd

model with Nebuloscope

Destroyers -4

Each additional model -3

Heavy Destroyer additional -1

Heavy Support

Heavy Destroyers -5

Each additional model -4

Canoptek Spyders -6 (2 MCP)

Each additional model -8 (2MCP)

If Canpotek Scarabs in the army, additional –X, where X is the

number of Canpotek Spyders in the army multipled with itself.

Example: 4 Spiders => -(4*4 )= -16

Doom Scythe -20 (4 AVP)

Monolith -12 (5 AVP)

Annihilation Barge -11 (3 AVP)

Doomsday Ark -8 (4 AVP)

Transcendent C'tan -15 (3 MCP)

Lord of War

Tesseract Vault -50 (10 AVP)

Obelisk -30 (7 AVP)

Immotekh The Stormlord -16

38

17 Officio Assassinorum

General

Detachment/formations

Assassins

Vindicare Assassins -15

Callidus Assassins -15

Eversor Assassins -12

Culexus Assassins -12 (-20 if with transport*)

39

18 Orks/Waaagh! Ghazghkull

General Detachment/formations

Ghazghkull’s Bullyboyz

-1 for each model in the formation

Green Tide

-1 for every 8th

boy och -1 för varje nob (-2 if Power claw).

Horde (add together all Boys, Stormboys, Kommandos, Burnas,

Tankbustas and in the army Lootas)

60th model -5

90th model -10

120th model -15

Gifts of Gork and Mork

-13 Da Finkin’ Kap

-6 Da Lucky Stikk (-12 if Warbike, -30 if Mega Armour)

Orkimedes’ Kustom Bubbinz

Big Bosspole -6

Da Supa-Cybork -4

Da Killa Klaw -5

Mega Force Field -10

Weapons & Wargear

-1 Kombi-scorcha

-1 Big Choppa

-3 Power Klaw

-1 Attack Squig

HQ Warboss -5

-8 Mega armour (including Power Klaw penalty)

-4 Power Klaw (-10 if on bike)

-12 Warbike

Weirdboy -6

-5 Lvl 2

Mek -2

-2 Killsaw

Big Mek -2

-10 Kustom Force Field

-4 Shokk Attack Gun

-3 Killsaw (-5 if on Warbike)

-5 Mega armour

-3 Warbike

Painboy -6

-4 Warbike

Mad Dok Grotsnik -13

Kaptin Badrukk -4

Boss Zagstruk -4

Troops Boys -5

40

-1 for every 2nd

additional model

-1 for every 2nd

model with ’Eavy Armour

-1 additional for the 20th

model

-1 additional for the 30th

model

-2 Bosspole

Gretchin -4

-1 for every 5th

additional model

-1 Squig Hound

Elites Burna Boys -6

-1 for each additional model

-2 Killsaw

Tankbustas -6

-1 for each additional model

-2 Bosspole

Nobs

-1 each Nob or Boss Nob (-5 if on Warbikes, -8 if on Warbikes and

Painboy in army)

-2 Waaagh! Banner (-4 if on Warbike)

-3 Bosspole

-3 each of the first 4 Power Klaws (-5 if on Warbikes)

Meganobs -10

-4 for each additional model (-5 if with Killsaw)

-3 Bosspole

Kommandos -3

-1 for every 2nd

additional model

-2 Bosspole

Snikrot -4

Fast Attack Trukk -3 (2 AVP)

-1 if Objective Secured

Stormboys -5

-1 for each additional model

-2 Bosspole

Deffkoptas -3

-2 for each additional model

-1 for each Rokkit Launcha

-2 each Buzzsaw

Dakkajet -10 (4 AVP)

-2 for the additional Supa Shoota

-2 Flyboss

Burna-Bommer -8 (4 AVP)

Blitza-Bommer -8 (4 AVP)

Warbikes -4

-1 for each additional model

-2 Bosspole

Warbuggies -3 (1 AVP)

Each additional model -3 (1 AVP)

41

Heavy Support Mek Gunz

-1 for every 3rd

additional Gretchin (not including those compulsory

for each Mek Gun)

-1 for every 2nd

Ammo Runt

-1 each Kannon (1 AVP)

-3 each Lobba (1 AVP)

-3 each Zzap gun (1 AVP)

-4 each Bubblechukka (1 AVP)

