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KUKUM Sem1-06/07
EKT120: Computer Programming
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Week 1 – Session 1
KUKUM Sem1-06/07
EKT120: Computer Programming
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General Information
Syllabus – refer handout Contributes 4 units:
2 hours - lectures 4 hours – lab and tutorial
Main Objective: Students can independently write a
computer program to solve calculation problems, especially those related to engineering
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Overall Evaluation
4 main components: Assignments (30%) 1st & 2nd Test (15% +25%) Group Mini-project (30%)
Assignments are individual lab The two tests are written tests Project : Max number of group
member is 2
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References Text Book
“ C Programming for Engineering & Computer Science ” H.H.Tan and T.B.Orazio, Mc Graw Hill, 1999.
References “C Programming”, Dietal &
Dietal “Problem Solving and
Programming Concept”, Maureen Sprankle, 6th Ed.
Any other C books WWW
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Notes
This course is NOT about the language per se, it’s about problem solving / analytical skills & to apply C to solve problems.
Write C program in Linux environment
Please do early reading Do not hesitate to ask during
lecture sessions
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Outline General Problem Solving Concept
The six Steps in Problem Solving Problem Solving Concepts for the Computer
Computer Fundamental Data - Constant and Variable Data Type
Problem Solving Tool Problem Analysis Chart Structured Chart IPO Chart Algorithm Pseudocode and Flowchart
Software System Software Application Software
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General Problem Solving Concept
People make decisions every day that affect their lives.
Problems that we encounter every day may be important or not so important (not so affected to our lives)
Generally there are six (6) steps in problem solving.
Identify the Problem: What is the problem – in the classroom usually problem is identified for you
Understand the problem Identify alternative ways to solve the problem Select the best way to solve the problem List the instruction that enable you yo solve the
problem Evaluate the solution
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Understand the Problem
Understand what is involved in the problem.
knowledge base of the person or machine resources. For e.g. if for a person, we must know
what the person knows. Different set of instruction need to be given for a different person, depending on the knowledge base.
E.g Direction of a place.
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Identify Alternative way
Identify several way, how to solve the problem, but all this alternative way might suitable to some people but not to some other people.
E.g. Direction to KWSP from Jejawi
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Select the best way of the alternative solution
Here need to identify and evaluate the pros and cons of each possible solution.
Thus, we need to identify the criteria for the evaluation as these criteria will serve as a guidelines for the evaluation.
E.g. Which is the fastest and shortest way to KWSP from Jejawi.
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List the Instructions List down the step-by-step numbered instruction enable
to solve the problem using the selected solution. All the instruction should be understand by the targeted
person or the machine. E.g
1. go straight 2. Will pass through round about 3. Take 12 o’clock 4. Up further, Until you reach junction with traffic light
(where a police station on your right) 5. Take left. 6. You will reach another junction, and take right. 7. Go straight, you will see the KWSP building on your
right. 8. Go up further untill you reach a round abou and make U
turn 9. Go further until you reach KWSP building End
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Evaluate the Solution
Check the result: Correct or not. Satisfy the need of the person or not Note: the result may be correct but
not satisfy the person E.g
The steps you have directed the person might be right, but the person does not drive.
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Example – A problem What to do this evening
Identify the problem: How do individual wish to spend the evening.
Understand The problem: Knowledge base of people involve must
be considered So solution selected should be that
everyone involved would know haw to do.
E.g we select play chess might not possible if the participants does not know how to play chess.
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Continue …
Identify alternative Watch television, Invite friends over, Play
games, go outing. Complete the list until you can’t find any more alternatives.
Select the best way to solve the problem Vote out alternatives that are not suitable,
such as costly, do not interest one of individual involve etc.
Prepare the list of instruction. Evaluate the solution. Everybody satisfy
with the solution. Are we having fun? Etc.
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Types of Problems
Algorithmic Solution – problem can be solved with a series of actions. So once we eliminate the alternatives and have chosen one best methods, these steps are called algorithm.
Heuristic Solution – Problem with solutions require reasoning built on knowledge and experience, and a process of trial and error. Ussually use in the Artificial Intelligent software or Expert system softwware.
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Problem Solving with Computer
Solution means the instructions that must follow to produce the best results.
