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8/9/2019 Lachria Character Sheet
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8/9/2019 Lachria Character Sheet
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Attack: Charisma vs. AC
Target: One creatureStandard Action Melee weaponArcane, WeaponAt-Will
.Your weapon stroke guides your allies , showing them where to
focus their attacks
Hit: 1[W] + Charisma modifier damage, and the targettakes a 2 penalty to the defense of your choice until theend of your next turn.
Level 21: 2[W] + Charisma modifier damage.
You unleash a string of insults at your foe, weaving them with
Arcane, Charm, Implement, PsychicStandard Action Ranged 10Target: One creatureAttack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and thetarget takes a 2 penalty to attack rolls until the end ofyour next turn.
Level 21: 2d6 + Charisma modifier damage.
At-Will
dic magic to send the creature into a blind rage.bar
Minor Action PersonalEncounter
You call upon your furious nature to improve your odds ofharming your foe.
your last turn. If your attack hits and deals damage, addyour Charisma modifier as extra damage.
Effect: You can channel your fury to gain a +1 power bonus
You resort to the simple attack you learned when you first pickedup a melee weapon.
At-WillWeaponStandard Action Melee weapon
Target: One creatureAttack: Strength vs. ACHit: 1[W] + Strength modifier damage.Increase damage to 2[W] + Strength modifier at 21st level.Special: You can use an unarmed attack as a weapon to
make a melee basic attack.
basic attack.
attack, and wizards can use magic missile as a ranged
Increase damage to 2[W] + Dexterity modifier at 21st level.
Attack: Dexterity vs. AC
Target: One creatureStandard Action Ranged weapon
WeaponAt-Will
Special: Weapons with the heavy thrown property (seepage 216) use Strength instead of Dexterity for attack
Special: Warlocks can use eldritch blast as a ranged basicrolls and damage rolls.
You resort to the s imple attack you learned when you first pickedup a ranged weapon.
Ranged Basic Attack
Melee Basic Attack Basic Attack Bard Attack 1Guiding Strike
Vicious Mockery
Tiefling Racial PowerInfernal Wrath
Hit: 1[W] + Dexterity modifier damage.
Powers
Bard Attack 1
to your next attack roll against an enemy that hit you sinc e
You never had a heart of your own
kill joy, bad guy
big talking, small fry
youre just an old barrow boy
Youre just an overgrown schoolboy
let me tell you riiiiight
dog with disease,
youre the king of the sleaze
Insane! Should be put inside!
Youre a sewer rat decaying in a cesspool of pride
Here we stand or here we fall
History wont care at all
Make the bed; light the light
Lady Mercy wont be home tonight
We dont waste no time at all
Dont hear the bell but you answer the call
It comes to you as to us all
Were just waiting for the hammer to fall
Oh, evry night, and every day
A little piece of me is falling away
But lift your face the Western Way
Build your muscles as your body decays
Toe your line and play their game
Let the anaesthetic cover it all
Till one day they call your name
You know its time for the hammer to fall
Basic Attack
We gonna tear it up
Stir it up
Break it up; baby!
You gotta tear it up
Shake it up
Make it up as you go along
Tear it up, yeah!Square it up, yeah!
Wake it up, baby!
Tear it up
Stir it up
Stake it out, and you cant go wroooooong
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Powers
Minor Action Personal ArcaneEncounterEffect: You gain a +5 power bonus to the next Diplomacy
check you make before the end of your next turn.
ompelling oratory.simplest speech into cYou infuse your words with arcane power, transforming even the
Level 26: 5d6 + Charisma modifier additional hit points. Level 21: 4d6 + Charisma modifier additional hit points.Level 16: 3d6 + Charisma modifier additional hit points. Level 11: 2d6 + Charisma modifier additional hit points.Level 6: 1d6 + Charisma modifier additional hit points.
Target: You or one ally in burst (10 at 11th level, 15 at 21st level)Minor Action Close burst 5
Arcane, HealingEncounter (Special)
our allys stamina and making wounds seem insignificant.You utter words laden with preternatural inspiration, restoring
additional hit points equal to your Charisma modifier.You also slide the target 1 square.
Effect: The target can spend a healing surge and regain
only once per round. At 16th level, you can use this powerSpecial: You can use this power twice per encounter, but
three times per encounter, but only once per round.
Bard FeatureMajestic Word
Bard Feature
Encounter Arcane, Charm, ImplementStandard Action Ranged 5Target: One creatureAttack: Charisma vs. Will
allies can make a melee basic attack against the target as
Virtue of Cunning: The power bonus to the attack roll
Words of Friendship
y
Encounter Arcane, Weapon
Standard Action Melee weapon
Target: One creatureAttack: Charisma vs. Reflex
Virtue of Cunning: The bonus to damage rolls equals 1 +against the target until the end of your next turn.
