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Languages and Compilers(SProg og Oversættere)
Bent Thomsen
Department of Computer Science
Aalborg University
With acknowledgement to Elsa Gunter who’s slides this lecture is based on.
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Type Checking
• When is op(arg1,…,argn) allowed?• Type checking assures that operations
are applied to the right number of arguments of the right types– Right type may mean same type as was
specified, or may mean that there is a predefined implicit coercion that will be applied
• Used to resolve overloaded operations
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Type Checking
• Type checking may be done statically at compile time or dynamically at run time
• Untyped languages (eg LISP, Prolog) do only dynamic type checking
• Typed languages can do most type checking statically
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Dynamic Type Checking
• Performed at run-time before each operation is applied
• Types of variables and operations left unspecified until run-time– Same variable may be used at different
types
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Static Type Checking
• Performed after parsing, before code generation
• Type of every variable and signature of every operator must be known at compile time
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Static Type Checking
• Can eliminate need to store type information in data object if no dynamic type checking is needed
• Catches many programming errors at earliest point
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Strongly Typed Language
• When no application of an operator to arguments can lead to a run-time type error, language is strongly typed
• Depends on definition of “type”
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Strongly Typed Language
• C is “strongly typed” but type coercions may cause unexpected (undesirable) effects; no array bounds check (in fact, no runtime checks at all)
• SML “strongly typed” but still must do dynamic array bounds checks, arithmetic overflow checks
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How to Handle Type Mismatches
• Type checking to refuse them
• Apply implicit function to change type of data–Coerce int into real
–Coerce char into int
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Conversion Between Types:
• Explicit: all conversions between different types must be specified
• Implicit: some conversions between different types implied by language definition– Implicit conversions called coercions
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Coercion Examples
Example in Pascal:var A: real;B: integer;
A := B–Implicit coercion - an automatic
conversion from one type to another
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Coercions Versus Conversions
• When A has type int and B has type real, many languages allow coercion implicit in
A := B
• In the other direction, often no coercion allowed; must use explicit conversion:
– A := round(B); Go to integer nearest B
– A := trunc(B); Delete fractional part of B
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Type Equality (aka Type Compatibility)
• When are two types “the same”?
• Name equivalence: two types equal only if they have the same name– Simple but restrictive
– Usually loosened to allow two types to be equal when one is defined with the name of the other (declaration equivalence)
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Type Equality
• Structure equivalence: Two types are equivalent if the underlying data structures for each type are the same–Problem: how far to go – are two
records with the same number of fields of same type, but different labels equivalent?
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Elementary Data Types
• Data objects contain single data value with no components
• Standard elementary types include:
integers, reals, characters, booleans, enumerations, pointers (references in SML)
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Specification of Elementary Data Types
• Basic attributes of type usually used by compiler and then discarded
• Some partial type information may occur in data object
• Values usually match with hardware types: 8 bits, 16 bits, 32 bits, 64 bits
• Operations: primitive operations with hardware support, and user-defined operations built from primitive ones
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Integers – Specification
• Range of integers for some fixed minint to some fixed maxint, typically -2^31 through 2^31 – 1 or –2^30 through 2^30 - 1
• Standard collection of operators: +, -, *, /, mod, ~ (negation)
• Standard relational operations: =, <, >, <=, >=, =/=
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Integers - Implementation
• Implementation:
– Binary representation in 2’s complement arithmetic
– Three different standard representations:
S Data
Sign bit (0 for +, 1 for -) Binary integer
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Integers - Implementation
• First kind:
S Data
Sign bit (0 for +, 1 for -) Binary integer
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• Second kind
• Third kind
T Address
Integers – Implementation
S Data
T S Data
Type descriptor
Type descriptor
Sign bit
Sign bit
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Integer Numeric Data
• Positive values
64 + 8 + 4 = 76
0 1 0 0 1 1 0 0
sign bit
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Subranges
• Example (Ada):
A:integer range 10..20
• Subtype of integers (implicit coercion into integer)
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Subranges
• Data may require fewer bits than integer type
–Data in example above require only 4 bits
• Range checking usually requires some runtime time information and dynamic type checking
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IEEE Floating Point Format
• IEEE standard 754 specifies both a 32- and 64-bit standard
• At least one supported by most hardware
• Numbers consist of three fields:– S (sign), E (exponent), M (mantissa)
S E M
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Floating Point Numbers: Theory
• Every non-zero number may be uniquely written as
(-1)S * 2 e * mwhere 1 m < 2 and S is either 0 or 1
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Floating Point Numbers: Theory
• Every non-zero number may be uniquely written as
(-1)S * 2 (E – bias) * (1 + (M/2N))
where 0 M < 1
• N is number of bits for M (23 or 52)
• Bias is 127 of 32-bit ints
• Bias is 1023 for 64-bit ints
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IEEE Floating Point Format (32 Bits)
• S: a one-bit sign field. 0 is positive.
