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Kreighton

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    +3 +1

    STR Attack BAB STR DEX Attack BAB DEX CMB Abil

    0%

    Mithral Shield +2 +0 0%

    Shield Enhance AC Max Dex Pen Spell Fail Type

    0%+4 +6 +0 10%

    rmo

    Armor Enhance AC Max Dex Pen Spell Fail Type

    Mithral Shirt

    6 +4 +0 +2

    Will Class Wis Enh Othr

    +2 +2

    Reflex Class Dex Enh Othr

    Fortitude Class Con Enh Othr Divine Grace: Add CHA to all saves

    ave

    Saves Save Bonuses

    9 +4 +3 +2 Lightning Reflexes (+2 REF)

    6 +1 +1

    21 +5 +3 +3 edium +0

    Total BAB STR DEX Size Abil Othr

    Combat Maneuver Defence (CMB) Notes

    edium

    Flat/Touch Size Def Othr 54

    10

    Hit Points Temp16 +4 +2 edium

    Armr Shld Size Nat Def Othr 10%

    11 +1 edium Spell Fail

    Flat

    +6 DamageTch Dex Size Def Dge Othr

    17 +4 +2 +1 edium Max Dex

    Def Ddg Othr +0

    5

    , H

    Armor Armor Pen Hit P

    AC Armr Shld Dex Size Nat

    CHA 15 +2 15 0 0

    WIS 10 +0 10 0 0

    INT 13 +1 13 0 0

    CON 15 +3 15 0 0

    DEX 13 +1 13 0 0

    STR 17 +3 15 2 0 4th Lvl: +1CHA

    i l i t i

    Abil Val Bon Base Race Enh Notes

    Languages Common, Celestial Fav. Class

    am

    Name Kreighton Teuthold Player Race Human Align

    Height Weight Eyes Hair Blond Size Mod.

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    This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Pol

    Community Use Policy, please visit paiz

    tu r

    Class Abilities

    Nonl

    Arrows: 17

    Longbow 1d20+2+5 1d8+1d6+2 x3 100 age (ca

    tac

    Attacks Enh To Hit DMG Crit Rng Type

    Quarterstaff 1d20+5 1d6 x2 5

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    CL

    x

    x

    x

    xx

    x

    x

    x

    x

    x

    x

    +5 +3 Simple, Martial Weapons

    BAB STR Proficiencies

    Swim

    Use Magic De

    Size Mat

    StealthSurvival

    Size Mat Resistance Spellcraft

    Sleight of Ha

    Sense Motive

    Ride

    Prof:

    Perception

    Linguistics

    Perform

    Kn:

    Kn:

    Kn:

    Kn:

    1

    Bon Kn: Religion

    Init Kn: Nobility

    s Intimidate

    Bonus HealHP Bonus Handle Anim

    Fly4

    Escape Artist

    oints Disguise

    Disable Devic

    Spells Diplomacy

    25 Armor Pen +0 Craft:Skills Spent

    Totals 5 +5 +4 +1 +4 25 39 Craft:

    Climb

    Bluff

    Appraise

    Acrobatics

    Paladin 5 +5 +4 +1 +4 25 39 Name

    Classes Lvl BAB Fort Ref Wil Skills HPment LG

    Medium

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    icy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifical

    .com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com."

    Feet

    Shoulders

    Chest

    Belt

    Ring

    Ring

    Body

    WristHands

    Gear

    Slot Item

    Headband

    Head

    Eyes

    Neck

    SR

    AP

    thal, Double 30

    DR

    All Armor, Shields (except Tower) Experie

    n do lethal 1d8 Speed Fly

    Notes

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    Abil

    ST 3DE 1

    CO 3

    IN 1

    WI 0

    CH 2

    BA 5

    CL 5

    +0 0 +0

    +0 0 +0

    -

    +0 0 +0

    +3 0 +3 +0 +0

    vice - 0 +2 +0

    +1 0 +1 +0 +0+0 0 +0 +0 -

    0 +1 +0 +0

    +7 3 +1 +3 -

    d -

    +0

    +6 3 +0 +3 -

    +5 1 +1 +3

    -

    - 0 +0 +0 -

    -

    +2 2 +0 +0 -

    - 0 +1 +0

    +2 0 +2 +0

    - 0 +1 +0 -

    - 0 +1 +0 -

    - 0 +1 +0 -

    - 0 +1 +0 -

    -

    +7 3 +1 +3 -

    +6 2 +1 +3

    +2 0 +2 +0 -

    -+8 5 +0 +3 -

    l +7 2 +2 +3

    +1 +0 +0

    +1 0 +1 +0 +0

    +1 0

    - 0 +1 +0 +0

    +2 0 +2 +0 -

    e

    -

    +9 4 +2 +3 -

    +1 0 +1 +0

    +0

    +1 0 +1 +0 -

    +2 +0 -

    +3 0 +3 +0

    +2 0

    +0

    +1 0 +1 +0 -

    Total Rnk Abil Trn Othr Pen

    +1 0 +1 +0

    Skills

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    lly approved by Paizo Publishing. For more information about Paizo's

    Feats

    nce 29000

    Swim Climb

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    Name

    Name

    Name

    If a weapon bonded with a celestial spirit is destroyed, the paladin loses the use of this ability for 30 days, or

    Channel Positive Energy

    When a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric.

    Divine Bond

    Upon reaching 5th level, a paladin forms a divine bond with her god. This bond can take one of two forms.