Results mean the outcome or completed computer – assisted answer.
Program means the set of instructions that make up the solution after they have been coded into a particular computer language.
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Problem Solving Concept with Computer Computer Fundamental
CPU – where all the processing take place Memory – store all data currently processed, before
program can be execute, program must be loaded into memory
Input Device – Device use to input data to be processed into computer
Output Device – Device use to display processed data (output)
Secondary Memory – Store permanent data (can be as output device.
Input Device Output Device
Secondary Memory
CPU
Main Memory
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Problem Solving Concept For Computer
Problem that can be solve with computers generally consist of three: Computational – problem with
mathematical processing Logical – problem involving with
relational or logical processing. This is kind of processing involve in decision making.
Repetitive – problem involving repeating a set of mathematical or logical instructions.
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Constant and Variable (Data) The most fundamental concept of problem
solving for computer Computer use constant and variable to solve
problem. They are actually the data used in the processing.
Constant: Value that never changes during the processing of all
the instructions. Can be any type of data – numerical, alphabetical, or
special symbols. constant is given a location in memory or a name. During the execution of the instructions (a program)
this constant is given a value and then is referred to by its name.
Once the constant is given a value it cannot be changed during the execution of the program.
Example Pi = 3.14
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Continue …
Variable: Value of a variable may changed
during processing Variable must have a name Programmer uses the variable name
as a reference name for a specific value of a variable.
the computer uses the name as a reference to access that value in the computer memory
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Example Constant And Variable
Constant Variable
Rule: Cannot be change.Example:Value:
Value:
Named Constant: Cannot be changed after initially given a value. Storage Loacation has a nameExample: Pi
Value
Rule: Storage lacation given nameValues of the content can be change.Refered by name in the instruction.
ExampleVariable Name – AgeVariable Name - Name
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“selamat datang”
3.142857
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“Marina”
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Data Types Data is unorganized facts, they go into computer
as an input and are processed by the program. The outcome is the output or information in form
of report or other meaning full format to the user. data uses are of many different types. We need to tell the computer the type of data for
each of the variable used in the program. The most common data types are numerical,
character (alphabetical), and logical.
ComputerData process
into Infomation
Data(Unorganized fact)
Output(report/information)
input output
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Data Types Continue …
Numerical Data: include all type of numbers. The only data used for
calculation. They are integers and real numbers Character Data – Alphanumeric Data
Consist of all single digit, letters, and special characters available to the computer, e.g. a to z, A to Z, 3, #, & etc, placed within quotation marks.
Uppercase letter is different from the lowercase letter.
can be compared and arranged in alphabetical order. Logical
consist of two pieces of data in the data set, TRUE and FALSE.
There are use in making yes-no decision
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Example of Data Types
Data Data Type ExplainationThe price of item:7.55, 12.99
Numerical: Real
Would be use in the calculation
An Account Number:“A444440”
Character: String
Consist of alphanumeric or simply numbers, cannot use in calculation
Quantity Numerical: integer
Use in calculation, Integer because normally as a whole number
A date:10/07/06
Date or Character string
If date data type is available use date, unless use character string
An answer to a question:True / False
Logical An answer to question: Do you like coffee, is either yes or no, therefore use logical
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Organizing The Problem
There are several organizational tool can be used in problem solving Problem Analysis Chart – the beginning
analysis of the problem Structured Chart – shows the overall layout
or structure of the solution IPO Chart – shows the input, the procrssing
and the output Algorithm is the sequence of
instructions comprising the solution Flowcharts is the graphic
representations of the algorithm.
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Problem Analysis Chart (PAC) Consist of 4 separate parts
Section 1 - The given data – Data given or provided by user, can be known value or general name.
Section 2 - The required result – Requirement for the output report, information needed and th format required.
Section 3 - The processing – List of processing required, include equation or other type of processing, sort, searching and so forth.
Section 4 - A list of solution – List of ideas for solution of the problem.
Let consider Payroll problem calculating Gross Pay of a worker end of the day.
Given Data Required Result
HoursPay Rate
Gross Pay
Processing Required Solution Alternative
Gross Pay = Hours * Pay Rate 1. Define the hours worked and pay rate as constant
2. Define the hours worked and pay rate as input values
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Structured Chart
Divide the problem into subtasks called modules or smaller subtasks.