• E: an exponent in excess-127 notation. Values (8 bits) range from 0 to 255, corresponding to exponents of 2 that range from -127 to 128.
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IEEE Floating Point Format (32 Bits)
• M: a mantissa of 23 bits. Since the first bit of the mantissa in a normalized number is always 1, it can be omitted and inserted automatically by the hardware, yielding an extra 24th bit of precision.
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Exponent Bias
• If 8 bits (256 values) +127 added to exponent to get E
• If E = 127 then 127-127 = 0 is true exponent
• If E = 129 then 129-127 = 2 is true exponent
• If E = 120 then 120-127 = -7 is true exponent
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Floating Point Number Range
• In 32-bit format, the exponent has 8 bits giving a range from –127 to 128 for exponent
• This give a number range from 10-38
to 1038 roughly speaking
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Floating Point Number Range
• In 64-bit format,the exponent is extended to 11 bits giving a range from -1023 to +1024 for the exponent
• This gives a range from 10-308 to
10308 roughly speaking
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Decoding IEEE format
• Given E, and M, the value of the representation is:Parameters Value
• E=255 and M 0 An invalid number• E=255 and M = 0 • 0<E<255 2{E-127}(1+(M/ 223))• E=0 and M 0 2 -126 (M / 223)• E=0 and M=0 0
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Example Floating Point Numbers
• +1= 20*1= 2{127-127}*(1 + .0)
0 01111111 000000…
• +1.5= 20*1.5= 2{127-127}*(1+ 222/ 223)
0 01111111 100000…
• -5= -22*1.25= 2{129-127}*(1+ 221/ 223)
1 10000001 010000…
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Other Numeric Data
• Short integers (C) - 16 bit, 8 bit
• Long integers (C) - 64 bit
• Boolean or logical - 1 bit with value true or false (often stored as bytes)
• Byte - 8 bits
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Other Numeric Data
• Character - Single 8-bit byte - 256 characters
• ASCII is a 7 bit 128 character code
• Unicode is a 16-bit character code (Java)
• In C, a char variable is simply 8-bit integer numeric data
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Enumerations
• Motivation: Type for case analysis over a small number of symbolic values
• Example: (Ada)Type DAYS is {Mon, Tues, Wed, Thu,
Fri, Sat, Sun}• Implementation: Mon 0; … Sun 6• Treated as ordered type (Mon < Wed)• In C, always implicitly coerced to integers
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Pointers
• A pointer type is a type in which the range of values consists of memory addresses and a special value, nil (or null)
• Use of pointers to create arbitrary data structures
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Pointer Data
• Each pointer can point to an object of another data structure– Its l-value is its address; its r-value is
the address of another object
• Accessing r-value of r-value of pointer called dereferencing
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Pointer Aliasing
• A:= B– Numeric assignment
A: A:
B: B:– Pointer assignment
A: A:
B: B:
7.2 0.4
0.4 0.4
7.2
0.4 0.4
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Problems with Pointers
• Dangling Pointer
A: Delete A
B:• Garbage (lost heap-dynamic variables)
A: A:
B: B:7.2
0.4 0.4
7.2
0.4
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Ways to Create Dangling Pointers
int * A, B;
A = new int;
A = 5;
B = A;
delete A;
/* B is still pointing to the address of object A returned to stack */
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Ways to Create Dangling Pointers
int * A;
int * sub () { int B;
B = 5;
return B;}
main () { A = sub(); . . . }
/* A has been assigned the address of an object that is out of scope */
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SML references
• An alternative to allowing pointers directly
• References in SML can be typed
• … but they introduce some abnormalities
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SML imperative constructs
• SML reference cells– Different types for location and contents
x : int non-assignable integer value
y : int ref location whose contents must be integer
!y the contents of location y
ref x expression creating new cell initialized to x
– SML assignmentoperator := applied to memory cell and new contents
– Examplesy := x+3 place value of x+3 in cell y; requires x:int
y := !y + 3 add 3 to contents of y and store in location y
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SML examples
• Create cell and change contentsval x = ref “Bob”;
x := “Bill”;
• Create cell and incrementval y = ref 0;
y := !y + 1;
• While loop val i = ref 0;
while !i < 10 do i := !i +1;
!i;
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Composite Data Types
• Composite data types are sets of data objects built from data objects of other types