-2 each Kustom mega-kannon (1 AVP)

-4 each Smacha gun (1 AVP)

-2 each Traktor kannon (1 AVP)

Battlewagon -15 (4 AVP)

-1 Grot Riggers

-2 Boarding Plank

Deff Dread -3 (3 AVP)

Killa Kans -3 (2 AVP)

Each additional Killa Kan -3 (2 AVP)

-1 each Grotzooka

Gorkanaut -18 (6 AVP)

-3 Grot Riggers

Morkanaut -17 (6 AVP)

-10 Kustom Force Field

-3 Grot Riggers

Lootas -6

-1 for each additional model

-2 Killsaw

Flash Gitz -5

-1 for each additional model

Lord of War Ghazghkull Thraka -26

-1 Attack Squig

Stompa -75 (14 AVP)

-2 each extra Supa-rokkit

-4 Grot Riggers

42

19 Space marines/Sentinels of Terra/Clan Raukaan

General Detachment/formations

Chapter tactics

Ultramarines Chapter Tactics: -10

White Scars Chapter Tactics: -3 for each unit which gains HnR (-5

with Unit Type Bike) (-8 for ICs)

Raven Guard Chapter Tactics: -3 for each unit which gains Scout.

Salamander Chapter Tactis: -1 for each master crafted combi

weapon

Weapons

Consider all of these to be part of all entries, except when an entry

has specific weapon penalties of their own, or when the weapon is

part of the models basic equipment/choices (like different close

combat weapons on terminators etc.).

Combi weapon -1

Meltagun -2

Plasma Gun -2

Flamer -1

Heavy Flamer -1 (excluding vehicles)

Grav-gun -1 (-3 if on relentless model)

Multi-melta -1 (-2 if on relentless model)

Missile Launcher -1

Plasma Cannon -1

Lascannon -2

Power weapon -1

Lightning Claw (including pair) -1

Power Fist/Chain Fist/Thunder Hammer -2

Wargear

Auspex -3 (-1 if on infantry model)

Chapter Relics

The Shield Eternal -3 for each wound on the model (-2 for each

wound if infantry)

The Armour of Indomitus – apply the same penalty as if it was an

artificer armour

The Gorgon’s Chain -3 for each wound on the model (-2 for each

wound if infantry)

The Bones of Osrak -5

Burning Blade -4

HQ

Marneus Calgar -32

Captain Sicarius -7

Chief Librarian Tigurius -70 (-10 additional for each devastator

centurion with gravcannon in the army)

Chaplain Cassius -8

Kor’Sarro Khan -10 (additional -6 on Moondrakkan)

-5 for each unit in the army getting the scout special rule

Vulkan He’Stan -16

43

-1 for each weapon he twin-links

Shadow Captain Shrike -12

Capatain Lysander -22

Pedro Kantor -12

-3 for each unit of Sternguards

High Marshal Helbrecht -6

Chaplain Grimaldius -6

Cenobyte Servitors +/-0

Chapter Master -12

Storm Shield -5 (-3 if infantry)

Artificer Armour -6 (-4 if infantry)

Terminator Armour -4

Bike -10 (-20 for each Chapter Master on bike after the 1st)

Jump Pack -3

Power Fist/Thunder Hammer -5 (-3 if infantry)

Power Axe -3 (-2 if infantry)

Relic Blade -3 (-2 if infantry)

Honour Guard -6

-2 for each additional Honour Guard

Captain -4

Storm Shield -3 (-2 if infantry)

Artificer Armour -4 (-3 if infantry)

Bike -6 (-8 if chapter master on bike in the army)

Jump Pack -2

Relic Blade -2 (-1 if infantry)

Power Fist/Thunder Hammer -4 (-2 if infantry)

Terminator Captain -6

Command Squad -5

Apothecary -3

Bikes -8

Each Storm Shield -1

Librarian -7

Mastery Level 2 -6

Bike -3

Jump Pack -1

Terminator Armour -1

Storm Shield -1

Chaplain -4

Bike -3

Jump Pack -1

Terminator Armour -1

Master of the Forge -2

Bike -2 (-3 if Conversion Beamer)

Techmarine -2

Troops

Tactical Squad -7

-1 for each additional model

44

-2 If unit is 10 models

Scout Squad -4

-1 for every 2nd

additional models

-2 if unit is 10 models

Sergeant Telion -1

Crusader Squad -5

-1 for additional model

Dedicated Transports

Rhino -5 (2 AVP)

