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Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming and Social Networks)

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"COM 537 aims to provide graduate students with the theoretical, professional and practical tools to make sense of these transformations ‘in play’, by exploring the dialogic and co-constitutive relationship between digital games and the social networks they give rise to and support."
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LABYRINTHS & LECTURERS Jameson Hogan
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Page 1: Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming and Social Networks)

LABYRINTHS & LECTURERS

Jameson Hogan

Page 2: Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming and Social Networks)

“A video game is a cultural

object, bound by history

and materiality . . . ”

--Alexander Galloway

Page 3: Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming and Social Networks)

Wargaming

Page 4: Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming and Social Networks)

Tabletop Gaming

Page 5: Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming and Social Networks)

Live-Action Gaming

Page 6: Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming and Social Networks)

Card Games

Page 7: Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming and Social Networks)

Controversies

Page 8: Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming and Social Networks)

Material Worlds

Page 9: Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming and Social Networks)

Popularity

Year Appx.

2009 27,900

2010 30,046

2011 36,733

2012 41,000

Page 10: Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming and Social Networks)

Video Games

"machine actions are acts performed by the software and hardware

of the game computer, while operator actions are acts performed

by players.“ --Alexander Galloway

Page 11: Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming and Social Networks)

War/Card Games

In lieu of a computer system, traditional games relied on a shared

or documented set of rules and procedures by which play was

conducted and resolved.

Page 12: Labyrinths and Lecturers: Material Gaming (Guest Lecture for COM 537: Gaming and Social Networks)

“Hobby” Games

D&D and its successors make use of a human mediator (Dungeon

Master, Game Master, Storyteller, etc), who uses and interprets the

rules and results of player actions.


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