Hit: 1[W] + Charisma modifier damage, and each allywithin 5 squares of you gains a +2 bonus to damage rolls
our allies attacks against the same foe.The mark of your weapon on your targets hide gives strength to
Bard Attack 3Cunning Ferocity
your Intelligence modifier. (+4)
yYou fog your foe s mind, causing it to stumble past your all ies.
Bard Attack 1Blunder
target 2 squares. During the slide, you or one of your
a free action, with a +2 power bonus to the attack roll.
Hit: 1d6 + Charisma modifier damage, and you slide the
allies can make a melee basic attack against the target as
equals 1 + your Intelligence modifier. (+4)
Yesterday my life was in ruins
Now today I know what Im doing
Got a feeling I should be doin all right
Doin all right
Where will I be this time tomorrow?Jumping for joy or sinking in sorrow?
Anyway; I should be doin all right
Doin all right
Oooh, you make me live
Whatever this world can give to me
Its you, youre all I see
Oooh, you makin me live now honey
Oooh, you makin me live
Youre the best friend
That Ive ever had
Ive been with you such a long time
Youre my sunshine
And I want you to know
That my feelings are true
I really love youYoure my best friend
Pressure! Pushing down on me
Pressing down on you, no man ask for
Under pressure, that burns a building down
Splits a family in two
Puts people on streets
Its the terror of knowing
What this world is about
Watching some good friends
Screaming, let me out!
Im the hitman!
Stand aside
Im the hitman!
I want your life
Aint no escaping
Im the hitman
Im your prize
But this hitman
Can cut you down to size
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within 5 squares of you gain a +1 power bonus todamage rolls and saving throws. In addition, wheneveryou or an ally reduces an enemy to 0 hit points with anattack, you and any ally within 5 squares of the enemycan shift 1 square as a free action.
Effect: Until the end of the encounter, you and any allyMiss: Half damage.Hit: 2[W] + Charisma modifier damage.Attack: Charisma vs. AC
Target: One creatureStandard Action Melee weapon
Arcane, Charm, Weapon
ords drive allies forward to attack.wYour voice crescendos as you s ing of victory. Your inspirational
Powers
Daily
Verse of Triumph Bard Attack 1
.
DailyStandard Action Ranged 10 ArcaneTarget: One ally
Your song of protection trips from ally to ally, cloaking each onein a magical shield.
Effect: The target gains a +2 power bonus to all defensesuntil the end of your next turn.
Sustain Minor: The effect persists. When you sustain theeffect, you can transfer it to another ally within 10 squaresof you.
Canon of Avoidance Bard Utility 2
Ive paid my dues
Time after time
Ive done my sentence
But committed no crime
and bad mistakes
Ive made a few
Ive had my share of sand kicked in my face
But Ive come through
We are the champions my friends
And well keep on fighting till the end
We are the champions, we are the champions
No time for losers cause we are the champions
of the woooooorld
I was told a million times
Of all the troubles in my way
Little better every day
But if I crossed a million rivers
And I rode a million miles
Then Id still be where I started
Bread and butter for a smile
Well I sold a million mirrors
In a shop in Alley Way
But I never saw my face
Might he grow a little wiser
In any window any day
Now they say your folks are telling you
Be a super star
But I tell you just be satisfied
To stay right where you are
keep youtself alive!
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Items
Equipped Items
Belt pouchRations, trail
BackpackBedrollFlint and steel
Hempen rope, 50 feet2 sunrodsWaterskin
Weapon: Longsword, Longbow
Bard Implement: Bozouki
Ritual BookWand
ChainmailStandard Adventurer s Kit
Climber s KitGrappling hookHammer10 pitons
Power (Daily
Lvl 2 +1
Armor: Chain
Enhancement:AC
Lvl 12 +3 13,000 gp Lvl 27 +6 1,625,000 gpLvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp
520 gp Lvl 17 +4 65,000 gp
Property: When you spend an action point to take an extraaction, you also gain a +2 bonus to all defenses until the
end of your next turn.
granted by the armor s property. Instead, an ally within 5
squares of you uses their second wind as a free action.
This chainmail fortifies those who take bold action in battle.
Healing): Free Action. Trigger: You spend
an action point.Effect: you forgo the bonus to all defenses
Hero s Armor Level 2+
Elf hair (taken from Echo)Dragonborn knucklebones (taken from Kharduun)Crossbow (taken from enemy)Silver Fork (taken from tower)Skull fragment
Armor: Hero s Armor (Level 7)
Waist: Belt of Sacrifice (Level 7)
Level 27: +3 item bonus.Level 17: +2 item bonus.bonus to his or her healing surge value.
