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Ladislao Lainez CV

Date post: 28-Jan-2016
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Current CV of Ladislao Lainez.
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José Ladislao Lainez Ortega Date of Birth: 19/10/1988 Nationality: Spanish Phone: 670 236 266 Email: [email protected] Address: Jaén, Spain Work Experience Space Hulk (Plunge Interactive) Dates: Novembre 2014 - Current Platforms: Windows, Mac, Linux, PS3, PSVita Link: http://store.steampowered.com/app/242570/ What I did: - Port the PC version to PlayStation 3 and PlayStation Vita. - Reduce memory usage [600 MB -> 200 MB] and FPS [8 -> 60] - Optimise assets to improve rendering pipeline performance. - Custom optimised algorithms (reduce GC, CPU cycles, etc). Tools: Unity3D, PS3 and Vita dev kits, Git, Blender, Occlusion Culling, LOD… Super Battle Chef (Plunge Interactive) Dates: July 2014 - Novembre 2014 Platforms: iOS, Android Link: Not yet published What I did: - Design and fully implement a Match3 + Serving game from scratch. - Add cross platform multiplayer. - Lead a team of programmers, artists and game designers. Tools: Unity3D, NGUI, Photon, Soomla, Git Wars Across the World (Plunge Interactive) Dates: Septembre 2014 - Novembre 2014 Platforms: iOS and Android tablets Link: Not yet published What I did: - Design AI behaviour for turn based strategy game. - Modify existing game systems to integrate AI players. - Strategy pattern and fuzzy logic to support different AI personalities. Tools: Unity3D, Decision Trees, Fuzzy Logic, Action based, Git Mind: Path to Thalamus (Indie) Dates: February 2014 - October 2014 Platforms: Windows Link: http://store.steampowered.com/app/296070/ What I did: - Gameplay Programmer - Tools Programmer Tools: Unreal Engine 3, UnrealScript
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Page 1: Ladislao Lainez CV

José Ladislao Lainez OrtegaDate of Birth: 19/10/1988 Nationality: Spanish Phone: 670 236 266 Email: [email protected] Address: Jaén, Spain

Work ExperienceSpace Hulk (Plunge Interactive) Dates: Novembre 2014 - Current Platforms: Windows, Mac, Linux, PS3, PSVita Link: http://store.steampowered.com/app/242570/ What I did: - Port the PC version to PlayStation 3 and PlayStation Vita. - Reduce memory usage [600 MB -> 200 MB] and FPS [8 -> 60] - Optimise assets to improve rendering pipeline performance. - Custom optimised algorithms (reduce GC, CPU cycles, etc). Tools: Unity3D, PS3 and Vita dev kits, Git, Blender, Occlusion Culling, LOD…

Super Battle Chef (Plunge Interactive) Dates: July 2014 - Novembre 2014 Platforms: iOS, Android Link: Not yet published What I did: -Design and fully implement a Match3 + Serving game from scratch. -Add cross platform multiplayer. -Lead a team of programmers, artists and game designers. Tools: Unity3D, NGUI, Photon, Soomla, Git

Wars Across the World (Plunge Interactive) Dates: Septembre 2014 - Novembre 2014 Platforms: iOS and Android tablets Link: Not yet published What I did: - Design AI behaviour for turn based strategy game. - Modify existing game systems to integrate AI players. - Strategy pattern and fuzzy logic to support different AI personalities. Tools: Unity3D, Decision Trees, Fuzzy Logic, Action based, Git

Mind: Path to Thalamus (Indie) Dates: February 2014 - October 2014 Platforms: Windows Link: http://store.steampowered.com/app/296070/ What I did:-Gameplay Programmer -Tools Programmer Tools: Unreal Engine 3, UnrealScript

Page 2: Ladislao Lainez CV

Other Projects

Skills & Proficiencies Programming - C# - C/C++ - OpenGL - lua - Java - CMake

Game Engines - Unity3D - Unreal Engine 3 - Unreal Engine 4 - Built custom 2D Engine

Others - Git - NGUI - Photon - Unity3D 4.6 GUI - Shader Forge - Photoshop - Blender

Studies Bachelor Degree in Computer Science Institution: University of Jaén Dates: 2011 - 2014 Qualification Awarded: 1.62

Languages Spanish: Mother Tonge English: B2 certified, higher degree in progress. In my current job I have daily meetings with clients from all over the world.

Code Samples- Unity3D C# - C/C++

Bonus: Random facts about me- I really get involved with my job. - My favourite game is Master of Orion 2. - I’ve been Dungeon Master of tabletop roleplaying games for 10 years. - I code for fun in my free time. - I write about video games and game development in zehngames.com. - I love board games and usually make new custom rules to expand them.

Octorope Point & Click adventure for Ludum Dare 31. Link: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=47495 Tools: Unity3D 4.6, Git

Open Game Engine Custom Multiplatform game engine based in components using open software projects, SDL, OpenGL and lua. Link: https://github.com/L4D15/OpenGE/tree/development Tools: C++11, SDL2, OpenGL, CMake, Entity-Component system


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