This breakdown enable you to view complex problems. It only shows you what will happen and not how its happen.
Use Top-Down Solution method
Main: PAYROLL0000
READ1000
CALC2000
PRINT3000
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IPO (Input-Processing-Output) Chart IPO Extends and organizes the information in the
problem analysis chart. Shows more detail what data items are inputs what
processing takes place on the data, and what
Input Processing Module Reference Number
Output
All input data (section 1 of PAC)
All processing in steps (section 3 & 4 of PAC)
Module Reference from structure chart
All output requirements (section 1 & 2 from PAC)
Input Processing Module Reference Number
Output
Hours WorkPay rate
1. Enter hours work2. Enter Pay rate3. Calculate Pay4. Print Pay5. End
10001000200030000000
Gross Pay
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Algorithms
Organizing the solution where programmer develop a set of instruction for the computer and this is call algorithm.
Pseudocode may be use, it is close to the actual programming language that the programmer will used later.
To complete it, the programmer will write another separate set of instruction (coding/program) that will be understand by the computer.
Instead of Pseudocode, we can also represent the set of instruction in term of Flowchart ( a graphic presentation of the algorithm.
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Algorithm-Basic symbols of flowchart
Flowchart Symbol Explanation
Flowlines Flow of the direction
Start / Stop (terminator) A start and an end of a module. For some end for a main module and exit for other module
Processing Processing block, for the calculation, and other step of instructions.
Input / Output (I/O) Input and output data to from the computer memory.
Decision Usually has one entrance and two exit.
Process Module Task that process in different place, module
Automatic Counter loop The number of loop execute will start with A, counter incremented by S, and until the end value B
Connector on page off page
Flowchart can be sectioned, the connector will show where the section continue
counterA B
S
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Flowchart-(E.g from previous)
Algorithm Flowchart Algorithm Flowchart
Main Module1. Repeat Process Read Process Calc Process Print Until no more employee2. End
Read Module10001. Read Hours, Payrate2. Exit
Algorithm Algorithm Flowchart
Calc Modul 20001. GrossPay = Hour * payrate2. Exit
Print Module30001. Print Pay2. Exit
Read
Calc
No moreemployee
end
start
True
false
start
Read Hours, Payrate
exit
start
GrossPay = Hours * Payrate
exit
start
exit
PrintGrossPay
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Software
Software is a program of the solution for a specific task that programmer develop.
In computer science software are classified into : System software Application software
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Software
System software : software manages the computer and its peripheral devices (hardware) E.g. Operating systems(OS) Text editor Preprocessor Language translator Linker Loader
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Software
Application software : performs specific tasks
There are two types: Program to solve specific problems Program written by user to solve specified
problem E.g word processor, desktop publishing
software, spreadsheets, database, graphics, communication, program perform a specific task such as accounting, scientific, engineering, education etc
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Programming Languages
Programming language is divided into three categories: Machine Language High-Level Language
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Machine Language
Language understood by the computer Bunch of 0’s and 1’s Program written in machine language
can be executed without being translated
Nevertheless, hard to learn because it is written in 0’s and 1’s
Program is too long to solve simple problem Machine-dependant and not portable E.g. 0101 1000 0101 1001 1100 0111
0101 0001 1100 0100 1011 1000
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Assembly Language
It is a low level programming language.
To make it easier for the programmer, the strings of 0’s and 1’s are replaced into instructions which resembles English language to represent computer operation element
So easier to understand and written E.g
LOAD rateMULT hourSTOR wages
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Assembly Language
Nevertheless, need language translator called Assembler to change Assembly Language to Machine Code for execution purpose
Assembler is a type of system software, that we use to translate our assembly code into binary code (understand by computer.
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High-Level Language Example of high level programming language
are, PASCAL, C - Language, Java, Visual Basic etc
One instruction of it, consist several instructions in machine level or assembly language. E.g. Grosspay := Hourswork * Payrate;
Before it can be executed by computer, the program must be changed to machine code before executed. For high level language compiler will translate the coding into assembly code and binary code.
Compiler is a type of system software that we use to compile our C code.
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End Week 1 – Session 1
Q & A!