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Kult - Beyond the Veil

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r Scanned by: HeroOfTheDay4 Jcnkim (Jt1dHolland stood besidetachother and tried to not looknervous in frontof their boss.'Old eagle eyes' Martine could smell fear at onehundred yards, and wcaknw at fifty.Their careers hung intheba-lance, and neither one WaJ about to let the other gel the promotio" . Theyhad stepped 01/toomany people for this chana, (Jndnow it WaJ down to just them. Martine looked up and smiled at both of tbem.Finally. his stul greyeyes lighted uponnol/and."From what I understand, youactuallystudied PrimitiveReligions Jor yearsbefore youwentintobusiness,Mrs.HoI/and. b that CO"tct.?' His voice was razor-sharp. Jenkins chuckled to himself 'Primitive religiom.1 He had the promotion in the htlg.lIe had been studying accoun-ting dnd businw while shehad beenwasting her time with uscless coursts.'Too bad, so sad, chicM' he thought. Holland nodded sadly,and answered."Three years,sir. Itwould have beenmyMajor if J hadn't switched my academic career path. " Martine smiled softly,and offi red hishand tothewoman."CongratulationsMrs. Holland. Youarethe firstwomantoreceivethis pro-motion.Onlyonething remainstobedone. " Martine looked Q'Verthe pair's shouldersand nodded."Gentle-men, ifyou would. " Jenkins was sostunned by thelou of the promotion; be wastotallycaughtoffguard whenthe cudgel struck him over the back ofthe head.He awoke later,strapped toa longautopsytable.Thecold surfacechilled his naked flesh.Heblinked and squinted his eyes to see past the glareof thebrightlight abovehim. Around him stood theBoard of Directors,all weredressed inlong. flowing robes.He heard Martine speak fromthedark. "Heis yours,Mrs.Holland.Takehim and grow in power." Thewomanstepped fromthedarknessto Jen-kins'right,the surgical steel of the scalpel glittering in her delicate hand. Later tbat day, Jenkins and thethings fromhis desk were disposed of insevenleak-proof plastic bags.No onequestioned his absence fromtheofficethinking he had been transferred or quit.Big busineJS was like that sometimes. 5 Thisisaworldof h .. istingcorridors, and streets\\ithinthemazeof thegreatcity.Secretwordsarc spo-kenoversweatingbourbonglassesinseedycornerbars.For-gOllengods arerevivedby the neonlights andthe stI'CCtnoise. andlivetotreadtheirdanceof deathintrend),clubs.F\e'f)' doorway,everyrustedironstaircaseleadingundergroundcan be anentrance tolieU. Secret societies meetinelegant conference centers 10 plotandreachforthepo\\crstheyha\e glimpsedinthe dows beyond.Condemnedmenhuntfor the secret of immorta-lity.Internationalcorporationswasteunfathomablefortunes trying10deciphercharacterscan-edb)madmenon\\-allsin thesubwa)s.Thewitches of our lime seekthepathsto and intheirowndarksouls.Theyallcl'8\oefor mony,searchingforkeystosolvetheriddlesthatthe)see the diversity of our real it)' . Butnothing isy,..hatitseems tobe.Onl} themanyfacelsof realit)areaccessible10our worldwesee aroundusisanillusion,createdby our tiontostaveoff madness.Thosewhofancytersof theimisibleforceswillbecruel I)disappointed theirillusionscrumbleandthearrive[0 coll(JI..1. worshippers. Intheborderlandbetweendarknessand dreams anddeath,thereisa realitybeyond the andillusioncanshapematter.Horrorcanconl(lrt provideinsanityaroadinloph)sicalrealit).Thebarrierbc1. \\-eentheouter andtheimler is anillusion. Notlongagotherewasacrea[OrGodandafinn orderof nature.ButGodhasabandonedhb childrenanddi-sappearedoutintothedarkness.Perhapsdead,perhapsin exile.Lostangels anddemons bear weakmemories of a higher power,aforceof orderthatonce ruledtheirlives.Butgra-dually,theyforget. Theboundariesof realityhavebeen in-creasingnumbersof peoplearethebarriers andencounteringthechaosthatlieson andHelldonothavethesame meaningereates one's own purgatory.Dreams and, andfurtheroutintothedark.awayfromwhat familiar andreasonable. ThePrinceofDarkness far,seeking God,theonl) beingwhocanjustifyhisexis-tenceandgiveitmeaning.Hea-vens andhellshave broken open orhcenabandoned.Demonsandangelsroamhomelesson I.arthandlookfortheworshipperstheyneedfortheir0\1 n SUI"\ ivaiina \\orldwithout a god.Inthe cities,wherealltruths areequal.the)forgettheoldboundariesbetweeneliland p:ood. OldgodslingerpowerlessandbewilderedinIhe sluns,remnantsof thepast.Perhapsthey"'ereabandoned threw ilholdbeliefs,orperhapstheywerecreatedane",by himanhopesof abetterlifeinadistantandhalf-forgotten "" .. Butintheend.allis10masunderanddestro)oo. Scientistsputforwardtheoriesthatchaosisthefundanlental principle of theuniverse.Increasing disorder aroundthem echoestheirfindings,asif thevel"}knOll-ledgeof reality'snothingnesswas the ancient patterns. 6 Kuhisarole-playing gameselintheworldof large althe end of the20lh cemury.It isa worldwhere human wickednessismingled\Iithterrorsfromotherpartsofa true. unseenreality.Fascism,TOOledintheSee-crets,cult:;andmadmen.Thecharactersarebcwiltlcl\.-dexis-tencesthatchasekoo\dcdge,andlight frombc)'ooo death or fromtheir o\'.nsubconscious.Thepla),en /M,:I.likeac-torsina radio theater. Butrole-playingisnottheater.Theparti-cipantstellastorytogether.Theydon'tactually "all.aroundanddothethingsthathappenin thegame,bUltheytelltheGamemasler"hat their characters do,andthe)'sa)the thingsthattheircharaclerssay. Someplayersarecontentedto simplystatcwhattheircharac-tersdo,othersidenti ry"ilh theirrolesandIT)'toa.::1andspeakliketheircharocters.The choice is yours.Everyone plays inhis own fashionand110way isbetterthananother.Thead\'enture5inKuhwillbecome more exciting if theplayers tryto enter tbeir characters' minds, so tospeak, justlikeactorsdo.Buttheyshouldnotfeelany pressuretoperform;thatdetractsfromthefun.Andha .. ing ftmi'i theobjcct of playing thegame. AUre!e\antfactsaboutthecharacters aredescribed ona piece of paper thateachplayer hasinfrontof himor her. rhh.isapre-printedfonn,whichiscalledaCharacterSheet. I f apla)..:rwantstoknowsomethingaboutthecharacter,e.g. if helsheisfluentin:Iforeignlangllage,allthat'sneededisa glanceattheCharacter Sheet.TheplayersuSllallysittogether aroundatable.Mostof whathappensistalkingandrolling dice.Perhapssomeonegetsexcitedand\\a.. e5hish:lndsto underscore hisworch.Getting up andwalking aboutisaoother waytoenhancetheillusionof realityandmakeiteasierto identify with your character. Beforethegamestarts,allplayerscreatetheircha-racters.Thisisdonewiththehelpof thisbookandsomedie tolls. Allfactsaboutthecharacter arerecorded ontheCharac-ter Sheet every player has. Themostimponantp.1nicipantistheGamemaster. Heor sheistheperson\\hosetsthescenefortheaction, movesthestory ahead,brings the charactersintothe scene and interprel5andappliestherules.Therulesdeterminewhata charactercandoinagivensituation.Forinstance,theyhelp th.:Gamemasterdecideirthe character scores ahitwhenhe's shooting at something witha gun. Mostof thetime,theGamemasteralonehandles (\cfything thatisconnectedtothe rulesandthemechanics of thegame.Occasionally.theplayersrollthedicethemselves; the)rna)want todothis especiallywhentheresultmaymean thediflercncebetweenlifeanddeath.Someplayerspreferto rollallthedicefortheircharactersthernsel\cs.Othersthink thattherole-playing gets betterif the Gamemasler relieves the players of everything thathastodowiththegamesystem,so thattheycanconcentrateonwhatishappeninginthestOT). T h i ~\\orkswellif theGamemasterknowstheruleswelland isabletoimprovise.AnoviceGamemastermayneedhelp fromtheplayers. TheGamemasterhasnocharacterof hisown.[ns-tead.hecontrolsallthepeopletheplayercharactersmeetin theadventures.ThesearecalledNonPlayerCharacters (Nf'C's).Theyareseldomdescribedingreatdetaillikethe pla)'ercharacters.TheGamemasterhasrelevantinformation aboutthemostimponantNPC'sinhisnotes.Others,hein-vents asthe game goes along. The Gamemaster alsoinvents thestoryintheadven-turethattheplayercharactersface.Beroreplaystans,heor shemustatleasthave someideaaboutwhatthestorywillbe like.Theeventsinthestoryarenotdetenninedinadvance, andtheactsof playercharacterscanandwillaffect whathappensaroundthem.Butinanystory, theremustbeaplotandsomegoalthatthe characters maywishtoreach. TheGamemaster describestotheplayerswhathap-pens,andplaysthe roles of theNPC's.Theplayersimprovise howtheircharactersact.Thereisnoscriptwithpre-written linesforthemtospeak.Theeventsunfoldinteamworkbet-\\oeenplayers and Gamemaster. Intheserules,youwillfindsomesuggestions, whichmay ser.... e asa starting pointrorthe GamemaSler'sfur-therideas anddevelopments.Youcanalsobuyadventure sce-natios separately.Youcanusethemastheyare,intheirenli-rety,oryoucanreadthemforinspirationanduscpansof them, asyouwish. Therearenowinnersorlosersinarole-playing game. The players usuallyfeelgoodif their characlers achieve theirgoals.Buteveniftheyfail,nobodyreallyloses.The playershavestillgonethroughtheadventureandexperienced joy.excitementandfriendship.Oneof theideaswiththis gameisthatthecharactersshouldchangewhentheyare confrontedwiththedarkpowersof Kult.Somemaybecome hun,warpedandeveninsane.Thisonlycreatesanincentive forfurtheradventureswheretheyseektomendthedamage. expiate their evils and reachtheligbt. t:heC:;ameCDechanlcs Duringplay,youwilloftenneed10chet:kif your character succeeds in whatheis doing,andhow \\ellhesucceeds. Whetherheis usinga skill,suchasSneak.or ability,suchas Strength,thesame method isusedtodetermine his success. Inthe game,virtuallyallsuchthingsaresenledby rollinga20-sideddie.Theresultdeterminesif thecharacter achieveshispurpose,thedifferencebetweentherollandhis skillor abilityscoreshowshow\\ellhedoesit.Wemention thishere,beforetherestof therules.becauseitisIhefunda-mentalmechanism of the game. The SkillRoll : Skill and abilityscoresare usuallybet\\cenI and20.InexceptionalcasesIheymaybehigher.A dieresult equaltoorlower thanthecharacter'sscoremeanshesuccee-dedwiththeactionhewastrying toperform. A character with a score of20 01"moreonly failson a roll of20, or if thesituation is such Ihalthe chance of success lowered bytheGamemaster. The Effect:Whenyou knowwhether theactionwas success-ful,youneedtofindouthowwellthecharacterachievedhis purpose.Thisisdeterminedbythedifference betv,..eentheroll andtheskillor ability SCOte.A higher effectmeansa better re-sult.If thecharacter failedhisroll,thereisnoeffect.Forwea-ponskillsit\\orksdifferently.Therethceffectisdetermined bya second, separate die-roll. Skillsandeffectareexplainedinmoredetailinthe chapter"Skills,"buthereisasummaryof howtheeffect shouldbeinterpreted : ~ I(III '5 6'15 1b-20 25 lb2' 3l)+ 14 Of courseitisimpossible to rollmore than 20 with a 20-sideddie,buttherearemodificationsandbonuseswhich wewill explainlater. It isalso possibleth:ltsomeone elseistrying10stop the character's aclion.Forinstance,if the characteristrying to sneak past an alert guard. ilisimportant how \\ell lhe character manages to sneak:,but also how "ell theguard succeedsinlis-tenmg. Inthiscase,youfirstrolltodetenninetheoutcome of thecharacter's attempttosneakand calculate the effect. The Gamemastcr thenmakes askillrollandnotes the effectfor the guard's attempt to listen.If both succeed,IheGamcmasler sub-trocbthecharacter'seffectfromtheguard'seffect.Theresult indicateshowmuchtheguardwillhear.If itisbelow (lero) hehearsnothing ataiLA badresultmeanshehears s0-mething but isnot sure of what. A goodresultmeans hedetects the character. Thc cffectisusedforallskills.toindicateho\\\\ell the character's action",cnt.There are also situations where the Gamemaster""illdemandaminimumeffectfortheactionto succeedataiLForinstance,hemightdetenninethatamini-mumeffectof 15isrequiredtoscaleaparticularlydifficult \\all. A successfulskillrollbuta100lo\\- effect canmeanthat thecharacterhasgOllenhalf\\oayupthefacade,butfindsno morefootholds andmustclimb down and trytofinda different wa)'up. RoundingNumbf"1"5:Unlessothemise specified,usestan-dard procedures to roundnumbers; afractionof 1-4isrounded down, 6-9 up,and5 to the nearest eveninteger. r\cceSSORlesLOLheAd\l!ntLireScenarios&Sourcebooks:Read)-to-usead\-en-ture.forKuhare a\ailable for purchase. They describe abasic plot,thepeoplewhomthecharacterswillmeettheplaces \\here the actiontakesplace, and thebackground of the events. OnlytheGamemastcrshouldreadtheadventurescenariobe-foreplay. The events should come as asurprise to theplayers. (Paper &Pencill:Youneedtohave notepaper and pencils avai-lable during play_Playersmakenotes ontheir characterfOMs, e.g.whenthecharacteriswounded.Incomplicateddetecti\e stories,itmayalsobenecessaryto",ritedownanumberof fact:;,clues,namesandaddressesof peoplethepla)ersmeet andotherinfonnation.