Property: Each ally within 5 squares of you gains a +1 itemItem Slot: WaistLvl 17 65,000 gpLvl 7 2,600 gp Lvl 27 1,625,000 gp
Belt of Sacrifce Level 7+
This belt of leather allows you to help others heal.
surges. An ally within 5 squares of you regains one healingHealing): Minor Action. Lose two healingPower (Daily
surge.
Stored Items
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Linguist
Bardic Knowledge
Feats
to its defenses.this one, your familiar gains a
Any arcane classFAMILIAR [FAMILIAR]
+1
Arcane FamiliarPrerequisite: Any arcane classBenefit: You gain a familiar. For each familiar feat
you have beyond this one, your familiar gains a +1bonus to its defenses.
Languages: Draconic, Supernal, Deep Speech
Contant benefit
active benefits
Ravens are known for their keen senses and skill in uncovering
hidden knowledge.sene low-light vision
speed 2, fly 6 (hover)
you gain a +4 bonus to Perception checks made to find
hidden objects.
and it can converse with other creatures. When it speaks,
you hear everything it says and hear everything spoken to it.
you can dictate its answers if you so choose.
Corwin
speak, read, and write these languages fluently.Benefit: Choose three languages. You can now
Special: You can take this feat more than once.
Each time you select this feat, choose three new lan-guages to learn.
raven speech : A raven can speak any language you know,
Benefit: You gain a +2 feat bonus to Arcana, Dun-geoneering, History, Nature, Religion, and Streetwisechecks.
Raven Familiar
Prerequisite: Bard
Prerequisite: Int 13
Prerequisite: Trained in Arcana or ReligionBenefit: You can master and perform rituals of
rituals.
Religion skill is required to understand how to performHeal skill or the Nature skill, the Arcana or the
your level or lower. Even though some rituals use the
Ritual Caster
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speak and write the language.
and an Arcana check result of 35 or higher allows you toyou to understand it in both forms for the next 24 hours,seen as a piece of writing within the past 24 hours allows
Using this ritual on a language you have both heard andyou know for the duration.
write the language in its native script or in any other scripthours and, if your Arcana check result is 35 or higher, to
of writing allows you to read the language for the next 24Using this ritual on a language you have seen as a piece
the language fluently for the duration.
and, if your Arcana check result is 35 or higher, to speakyou to understand it when spoken for the next 24 hours
Using this ritual on a language you have heard allows24 hours.
heard or a piece of writing you have seen within the pastWhen beginning the ritual, choose a language you have
Key Skill: ArcanaMarket Price: 50 gp
Component Cost: 10 gp
Duration: 24 hours
Time: 10 minutes
Category: ExplorationLevel: 1
tures before you clarifies into something you understand.As you finish the ritual, the guttural language of the crea-
Comprehend Language
forming the ritual.Focus: A musical instrument you play as part of per-
groups speed as the slowest members speed + 2.
you and the allies can travel in an hour or a day, treat thether than normal. For the purpose of determining how farheard the whole performance of the ritual can travel far-
For the rituals duration, you and up to eight allies who
Prerequisite: Bard
Duration: 8 hours Key Skill: Arcana (no check)Time: 10 minutes Market Price:
75 gp
Category: Exploration plus a focus worth 5 gpLevel: 1 Component Cost: 10 gp,
off the drudgery of the journey.Your chant lifts your allies steps and helps take their minds
Travelers Chant
Rituals
the circle.a standard action to obscure the inscription and breakdoing so breaks the circle. Unaffected creatures can takecheck result when passing through the boundary, butaffected origin take force damage equal to your Arcanaaffect the boundary in any way. Other creatures of ancircle, affect creatures through the circles boundary, orArcana check result minus 10 cannot pass through the
An affected creature whose level is lower than yourthe circle (and it must be a circle).The circle requires 1 minute to inscribe per square insideor all. The last option applies a 5 penalty to your check.choose aberrant, elemental, fey, immortal, natural, shadow,origin to enter or pass. When performing the ritual, youthese symbols make it difficult for creatures of a particularwith arcane symbols of protection. If drawn correctly,You inscribe a circle on the ground, a circle emblazoned
Key Skill: ArcanaMarket Price: 250 gp
Component Cost: 100 gp
Duration: Until broken
Time: 1 hour
Category: BindingLevel: 5
not save you for long! it hisses.sparks briefly as the demon tests the boundary. This willThe circle of symbols scratched into the ground glows and
Magic Circle
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Rituals
Nature check result.