-1 if Objective Secure

Razorback -5 (2 AVP)

-1 for Assault Cannon/Lascannon/Lasconnon+Plasma Gun

-1 if Objective Secure

Drop Pod -6 (2 AVP)

-2 if Objective Secure

Each drop pod after the 2nd

in the army-3

Land Speeder Storm -5 (1 AVP)

Elite

Vanguard Veteran Squad -3

-1 for every second additional model

Jump packs -1 for every 3rd

model

Sternguard Veteran Squad -9

-2 for each additional Sterguard

Dreadnought -4 (3 AVP)

-1 for 1st lascannon or autocannon

-2 for 2nd

lascannon or autocannon

Ironclad Dreadnought -4 (3 AVP)

-3 if with transport*

Legion of the Damned -10

-2 for each additional model

Meltagun/Plasma Gun -2

Terminator Squad -12

-2 for each additional model

Assault Cannon -3

Cyclone Missile Launcher -5

-2 If unit is 10 models

Terminator Assault Squad -10

-2 for each additional model

-1 for each Storm Shield

-7 if the unit can fit into a transport*

Centurion Assault Squad -10

-3 for each additional model

-7 if the unit can fit into a transport

Fast Attack

Assault Squad -4

-1 for every additional model

45

Land Speeder Squadron -5 (1 AVP)

Each additional Land Speeder -4 (1 AVP)

-2 each Multi-melta

-3 each Typhoon Missile Launcher

Stormtalon Gunship -20 (4 AVP)

Heavy Bolter +4

Bike Squad -5 (-9 if taken as troop)

-1 for each additional model (-2 for each model if troop)

Each unit taken as troop after the second -5

Attack Bike Squad -4

-3 for each additional model

Scout bike Squad -3

-1 for every additional model

Heavy support

Devestator squad -5

-1 for every additional model

-1 for every 2nd

Heavy Bolter

Centurion Devestator Squad -18 (3 MCP)

-10 for each additional model (1 MCP)

Each Gravcannon -10 (-15 with transport*, only counting battle

brother fast attack drop pods)

Each Lascannon -3

Omniscope -5

Each Unit after the 1st additional -20

Each Independent Character able to join the centurions with 2+ save

and 3 or more wounds -10

Thunderfire Cannon -17

Each after the 1st additionally -5

Predator -5 (3 AVP)

Lascannon sponsons -3

Whirlwind -4 (2 AVP)

Vindicator -5 (3 AVP)

Hunter -3 (2 AVP)

Stalker -4 (3 AVP)

Land Raider -22 (5 AVP)

Multi-melta -3

-3 if Objective Secure

Land Raider Crusader -21 (5 AVP)

Multi-melta -3

-3 if Objective Secure

Land Raider Redeemer -18 (5 AVP)

Multi-melta -3

-3 if Objective Secure

Sergant Chronus -1

Stormraven Gunship -25 (6 AVP)

Multi-melta -5

46

20 Space Wolves/Champions of Fenris

General

Detachment/formations

Company of the Great wolf -10 (-1 additional for each Thunderwolf

cavalry model)

Grimnar's War Council -15

Arjac's Shieldbrothers -10

Thunderwolf mounts

2nd

Independent Character mounted on a Thunderwolf -5

3rd

Independent Character mounted on a Thunderwolf -7

Each Independent Character mounted on a Thunderwolf after the 3rd

-10

Weapons

Consider all of these to be part of all entries, except when an entry

has specific weapon penalties of their own, or when the weapon is

part of the models basic equipment/choices (like different close

combat weapons on terminators etc.).