[tmayalsobeagoodide;)todrawa map In some situations. I'TOPS :Inordertocreateasuitableatmosphere,youcan dim thelight,usecandles,andplaysuggesti,emusi\.:intheback-ground,Filmmusicfroma\.:tionor horror movies oftenhas the right ring.Ambitious Gamemasters can evenmake props espe-ciallyforthe game.Ifthecharactersfindabloodstainedletter fromavanishedfriend,theGMcan\\ri tetheletterb)hand andstainitwithredink.Thisismuchmore cffective than JUSt saying,"Youfindaandreadingoutthetext.Onlythe GM'simaginationlimits thepossibilities. 'liniatuTeS: Sometimes itisimponant to koo\.\e:eath Mortalenemy,Oathof revenge,Curse,Mentaltons!tktio(l., Paranoia.Greed,Habitualliar,Drugaddiction,. Rat ional ist, Egotis!.Reckless gambler. Aduntages:Chivalry,Empathy,Codeof honor,Influentialfriends.Culturalflexibility, Sixthsense,Luck,EndurehungerI thirstcold Iheatpaintonure Dark secret :Familysecret.For-biddenknowledge,Victimof crimc, Guilty of crime 25 : Privatein\'estigator,consultant Lhin(i! 5-7 SkillsAutomaticweup..w;,rorensics.Dagger,Electronics, Photograph}'.Interrogation,i)isguise,Hide,lnfonnation retrie-.. al.Drivecar,Handgun.Shadtm, Sneak.Nightcombat.\1ar-tialarb (any).Sc..:urity.. ) stems,Rhetoric,Manorthe "orld tTheStudent "Tbry saythis currimlum should take four yean,but then tINy'rt not counting the time you nttdfor moonlighting and p;trtyi"R/'W4\"knocked out all of last week.TlNn/took a job 011.'U4/:;insky$ to gel wmt dough so 1 could buy lIN hooks for the ne)'1 semestu. I really like this lift and I'm go"na be a stuJmt for as long as/ can. " Youare ahigh school,college or university student.You'real-'>1.3)\shortof moneytopayforpanying atthelocalbarsand club,>,andfor the cool apartmentyouhadtorentasthere were no\acanciesoncampus.Somoonlightingtakesalotof time fromyourstud)ing.Butyouenjoythislifeandyou'reinno hurT):tofinishyourexam.Theadultlifeas aprofessional, working 91(l5, scemsincredibly dull. Dbaduntages:Depression,Mentalconstriction,Paranoia, Mania,Drug addiction, Rationalism AdulllagC1: Culturalflexibility,Mathematicallalent. Gift for languageCore,theaction.... assuccessful.If the resullis higher thanthe ability score. Ihe actionfailed. Whentheabilityrollhasdeterminedthatanaction .... assuccessful.)ou calculatetheeffectbysubtracting theroll fromtheabilityscore.Theeffectsho .... showv.elltheaction succeeded.Ahigheffectmeansthattheactionwentasinten-ded.or evenbener.Aloweffectmeansthatyouonlybarely managedit.Inthe section inthebeginning of thisbookyouwillfindatablethathelpsyouinterpretthe resultsof theeffect.Therulesaboutgoodandperfectthrows. andblunders. also apply tothe ability throW$. Ifthe actionisparticularlydifficult.the Gamemaster mayrequireaminimumeffectforsuccess,e.g.anyeITcct lo .... er than 5 maybe afailure. TherearesomesituationswheretheGamemaster should dotheabilityrollhimself.For example,10determineif a character has discovered ahidden person.[[the Gamemaster askstheplayertoroll.theplayer",illunderstandthatsome-thingisafoot,andmayactdifferentlybecauseof kno ..... ledge thatthe character doesnothave. whichisnotrealistic.It'sbet terthattheGamemasterrollswithoutsayingwhattherollis rothatse.:retshaveonthecharacters. The!>Cere!how thepersoncametobeIhcwayheor sheis.of saying"Ican',standthesight of bl ood",wi-Ihout anyfunhl;t explanation, the secret allows you to gi\'cil a bad:ground. e.g."WhenI "'as ..\,oracomplicatedone,or toproducea litcraT)'textthatmeetshigh demands. If youfailto decipher adifficultleXI,you can try again. Ho ....longittakesdependsonthelengthand difficultyof theItcantakehours,days. months. Ability: [DU 54 GENERALSKILLS ACL8ASED Acrobatics ParachUling Falling technique em. Spo" Martial ans Playinstrument Scuba diving Weaponmaneu\ers Change targets Double shot Feint Combine Quick draw ":CO-BASED Astrology Bugging Accounting andbook keeping Computers Electronics Firsl Aid Poisons and drugs Hypnosis Infonnation retrieval Cryptogrnphy Meditation \iotor mechanics Numerology Occultism Paraps)'chology Radio communications Seamanship Writtenreport Languages Demolition Security s)'stems Pictorial ans Estimate \'alue Manof the\\orld Survival ellA-RASED Diplomacy Etiquette Seduction Interrogation Disguise Net of contacts Riding Acting Fortune telling Rhetoric ))[RRAS[I) Forensics Photogrnph) Forgery Burglary Drive \ehide Piloting Shadow Gambling Night Combat WITHOUT ABILITY BASE 1\\'ohanded combat r\c;l - j)"sedSkl{{s 'Acro6at ics Youcilndo somcrsauhs, climb ropes,swingintrapezes and do other acrobaticfeats.A higheffectmeansyoumoveperfectly. alow effectmeans you risklosing controlover your muscles. Parac fiut ing Youknowoowtouseaparachute. jump,land.andfoldthe chule.A higheffectmeansyoumanagetolandexoctly""here youwanl,anddoitquickly.If your scoreis10or higher,you are able topcrfonn tricks andpanerns with others. 'Fa[fing'T'ecfinique ]fyoufallorarethrown,youcanrollwithitandgetbackup onyourfeelwithoutgettinghun.Inthisrespect,theskillis identicaltofallingaslaughtinvariousmartialarts(seethe martialan skillbelow).But -falling technique- isalillie more. Youalsoha\ctheabilityto slowafallfromhighaltitude,if thereisawallor somethingnearby10useforbreaking.Your effectissubtractedfromtheeffectof theinjuriesyoureceivc fromsuch aHill. Craft Dctenninewhichcraft)'OUhavemastered.It canbeanything fromsewingto jewelry or bookbinding.Thisskillisusedpri-mari lyto controlthings you have learned as hobbies.If you are tryingto makesomelhing of professionalquality or difficulty, the GMmay demand aminimumcffectfor A high ef-fectmeansyoumanaged10makee."actlywhatyouhadin mind, alowcffeclindicates aless sensational result. Syort Detenninewhichspon youaregoodal.Everysportisasepa-rate ski ll. AGL-basedsportsaree.g.sprintrunning. jumping,wrestling. golf,alpineskiing,gymnastics.,icehockeyandallballgames except Americanfootball. STR-based sports aree.g. weightlifting, discus and other thro-wing spons.lug-of-war, Americanfootball. CONbasedsportsaree.g.swimming,longdistancerunning, rowing. AnysportthatinvolvesridingonanimalsisbasedonCOM. Motor sports arc based onPER. A highelTectmeans you achieve somcthing good, exactly what depends onthe spon; you score a goal, jump veryfar,runfast. etc.TheGMmustdelenninefromcasetocasewhatyoucan achieve. Ability: AGUSTRICON 'Martia{ 'Arts TherearethreedilTerenimartialartsinKult.Inreality.there aremany morc,but seV'Cralof themare so similar thatitserves nopurposetodescribethemseparatelyhere.Forinstance.lae-kwon-doisso similartokaratethmitcanbercprcsenledby karate only. Aikido and judo are relatcd to jujitsu. Beginby de-55 cidingwhichmartialartyourcharacterhaspracticed.Each manialan costs 20 skillpoints (10if youha\e theBody Awa-reness advantage).E\'ery skillwithin thc martial an has abasic SCOTe.For example, thc jujitsu grip skillhas;\basicscore of9 whichyouautomaticallygetwhen you"buy"thc J ujitsuMar-tial An. ApanfromIhebasicskillscorc,youhavetheopport uni tyto selectyourspecialtywilhinthemart ialart.Onepointraises your scorebyoneinanyof the skillslistedunder yourmartial art.Howc\er, you cannot take basic pointsfrom one skill to in-crease another. Reduce your skillpoints by 20. the basic cost ofthc martial an skill.]'.;otethe skills.whicharepartof the aninthc "kills sec:. lionof yourcharactersheet..Ifyoulike)'oumaynowspend cxtra skillpoints toincrease your scoreinanyone of the skil ls listedunder )our Manial Art style, Limit sOnSkillScores :Thereisalimittoho\\highyour skillscorecanbeinmartialarts.Yourscoreinanymarti alan skillcanneverexceedyourscorefortheabilitythatcontrol s thatskill.StrikeandkickarecontrolledbyStrength,allother martialan skill s arecontrolledby Agilit). EXAMPLE HafTY has practiced karale.Thison/v tos/him/U6k;1Ipoinrs instead of thenormal 10,sincehehasIheaJI'alllageBod) att'areneS!l.He notesIhebasic\'alues forIhe\'Ur;UU.fSincehisSireng/hisonly15,he cannothaw! ahijl.h.:r than15instrike.InSlead,he electsto raise his ,tcON l or kid from111015.using three exiraskill points,Again,IhisIsrlw maximum since kickIscontrolled by StrenRth.As !\' l ' iblc,) andidentity a drug from the symptoms ithas cau.'>Cd. Higheffectmeansthatyouwereright;thedrugorpoison ...... orksasyouexpected.Totalfailurecanproduceinteresting resul tsif (for instance) someone isexposed to the drug you just made.Poisons and drugs are described in a separate chapter. '}{yynosis Thehypnotistcanplace awillingper:soninhypnotictnloce.a stateof mindwheresubconsciousthoughtsandriinwalls andco'>ering thewirebehind.... allpaper or somcsuchthing.it'susuallyim-possibleunlessyouha'>eruJlcontrolover thebuildingyou wanttobug.Also.yournu!>tbeattheotherendor the\\ ire, usuallyinthenextroom.Anyonewhofindsthewirewillbe able to track down the listener byrollowing the cablc. Amoreadvancedvarietyof thisistoconnectthe wirerromthcmicrophonetoaradiotransmitteroutsidethe buggedroom.Thisthwarts allattemptstolindthebugwitha bug detector. andtodisruptitwith a noise:transmitter. Anothercommonmethodisthebugmicrophone whichhasasmallbuilt-inradio Thisenabksthe listener tobeata distance, andmakes himhardto findincase the bug is dctected. P:lrnbolicmicrophones are mostuserul outdoors.en-abling youtohearwhatpeoplesayrromIIgreat distance.The advantageisthatitcannotbedetectedor disruptcdelectroni-cally.However,)OUmusthave a straightline of sightfromthe miketothetargets,awindowor a\0\. allthatisinthewa)..... ill block the signal Alasermicrophoncisaspecialdeviceror to conversations inside aroom\"ith windo ..... s.It\o\.ork!;with an invisiblelaser beam.... hichis directedat awindow. 'Thesound or speaking peopleintheroommake the"indo\\\ibralee\er soslightly,likeamembrane.Thelaserbeamworksmuchlike alaserdistance-meterandissensitiveenoughtopickupthe vibrationsinthcwindow.Thebeambouncingba..:krromthe windowisdigitallyprocessed,andthe soundsinsidctheroom can be extT1lctedandrecorded. Bugmicrophone:AmicrophonetheloiLeof ashin "hich canbeplacedanywhere.on a.... all,under a "",lear! hindapainting.Itpicksupan)con\er>ationinan sizedroom,upto40 squaremeters.The "hicb upthe signalrromthebugmustbe..... ithinonci thebug.inopentcrrain.If therearebuildingsorhillsin ween,this ma)drease the rangeto olily100 meters. Bugt1ctector: Thedetectorisamachinewhichdelects transmitters onallrrequencies andcanlindmosttypt."