Laterotactile Displays & Rendering : from Illusion to Application
Jerome Pasquero and Vincent Levesque
IEEE VR 2008 Tutorial on:“Integration of Haptics in Virtual Environments:
from Perception to Rendering”March 9th, 2008
©2008 Jerome Pasquero & Vincent Levesque
From the tutorial abstract…
“The design of virtual environments using haptic interfaces remains often driven more by the availability of technologythan by the necessity to solve real users' issues. There is a need today for a clear change of perspective ...”
©2008 Jerome Pasquero & Vincent Levesque
Two Complementary PerspectivesAn Example
Tim
elin
e
Engineering DesignPerspective
Gap Interaction DesignPerspective
THMB device
©2008 Jerome Pasquero & Vincent Levesque
The Key Main Players
Engineering DesignPerspective
Interaction DesignPerspective
• Prof. Vincent Hayward• Jerome Pasquero• Vincent Levesque• Qi Wang
• Prof. Karon MacLean• Joseph Luk• Shannon Little
©2008 Jerome Pasquero & Vincent Levesque
Initial Stageinspiration
Observe tactile phenomenon & reduce it to its essence.
Identify context for which hapticfeedback offers potential benefit.
Tim
elin
e
Engineering DesignPerspective
Gap Interaction DesignPerspective
©2008 Jerome Pasquero & Vincent Levesque
A Simple Illusionlateral skin deformation (laterotactile)
normal indentation
lateral deformation
instead of …
Hayward, V., Cruz-Hernandez, M. 2000. Tactile Display Device Using Distributed Lateral Skin Stretch. Proc. of the Haptic Interfaces for Virtual Environments and Teleoperator Systems Symposium, ASME Vol. DSC-69-2, pp. 1309-1314.
©2008 Jerome Pasquero & Vincent Levesque
Mobile Interfacestypical issues & challenges
• High cognitive workload & competition for attention
• Limited screen real estate & awkward keypad space
• Unavailability of auditory and/or visual channel
©2008 Jerome Pasquero & Vincent Levesque
Actuator Technologypicking the right one
Observe tactile phenomenon & reduce it to its essence.
Identify context for which hapticfeedback offers potential benefit.
Develop a suitable actuation technology.
Survey different technologies available & identify the most promising.
Tim
elin
e
Engineering DesignPerspective
Gap Interaction DesignPerspective
©2008 Jerome Pasquero & Vincent Levesque
Tactile Feedback Technologystate-of-the-art
Electrostatic
Normal Indentation
Friction
Vibration
Lateral Skin Stretch
Heat
Electrocutaneous
Suction Pressure
Acoustic Radiation Pressure
Piezoelectric
MotorsShape Memory Alloys
Electromagnetic Micro-Coils
Peltier Elements
Shear
Tang & Beebe, 1998
Jungman, Schlaak, 2002Van Doren et al., 1987
Pneumatic Valve and Dimple
Taylor et al., 1997
Shinohara et al., 1998
Ino et al., 1993
Moy et al.,
2000
Caldwell et al., 1999
ElectrostimulationKajimoto et al., 2003
Pressure Valve
Surface Acoustic Wave Nara et al., 2001
Makino et al., 2003
Ionic Conducting Polymer gel Film (ICPF)
Iwam
oto
et al.
, 200
4
Konyo et al., 2000
Technologies Interaction Modes
Air Jet
Asamura et al.,
1998Khoudja & Hafez, 2004
Summers &
Chanter, 2002
Pasquero, J. 2006. Survey on communication through touch. Technical Report TR-CIM-06.04. Center for Intelligent Machines, McGill University.
(laterotactile)
©2008 Jerome Pasquero & Vincent Levesque
Tactile Feedback Technologylaterotactile transducer with piezo-actuators
laterotactiletransducer
piezoelectric bender
©2008 Jerome Pasquero & Vincent Levesque
Prototypesincremental improvements
Virtual Braille Display(early iteration)
THMB Transducer(new design)
©2008 Jerome Pasquero & Vincent Levesque
Tactile Iconsexploring the device’s expressive space
example of 6 different tactile icons(traveling waves)
tactile icon editor
transducer
©2008 Jerome Pasquero & Vincent Levesque
Design Stagean iterative process
Observe tactile phenomenon & reduce it to its essence.
Identify context for which hapticfeedback offers potential benefit.
Develop specific usage scenarios that take into account the known strengths & limitations of the technology.
Develop a suitable actuation technology.
Design & build iterative prototypes with apps in mind.
Survey different technologies available & identify the most promising.