Combi weapon -1

Meltagun -2

Plasma Gun -2

Flamer -1

Heavy Flamer -1 (excluding vehicles)

Grav-gun -1 (-3 if on relentless model)

Multi-melta -1 (-2 if on relentless model)

Missile Launcher -1

Plasma Cannon -1

Lascannon -2

Power weapon -1

Power Fist/Chain Fist/Thunder Hammer -2

Frost Sword -1

Wolf Claw (including pair) -1

Frost Axe -2

Relics of The Fang

Armour of Russ -5 (-2 if infantry)

Black death -3

Helm of Durfast -3

Relics of The Great Wolf

Krakenbone sword -4

Fellclaw's teeth -3

HQ

Wolf Lord -7

Storm Shield -5 (-3 if infantry)

Runic Armour -6 (-4 if infantry)

Thunderwolf -18 (1 MCP)

Terminator Armour -2

Bike -8

Jump Pack -2

Power Fist/Thunder Hammer -4 (-2 if infantry) (additional -4 if on

Thunderwolf)

Ragnar Blackmane -5

Harald -25 (1 MCP)

Canis -20 (1 MCP)

47

Runepriest -7

lvl2 -8

Runic Armour -2

Jump Pack -1

Bike -3

Njal -20

Wolfpriest -3

Runic Armour -2

Jump Pack -1

Bike -3

Ulrik -10

Wolfguard Battleleader -4

Storm Shield -4 (-2 if infantry)

Runic Armour -5 (-3 if infantry)

Thunderwolf -14 (1 MCP)

Terminator Armour -2

Bike -5

Jump Pack -2

Power Fist/Thunder Hammer -3 (-2 if infantry) (additional -3 if on

Thunderwolf)

Bjorn -16 (3 AVP)

Troops

Blood Claws -6

-1 each additional model

-1 Melta gun

-1 Plasma gun

Lukas the trickster -3

Grey Hunters -7

-1 each additional model

Wolf standard -3

Elites

Iron Priest -2

Thunderwolf -14 (1 MCP)

Each cyberwolf -1

Servitors -1

-1 every 2nd

additional servitor in army

Wolf Scouts -2

-1 each 2nd

additional model

Lone Wolf -1

Terminator Armour -2

Stormshield -2

Powerfist/Thunderhammer -2

Dreadnought -4 (3 AVP)

-1 for 1st lascannon or autocannon

-2 for 2nd

lascannon or autocannon

-2 if armed with blizzard shield (-4 with transport*) (1 AVP)

Murderfang -4 (-6 with transport*) (3 AVP)

48

Wolf Guards -7

-1 for each additional model

Additional -1 for each combi weapon after the 3rd

Every 2nd

model with Jump pack -1

Each model with Bike -1

Wolf Guard terminators -10

-2 each additional model

-2 first Powerfist/chainfist/thunderhammer

-1 each Storm Shield

-3 each assault cannon

-5 each cyclone missile launcher

additional -6 with transport* (only if 1 or more Storm Shields)

Arjac Rockfist -10 (-12 with transport*)

Fast Attack

Swiftclaws -4

- 1 for each additional model

-1 Multimelta

-1 Melta Gun

-1 Plasma Gun

Rhino -5 (2 AVP)

-1 if Objective Secure

Razorback -5 (2 AVP)

-1 for Assault Cannon/Lascannon/Lasconnon+Plasma Gun

-1 if Objective Secure

Drop Pod -6 (2 AVP)

-2 if Objective Secure

Each drop pod after the 2nd

in the army-3

Stormwolf -28 (6 AVP)

-6 for Multimelta sponsons

Thunderwolf cavalry -18 (3 MCP)

-7 each additional model (1 MCP)

-4 each Thunderhammer/Powerfist

-3 each Stormshield

Fenrisian Wolves -4

-1 for every 2nd

additional model

Skyclaws -4

-1 for each 2nd

additional model

-1 Melta gun

-1 Plasma gun

Land Speeder Squadron -5 (1 AVP)

Each additional Land Speeder -4 (1 AVP)

-2 each Multi-melta

-3 each Typhoon Missile Launcher

Heavy Support

Stormfang -20 (6 AVP)

-6 Multimelta sponsons

-1 Twinlinked lascannon

Long fangs -2

-1 every additional model

-1 for every 2nd

Heavy Bolter

49

Vindicator -6 (3AVP)

Whirlwind -4 (2AVP)

Predator -5 (3AVP)

Lascannon sponsons -3

Land raider -22 (5AVP)

Multi-melta -3

Land raider crusader -21 (5AVP)

Multi-melta -3

Land raider redeemer -18 (5AVP)

Multi-melta -3

Lords of War

Logan Grimnar -26

-10 additional if Riding Stormrider (3 AVP)