> denmicrophones.ItwillnOISpolaparabolicmicrophone., wired microphone or alaser bug. Bug-proof telephone:Atelephonewhichmakesasecon: conntion.Ittransmitsacontrolsignalalongtheline.detec-ting allattempts 10interccpt the call.Irsomcone hbugging !he call.thephoneghesawarningsignalsothatthecallcanbe tenninatedor the com ersationbe alteredtoless knsiti\e .,b-ject. Parabolicmicrophone:Thisdeviceof aparabolic discwithamicrophonc attherocalpoint.Itcanbeused10lis-tcntoconversationsrromadistanceof upto150The discshouldbeaboutonemeterindiameter.A disc means a shoner range.Itcan be hiddenina car.t Trackingdel ice: ThetT1lekingdeviceor asmaU trnnsmitterv.hichattachesmagneticallytoacar. Therecei ... ercanthentrackthecar andshow exactlywhereitis.aslongasitdoesn'tgel morethan one kilometer away, A bug detector willfindthetransmitter. Noisetransmitter :Thisisa transmitterwhichsendsout noiseto jam allradiosignals.Itcovers oneroomanddisrupts anybugs placedthere. Phonebug: Thisisabugwhichismountedinsideatele-phone. of atran.sminer.itcanbetinedwithamicro taperecorder,makingitinvisibleforabugdetector.Theuser cancall buggedtelephone and acthate thephonebug with a special signal. making il r'a)back allrecorded calls. Ho,,'tolIyoidbll gl!: ing:Thebestwaytoavoidbeingove-rheardistotumupthestereoor creatc"orneothernoiseto drown\', hatyouaresaying,andthensitting\cry closewhen youtalk.Itmay stillpossible to extract the conversationby processingitof thesoundwithaspecialcomputer program.butthis isexpensive. time-collSuming andhasonly a 10percent chance of success. Visua( Xqu!pment MiniWI)\!rel."order : A miniature taperecorder,about the size of acigarettepack(canbedisguisedassuch).Hasabuilt-in microphone anduses a micro cassette. MinicameI'll: Theminiaturecameraisdisguisedasaciga-rettelighter or somesuchthing.It canbefittedwithtelephoto or wide-angle lens.Usesordinarymicrofilm. Mini\ idt!ocamera; Videocamera whichrecordspicture and sound.Sizelikeapackof cigarenes(canbedisguisedas such).Has a telephotolensanduses amicro cassette. Comyuter Xqu!pment Notebook Computer : The size ofa small attache-case.with a harddiskof40-120 Go,512MoRAM,usableforaltnomlal applications.BattcT}and ACpowered. Database: Aprogramwhichstoresatlavailableinfonnation Inaspecialfield,e.g.SouthAmericandrugtradeor theJ.F. K\'nnedymurder.\IIostlargedatabasesresideinmainframc computers;towhichyoucanconnect your personalcomputer viathetelephonelines.Youpayforthetime youareconnec-ted10the database.Some databaseshaverestrictedaccess;the Gamemasler decides if you can subscribe tothem. It'salsopossibletocreate adatabaseinyour personalcompu-ter,bywritinginformationyourself andimportingfilesfrom larger amainframe database. Dat a\'irIlS : A virusis asmallinvisible programwhich sneaks intoacomputerfromanexternalsource.writescopiesof it-self.andthendoessomethingtothecomputer.Someviruses are merelyirritating,e.g. there are some that just display a stu-pidmessage onthescreeneveryWednesday.Othersaremore aggressive;theymay erase allinformationon your hard drive, or otherwiscdisruptthefunctionof thecomputer.Somevi-rusesliedomlantforalongtimebeforeactivatingthem-selves. Thepersonwhowishestoplantavirusina computcr musttransferitviaInternetbyate-lephone line. cable,DSL or a even aCD. Ant i-virus: Therearcmanyprogramsdesignedtoprotect computers fromviruses. These work intwo ways: I.Theycheckforknownvirusesanddestroythem whenthey arefound.Thisiseffective against viruses thathave been around for awhile,butnot against completely new ones. 2.Theywatchoverthecomputerprocessorandgive ofT awarning whenever something dangerous andvirus-li keis goingon.Thisiseffectiveagainstallviruses,butitslowsthe computer downbyabout10%. Dec r ypti ngprogram:Thisprogramisusedtodecipher codedmessages.If theprogramisgivenenoughtimeandin-formation,itcan solve any code. Informat ionret r ieva lprogram :Thisprogramsearches throughlargeamountsof datainmanyfilesandfindskey-wordsthatyouarelookingfor,ornumbersandcodesspeci-fiedbytheuser.Canbeusedto establishconnectionsinlarge quantities of data. or to findconnections betweenfilesindiffe-rentmachines and databases. CamouHageprogram:Hides dataso thatitcannotbefound withoutextensivedeciphering.Anadvancedformof encryp-tingwhichmakesitdifficultfor acrackertoseethatanything ishidden here. Passivespyprogram: Thespyprogramisasophisticated typeof virus.Itarrivestogetherwithsomeinnocentprogram thatwillbeinstalledinacomputer.Itthencopiesselectparts of theinformationinthecomputertoasecretfilewhichthe user cannot see. After some time,the spy sends another Hoppy diskorCDwithsomethinginnocenttobeenteredintothe computer.The spyprograminstallsthestolendataonthatCD or floppy disk. which isthenreturned to the spy. Someof theseprogramsareevencleverer.Let'ssaythatso-meone isworking witha securitysystemthat encryptsalldata onhisharddrive.Inordertoworkwiththatdata.hest illhas toconvertittoareadableformwhenhereadsandwritesin hisdatabase. A spyprogramwhichhas secret lybeeninstalled inthecomputercaninterceptthereadabledataandsaveitin aninvisiblefile.Thissavesthespytheworkof decrypting whathewantsto sec. Personalcomputer,advanced: Themostadvancedpersonal computersyoucanbuytodayrunwithaprocessorspeedof dual2Ghz (G5AppleorPentium4)sometimes64bits.They havelargeharddrive,up toISOGo,andRAMfrom512Mo to SGo.Thesecomputerscanrunlargeprogramsandapplica-tions. Hackertoo ls: UsedtobreakintothesccuritysysteminII computer.Itgelspastvariouspasswordsandsafeguards. Theseprograms are of varying quality;the Gamemaster deter-minesaskillscorefortheprogram,usually15.Thenhede-cides what effectisrequiredfortheprogramto crack a certain securitysystem.If theprogramgetsa sufficientlyhigheffect. itsucceeds.If the skillrollfails,the attemptedintrusionis dis-covered. Lockpicks:Commonlockpicksarcusedtoopennormal locks.Characterswithsomeskillatburglarycanopenany normaldoorinafewseconds,usingIIlockpick.Peoplewi-thout this skilllleed tomake a successful AGLthrow toget in. 66 Safecracker : Thisisanelectronic deviceusedto opencom-binationlocksonsafes.Thecrackerisattachedtothesafe. Alleraminuteortwo,thecorrectcombinationisdisplayed. Allyouhaveto do isopen the safe. Laserburner : Atoolthatusesapowerfullaserbeamtocut throughalmostanymaterial,includingsteel,armoredglass andconcrete.Onlycertain expensiveceramiccomposite materials can resistit. EI lronk alarmbUSIer :Usedtodefusevariouselectronic alarms.The devicemustbeappliedonthealarm.Ithas askill score.usuallyIS,andneedsaminimumeffecttodisruptIhe alarm,theGamemasterdetermineshowmuchisrequired.A failedskillrollmeans itsets off the alann. Light-amplifying glasses: Amplifies theexisting light so that thewearercanenjoyunimpairedvisibilityinpoorlighting conditions.Doesnot\\orkintotal darkness. EIlroniclockpicker: Usedtopickelectroniccodelocks. Appliedonthelock.whichmaybeakeypadwithanumber code,adetector or aplastic cardreader.Thelockpicker hasa skillscore,normallyIS.andmustachievetheminimum etTeultsin lhis \\a). 68 Combat "lIere you are,Mr.Mannet," Natbaniel soid (/she ban-ded theshiny, proprevolvertotheactor./ Iesmiled softly at the man, but the actor ,omplelely ignored him. Nathaniel shmgged and walked off mumbling."Why, THANK YOu,Nathaniel for your kindness.Ob,you are sowelcome,Mr:Mannet." Nathaniel uttered a Irr.v ClIrsttohimself and slipped behind his temporaryspe-cial effoets comtruction table at the rear of the set.Be-hind him the crew were getting readyto shootthe 'lexl scene. 'Youshouldn't have doneit Sarah.I cannever forgive you fortbis.Nothonid thoughtashewatched the actor pointing the.38 at a beautiful woman drwed in black silk lingerie.Inhis fevered memories, hecould still see her atopMannet inher trailer; passion and de-ceitmingling inthecoupling offlesh.'No,that'J not right! OURtrailer',he growled.'Forthat you'll pay, Sarah.I am not no one.You'll see.' Thedirectorcalledout'ACTION!'andthescene began.Sarahand Mannetrecited their poorly written lines ofgarbage, and thm the actor pointed the revolver at Sarah.He pulled the trigger and a loud bark erupted fromthe gun.The very real.J8 shell continued on and blew apart one ofthe cameras. "Cut!Whatthehell.?!?" shouted Jomeone;theneve-ryone.Afew peopleran forward toexamineSarah's crumpled form.Mannet JUJtlooked at the gunillhis hands with uncomprehending eyes. Meanwhile,Nathaniel smiled and slowly Jtarted to walk towardstherear exit.Noonenoticed him slip away,nor heard his peals ofhysterical laughter: CombatinKultislethal.rencctingreallife.Nor-mallyyoushouldn'tbeabletotakeabulletintheheadand shoot back attheassailant aftcrwards.Combat canbeanything fromaduelbet ..... eenaplaycr charncter andhismortalenemy toa pitched battle bety,een twelve policemen andeight cullists. Combatsituationsshouldbefilled\>oilhactionandsuspense. Different combat types demand diffcrent handling of the rules. A duelcanbe ingreatdetailwithoutlosingsuspense andmovement.\1asscdballiesmustbehandledinamore summaryfashion.otherwisetheactionwillbedrownedintoo manydicrolls. 69 Weo.ponSkillS Weaponskill s \>oorklike other skills. Youha\e a skill score.usuallybct .... eenIand20.Anyonewhoal-wa)s has a score of 3 intheuscof an)weapon. Eachgroupof\>oeaponsisruledbyitso\>onskill.If youlearntohandlea group of\>oeapons,)OU canuseallponsthatbelong tothe group. Theweaponskillsarecontrolledbydinerentabili-ties.dependingonthetypesof\>oeapons.\1elccandthnming \>oeaponsdependonStrength.Projectileweaponsdcp.'ndon Agility. (\ct:lons CombatinKultisstructuredin An forexample. todrawa gun,firea gun. ?k,..,.\\ itha dagger or stana car.A goodof thumhis thing that can be done in a single mo\cment is one aclion. Combo.t:Rounds Tokeep tmckof combat wedh'ide actions '''''0''': batrounds.Allbeings canperformanumber of dunng one combatround.Themore)'ouhave.themoretime youhavetouse\0dothem.Thema';:thighest and so on.! EachI:ombatroundisdividedintothreeaction pha"C'LIf thecvmrotanhallha\euptothreeactions.the)' normall)a'linturn.accordingtotheinitiativeroll,ineach phaseof thecombatround, less thanthree ac-tions t Io\,hi'hw illoften bethe C3.SC'),he begins lbing up hisal;-lloru.fwmthebtop. Ir oneperwni!>fighlingtv.oor moreopponents,itworksin tht sam.:wa>_lhc v. inner of theiniliati\,e rollstarts. The com-bIIanb then perform their actions. eachinhistum.ineach ae-tiOopha.'>C,untilthecombatroundisfinishedortheyrunout

Evel)thingacharacterdoestakesoneormoreactions.The Gamem:bter keepscountinghowmany actionstheNPC'suse and tells the players w hattheir characters see.Since the player characterscan'tknowwhattheNPC'sarethinking,they shouldonlybetoldwhatthey cansee andhear.For example. the>can secthattheir enemiesareshootingatthem,butthey can'tknowwhether the enemiesplanto runawayif the attack