• Elements called data structures• Some created by users, eg an array
of integers• Some created internally by compiler,
eg symbol table, or subroutine activation record
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Specification of Structured Data Types
• Number of components– Fixed or varying over life of data
structure
• Arrays and records have fixed number
• Lists have variable number
– If variable number of components, is there a max number possible
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Specification of Structured Data Types
• Type of each component–Homogeneous: all components
have same type• Arrays
–Heterogeneous: components have varying types• Records (also lists in some
languages, but not SML)
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Specification of Structured Data Types
• Method of accessing components–Array subscripting
–Record labels
–SML datatype pattern matching
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Operations on Data Structures
• Creation and deletion of structures
• Whole-structure operations–Assigning to variable
–Iterating a function over the structure
–Computing its length or size
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Operations on Data Structures
• Component selection operations– Direct access (aka random selection)
• Takes constant time– Sequential selection
• Usually proportional to some dimension of the structure (like the number of components)
– May allow component update, or may only allow access to value
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Operations on Data Structures
• Component insertion and deletion– Applies to structures with variable
number of components
– Causes major effects on possible data layouts
• Example seen in the layouts for strings
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General Layout of Data Structures
• Descriptor– Contains type information and other
attributes of data structure
– May only exist in symbol table at compile time, or may be a direct part of data object, or split between two
– Usually several words long
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General Layout of Data Structures
• Layout of component data–Sequential: arrays and records
• Uses least storage for structure if number of components fixed
• Least flexible for overall storage management
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General Layout of Data Structures
• Layout of component data–Linked: lists, trees
• Uses more space per structure since each component must also have a pointer to it
• Maximum flexibility for overall storage management, put pieces where they fit
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Strings
• Character string is a data object composed of a sequence of characters
• Main kinds:– Fixed declared length
– Variable length with declared maximum length
– Unbounded length
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String operations
• String concatenation
• Length of string
• Substring selection by position
• Lexicographical ordering (based on underlying codes such as ASCII)
• Substring by pattern matching
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String Interface
• Can be implemented as primitive type (as in SML or Java) or an array of characters (as in C and C++)
• If primitive, operations are built in• If array of characters, string
operations provided through a library
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String Implementations
• Fixed declared length (aka static length)–Packed array padded with blanks
Descriptor Data
A l l a b o a r d ø ø
String Length=12
Pointer to data
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String Implementations
• May need runtime descriptor for type, and length is substring operations include runtime checks
• Update pads with blanks or truncates as necessary
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String Implementations
• Variable length with declared maximum (aka limited dynamic length)– Packed array with runtime descriptor
String Max Length=12 Cur Length=10 Pointer to data
A l l a b o a r d
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String Implementations
• Descriptor may occur as initial block of data object for array
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String Implementations
• Unbounded length (aka dynamic length)
– Two standard implementations
– First: Linked list
A l l String Curr Length = 10
Pointer to data
a b o a r d
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String Implementations
• Unbounded length– Second implementation: null terminated
contiguous array
– Must reallocate and copy when string grows
A l l a b o a r d
String Pointer to data
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Arrays
• Ordered sequence of fixed number of objects all of the same type
• Indexed by integer, subrange, or enumeration type, called subscript