50

21 Tau Empire/Farsight Enclaves

General Detachment/formations

Signature Systems

Command and control node -8

Puretide Engram Neurochip -8

Multi-sectrum Sensor Suit -12

Iridium Battlesuit -6

The Mirror Codex -2

Support Systems

Early warning override -1 (-3 on Riptide)

Target lock -2

Vectored retro thrusters -3

Stimulant injector -3

Shield generator -1

Drone Controller -2 (additional -1 for each Marker Drone on

independent characters and in the largest unit) (only if on

Commander)

Vehicle upgrades

Disruption pods -2

Sensor spines -1

Ranged Weapons

Burst cannon -1

Airbursting fragmentation projector -1

Cyclic ion blaster -2

Fusion blaster -1

Missile pod -2

Plasma rifle -1

Drones

Each Gundrone -1 (do not count drones mounted on vehicles)

Each Markerdrone -1

Markerlights

Add all different types of marker lights in the army togheter and

consult the table:

0-2: -1

3-4: -3

5-6: -6

7-8: -10

9-10: -18

11-13: -27

14+: -37

HQ

Commander Farsight -14

Shadowsun -16

Aun'va -8

-2 for each unit of Kroot or Firewarriors

51

Aun'Shi -10

-2 for each unit of Kroot or Firewarriors

Darkstrider -2

Etheral -12

-2 for each unit of Kroot or Firewarriors

O’Vesa -45 (4 MCP)

Commander Bravestorm -18

Commander Brightsword -11

Shas’O Sha’vastos -17

Shas’O Arra’kon -10

Broadside Shas’vre Ob’lotai -22

Sub-commander Torchstar -26

Fireblade -1

Commander -5

Crisis Bodyguard -4

Each additional Crisis Bodyguard -4

Troops

Fire warrior -4

-1 for every 2nd

additional model

Kroot -6

Every 2nd

additional model -1

1st Kroot Hound -1

Dedicated Transports

Devilfish -8 (3 AVP)

Smart Missile System -2

Elite

Crisis Team -3

Each additional Crisis -3

Stealth team -9

Each additional Stealth Suit -3

Riptide -20 (4 MCP)

Ion Accelerator -3

Smart Missile System -2

Each Shielded Missile Drone -1

Earth Caste Pilot Array -4

Fast Attack

Pathfinder -3

52

Each additional model with markerlight -1

Vespid -2

Every 2nd

additional model -1

Piranhas -4 (2 AVP)

Each additional model -4 (2 AVP)

-2 if 4 or more Piranhas if commander with drone controller in the

army.

Sun shark bomber -8 (3 AVP)

Razorshark strike fighter -8 (3 AVP)

Heavy Support

Broadside Team -7

Each additional Broadside -8

Each High Yield Missile Pod -6

Each Smart Missile System -2

Each Missile Drone -2

Additional -3 for each Broadside in every unit after the 1st

Hammerhead -8 (3 AVP)

Submunition Rounds -2

Ioncannon -2

Longstrike -4

Smart Missile System -2

Sky ray -10 (3 AVP)

Smart Missile System -2

Sniper drone team -5

-4 if Ethereal/Aun'X in army

-Each additional model -1

53

22 Tyranids

General Detachment/formations

Warp Charges

If Tyranids is your primary detachment (and produce 2 or more warp

charges), count the number of warp charges produced as 2 fewer

than the army actually produces.

Gant/Gaunts

60th

model -4

80th

model -4

100th

model -5

HQ Hive Tyrant -8 (2 MCP)

Wings -12 (-20 for each after 1st in army) (4 MCP)

1st Devourer -3 (-5 if Wings)

2nd

Devourer -6 (-12 if Wings)

Electroshock grubs -2 (-5 if Wings)

Regeneration -3

Old Adversary -3

Hive Commander -3

Tyrant Guard Brood -5 (1 MCP)

-5 Second model (0 MCP)

-5 Third model (1 MCP)

Swarmlord -22 (2 MCP)

Old one Eye -13 (2 MCP)

Tervigon -18 (3 MCP)