Tim
elin
e
Engineering DesignPerspective
Gap Interaction DesignPerspective
©2008 Jerome Pasquero & Vincent Levesque
The Resulting Device: THMBTactile Handheld Miniature Bimodal device
Pasquero, J., Luk, J., Levesque, V., Wang, Q., Hayward, V., MacLean K. E., Haptically Enabled Handheld Information Display with Distributed Tactile Transducer, IEEE transactions on Multimedia, 9(4), p. 746-753, June 2007..
©2008 Jerome Pasquero & Vincent Levesque
Mobile Interaction Design3 different interactions
Spatial Navigationsection links
links
header
Browsing of large web pages
Luk, J., Pasquero, J., Little, S., MacLean, K. E., Levesque, V. and Hayward, V. 2006. A Role for Haptics in Mobile Interaction: Initial Design Using a Handheld Tactile Display Prototype. Proc. of the ACM 2006 Conference on Human Factors in Computing Systems, CHI 2006. pp. 171-180
slas
hdot
.com
target
©2008 Jerome Pasquero & Vincent Levesque
Perceptual Characterizationwhere the two perspectives merge
Observe tactile phenomenon & reduce it to its essence.
Identify context for which hapticfeedback offers potential benefit.
Develop specific usage scenarios that take into account the known strengths & limitations of the technology.
Develop a suitable actuation technology.
Characterize the expressive perceptual capabilities of the prototype.
Design & build iterative prototypes with apps in mind.
Survey different technologies available & identify the most promising.
Tim
elin
e
Engineering DesignPerspective
Gap Interaction DesignPerspective
©2008 Jerome Pasquero & Vincent Levesque
Perceptual Characterizationevaluating the device’s expressive capability
5 waveforms
0.35 m/s0.24 m/s0.18 m/s
100%50%
3 speeds 2 amplitudesX X
Perceptual characterization using 30 different tactile icons
Pasquero, J., Luk, J., Little, S. MacLean, K. E. 2006. Perceptual Analysis of Haptic Icons: an Investigation into the Validity of Cluster Sorted MDS. Proc. 14th Symposium on Haptic Interfaces For Virtual Environment And Teleoperator Systems IEEE VR 2006. pp. 437-444
©2008 Jerome Pasquero & Vincent Levesque
Perceptual Characterizationconclusions
Most Distinguishable Stimulus Characteristics:1. Direction2. Waveform (e.g., texture vs. no texture, repeating vs. non-repeating)3. Amplitude4. Duration
Therefore,• Use direction and waveform as primary parameters for designing
haptic icons.• Use amplitude and duration as secondary.
Luk, J., Pasquero, J., Little, S., MacLean, K. E., Levesque, V. and Hayward, V. 2006. A Role for Haptics in Mobile Interaction: Initial Design Using a Handheld Tactile Display Prototype. Proc. of the ACM 2006 Conference on Human Factors in Computing Systems, CHI 2006. pp. 171-180
©2008 Jerome Pasquero & Vincent Levesque
Back to the applications
Observe tactile phenomenon & reduce it to its essence.
Identify context for which hapticfeedback offers potential benefit.
Develop specific usage scenarios that take into account the known strengths & limitations of the technology.
Develop a suitable actuation technology.
Characterize the expressive perceptual capabilities of the prototype.
Design & build iterative prototypes with apps in mind.
Reconsider device design and applications in light of results from perceptual characterization.
Survey different technologies available & identify the most promising.
Tim
elin
e
Engineering DesignPerspective
Gap Interaction DesignPerspective
©2008 Jerome Pasquero & Vincent Levesque
Mobile Interaction DesignHow it all fits together
Spatial Navigationsection links
linksheader
Browsing of Large Web Pages
Use traveling waves icons to communicate speed and direction of movement.
Use different waveformsto give a sense of information flow when navigating
slas
hdot
.com
©2008 Jerome Pasquero & Vincent Levesque
Experimental Validation
Observe tactile phenomenon & reduce it to its essence.
Identify context for which hapticfeedback offers potential benefit.
Develop specific usage scenarios that take into account the known strengths & limitations of the technology.
Develop a suitable actuation technology.
Characterize the expressive perceptual capabilities of the prototype.
Design & build iterative prototypes with apps in mind.
Reconsider device design and applications in light of results from perceptual characterization.
Survey different technologies available & identify the most promising.
Tim
elin
e
Engineering DesignPerspective
Gap Interaction DesignPerspective
Validate the application.
©2008 Jerome Pasquero & Vincent Levesque
Showing Added-Valuea challenge
section linkslinks
Header
Browsing of Large Web Pages
Could not find
improvement in
performancesl
ashd
ot.c
om
©2008 Jerome Pasquero & Vincent Levesque
Summary
Observe tactile phenomenon & reduce it to its essence.
Identify context for which hapticfeedback offers potential benefit.
Develop specific usage scenarios that take into account the known strengths & limitations of the technology.