Inmelee,amaximumof fourpeople canattackIhesamcop-poncnt atthe same time. Thereisn'troomfor any more. X,4 ,\tPI.E Harry/Iu$an Agifity score of 18,soliehasthreeactionsper COlflhutround.andmay performoneineachof thethree Hisopponentin the fightonly has two actiom,and is tht.'rdi.re unaMe to oct in the third oction phase.Harry begins Ihc jight b)' shooting at his opponent.missing.Thisis his first w:lion.Theopponentuseshis firstactiontoothom:e.Harry graspstheopponent.using hissecond actioll.Theoppo-nentIriestobreak loose,but fails.Hehas nowused hissecond and final acljOIl.Harf)' hasoneactionleft and usesil10positionthe opponent as a shield againsl the Olher attac-kers.Theopponentcan't doanythingtostopthis becausehe hasrllnalit ofactions. Act ionsLonger ThanOneCombatRound :Ifanyoneat-temptstodosomething thattakeslongerthanonecombat round,hebeginsinthepresentcombatroundandcontinues into the flCl(tone, using the required number of actions. e)Cc:\mp{es r\cnons Sometimesit'sdifficult10determinewhatconsti-tutes an action, andhowmanyactionsitshouldtake to do s0-methingalittlemorecomplicated.Belowisalistwith examples of typicalthings thatare orten doneincombat.sho-wing how many actions we thing theyshoulduse. EXAMI'LE Attackwith a weapon A "Full"Parry with a weapon Change Target (Projectile Weapon) Draw a weapon Holster a weapon Load a weapon Take careful aim Start a car Pick something up Drop an object Stand up fromsitting Kneel Lie down Throw yourself Oat Turnaround Swinging arope Hide Throw an object Search for something Dod" First aid, one wound Pick a lock Light aflashlight Breakina locked door ACTIONS seeweapons tables 13 1 1 1 1 1 2 1 1 I' I' 1 1-10 1 10 1-10 1 1 Combat Procedure Youresolveacombatroundintwosteps;aninitia-tive step and an actionphasestep thatisrepeated untilno par-ticipants have any actions left to perform. "Chc"CWO5"Ceps c:\ Combc:\"CRound StepOne - RollforInitiative: Thisiswhenyoudecidethe orderinwhichtheparticipantsact.Eachplayerrolls1020, 70 and the Gamemastcr rollsfor their opponents.Highest roll acts first.1beinitiati\-erollismodifiedb>lhecharncter'sAgility; fore\ery Slepabo\-e12,the charactermayaddonetothedie result.Highest resultgoesfirst,then the secondhighest. and so on.If a charncter and an opponent get the same score, they roll againto detennine their internalorder. Yourollanewinitiathe for every Com b.."round. EXAMPLE Harryand Cassandra are surrounded by the ser\"al1lSof Cai-roth...... 110dos('in...../Ihdaggersand dubsThe)' are standing on anarrowledgeinthesewer.and on{vone Opponemat a 1/111('can gel 10lhem.All combawl1Is have three acliom each. lIarryrolls/0,Withhisinitiarivebollia,Ihalll1akes16,His opponem geu atOlal of 13,so Harry goes before him.CQ.Jsan-drarolls2.whichis6wilhherbonusHeropponent getsII and goesbeforeher.Theorderinwhichthecoll1batantswill JX'rjorll1Iheiractions(hisround is:FirslHarry.thenHarry's opponelll.IhenCQ.Jsandra's opponem am/finally Cassandra. Step T\\o - The ActionPhase; Actions are perfonnedin order of ini tiati\e.Ifthedistancebetv.eenopponentsismorethan meters.onlyprojectileweaponscanbeused.Atshorter distances,meleeweaponsandunannedcombatcanbeused. liandguns,shOiguns andthrowingIrni\'cscanbeusedat dose range.too.TheGamemaster delennineswhichof theoppo-nent(s) attackswhichpla}er character.Thisisusuall}self-e\'i-dentfromthe situation.Ifnol.it's mOSIprncticaltolet each op-ponentattackthenearestplayer charncter.Theplayerschoose whichopponenttoattack.After eachhil,theplayerimmedia-telynotes any wound his character has received and sumsitup withanypreviouswounds(theGMdoesthesameforthe \i1'C's). EXAMPL.E "/Ihoot (Itlhefirst one who cOll1es alll1e" says Harry and rolls tohit.HehilS.TheGamemasternatesthaIHarry'senell1Y takes ascraf(.'h.Harry's opponeru moves toward him. flinching backslightly fromIheshot asIheGOll1cmos/errulesthatit wkes One action for theNPC's10get tothe player characters. "I'll jllsl slOnd still alld coverHarry'sbackand ShooltJtthose II"hocome tJIIIS frombehind" says CassandraCQ.Jsandra's op-ponentin on her.Cassandra shools at lilt oppon('/ll JUSl before he reaches her.IheGamemaster nOlesthat CaHandro's opponelll has laken a serious wound. Repeat step until The CombatRoundiso\er : When all pla>er's and NPC's haveusedtheir possible actionsrorthe first actionphaseyougobackandrepeatstep2rorthesecondof thethreephases,thenbaekto 2againforthethird.andso on unlilallIhreeaclionphasesha\-epassedandallparticipants ha\e run out of actions. A being maynot"S3\e" anactionfrom onecombatroundtothenexi.Oncethecombatroundisfini. shedandthenextonebegins,startovcr atsteponeagain. Continue in this way untilthe battle isover. 71 'ResofvinfL anWhenyouhavedecidedtouseanactiontoattack, rollow these three simple steps to perronnit: I.Calculate the Il ilScore 2.Calculate theDamageEffC(;tScore 3. AssignWounds CC:\lcu{c:\"Cmg"Chehl"CSCORe Youroll1d20andcompare- theresulttoyour '\kill score,addingorsubtracti nganymodification'lfromthe 10hit modificationtablebelow.IfyourdierollishigherthanyOW" modifiedskillscore)ou'\emissed.If itisequaltoorlower. )ou'\'ehi!.Calculatethedifferencebet ween)ourmodified skillscoreanddieroll,theresultis>ourlIitScore.If)ou at-tackedwithameleeweapon,youropponentmllynowPJIT)-}our attackif possible.See "Panying amelee belo". EXAMPI.E Mike firesaGlockf7 pislol inabadlyfit.):(1Hrfill/TIel. uses his Ilalldgunskill score of! J 10 .lire alld gd\ '"'4 lion d"e to Ille bad light.mealling lhat he has to roll hit.Herollsa6 and hits.HededI/CIsI".f d;"",1/ .tmm,,,.! dified skill score (8-6) and gets aHit Score 0/2. Ifyourfocisprotectedbyan)kindof Annor now entitled10makeanAnnOTSavingRolLs Saving Roll"below. EXAMPLE Mike's foewearsaKnlarr'estsolit'isemillcd10an SavingRollIrecOl/sulllhe ArmorStningHoff/aM:and su that IlleKn'larlest's Sm'ing Roff against aProjeser \\ounds th:1Iarecombinedtomakealargerwoundha\ethes."l.meef-fe..:'- of course. [he reductions applyuntilthewounds are healed.If theGame-mMter ",ants. he can allow the characters a gradual healing. gi-"ing thembackthelostpointsandactionsoneatatimeuntil thenecessary time for reco"eryhasbeen completed. t:XMII'LE Harryhasreceivedthreelightwounds.Hehaslostalotof blood.HisConstitutionis11.sothethreelightwoundsequal one serious ",ound.Heusuallyhas three actions per round,but "'iththe serious\\oundheonlyhastwo.Heisnolableto act inthethird action phase. Weayons WeaponCaregoRlesand C;ROUpS Wedivideweaponsintocategories,andeachcate-goryintogroups;whereeachgroupiscontrolledbythesame skill.CategoriesareMeleeweapons.Projectileweaponsand weapons. 7S TheMelee"'capongroupsare:Dagger.Throwing weapons,Imp3c!weapons.Polearms,Sword.Whil'sand chains. (lnd Axes. Projectileweapongroul'sare:Machine-gun.Rifle andcrossbo",.Bo",.Ilandgun, andflea,,) l'aturalI\eaponsarepansof theanatomyusedto Kid.Punch.Bite,Thro"'.cte.I\on-humancreaturessome-timeshavespecialnatural",caponssuchastangs.hornsand elaws. Thecombatcharnctl,.'t'isticsof theweaponsaredes-cribedintheweaponstables.Thelength.weight.caliberand price of weapons arc intheequipmentIhts. hand C;Renades Handgrenadesareat)"j"ICof throwing.",capon.You pullthe safel)catch,throwthegrenade,and 46 $ccondsla!cr itexplodes. The exact delay depends on thebrand.I)'po;>CHash of lightandadeafeningbang\Iohichcompletelyin":lIl'adlates anyonewhoiswithintheblastradius.\'ictimsb.:-comedeaf.blindandsufferphysicalshoekfor11.15combClfb)rollingunder2\-\(ii..\light.... oundlllean5the \ ictimh,\,rullunderhis,\Gl.todi'>Cntanglchimself.If he \\ound.heisl"I:all>ensnaredandmustrollless !hl" Light woundCON Serious woundCONI2 M OOl FICATIOSS OFTllt:on: RESULT The wound was cleaned-5 First aidwas successfully applied-5 Medicine \\"as successfully applied-5 The character istreated withantibiotics-7 The damaging weapon wasrustyor dirty+3 Thewound was caused byteeth or claws+2 81 [f youcatch aninfection. youwillbeill for:Iof \\ech.TheGamcmasterdetcnninestheexactduratiorlof theillnessb)'rolling2d5.gellinga bet\\een2and10, This isthenumber of weeks your bod)\\ illbeinfcctl-d. [nevcl)\\eckof illness.youmaymakea con:;titu-tionrol1.asabo"ebutthisthro",isnotmodified,If anysuch throwissucccssfui.)'ougetinoneweek. of ho\\manyv.ecks \\creleft of theoriginal duration thaitheGa-mem3!>ter rolled. Thereisonecasewhenthesubsequentconstitution rollscanbemodified.If thecharacterf(;ecivesmedicaltreal-menlfroma doctor, and/or antibiotics, thisgiws modifications of -5and-7 respecti"ely, If youfailalltheconstitutionrolls,youwiMdte the end of the illness. e.g. after the2d5 weeks. NowoundswillhealwhileyOUarein-fected.Only",henyouarecuredfromthein-fection.the woundswill stan healing atthe nonnalrate. 82 xPractice "And in this room you'll find olle of our latest discoveries," spokeDr.Tremens.He opened the door for the small group ofyoung doctors,and they filed into the roombeyond.Tremm! followed and tookhis placein frontof a largewindow.It overlooked a largerroom werea several peoplewerestrapped into (btlirs;wires nmningfrom thechairs intotheir clothing.A joystick 'was built into the arm of the chairs.The people stemed tobemanipulating objectsonscruns in frontof them through joysticks built into the artm ofthe chair. "I htnJt found that tl'IJersiontherapycanabo be used to teach," Tremem began. A few soft wices ted up fromthe group before him, so he continued."U'f are trying toteach these patients to increme their hand-eyecoordinatiollthroughthesimpleuseof video games. " Hechuckled,and shrugged tothe crowd "Who would havethoughttheywould beuseful other than entertainment?" Thedoctonbefore himlaughed poli-tely. "Anyway,should the patient dieinthe game, heor sheu given anelectric Jhock.This reminds them the priceoffailureand forcesthemtoincreaJetheir abilitieJaccordingly.WeincreaJethevoltageafter every failure,"JOthat theywill not grow acmstomto the shocks. AJ ifto JtreJJ hu pcint, a teenaged girl near the backmade a miJtake.Hertiny formJhookspasmodi-mlly as the voltage coursed through her.Tears streamed down her face aJ Jhe Jtruggled to repeat the Jequence she had madethemistake on.AJ thedoctonwatched she performed better and pdJsed thechallenge.Thedocton applauded the man before them,and he bowed."Thank you,thank YOII.A; you can see,with timewe should be able to/inkthis learning method into more useful skills. PoJJibly even schooling.Now on to our next caJt ... " Tremens talked as he lead them to the next stop onthe tour. 83 Duringalongcareer.theplayerchara(tcl1>havc manyopponunities tobetter their skills and abilities.'1ho;:ro;:arl! t\O.o.... ays of doing this inKuh:through experience.or through practice. They.... orkinthe same way of .... hether tho;: character..... ascreated....iththenonnalrulesOfthecharacter description. e)CpeRlence time),ouha"emadeitthroughanadventure. you havelearnedsomething.)ou succeededinusing a skill.perhaps you oU!\\;tted a po .... cr-craledLictor Ofma-nagedtolift a heavy steelbar a .... a)fromthe afallenfriend.Anythingyoudidduringtheadlenlul'C )'ou a chance to increase your scores :dl.er...,ard. Aftertheadventure.theG,unemastt:ra .... llrds bemeen one and seven experience points. The sum d"",,"; 00 ....difficult the aL-dyout role.Thetablebelo ....isaguidelinetorIheGamcm31lerOr course,heisfreetochangetheawards.Fore'(ample.he doublethemif theplayersfeellhatlhey aren'tmilk in!; progress. fhecharacler"as on an a(l\enture The advenlure was difficult The adventure was extremely dangerous and difficuh Bonusforgood role-playing Penalty forlous)' role-playing :! points .1 5 points ... 