warwing drake is tamed as determined by your Arcana or
creature. When you successfully perform this ritual, the
bound inside a magic circle drawn to bind a natural
To perform this ritual, you require a single warwing drake
key sill: Arcana or Nature
Market price: 250 gp
Component Cost: 100 gp
duration: Permanent
time: 1 Hour
(see text)
Category:Creation
leve: 5
energy.
tame a warwing drake with a violent burst of psychic
Like the dragonborn beastmasters of old, you instantly
ligence, the drake dies.If use of this ritual reduces a warwing drake to 0 Intel-
language the ritual caster selects.
the ability to speak, the drake speaks in a broken form of a
potential riders and masters. If the ritual grants the drake
designates. Such a drake can be trained to accept other
is loyal to the ritual caster or someone the ritual caster
rider and riding gear, and it understands commands. It
A tame and trained warwing drake is ready to accept a
Mindshape
Warwing Drake
Chck rsul effc on Wawng dak
7 o low 4 in; aacks all oh caus.
813 2 in; sll wl.1419 1 in; am an an.
2025 tam an an.
26 o hgh tam an an; can spak
large natura beast (mount, retie) Xp 175
intatve +6 sene percetion +10
hp 56; Bloodied 28
aC 18; fortitude17, reflex 15,Will 16
immune fear (while flying)
speed 8, fly 8, overland flight 12; see alsoflyby attack
m Bite (standard; at-will)
+9 vs. AC; 1d10 + 4 damage.
M Claw (standard; at-will)
+8 vs. AC; 1d6 + 4 damageM flyby attck (standard; at-will)
claw attacks at any point during that movement. The drake
doesnt provoke opportunity attacks when moving away
from a target of either attack.
fearless flight (while flying and mounted by a friendly rider of
4th level or higher; no action) Mount
Attackers cant target the warwing drakes rider when the
drakes movement provokes opportunity attacks.
alignment Unaligned languages
skill Athletics +11
str 18 (+6) dex 15 (+4) Wis 16 (+5)
Con 16 (+5) int 6 (+0) Cha 10 (+2)
The warwing drake flies up to 8 squares and makes two
Warwing Drake Level 4 Skirmisher
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Feat
ures
encounter power.
Infernal Wrath: You can use infernal wrath as an
level.
Fire Resistance: You have resist fire 5 + one-half your
against bloodied foes.Bloodhunt: You gain a +1 racial bonus to attack rolls
Vision: Low-lightSpeed: 6 squaresSize: Medium
rangedscimitar, short sword, simple ranged, military
Weapon Proficiencies: Simple melee, longsword,light shield
Armor Proficiencies: Cloth, leather, hide, chainmail;
of old.master the power contained in the lore and sagas
through words and music, st udying long and hard toPower Source: Arcane. You channel magical power
ments, making controller a natural secondary role.allies. Your spells also include significant control ele-
Role: Leader. Your spells inspire and invigorate your
You gain the majestic word power.The arcane power of a bards voice can heal allies.Majestic Word
you can perform three.lower without expending components; at 21st level,can perform two bard rituals per day of your level orany focus required by the ritual. At 11th level, younents, although you must pay any other costs and useday of your level or lower without expending compo-
In addition, you can perform one bard ritual perritual.a prerequisite (see Chapter 4) and another 1st-levelhave mastered: one 1st-level ritual that has bard asand it contains two rituals of your choice that youing you to use magical rituals. You own a ritual book,You gain the Ritual Caster feat as a bonus feat, allow-Bardic Training
Languages: Common, Primordial
Bard Class Features
Tiefling Race Features
produce in the hands of a skilled musician.power they offer, but for the wondrous melodies they
sure these magic musical instruments not only for thepowers and bard paragon path powers. Bards trea-(see Chapter 3) can be used as implements for bard
Songblades and some magic musical instrumentswand, you can still use these powers.powers that have the implement keyword. Without adamage rolls of bard powers and bard paragon pathenhancement bonus to the attack rolls and theWhen you wield a magic wand, you can add itsBards use wands to direct and control their spells.
Implements
gain the words of friendship power.simplest argument into a compelling oration. YouBards use magic to honey their words and turn theWords of Friendship
at a time.A character can be affected by only one Song of Restyour Charisma modifier with each healing surge.character regains additional hit points equal tospends healing surges at the end of the rest, thatby your Song of Rest. When an affected characterrest, you and each ally who can hear you are affectedWhen you play an instrument or sing during a short
Song of Rest
You gain a +1 bonus to untrained skill checks.Skill Versatility
more than one class.You can choose class-specific multiclass feats fromMulticlass Versatility
Virtue of Cunning
fier, you can slide that ally 1 square as a free action.squares of you equal to 5 + your Intelligence modi-
enemy attack misses an ally within a number ofVirtue of Cunning: Once per round, when an
Implements: Wands, Instruments