Develop a suitable actuation technology.
Characterize the expressive perceptual capabilities of the prototype.
Design & build iterative prototypes with apps in mind.
Reconsider device design and applications in light of results from perceptual characterization.
Survey different technologies available & identify the most promising.
Tim
elin
e
Engineering DesignPerspective
Gap Interaction DesignPerspective
Validate the application.
©2008 Jerome Pasquero & Vincent Levesque
Back to the drawing boardlooking deeper for added–value
• Better awareness of the environment
• Less conspicuous gestures
• More appropriate in social contexts
Can laterotactile feedback reduce the number of glances at the screen ? Why would it be useful?
©2008 Jerome Pasquero & Vincent Levesque
Overviewpart 2
2D Tactile Display Applications forvisually impaired persons
1. Braille
2. Tactile graphics
©2008 Jerome Pasquero & Vincent Levesque
2D Tactile DisplaySTReSS2
Q. Wang, V. Hayward (2006) Compact, Portable, Modular, High-performance, Distributed Tactile Transducer Device Based on Lateral Skin Deformation. Proc. HAPTICS’06, pp. 67-72.
©2008 Jerome Pasquero & Vincent Levesque
Brailleintroduction
Commercial braille displays
single line
40 or 80 braille cells
one actuator per pin
Laterotactile braille display
finger-sized display
virtual page of arbitrary size
cheaper and more portable
http://www.flickr.com/photos/44124267260@N01/2154495003
©2008 Jerome Pasquero & Vincent Levesque
Brailletactile rendering
1. Implement rendering algorithms
based on
intuition
experience
experimentation
adjust with graphical interface
2. Select promising algorithms
session with reference users
3. Evaluate experimentally
with visually impaired subjects
V. Levesque, J. Pasquero and V. Hayward (2007) Braille Display by Lateral Skin Deformation with the STReSS2 Tactile Transducer. Proc. World Haptics Conference 2007, Tsukuba, Japan, pp. 115-120.
©2008 Jerome Pasquero & Vincent Levesque
Brailledot rendering
Texture=0% Texture=25% Texture=100%
No texture
smooth bump
similar to braille dot
low contrast
©2008 Jerome Pasquero & Vincent Levesque
Brailledot rendering
Texture=0% Texture=25% Texture=100%
Low texture
textured bump
similar to braille dot
increased constrast
No texture
smooth bump
similar to braille dot
low contrast
©2008 Jerome Pasquero & Vincent Levesque
Brailledot rendering
Texture=0% Texture=25% Texture=100%
Texture alone
textured patch
different from braille
very high constrast
No texture
smooth bump
similar to braille dot
low contrast
Low texture
textured bump
similar to braille dot
increased constrast
©2008 Jerome Pasquero & Vincent Levesque
Braillecell rendering
method 1 method 2 method 4method 3
©2008 Jerome Pasquero & Vincent Levesque
Brailleletter identification experiment
0%
20%
40%
60%
80%
100%
S1 S2 S3 S4 S5 S6 S7 mean
T=0%
T=25%
T=100%
n/a
percentage of letters correctly read
Conclusions
display could be optimized for braille
rendering could be optimized for contrast
Task: read meaningless strings
©2008 Jerome Pasquero & Vincent Levesque
Tactile Graphicsintroduction
Current technology
raised lines on paper or plastic
talking tactile tablets
experimental devices
2) dots1) grating
3) vibration 4) combined
Laterotactile display
3 rendering methods (so far)
programmable
interactive
http://www.rnib.org.uk
©2008 Jerome Pasquero & Vincent Levesque
Tactile Graphics1) grating
©2008 Jerome Pasquero & Vincent Levesque
Tactile Graphics1) grating
©2008 Jerome Pasquero & Vincent Levesque
Tactile Graphics2) dots
©2008 Jerome Pasquero & Vincent Levesque
Tactile Graphics3) vibration
©2008 Jerome Pasquero & Vincent Levesque
Tactile Graphics4) combined renderings
©2008 Jerome Pasquero & Vincent Levesque
Tactile Graphicsexperimental results
• V. Levesque and V. Hayward (2008) Tactile Graphics Rendering Using Three Laterotactile Drawing Primitives. Proc. Haptic Symposium 2008, Reno, Nevada.
Shape identification
Icon identification
Orientation identification
Spatial frequency scaling
©2008 Jerome Pasquero & Vincent Levesque
Tactile Graphicsapplications
tactile illustrations for schoolbooks
mathematical concepts, diagrams, bar charts, maps
collaboration with Université de Montréal
©2008 Jerome Pasquero & Vincent Levesque
Demonstrations
tactile graphics
Haptic Symposium, March 13-14
mobile haptics