2poinh -2Theexperiencepointsshouldbea .... ardedafterthe adventure hasbeen completed;notafter eve!'}game session.If yougo onalong campaign.the Gamcmaster ....illdivideitinto shorter adventures andgive Oulpoints after each ofEach experience point canbeused10increa-.easkill or.ubitity 'Score \\ith one step.up10your scoreforthe abilit)'th.u:control'li ski ll .AbovethaI.everystep of increasedscorel (fI'I\$ lhree points,just like ",hen ),ou the skillwhenthti charactCTis crealed. Experiencepoimscanalsobeusedtochange)'our mentalbalance,If yourbalanceisnegatiH'.)'OUcanloweril byone step perpoint.orincreaseitbyone stepper two expe-riencepaims.[ryour balanceispositive.ilworkslikewise:in-creasingitCOSISonepointperstep.10'Weringileosls\'WO points p!.-r step. rhecXJl'!riencl!'points areprimarilyintendedforin-creasingskills.Youshouldnotincreaseunlessyou didsomethingrl!'allyheroicintheadventure;theGamemaster andnooneelse'hasIhefinalsayhere.Itislogicalthatyou Iheexperiencepoints toincreasethose skills (and possi-hlyabilities)....hichyouusedintheadventure.butifsupto your conscience. fhetwoabilities andEducationcan onlybeincreasedunder specialcircumstances.Tobetter your looks,somethingmustha\ehappened10yourappearance (plastic surgery, you begin to take care of yourself af\er having lookedlike;1bum,youquitusingdrugs.orsomethinglike that). The only\\aytoincrease) our Educationscoreisby studying.Thismean,thattheEducationscorecannotbein-creased....ithexperience,onl)throughpraclice.Ittakesone )I!'arof uninlcmJptedstudyingtoincrease)ourEducationby one up 1015.,\oovethat..each step takes t\\Oyears. This rna}"SL'I,:mharsh,butalltheother hand thestudying also &i\cs youkno\\ledge of one or more skills.apartfromtheincreased Education score. It'salsopossibletoincreaseyourscoresthrough hardtraining.Youcanstudywithateacher.or youcandoit alone,Practiceisdifficultandexpensive,Non-academic skills canonl)'betraineduptoascoreof 12.abilities(otherthan Education) onl)to ascore of 15.Above thai.you mllst rely on experience. Practicelakesalong lime.After onemonthof un in-terruptedpractice(eighthoursperday,fivedaysperweek) )'ou get one experience point. ThesepointscanthenbeusedjustlikeIhepoints yougelforadventures(seeabove).TheexceptionisEduca-tion,whichcanonlybeincreasedby one stepper year of stu-d)'log (details above). In order to train youmusthave access totheimple-ments....hichtheGamemasterthinksarenecessary;weapons forweaponski ll s.agymforbodybuilding,acomputerfor programming, etc. Youalso need to succeedwithanego rollinorder to learnfromthepractice.Thissimulates the dedication. wi ll powerandinterestneeded.If youstudy morethanonemonthperexperiencepoint. yourchancesincrease.Foreveryweekof extratraining.youmay deductonefromtheego roll.If theGamemaster sorules.theskillof your teacher may also affect your chances. Studyingandpracticingarenotfree.If youtrain alone,you just needtopayfor)our o .... ncost of living.Ifyoll hire ateacher.the cost goesup,Weuse a simple stencilfeefor alltypesof practice.DiligentGamemastersmay\\i5htouse therealCOSIinstead; going to a good gymwithinstructionfive daysperweekisoutrageous,takingprivatelessonsiseven moreso.If yourtrainingcanbedonewithinapubliceduca-tionfacilitysuchasauniversity.itmaybecheaper.Insome countries.tuitionisfree(butyousti llhavetobeaccepted. whichmaynotbeeasy due to thenumber of students applying each year). Weestimalethebasiccostforonemonthof tuition at$500,Tothis,addextracostsforthemoreadvancedins-truction youneedif you are already skilled: Present score1-5 Present score 6-9 Present score10-12 Present score13-15 +$100 "'$200 +$5()() +$800 Practice of Abilities:Here arcsomehintsforthe Gamemas-ler,concerningwhatittakestoincreaseabilityscores.Note that Comeliness cannot beincreased through practice. Agilil)' : Canbeincreasedthroughvarioustypes of workouts, dancingandgymnastics.Some sportsalsodoit.e.g.fencing, badminton. Strengt": isprobably themostcommon thing to train.Youlift \\eights. do push.ups andso on. Thebestplacetodoitisina moderngymwhereyouhaveaccesstoallemcienttraining equipment. Consliflltion: canbeincreasedbyrunning,bicycling,swim-ming or skiing on long distances. A marathon runneris doing a classical type of Constitution training. Comelilless:cannotbetrained.Yourusualcomelinessas sumesgoodgroomingandhygiene;Comelinessmayactually drop temporarily (e.g .. you just crawled out of the sewer). Ego : trainingfocusesonyourmemory,intellectandwillI-\\cr.Philosophy.logic andmathematics traintheEgo.Sodoes meditation.prayer,fasting and yoga. Percepfioll; isseldomsomething youactivelytrain.Hunters, ornithologists,mineralcollectorsandairobservers consciouslytraintheirPerception.Inthegame,Perccption maybeincreasedbytraining skillsthatrequiregoodPercep-tion. Charisma:isdifficultbecauseitdependsontheperson's mindset.Acharmschoolmayteachyoutobepolite.butit hardlymakes youcharismatic.It'spossiblethatsomeformof trainingthatincreasesyourself-confidenceandself-insight (e.g.psychoanalysis,meditation.prayer)mayincreaseyour Charisma. The Gamemastcr willdeGideit. Educatioll:canbeincreasedonlythrough In Kult,thisisliedtothenumberof yearsyouspentinschool. Onecontinuousyear of studyingasubject,onamoreadvan-cedlevelthanyoupreviouslykne\l.increasesyourscoreby one.up 10amaximumof I S.Abo\e that.everystep takes two years. 84 h eRop Olnrs Heroesareknownfortheirabilitytosurvivethe mOSIhair-raising situations.Booksandfilmsarefullof heroes who justmanagetogetoutof thebumingcarbeforeitblows up,or movetheirheads just whenthesniperpullsthetrigger, or gets awaywith anesh woundwhentheterrorist empties the whole magazineinhisIngramMAC-I O.Heroes shoulddie he-roicallyandpreferably alaheroicmoment. They shouldn'tget killedby Slraybullets or stupid accidents. InKult,allplayercharactersareassumedtobehe-roes.Inorder 10givethemafairchance10survivetheharsh andhostileenvironment(sothattheycandiewhenDestiny culls),they haveHeroPoints (HP). Whenacharacteriscreated,heorshegetstenhero points.Later,moreheropointsareawardedafter eachadven-ture.Thenumberdependsonhowbraveandheroicyouhave been.Heroicheroes getmoreHeroPoints.Logical.right? The tablebelowisa guidelinefor the Gamemaster as to howmany points 10 award: The character survived anadventure The character was brave and skillful For each aCIofhcroism* Il-IP 3liP 2HP * Savillg cllildntll ji'olllburning buildings.risking one's life jar Ihe good ofG/hers.erc. 85 HowareHeroPoiOisused?Simple.Thepoints usedtoimprove your effect, or to counter your opponent's.For everyHeroPointyouexpend,your effectincreasesbyone, your opponent'seffectisdecreasedbyone.Thepoi ntsmay expendedbcfore or after the dke havebeenrolled.thatheropointsdonotaffectyour chance to succeed,on l}'the effectif you succeeded with the action. Inthisway,youcanloweryourenemy'seffectso Ihal you survive whatwould have been afatalhit,or raise your own effecl so that you manage to jump over aravine, get a grip onthe edge of therockand avoid a messy death. HeroPoints canalso be used toincrease your chance tosueccedwith anabilitythrow.Everypointmakesilone step easier to succeed. WhenaHero Pointhasbeenexpended,itisgone fo-rever.IIissubtractedfromyourtotal,andifexpendal l yourpoints,youwillhavetowaituntilaftertheto get new oncs. Nocharactercaneverha\emorethan 50 Hero Points. Any poinls Ihat could have been awardedabovethatjustvanish;youcanonly get somuch help fromthePowers. EXAMPLE HanybeginsthegamewithJ0 HeroPainls. 88 umantty "Sometimes (Jhunger rise inside me. My blood nms bot. People sum to change in my eyes.Their souls fade away, and all thatI seeisthe flesh,blood,heat and nourish+ ment intheir living bodies.Iroamthe streetJ,into the dark alleys wheremy eyes arm't seared bythelight. ThereI wait, crouching on fire escapes ond troshcans in the shadows,ond wait for my victim.Umolly someone IhtI'Vt(bOJenand followed for sometime.Whenthe time ond opportunity is right,I sm'ke. 10m not cruelI kill them immediately, lIsing eith" d gun or (/ hatchet. Then['IIlakethe firstbite.Whentheblood pours down my throat and my/tI!thtear at the meat,every-thing tbe vanisbn.I forgetwho Jom.[have nome-mory ond no future. After thai first,blood-soaked bite I never remember anything moreuntil J wake upinmy own bed,stained with blood and dirt,and with a ran-cid taste in my mouth. " Among uscommonmortalhumans.therewalkcrea tures that are only half-human.Twisted by savage desires. they arethe childrenof thenight,anddemonsfromtheother side. ThesecreaturesbelongintheGamemaster'ssupplyof props. usedto create excitement.Thi s sectionprovidesrulesfor crea-ting these. Whenwecreatethese creatures..... eusepowersand limitations..... hichresembletheadvantagesanddisadvantages of nonnalnon-player characters. The powers make the creature stronger andmoredangerous;tnclimitationsareeither strong urges ....hichmakethe creatureunable to controlitself insome situations. or .... eaknesses which make the creature vulnerable. Limitationslo.... erthementalbalanceinthesamewa)'asdi sadvantages.I'o .... ers. onthe other hand. do not increase the ba-lance.A personwithBloodthirst.SensitivitytoSunlight.Hun-ting Instincts and Tomb Bondage gelSa balance of -35.In spite oflhat. he has thepo .... ersRegerlCrnle.Commanding Voiceand IncreasedStrength.Thissimulatesthatmostcreaturesbeyond humanitylive closer to the dark andmore easily get anegative mentalhlliance. 89 Nobeyond-humanitycreaturecanhaveahigher mentalbalance than-25.Evenif thebalanceshouldbehigher. itautomatically dropstoth3tlev.:!. applies aslong hthe creaturehasany powers or limitillions. Thecreaturecanhaveordinal)advantagesanddi-sadvantages.too.Butpointsfromdisad\"antagescannotbe usedtobuy advantages ormore skills. that 3reOOtused to get powers are removed. Theserules areusableforcreatingDeingswhichare basically human,but .... ith some non-human traits.l'se the nor-malrules to describe the other aspectS of the pero;on. Creatures \\ith the abilityto eh3nge .''"'''''0"'' ..... differentpowersdependingontheirprescntform.rhis notaffectthecost.Evenif acreatureonlyhascla.... s\\hen changes shape atfullmoon.itmustpayforthe po ........ eapons ...Ilutlimitationsthaton I)IIpplytoone yield the normalnUmDeTofEvencreatureswithabilitiesbeyondwhatis usually(butnOlalways)hllveahumanbackground. theperson's owndesires 3nd dcstructhe urges have been denttocauseIhealterntions.Theremustbesomethinginthe person'sbackgroundthate>:plainshow hecametoDethe he is. Note:Aswithan)aspectof Kul!;Bloodthirst.Cllnnibalism andSoulthirstlifelimitations..... hichshouldnotheusedun1ess youare surethattheplayers canmanagethemproperlyinthe gamoultolake controlyou. This happens as soonas thefirst ph)sicaleffectof theshockhasabated.WhetherornOIyou havean)'chance 10 control}our disadvantagesinsucha situa-tion depends on theofncgative mentalbalance,as shown inthe tablebelow. Hulance -IS -30 -45 -60 -75 [ecl of Shock Disad\antages can bekept at bay with a successful Egoroll. Disadvantages rna)be controlled by persuasion from others. Egorollto prevent youfromhuning yourself or others, Disadvalllages can't be controlled, Disadvantages can't be controlled. physical changes occur. Wheninastateof shock,)'OUareruledentirelyby your v.