    The first type of bond allows the paladin to enhance her weapon as a standard action by calling upon the ai

    At 9th level, a paladin adds the following mercies to the list of Cursed (Remove Curse, Paladin lvl == CL)

    At 12th level, a paladin adds the following mercies to the list of Blinded || Deafened || Paralyzed || Stunned

    These abilities are cumulative. For example, a 12th-level paladin's lay on hands ability heals 6d6 points of d

    At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect t

    At 3rd level, the paladin can select from the following initial Fatigued (The target is no longer fatigued)At 6th level, a paladin adds the following mercies to the list of Dazed (The target is no longer dazed) || Di

    Aura of Courage

    At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 m

    Divine Health

    At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mu

    Mercy

    Divine Grace

    At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.

    Lay On HandsBeginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can

    Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points

    At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single i

    Smite Evil

    Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift

    In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier

    The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regai

    Range/Type Effect

    Aura of Good

    The power of a paladin's aura of good (see the detect good spell) is equal to his paladin level.

    Detect Evil

    Type

    Range/Type Effect

    Range/Type Effect

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    until she gains a level, whichever comes

    Using this ability consumes two uses of

    nce the form is chosen, it cannot be

    of a celestial spirit for 1 minute per

    || Exhausted (Target is no longer

    amage and might also cure Fatigued and

    the paladin's lay on hands ability.

    || Shaken (The Target is no longerseased (The paladin's lay on hands ability

    rale bonus on saving throws against fear

    mmy rot.

    use this ability a number of times equal to

    of damage for every two levels the paladin

    tem or individual within 60 feet and

    ction, the paladin chooses one target

    (if any) to her AC against attacks made by

    ins her uses of this ability. At 4th level, and

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    Ghostbane Dirge 1 rnd/lvl, Incorporeal target /close (25 ft. + The target coalesces

    Hero's Defiance Instant, Self The instant before yo

    Knight's Calling ME Compulsion, 1 creature, Close, 1rnd You compel an enem

    Read Magic Self, 10min/lvl You can decipher ma

    Diagnose Disease Instant/1 target/close (25 ft. + 5 ft./2 levels) You determine wheth

    Detect Undead Cone 60ft, concentration, up to 1 minute/ l You can detect the a

    Detect Poison Instant/1 target/close (25 ft. + 5 ft./2 levels)You determine wheth

    Bless Water Flask touch This transmutation i

    Type

    Name Range/Type Effect

    First Level Spells (1+1/Day - Prep in Advan

    Cure Light Wounds Touch Cure 1d8+1/lvl (up to

    Bless Weapon Touch, 1min/lvl This transmutation m

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    into a semi-physical form for a short period of time. While subje

    u are reduced to 0 or fewer hit points, you can expend a use of y

    y to come and fight you. On its turn, the target moves its speed t

    gical inscriptions on objects - books, scrolls, weapons, and the li

    er a creature, object, or area carries any sort of disease or infest

    ra that surrounds undead creatures. The amount of information

    er a creature, object, or area has been poisoned or is poisonous

    bues a flask (1 pint) of water with positive energy, turning it into

    e!)

    5)

    akes a weapon strike true against evil foes. The weapon is treat

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    Combat Reflexes

    Lightning Reflexes

    Extra Lay On Hands

    Mercies

    Extra Mercy Your lay on hands benefits from one additional mercy

    Feats

    Make additional attacks of opportunity

    Gain +2 bonus on Reflex saves

    Use lay on hands two additional times per day

    Fatigued; Shakened

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    Feats

    Empower Spell?

    Silent Spell

    Still Spell

    Feat that increases save?

    Craft?

    Catch Off Guard?

    Expanded Arcana? - wait until lvl 9 to get Remove stuff

    Minor Spell Expertise? - need at least 4th level spells. use this with tap inner beauty and then run with it, switch it to

    Improved Trip?

    Uhm.... Maybe? (3rd Party Feats)

    http://www.d20pfsrd.com/feats/3rd-party-feats/open-design/general-feats/pack-mule

    http://www.d20pfsrd.com/feats/3rd-party-feats/open-design/general-feats/practice-makes-perfect

    http://www.d20pfsrd.com/feats/3rd-party-feats/rite-publishing/101-feats/general-feats/eccentric-specialist

    http://www.d20pfsrd.com/feats/3rd-party-feats/rite-publishing/101-feats/general-feats/focused-dispelling

    Spells

    Wrathful Mantle: "(Touch, 1min/lvl) The subject of the spell gains a +1 resistance bonus on all saving throws per

    Items

    One day...

    http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#_strand-of-prayer-beads

    Sihedron Ring (35k)

    ring of animal friendship (10.8k)

    ring of counterspellsring of friend shield (50k - pair - maybe he has one with blood?)

    ring of protection

    ring of arcane signets (1k) -- this would be something more up wild's alley

    Hat of Disguise (1.8*.8) = 1440

    Boots of Levitate (7.5*.8)

    Boots of Striding and Springing (5.5*.8)

    Bracelet of Friends (19k)

    Braces of Archery (5 - lesser, 25 - greater) Probably don't need this

    Deck of Illusions (8.1k)

    Phylactery of Positive Channeling (11k)\

    Restorative Ointment (4k*.8)

    Efficient Quiver (1.8*.8), 1440

    robe of stars (58k)

    glove of storing (10k for one)

    hand of glory (8k... but morbid)

    ring of force shield (8.5k)

    ring of the ram (8.6k)

    http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/efficient-quiver

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    check out "deck of many things, harrow" and deck of many things