Regeneration -4

Electroshock grubs -2

Tyranid Prime -8

Bonesword -1

Lashwhip & Bonesword -3

Deathleaper -7

Troops Tyranid Warrior Brood -5

-2 each additional model

Genestealer Brood -2

-1 for every 2nd

additional model

Broodlord -6

Termagant Brood -3

-1 for every 3rd

additional model

Hormagaunt Brood -3

-1 for every 3rd

additional model

Toxin Sacs -1

Adrenal Glands -1

Ripper Swarm Brood -2

-1 each additional model

Deepstrike -2

54

Elites Hive Guard Brood -4

-4 each additional model

Eack Shockcannon +1

Zoanthrope Brood -7

-5 Each additional model

Venomthrope Brood -10

2nd

Model -6

3rd

Model -4

2nd

unit additional -10

Lictor Brood -2

-2 Each additional model

Haruspex -7 (2 MCP)

Regeneration -2

Pyrovore Brood -1

-1 Each additional model

Fast Attack Tyranid Shrike Brood -6

-2 each additional model

Ravener Brood -7

-2 for each additional model

The Red Terror -9

Sky-Slasher Swarm Brood -2

-1 each additional model

Gargoyle Brood -6

-1 for every 2nd

additional model

Adrenal Glands -1

Toxin Sacs -1

Harpy -13 (2 MCP)

Hive Crone -18 (3 MCP)

Regeneration -2

Each Hive Crone after the 1st in the army, additional -7

Spore Mine Cluster -2

-1 each additional model

Heavy Support Carnifex Brood -9 (2 MCP)

Crushing Claws -2 (on each model)

1st Devourer -4 (on each model)

2nd

Devourer -7 (on each model)

2nd

Model -12 (3 MCP)

3rd

Model -14 (3 MCP)

Regeneration -2 (on each model)

Biovore Brood -5

-4 each additional model

Trygon -12 (3 MCP)

Regeneration -3

Trygon Prime -18 (3 MCP)

Regeneration -3

55

Mawloc -20 (3 MCP)

Regeneration -3

Eack Mawloc after the 1st additional -5

Exocrine -16 (3 MCP)

Regeneration -2

Tyrannofex -18 (4 MCP)

Rupture Cannon -3

Regeneration -4

Electroshock grubs -2

56

23 Allies (more than one detachment)

Apply these additional penalties for all units in your army that is

NOT part of your primary detachment (the detachment with your

warlord). The level of alliance to take the penalties from is always in

regard to ALL detachments in your army (if a unit in your 3rd

detachment is battle brother with your 2nd

detachment, but not your

primary, it still counts as BB for the penalties).

Battle Brothers

Each Unit* -3 (excluding Independent Characters)

Each Independent Character -5 (-2 if only if able to join units from

its own detachment)

Allies of Convenience

Each Unit* -2

Desperate Allies/Come the Apocalypse

Each unit* -1

*A unit is defined as something that gives one killpoint if destroyed.

Count the numbers of units as they appear on the army list before

combat squading/merging units.

57

24 AVP/MCP

Each vehicle and monster (and a few another units) in your army has

a AVP/MCP attached to it. This stands for Armour Value Point and

Monstrous Creature Point. The goal of this is to penalize spamming

of resilient units. In some rare cases MCP will be given to

units/model which actually isn’t MCs.

Add up the number of AVP+MCP in your army (add all together

from all different detachments). This chart gives a composition

penalty based on you total amount of AVP+MCP in your army:

0-6 : +/- 0

7: -1

8: -2

9: -3

10: -4

11: -6

12: -8

13: -10

14: -12

15: -15

16: -17

17: -20

18: -23

19: -27

20: -31

21: -35

22: -39

23: -44

24: -49

25: -54

26: -59

27: -65

28: -71

29: -77

30: -83

Each AVP/MCP after 30: additional -7

58

25 Warp Charges

Add up the number of Warp Charges your army produce (add

together all warp charges from all different detachments). If a unit

can combat squad and therefore create more Warp Charges, always

count it as if it were combat squaded.

This chart gives a composition penalty based on you total amount of

WC in your army:

0-2: +/- 0

3: -1

4: -2

5: -3

6: -4

7: -6

8: -8

9: -10

10 -12

11: -15

12: -17

13: -20

14: -23

15: -27

16: -31

17: -35

18: -39

19: -44

20: -49

21: -54

22: -59

23: -65

24: -71

25: -77

Each WC after 25: additional -6

59

26 Fortifications

All fortification uses the general rules from the rule book, but uses

the point costs and specific rules from stronghold assault.

Fortifications

60

27 Change log