-hichassumemoreseriousformsthan usual.Theydistortyourimageof real it)andcontrol your ac-tions.Belo\\, weprovide some hints onhow toplay out disad-vantagesandlimitations.Allof thecharaclcr'sdisadvantages arc activated.andit'spossiblethattheywillconflictwitheach other,producing bev.-ildcrment, depression and e\en moreirra-tionalbeha\'ior.Youradvantagesareoutof orderaslongas )OUremain inshock. Youareundertheinfluenceof yourdisad ... antages untilyoumanage to get a grip on yourself. by a successfulEgo roll.Youcanmake afirstattempt atthisimmedialelyafterthe ph}sical shockleaves you.If thisfails,you can tryagaintwice per dayforcharaclers with amentalbalance down to -30. once per day for characlel"5with a balance .... orse than 30. 1be Ego rollis also modifiedbymentalbalance. The lo .... eritis.the greatertheriskthat you'llne\'erregaincontrol o\'er )'our subconscious. MODIFICATION TO EGO ROLLS BALANCEMODIFICATlO'< 15+3 30+5 -45+7 -60+10 .75+15 If yourEgoissolowIhalyouareunabletoregain conlrolover your disadvantages,youha ... ebecomeperma-nentl}insane.Onlylong-termtherap)',whichincreasesyour Ego or takes a\\ay some disadvantages,canhelp you getback to normal mental status. [ccu of Oisad\'anlll.ges: - Animal enmity:Fitof rage.Attacksallanimals onsightand tries to killthem. - B(u) luck:Disasters galore. - Badf'f'putation:Lhes outtherepUiatiOll.Provokespeople, acts onallnegativeimpUlses,triesto getanunfaliorablereac tionfromeveryone. Curse: Varies, depending on the nature of the curse, - Deathwish:Becomesmorethanusuallyreckless,takesun-necessary risks. - /)(pressioll:Gorges on self-pit)',loses alliniliative, un.1ble to act. 97 - Drug addiction:Mustgetdrugged.Anythingwilldo.from sniffing glue tomixing cocaine inthebreakfast cereal. - Egotist:Nolongergivesa dumnaboutanything or anyonc. Losesallsenseof proportionundcanselloulufriendfora shoestri ng. Fanaticism:Accusestheenemiesof thefuithfortheshock. l.addictiollfOalcQhol.his m:.:d todrownhis fcelin1{s.As soonU$Ihephysical shock has le}ihilll.hehe1{il/s/I ,I'carch jor liquQI:VOlhing can slaphilllflisdealhwishdriveshimtochallengedestinyand dodangemusfIi,1phobia makes himhalillcinate ahout wc/fil/g lip fromthe sell'ers,alld he i,\close topanic inthe dimharroomwhllrehc sil.l.!liff':IIIJ.:nCl- 10constrkfIIl1plea-.\QlltmemorieslI"i/lmakehim jorgctl of what type of tin:..:aused theclothes to catch.TheclothesburnlorIdiOrounds_If you rushoutfromalargefire,)'ounolongersuffer thedamage of thaifire,onlyfrom),our burning clothes.If your clothes are on fire,you canput themoutinone comb:!!roundif)ou manage toroltunder half your Agilit)' withld20. Torches andburning oil.gasoline or alcbhollh.lC are usedincombat willhunifone ishitbythem. Healingtakestwiceaslongforbums asforotherwounds.Ifyougelaserious woundfromburning,youwillauto--msticallyfaintfromthepain.If yougctalightwound.youmust makea constitutionroll.1... 103 Serious bUnisgi\e hOrTiblepain.fil'!.taid ea'iCsthe painlor one da),\pers.on'" itha o;eriousIlound cau-sed humingcannut"alk "ithouthelpthefirstfell Bum I:$il)becomeinfected.not tomention thescars the) (haraeten'" ithseriousburnwoundsmustbe t:lkento a",,,pita]\ee theabouthealing and ml 'Cti,milorinlonniltion. 'ote that thefiguTl.-sfor oil g' memasler ro/f.fId/O and delerminesfllultM poisoll to oel.Cassandra is unohle to do uIt. TheCamemaster rolls]d/O and looksin Ih .. cO/llnm lor Sllake poisonIt'son(r a6,That'saile third Conslilu-lionShe gels U $lijJ (lnd swollenfegbill,wilen 110Iw"i." ,'I, fecls, 109 110 q1me qyave( The subway clattered and shook as it made ilJ waythroughtheunderground./u rocking motion see-med tolull me,it was likeheing inmymother's arms agtlin.Ithad beena latenight at theoffice,and Ihad decided to pull a doubleshift in(I fit of til/usual stupi-dity.Ah, well They needed me and J enjoyed the work. J had no family or pets or suchto get backto,soIwas never in a real nuh to get home.Still,my body moaned in protest at the punishmentf had committed against it,and a nicewarm bed was very muchinorder:My eyes flickered inspite of my best efforts,and closed for what seemed like only a few seconds. Itmllst havebeenlonger forwhenIopened them again,I was alone. The far door to the car opened up,the sound of the tunnel and train filtering into the car:flooked up at the new arrival. The man was lean and tallHe wore a condlictor'J outfit,but it seemed as ifit were from ages long past;mayhethe20 'sor so.Anightstickor haton hllngfromhis helt.Ilooked at him confiued asheap-proached;thehatonwasslickwith blood."Ticket, please,sir!",heasked.My hand was trembling madly asI handed him my hcket.J'Ielooked it over;and han-ded it hacktomewith his thanh.lie tipped his hat to mewith a warm and gentle smile,and weill ontothe next car: Thetmin stopped atmy station,and I just walked off it and to my home whereI lay downall my bed and wept until a troubled sleep took me away. III Timeisrelative.During",lid \\hcree\el')-bodyisshooting, limeisshort.Whenwailing,lockedina dark room\\ithnothing to do,limeislong.Inordernottoborethe pla)ers ....ithendless periods when nothing interesling happens, .... e count timeindifferent.... ays. Whennoparticulareventsoccur,timeisonthe Large scale. This spares us aim ofunintereMing details. Lb.RgeSCo.leLime Mostof thegameoccun;inLllrgt''it:alctime.Its longjoumeys andhoursof waiting. AllthemundaneslUlTthat isn'treallyrelevanttothegame.WhentheGamemasteris usingLargescaletime,heonlyexplainstherelevantandim portante\entsthatoccurduringada).anhour,(lraIi: ....mi-nutes. EXA'1 ru-: DuringtheflighttoChicago,theGamemaslerisusing scaletime.li etellstheplayerssomecolorful..... hatkindof foodisbeingsef\oedand\\hichmovies shown,butdoesn'tmentiondetails thepla)crs LkAIeknowledgefrombeings fromInfemo.fromAstaroth himself or fromhisSCT\ ants. :\t1agicisthe powerfultoolavailabletomanin hisattemptstoinfluencetheillusions.Forashort\\hilethe Conjurerregainshisdivinity.Hemovesunhinderedbetween differentworlds,andisnolongerboundby death or the curse of theDemiurge.TheConjurer canchallengetheillusionand testwhatitisliketoescapeimprisonment.ButMagicde anirrevocablebelief inyouro\\nability.Themoment the Conjurer stopsbelieving inhisown divinity and his ability to influence theillusion the power willslidefromhisgrasp. MagiccanbearoutetowardsAwakening.Mostof thepractitioners of \IIagicaremaking an attempt to escape the illusions.eitherbygatheringpowerinordertochallengethe servantsof theDemiurge,orb)leamingho\\toignorethe power of theDemiurge andtheillusions. AllConjurersha\'e a mentalbalancethatismoreorlessoff.Theglimpsesof divi nitythatcanbeperceivedwhenaspelliscastarousesahun gerpushing the Conjurer furtherandfun her into the darkness, orintoIhelight.Final!}Magiccanbeawaytofreedom,but 0111)forthefewwhoattheendarcabletomeetthepanof themselvesthattheyhaverepressedduringthe journeyof '.Iagic. Con 'urer's uide A Tree orLife withthe ArchonsfromMalkuth atthe bottomtoKetheratthetop,andtheAngelsof Dcathinrank andfilebelow.Thecorrespondinglincs(whicharenormally dra\\/1according to the teachings of tarot) are drawn according to the mythology ofKult. Numberscorrespondtothenumberedcirclesand paths of the diagram. IKetherrrhaumiel 2ChokmahlChagidiel JBinahlSatharici 4ChcsedlGamichicoth 5GcburahlGolab 6Tiphareth/Togarini 7NetzachlHarelrSerap 8Hod/Samael 9YesodiGamalicl 10MalkuthlNahcmoth IIThe BlackMessiah 12TheBirds of Hermesffhe Sons orChagidiel 13The Virgin Oracle ofTiphareth 14The Sons of BinahfThe Blood Angels of Sathariel 15The Dragons ofKetherfEnlightenedLictors 16Lictors 17The LovingDeadfThc Daughter of theDemiurge 18The Angels of Samael 19The Hermits of RasSharimlHauries 20Seraphim 21TheHonour Guard of Light 22The Children ofShivaffhe Virgins of Gamaliel 23Nepharitcs 24Razides 25Excrucics 26TheLegionnaires of AnliChrist 27TheBlack GuardfThe Legionnaires of Death 28TheDreamHunters ofGeburah 29Cairath 30Servilians 31Proto Lictors 32Human Servants L heCOnJUReR IgrewupinPuertoRicoduringthesixties.My old manworked foranAmericancompany.Welived outside of &mJuaninaghello forAmericanbusinessmenand military personnel.Itwasatime of garden parties and baseball and a fearof communists.asif the fifiieswere still on.Wewere the only Swedes,and we were never enlirely accepted.The Ameri cansthought myoId manwasalefty and astrangeone.Half 0/ the other kids were never allowed ta play with me.Thelast year in high school! started to drijlaway/romthe ghetto.in towards the city,met ablack. girl,gal ajob 01a cafe. Thatwasthelast summerbe/orewewere10return to Sweden.Iwentwithmy gir/to aparty at aplantationway out inthc bush,where Imct Miguel.He was atypicalWestIn dian.Undefineablcancestry.undefinableage,whitetropical suitandbad teeth.Heoffered me acigarand said thatwe should get toknoweachotherabitcloser.Ihad agijl,he said.somethingIshould develop.Weended up(Ithis place late lhal nighl.It was arundown shack onthe southern end of the island.He showed me hisTemple full of voodoo stuff and skullsand imagesof godsmadeout of old bottlesand sugar 116 I I calle.ThiswasIhe firsllime111m!ever .letlreally{I/home Miguel offered me alillie I'llm and said (hat! could becume a I)Kilfe(1maitre,He summoned the,lpirilS o/Ihe dead. alld Ihey screamed alld d.:;ng.Theskillscoreof thespellalsohasan impactonhowmuchenduranceislost.Itiseasierandless t;l\ing10castaspellthebelieftheConjul'I:'Tkno\\ $it Study thetablebelowto seehowmucheodurantt:youloseat diffe-rentscores.Atvaluesof upto5}OUlosemorethanthe enduran(c costof thespell, at 6-15 youlose.... hatevcr isnoted b)thespelldescription.Athighervaluesyouloselessendu-rance.Youregainenduranceaccordingtotheregularrules: onepointper threeminutes of rest.YouC30nmregainan)en-durance white the ,peltisbeing cast. Score J- 5 6 - 15 16- 19 20, %or [ndurance cost 150%, 100% 75% 50% Allspellsare cast\\iththeaidof arilual.Theritual focusesthe JXIv.er of the Conjurer,andfor ashortv. hilegives himbackaJXIrtionof hisdivinity.Inhis Temple,surrounded by'his 100ls of Magic,hathe has createdhimself.reciling bro-kenpoet!)orrllytmicphrasesindeadlanguage:;,hc canfora momentforgethislimitations. Therequirementsfor each ritualisnotedinthe spell descriptions.Below wc willdescribe those elements that are generally part of aritual. Theseareitemsneededfortheritual,but\\ hichdo notha ... e thesame importance asthetools of Magic. Themost imponamistheceremonialgarb,traditionallyalongwhile, red,or blackcloakwithabroadleatherbeltor asimplerope of hemparoundthewaist.ModemConjurersoftendressina morecasualway,buttheceremonialgarbmuststillcarrya S)mbolic meaning, andisused onlyinconnC'CtionwithMagic. Other equipmentmaybecandles,braziers,incense,andrhyt-micor suggestive music. Preya rations Thepreparationsarcawayof gettingimotheright moodfortheritual.TheConjurer washeshimself andpurifies theTempleb)'burningincense.Hepreparesthetoolsneeded lor theritual.andarranges them on the altar. The timeforpre parationsis calculatedinto the time forthe entire spell. TheMagicalCircleof theTemplemustbe"awake ned"andpreparedforeachnewritual.Candlescanbelitto markthecircumference of the Circle, or it canbefilledinwith chalkor anyotherpainl.Usuallysomeotherfigureisdrawn withintheouterCircle:asquare,aneight-pointedstar,aT-shaped cross. a triangle,or a pentagram. If theritualisperformedinordertosummona being,atriangleisdrawnoutsidetheCircleof Magic,where the name of the