• Multidimensional arrays have one subscript per each dimension
• L-value for array element given by accessing formula
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Type Checking Arrays
• Basic type – array
• Number of dimensions
• Type of components
• Type of subscript
• Range of subscript (must be done at runtime, if at all)
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Array Layout
• Assume one dimension
1 dim array
Virtual Origin (VO)
Lower Bound (LB)
Upper Bound (UB)
Comp type
Comp size (E)
A[LB]
A[LB+1]
A[UB]
A[0]
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Array Component Access
• Component access through subscripting, both for lookup (r-value) and for update (l-value)
• Component access should take constant time (ie. looking up the 5th element takes same time as looking up 100th element)
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Array Access Function
• L-value of A[i] = VO + (E * i)
= + (E * (i – LB))
• Computed at compile time
• VO = - (E * LB)
• More complicated for multiple dimensions
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Records
• Ordered sequence of fixed number of objects of differing types
• Indexed by fixed identifiers called labels or fields
• L-value for record element given by more complex accessing formula than for arrays
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Typical Record Layout
Descriptor Data
R.1
R.2
R.n
Record typeNum. of componentsComp 1 labelComp 1 typeComp 1 location =
Comp n labelComp n typeComp n location
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Type Checking Record
• Basic type – record
• Number, name (label) of components
• Possibly order of labels– If order matters, labels must be unique– If order doesn’t matter, layout must give
a canonical ordering
• Type of components per label
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Record Layout
• Most of descriptor exists only at compile time
• Access function:
• Comp i location given by
• L-value of R.i = + (size of R.j)i - 1
j = 1
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Lists
• Ordered collection of variable number of elements–Many languages (LISP, Scheme,
Prolog) allow heterogeneous list
–SML has only homogeneous lists
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Lists
• Layout: linked series of cells (called cons cells) with descriptor, data and pointers–Data in first cell of list called head
of list
–R-value of pointer in first cell called tail of list
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Lists
• Sequential access of data by following pointers–Access is linear in position in
list• Takes twice as long to look up 10th element as to look up 5th element
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Lists
• Adding a new element to list done only at head, called consing
• Creates new cell with element to be added and pointer to old list (ie. creates new list)
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List Layout
• Example: [1,2.5,’a’]
list
list
list int 1
real 2.5
char ‘a’
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List Layout
• Example: [[1,2.5],[’a’]]
list
list
int 1
real 2.5
char ‘a’list
list
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Union Types
• Set-wise the (discriminated) union of the component types
• Interchangeable with variant records as primitive type construct
• Elements chosen from one of component types
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Union Types
• Problem: if int occurs as two different components of union type, can we tell which component an int is for?
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Union Types
• Two kinds of union types:
–Free union - Ans: no
–Discriminated union – Ans: yes
• If each component is tagged to separate occurrences of same type, discriminated union, otherwise not
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Descriptor Data
• No tag if free union• L is fixed length of biggest component
Union Layout
Union type
Component type
Component tag
Component location
Actual data
Unused space
L
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Combining Data Structures
• Possible to have any of the above structures as components of others
• Since lists are of variable size, but arrays must store fixed size element, how to store lists in an array?
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Combining Data Structures
• Answer: cons cells have uniform size, store just the leading cons cell
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Example:
• Data in 4-element array of lists
list
list
list
listlist
list
int 5
int 6
int 3
int 1
int 7
int 2
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Type symmary
• Static type checking takes place after syntax check and before code generation
• Some type checking can be necessary at run time
• Types vs. Syntax
• Simply typed values and composite values
• User defined types
• Equivalence on types