swnmoned being iswrinen.When the spellis cast thebeingappearsinsidethetriangleandisbeingheldwithin itsframe.The triangleforcesthe summoned entity to obey the laws of theillusion, and tostay within sight of the Conjurer. The '1 nvocation Whenaritualiswritten down,itisoftenthe invoca-tionthatisrecorded;thewordstheConjureruttersw-henthe spelliscast.Thiscanconsistof anapparentlymeaningless streamof gibberish, or afullycomprehensibletextinsome li-ving or deadlanguage.WhentheConjurer hasunderstoodthe principles behinda cenain spellhecancreatehisowninvoca-tion inalanguage that suits him. Towriteagood,workinginvocationisnotentirely easy.Ittakes alotof practice.Thereismorethanoneway of doingit.Youcanstartwithyourownlanguageandwritea poetic text expressing theaimof thespell. The rhythmandorder of the w-ordsare important,like inallpoetry. The poem should readfluently,andallstressesshouldbeatkeywords,those thatstartthespell.Oftenthepoeticqualityof thetextismore importantthantheexactmeaning of thewords.A goodpoem bysomeoneelseisbetterthanapoorworkbytheConjurer himself.ThereareConjurerswhocanopengatesboth10 HadesandtoMetropolis justbychangingthestresseswhen reciting T.S.Eliot's"TheWaste Themainideaisthat the Conjurer likes thetext, and can convey ameaning toit. Many Conjurersuseinventedwords orphrases from forgottenlanguagesintheirinvocations.Theseare suggestive wordsfullof associati\'emeaning,butlacking anyfixeddefi-nitions.WordsfromancientEgyptianorBabyloniancanbe usedinthisway.oftenwithexcellentresults.Spellsfoundin booksbywellknownConjurersoftenlooklikethis.filled with"barbaricnames",wordsthatoncehadperhapsarather banalmeaning,butwhichhavereceivedaMagicalauthority throughtheages.Thisistheeasiestmethodtouscbyplayers whowanttheirinvocationstosoundgoodwhenactedoutin the game. Aninvocationor anexorcismmustalwayscontain thename of thebeinginquestion.Likewise,allspellswithan effect on other people must contain the name of thaIperson. 120 Thevisuali.llltionisthemostimportantpartof the spellnexttotheinvocation.The Conjurer creates animagein hismindinorder (0 focustheforcereleasedby theinvocation. Thepurposeof thespelldetenninesthelookof thevisualiza-tion.Burningpentagramsareusedforprotection,whirling darkmaelstromsforsummonings,and"ariouskindsof ges-taltsfor different beings.If the Conjurer isgoing to summon a certainentityhemustvisualizeitsappearancewithinthetri-angle on thenoor.Magical energyisvisualizedliS light or bur-ning fire. estures Theinvocationisstrengthenedbygesturesandmo-\ emenl.TheMagicaltoolsareusedasfociwhentheinvoca-tionispronounced.Theswordisswung,thecupisliftedto-wardsheaven,thecrownisputonthehead of the Conjurer,el cetel"ll.The Conjurer is also moving within the Circle. turning in predetennineddirections,IlIlddrawing s)mOOlsinthe air \Ioith his hand. Sacrifices Asacrifice canhavet\loOpurposes.Itcansen'e at;a gift to an entity summoned by the Conjurer. and also as a locus to callforththepowen of theConjurer.~ opower am behad directlyfromthesacrifice.ThepowerisalwaY'iobefOund withintheConjurerhimself.Theexceptionsal h o ~ erare. spellswherethesacrificewillinglyletsitself beil1cJ,offers blood or inany other ",ay is suffering someformof pain.thushelping toeastthe spell.ManyCottju-renaregiving sacrificesan>wa>astheybe-lie .. ethey can gainpowerfromthem. The ~ crificecanbeanythingfrombur-ningincensetospillingsomeof theConjurer'sownbloodtoex trememasssacrificesinsalanis-tic rituals. 121 'Maaicaf cooyeration Nothingprevents1\\0ormoreConiurersfromco-opt'rminginunlertocreateaTempleor pcrfonnnumls.As a:; cCln-ratcd theTempletogether.e\cl')'thing "'III\hlrk\\lIholil If theyh;wcnotdonechis,the mUstbt:lPriest"ThisindividualleadstherilUaland thcenergy.raehadditionalpanicipatingConjurer r:u1aspelLInhis encounlers the (';nm nisa sign telling the summonedbeing thatthe swnmoncrusedto be a god, andisone da}destined to regain his dil init)'. Lil..ethe"and.theeTO"nnlaysendditl"ercnt sages depending onitsmake.It rna)ofa simplehead-band.orbemadcintheformof ahugep.oldpieceadorned withgems.Beingssummonedb)IheConjurer\lilJjudgehis personal it)b)the look of hiswand and his crn""n. The 'Rina Theringsymbolizesintinit).Inaritualtheringreo presentsthat"" hichisgrealerIhanmanhimself.thetruerea. lit),.Itismedtoiniluencetimeandspace.Theringalsoap-pearsinthosefewspellsthat canbeperformedbyman.I\hich insome waywillinfluence the true real it)beyond the1I1u,ion. Theringshouldbemadeof aSlrongmaterialandlormed intoaperfectCircle.largeenoughtobeeasilyuxdintherio tuals. The size of abracelet isusual1)appropriate. CReacmg Own SpellS AskilledConjurercanlearnhowtocrealehi,. spells.lie candefinewhatitishe"antfromtht:thencreateasuitableritual.ThepJa)'er describe ..\0thegame-.-master whathe"ants to do.Thegamemaster thendt'("idesthe Lorerating of thespellandto"" hatLoreitbelongs.Hecom. pareswithe\isting spellsanddecidesonarClNlIlablevalue. TheLorerating of theConjurermustbe ashighasthat of the spellhe\\..antstocreate.If thegamemastcr decide":>thatIhe spellbelongsto theLore of Passion,withaLorerating of 10. theConjurermuslha\e atleast10intheI.oreof Pas:.ionin order to create a v.orking rituaL ThentheConjurermuststartlookingforsuitable sourcesandengagehimself instudics thatcanhelp him!;reate theritual.liemustfindsymbolsand\isu:tli1..1tionsthatarc strong enough 10 steer Ihemagical energy hc clUrying\.\oithin himself inordertoproducetheexactresultheAnyoneskippingonhishomeworkma)'-3townpo\\erwithoutan)'possibilit)of controllint:it.theteby creatinghaloc.TheConjurerdescribesindetail' theritualforthenewspell.Thelimethi'""ill takeisequalinnumberof ..... eekstotheLore ralingof thespell,Aspellwilha Loreratingof10willtake10 wceks to CTeate. 123 Finall)IheC(mjurcraski lllhro\\his Loreruling,TheefleelmusthigherthantheLor.:rating of the spell.Inorder 10create aspell \"ilh aLore raling or 10.the elkct of theIhnmmU!>1heatleibt10orhigher,If theIhm .... failstheConjun.:r fromthebeginning, A totalfailureleadtocatlbtroptre.If the Conju-rcrhro.... s20lor20t .... ic("if theLoreratingishigh)hebe-thathehas created a .... orkiog spell.But whenhetries 10 .:.(15 onMagie,writtenspelldescriptions.andocculttheorythan e ... ergatheredinoneplacebothprevious]}'andfl13ter.There .... ereseveral\\el1-knownConjurersamongtheady. tians. TheJewishlraditionof hiding spellsand.sereb 111fcxts was refined. TheBook of Re ... elationsintheBible;s one of the fineslexamples of coded texts.il1:;aprophec}as wellas alislof namesandnumericalvalues of closetoahundredemitiesfrombeyondthe Illusion.wilhdescriptionsof how ponals canbeopenedtoMetropo-lisandInferno. 127 Butc\el)'thingcametoanend"'henChristian it) "'as \IClorioU;imatel)'half ha\c suni\ed.Someoflhe copiesha\c 66namesandasign ....rittcn h)handontheinsideof the covcr. The namesandthe ,igo canbeu:.edto Slimmon inthe guise of Lunalius. -To'ltyoka0!yteinPoUs ( I heReI caled Cit)') ,luri1or ("ellAf)LUI1i(J.tplINishtd in-lOacopiesinthe181hce/l-rUl}_Old Grt'>.'! lind Armneic_ This adetai leddescription of differentkinds of rio lualto open gates to\\ ithdescriptions of theCit) (If theDe.Id .lnd thename of an a\\akened,""OOissaid to reo Ilk there.TheofilusMemotb. According to thetext , .... hichis probably....rineninprtSentLebanon,Theolilushadplansto open apennanentponalfromthe City of theDeadinorder to letth\ souh of Metropolisintoourrealit).Thetextdes crib.:shimasapsychotic3\\akened,possessedbytheidea of delhHe .... anh!dto revoke his ownimmonalityinorder 10 at metcmal1l.'St.,andthereforetriedtoforcetheOemiurgeto Impri-.onhiminOUTreality. Illthor IIl/knOll'1/ t hJie(/\olmanuscriptRelatil'c/Ywellspread.sometimesin printLutin alld Frt>llCh Inspiteof IhetitleinHebrew,TheKeyof King Sa lomo notanoldJewi shtext.ItwaswrittenintheMiddle probablyinFraoce or Ilaly.The unknown authorfalsely thathehadgottenthetextfromKingSalomo.the Criptionor spellsforproteouai exercisesaimingto .... ardshannonyandtheextinguishingof

AllthreetechniquescanbeusedtoerasediS3(han tages.andingellingnew advantages.Eachmonththatis sue cess fullyusedformeditation.asceticismor rantriemeditation theConjurercandeductonepointfromhisdisadvantagesor addonepointtohisadvantages.TheGamemaster andthe pla}ertogetherdeC .. \pentagram is wrillen within theCircle of \.1agic.and theIlord!;Lechidah. Rusch.l\eshamah.l\ephesh.andehiaharc\\Tittenbythetips of the star. InHJeationandgestu res: TheConjurersummons inten-dedbyname.III' lifts the cup using both hands and tbkslor di-I'ine guidanceinorder tofonnhimself according toIhe.... ilI of thc10lcdone.Thecupisplacedinthemiddleof thepenta-gramandtheConjurer spillsadropof hiso ..... nbloodintoit. !-IesummonsIsis andIshtar. and asksfor their help intransfor-ming his body andsoul.lie finallyfallsto thefloor andis kenb)painfulconlolutionswhilethebodyisgraduallychan-ged and the soulistransformed Visuuliulion : Apicture oftne perfectlo\er is .... i-thinthepentagram.graduallymelding.... iththebod)of the Conjurer. untilhe feels the change laking holdof him. 'Master and S[ave Anindividualismadc 10 totallysubmitto the willof the Conjurerforthedurationof thespell.1\Slrongsexual eonneclioniscreatedbetweentheConjurer andthe\ ictim. \\oherethe victimisfilledh)a desire to Ix dominat.:dThe sub-miMionhasmasochisticundertone,;..the victimis\\illi08 II) Ix domina ledand degraded.Helooks upon an)1hin!/- the Conjurer commandshimtodoasparrof asexualgame.nensuch thingsthatresultinthe\ictimhurting himself and otheTi. victimwillseekouttheConjurerif th.-ykno ....ellch otherwise he will submit to theConjurer as soon a.'i meet Skill scor e:14 Loss orenduranee: 40 Tools orMagic : The .... and Time to east :Ihour Duration : 24hours Ego-t hrow to r esiSI: Yes Preparations: A strandof thehair of the\ iclimisplan...:!('" the altar . ..\11of theplanetary signs are dra ..... n around theinside of theCircle.andthenamesof the sevenChakras arel\Tiuen inside or these.A candleislitinthemiddle of theCircle.The Conjurer paints the Chakms ....ilhredpaint on0 ....nbody,in the shape of stylized roses or lotusflowers. In\'ocaliooandgesturn:Withwandinhandthe('onjurer callsthevictimbynameandcommandshim10come.II.: s ..... earsbyGamalielandbyeachof theChahas..... hilehe touchestheflo .... ersonhisbody.feelingthesnaleriSingup along his spine.Sitti ngonhishaunchesb) burning candle hesummonsMarsandVenus,SaturnandLunannallyhe takes lhe hair fromthe altar and bums it on the candle while he commands the ... ictim10 giveupits willand to 5ubinil. Visualization : ThcConjurerseeshowthevicdmitNing shapeintheburningnameinthemiddleof theCircle.nude andinitiallyreluctant,thenmoreandmoresub-' missive.WhentheConjurerisburninglhehai r thevicti mfallsonitskneesandstartslicking thefeeland genitals of the Conjurer. 147 :Essence rhcConjurer cantemporarilyraisehis0"0 endu-ranceb)' endurancefromanotherpersonduringri-intercourse.Heex.ploitstheuncontrolled po .... er relea-sed0)'thepartner duringorgasm.Eachle\elof effectof the spellwillgive the Conjurer five orlhe endurance points of his partner.AIc\dof effectof 10meansthathe willrecei\c50points of endurance (provided thatthepartnerhasthatmuch).Theftstolen" enduranceisaddedtothatof theConjurer, making;1possibleforhimto casttaxing spells thathe normallywouldnOIbe abletocast.Hewillre-eo\ ernormally,butforthe durationof thespellhewill ha .. e anincreased endurance. The spell cannOIbeusedto killthepartner, the \\orst that may happenis thathe or shereaches zero endurance,andfaints. Skillseore:15 Loss of endurance : 40 Tools . The s\\ord Timeto cast: 3 hours DUrition: 7 days Eg(}- t hrov.to resist : Yes Pre paratio ns :Ahe:o;agramispaintedinsidetheCircleof Magic."heretheupwardpointingtriangleispaintedblack. andthelo"erispaintedwhite.ThesymbolforMercuryis writtenin[hehe:o;ogram.Oneblackandonewhitecandleare placedon[healtar.Theswordismoistenedwithspermor menstruationblood of theConjurer.andisplaced onthealtar. TheConjurermarkstheChakrasonhisbodywithredand blackpaint.lieleadshispartnerinto theCircleandlights[he candles onthealtar. 148 In\ ocationlindgeslurell: The ConjurersummonsGamaliel anddaubshispartnerwilhroseoil.Withhisrighthandhe touchesthe sword,and.... iththeleftthe genitals of thepartner. Thisisfollowedbyintensiveintercoursewherethepartner should repeatedorgasmsorejaculationsinordertolose as much essence aspossible tothe Conjurer. Vbuillization : The essence of thepartner isseen as a redlight radiatingfromthegenitals.TheConjurer catchesitbyhislo-west Chakra andleads ittowards the highest.Whenthepartner isemptied of essence heor shecollapses fromfatigue. 'MassSeauction TheConjurercanarouse artificialpassioninahuge group of people. Thevictims are channedbythe Conjurer and aregrippedbyanuncontrollabledesireforhim.Thefeeling canbecomparedwitha senselesslove affair.The victimswill lovetheConjurerunselfishly.TheywillseekhimOUIimme-diatelyif theyknowhim.TheirpassionfortheConjurerwill bearoused as soon as they seehimifhe is unknown to them. UptotheEgo of the Conjurer x10individuals canbe affessof the combi nation.1-5:thechilddieswithinonehourofbinh.6-10:the childismad,andlivesforIdlOmomhs.[1- 15:thechi ldis sicklylinddistressed.butitslifcspanisthesame11."thatof the mother.16-20: the childisa successfulcombination orlne be5t parts of bothparenlS.If theeffectisgreater than:!Othewhole isgreaterthantheparts.A nc ....specieshasb.:cncreated.The genesof thecreaturearcdominant,allo ....ingittoreproduce withanimalsorhumans of thesamekindasthemother.Inall other inslrulces the crossbreeds are sterile. Skill score : 40 Lou ofcnduranee:100 Tools or Magic : The \\and and the cup Timc 10eaJt: 21days Oo nl tion:-Ego- throw toresist : Yes,for the mother Pl'\'parations: The Templeis cleansedfor three day" u:.ingin-censeandrosewater,splashedonthefloor andthev.atb.The Conjurerspendshistimemedit..1Iingonthekindof beinghe v.antstocreate,Duringthenight of thefounhdayhI!begins to drawas)"mboticpictureof thebeinginsidetheCircleof Magic.Helights nine tallcandles,whicharegoingtobumfOf' threedays,andletsthembumwhilehethe,)' mbob OIl thenoor.Duringthese\enthnightthe"parents"of thechild arebroughtintothe Tcmple.This canbe twolivingbeings, or a creatureand amachine.Ilumanspartaki ngintheritual must nonnaltybedruggedif theyhavenotvoluntaril)subminedto theritual.Thisiswhenthe actual spellisbegun.from mo-ment on the Conjurer maynotkave the Templc. In,'oealionandgesturc!TheConjurerSalhariel andKali.Heasksthemtohelphimcreatethechild.for nextseven da)'She lo\'ewiththethechild,pickinguphisabilitiesuntilthe)'a the Conjurer. A day andnight of fastingfol lowno drinkof anykindisallowed.Duringthelastsevendays: Conjurer ismakinglovewiththemother seventimes, ringthetraitsfromthefathertothemother.Hetinatl:o' monsSatharielandasks thatthe childv. illbe and thy v.hen itis born. Visuil lization:Thereproductivepo .... ersof thefatherare\i-sualized as av.hitefire. Thisistransferred tothe Conjuret'.1Uld thentothemother.whereitisshapedintoIIclearly point, thenew child. Achildof Magicissomethingunique-anev.born human being, created after the OemimgeimpriM>ncdhumanity, lindthereforcuntouchedbyourimprisonment.Thechildof Magicisbornawakened.and canneverbe trappedbytheillu-sion.becausetheDemiurgehasdisappearedandhis'lCr.anlS IIrcbusyupholdinghiscollapsingprison.A Conjurer",mi'" such achildusually entertains thehope lhatthe childv.il! himescapetheillusion.Butthechildor Magieisbaminto ignorance.Itdoesnotha\e thesameknowledgealoIIioKthat havebeen awakenedforthousands of years.It generallyleaves itsparentsto go outintotheworldwhenitgrow.4 up.OnlY. somerareinstanceshasIIchildof Magicbeen ableto ,help parcnlStoreachAv.akeningthemselves.Butthe.;implepmsi-bilityhasbeenenoughtoletpeoplemaketheat- tempt. Children of Magic can only be created b)" twoConjurersof Passion.onemanandone woman.bothkno\\ledgcableenough to cast the spell. 151 Skill Sl.'ort'50.'50 of endurance Tools or Thewandandthecup Time 10 uu'inc months Ouralion Pftpantlon.rheConjurerconsecratesa commonTemple 1e\.nl)Ii'rthisritual. anddrdes 3re dr...... n onthe.... allsandthcfloortokcep3n)curiouse}c!. 3\\a>.11'!hewnanh of the .. miurgediscovertheritualthe) "'ill doan}thing10disrupiilandkilliheConjurers.The Templej, prcterabl)plac:agram.I-Iefills the Circle outside the hexagramwithburning candles.manyif theligmentisgoing tobelarge,fewifil issmalland sublime. Astrandof hairorapieceof skinof thevictimisplacedon the allar. lo\'oeationandgestures:Theswordisswungabovethe attar. and the Conjurer summons thepower of theDemiurge to twist theillusion.Hewalks once aroundthehexagram,notca-ringif heknocksanyof Ihecandles.Thehairor Iheskinis pickedup fromthe altar and castintothefireinthehexagram. TheConjurer callsthevictimbynameandcommandshimto see anewworldaroundhim,atruerillusion,abetterlielhan theoneheusuallysees.Theswordisswungthroughthe flamesandtheConjurercallsoUllhatheisrending andcrea-ting the illusion_ Visualilation: The Conjurer sees how thefigmentof the ima-ginationistakingformOUIof theflames,soundcomingfirst, followedby colors and shapes. andfinally smells. Summon the 'Foo{s 3 days Permanent Permanent Thisisawayof summoningindividuals wilhavery low or averyhighmentalbalance. The Conjurer sends ames-sage,whichwillreacheveryhumaowithanexlrememental balancewithinanareaof ahundredsquarekilometers.The messagecantakemanydifferentfonos.Thefoolswilloften hear avoiceintheirminds commandingthemtoseekoutthe Conjurer.buttheymayalsoseeitasasignintheair,byfin-dingasecrettext,or havingahallucination.Therecipiemal-ways understands themessage,but he always decides forhim-self if hewantstoobeyIhecommandof theConjurer or not. Thosewho arewilling tolistenimmediately-if at allpossible-headfor the Temple oflhe Conjurer. Skill score : 8 Loss of endurance: 40 Tools of Magic: The wand Time to cast: 3hours Duration : -[go-throw toresist: No Preparations: TheConjurer drenchestheTempleinstrongly smellingincense,andlightsaflamingfire,amagicalbeacon. onIhealtar.Hewriteshis Ren,his sethepre..Heha:.realizedthat[kathisa methodof ke.:pingusinigoorance{"\-ellif he notI>.now \\h),thcn:lmenf Ih ..part)'.Heknol-lSthathe can cheal dealhifne canherebornwithhismcmoryintact.lie knowsalltheimponamnamesof Astarothandhisservants. Heknowshm\the\arious pans of Infernoborder onour own \\,orld,andallother\\'orlds.lieJ...nowsIhatitisour ownfee-lings of guilt and sin that chainusillhelL rhe Conjurer (an "ChoI,I,anotherpersonrelatesto death.can if someone ha>;killed orlost aeven if ithappenedalongtimeago.Hekno\\ s "hen his o"n time bup close to a )C3r in :llhance. 'B(ood Sacrifice Ilioodsa,rificC"arecommonintheLoreof Death. A number of Conjurers of Deathbelic\e that sacrifices are ne-eeS3I)in order to appease Astaroth or other powers of the un- Incenain hranches of the Lore of Death there areno pclls w ithllutblood sacrifices. rhc arevcr)11lrel)giftsto thepoI,\C1"S.A giftn:quiresthatthe Conjurer gi .. es something or him,or \".ithalotof importanceto him.or si\es a panof hisownbody.Suchsacrificesare".eryuncommon. rhl'\arcalmoste'(clusivelyusedtosealpactsbetweenthe ConJufCrandIIpowerfulforee.Usuallylireusedto ..:realeaconnection to deathfor the Conjurer.lie ..:anvisuali/--c Dcathby..eeingsomebodyelscdic,itcanbeananimalor a human,There arcno ""crifices mentionedinthespell dcscrip--tiOIlS, are nc".er an..-cessarypart of the ritual. 'T'lic'T'c myfe [kath is colorless. A Tcmple de\oted to necromantic rituahispaintedin"hite (thecolorof mourning)andblack (the,."Iot of thepo"erlessness thatisbrought onbyfearand death),IIisdecorated.... ithsymbolsof Death.likeskullsand boneor pictures of deadbodies. 1be cross is acommon sym-bolasareminderof thesufferinganddealhof Christ. Temples consecratedto the Lore of Dealh canbe\'cry strictandbare,ormorbidlyo".erdonewi th wallsco\eredby skullsandbones,butIhey mustallhaveatouchof dishannony.Theft: mustbeanimbalance.an anguishremindingthe Conjurer of thepo\\er-lessness before death. Lhc SpcU.s Gatetotlie 'Ul1aenvor(d A\\'lndo .....isopent'dtoone of thelands of the dead. TheConjurercanseethrougha\\irKIowintoInferno,or step throughagateandphysical!)[ransponhimself into alandof the dead_Thein\ocation contains the name of one of thelands of thedead,into\"hichtheponalisto beopened.This canbe $ckhct-Aaruwithitsblackp}ramids,thedampcavernsof !ladcsor somebod) 'spersonalpurgatory.TheConjurer de-cidesiflhe spellisgoing to open a window or a door. Thewindo"orthegate tothelandof thedeadalso a1lO\\5thecreatureswithin[0viewtheConjurer.Thcirreac-tiondepends011whotheylireandhow theyviewmankind.If the spelliscastfromalandof thedead,IheConjurer cansee into our reality.and can open a gate to returnhere. Skill score: 5 Loss of endurance: 20 Tools or Magic: The cup and the wand Time to ca!it :15minutes DUnition :10minutes Pnparation,A skull or crystalisplaced on the altar. /'\e,ttoit,theConjurerbumsblacksticksof incensewitha mi .l(tureof sulphur.l,.pentagramisdrawnusingcoalinthe Circleof !\Iagic,toprotecttheConjurerfromthepo""ersof theUnderworld.Blacktallo\"candlesarelightedinthefi\e points of thepentagram. A triangleispainted south of thepen-tagram. The name of the land of thedead iswritten "ithin. In\ocation and gestures: The name of theland of the deadis rej1C3tedfour inthefour cardinalpoints. Thelefthandis placedonthe crystalskull,andaprayerissaidtotheruler of thelandof the dead,asking for agate to be opened. A drop of bloodisdroppedintothecupwithanassurancethatIhc Conjurer longingtoseethelandof thedead.Thewandis raisedintherighthand""ithanassuranceIhattheConjurer hasIhepower to open g3testo the land of the dead. Visllalization.Thetrianglewiththenameof thel(IIIdof the deadisfilledwith ablack glow, and darkmusicisheardinthe distance.-rhcblllckglow slo" Iygrows andtllkes[heshape or a\\indow or a ponal. Syeaf witli tlie 'Dead TheConjurercansummontheremainsofthe consciousness of adeadhuman being.and con".erse withhim. Anyonethathasnotbeendeadformorethantwoweeksstill has10his body. andpartS of his memoriesarein-tact .BytouchingtheremainstheConjurermaycontactIhe Mlul.inorder to asksimple questions. The dead appearslike a distonedvoice.Deadsoulsareoftenconfusedtotheedgeof Madness, andrarely ans.... er questionswith anyamount of co-herency. Skill scon : 5 Loss of endurance: 20 Tools of Magic : The wand Time to Cllst: 30 minutes Duration:10 minutes Preparations; Thc eanhly remains of the dead person are pia. cedonthealtar.Theremainscanbeanything,ashes,indh'i-dualbonesor[hcwholebody.A six-pointedstarispaintedin the Circle, symbolizing thecooncctionbetweenbody ands


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