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AMF BOWLINGTRAININGMANUAL
LEAGUE
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AMF Training Manual: League Bowling EssentialsVersion 1, September 07
BOWLINGESSENTIALS
CONTENTSPurpose, Process, Payoff
Why Hold League Building Course?
Why Do AMF Want Leagues?
What Is A League?
Types Of League
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The Bowling Lane & Approach
The Pins & the Pin Deck
Bowling Shoes
Bowling Aids: Bumpers & Ramps
The Ball Return
The Bowling Ball
The Game & How To Score
Handicaps
Bowling Terminology
Lane Fault Terminology
Bowling Etiquette
The 4 Step Approach
League Bowlers
Running Leagues: Evaluate Your Current Position
Running Leagues: Strategy for League Placement
Running Leagues: Team Assessment
Running Leagues: The New League
Running Leagues: The Existing League
Running Leagues: League Forms League Growth: Advertising
League Growth: Potential League Bowlers
League Growth: Recruitment
League Growth: Learn To Bowl
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Why Hold League Bowling Courses?
To Ensure All Team Members Have A Basic Knowledge ofBowling & Leagues
Knowledge Aids Confidence
The Team Need to Believe Leagues Are Important
Why Do AMF Want Leagues?
Ensure Regular Custom
Guaranteed Business at CHOSEN Times
Promotes Bowling as a Sport as well as a Pastime
Other Benefits:o Off-peak Practiceo Tournament Bowlerso Contacts With Local Organisations
What Is A League?
Types of League
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The Bowling Lane & Approach
Each bowling lane must comply with current regulations laiddown by the British Ten Pin Bowling Association (B.T.B.A)
Lane Length 60 feet to the head pin (18 metres)
Lanes are constructed of either:
Wood 15ft maple header 30ft pine mid section 15ftend.
HPL compressed chip wood with the lane photographedon top. Topped with laminate.
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Plastic entirely made from a polyurethane derivative.
Approach Length 15ft
Width 41 , plus or minus (1.05 metres)
Lanes Are Oiled Daily
Oil should be applied 10cm from the foul line to adistance of 28 feet (8.5 metres) minimum, and up to 45
feet (13.6 metres) maximum.
Oil protects the lane
Regular oiling achieves a fair and equitable scoringcondition, which places a premium on bowler accuracyand consistency.
Different oil patterns are put down to suit the type of
play. For example, standard open play bowling requires asimple pattern, but a tournament involving a 5 man
team event will require heavier oil as it will break downmore rapidly and have a greater effect on the ball
Foul Line This separates the Lane and the Approach.
Foul lights are operated from the reception desks andmust be turned on at the beginning of every shift forhealth and safety reasons.
Bowlers should be warned about the foul lights as part of the health and safety procedures.
BOWLERS SHOULD NOT CROSS THE FOUL LINES FOR
ANY REASON.
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If crossed, the foul line will register a score of zero andreset the full deck of pins, no matter what the score. AnF should s how on the score sheet.
There should also be an audible warning (a buzz orsimilar) that there has been a foul.
Bowlers must not cross the foul line under anycircumstances.
The lane oil does not start from the foul line, there is a10cm clear space, to try and prevent bowlers who doaccidentally cross the line from getting oil on their shoesand sustaining an injury.
The Pins and the Pin Deck
Each pin has to comply with regulations with regard to
weights and size. Each pin is made from laminated Maple andcoated with 7 layers of plastic (surlyn).
Each Machine has one set of pins, 20 in total.
Each pin must weigh between 3lb 6ozs and 3lb 10ozs
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Pins start numbered 1 (the head pin) through to 10, going left to right.
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Pin Spots 2 in diameter & 12 apart
Bowling Shoes
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Bowling shoes must be worn on the lanes at all times. They have a special leather sole that enables a bowler to
slide while bowling. This results in a smoother release. The heal is rubber and acts as a break. These shoes also protect the approach surface from
damage and safe guard the bowler from injury. They should be checked weekly for signs of damage and
repaired or discarded as necessary. They should be sanitised after use with the correct spray
Remember to always spray fully inside the shoe Hand the shoes to customers heal first so they can see theshoe size
It is company policy that customers look after their ownshoes
Bowling Aids: Bumpers & Ramps
Bumpers:
Most centres have bumpers (or glancers) to help whilechildren or people with disabilities bowl.
They prevent the ball from falling into the gutter oneither side of the lane.
At Nottingham the bumpers are activated by compressedair, using switches on the reception desk.
Customers should not attempt to operate bumpers as thiswill not work and may lead to injury.
Occasionally the air will not push the bumpers up. This could be because there is a fault with the
compressed air unit (check with Technicians), or a faultwith the hinge mechanism on the bumpers.
In the event that the bumpers will not rise a member ofstaff should attempt to pull them up.
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If they still will not rise DO NOT FORCE THEM . Thiscould lead to you trapping your fingers. Let a manager orTechnician know so that the problem can be rectified.
If the bumpers will not go down a light tap with the toeof your shoe should be enough to push them.
Again, take care, do not force them or use your hands incase they become trapped.
Ramps:
Ball ramps are for use by small children or people withdisabilities.
They enable people to gently role the ball without having to swing.
The ball ramp must be placed directly in front of thelane without crossing the foul line.
The ball should be carefully placed at the top of theramp.
Gently push the ball down the ramp. Ensure the ball ramp is placed safely in front of the ballreturn after use.
The Ball Return
The ball return is quite simply a mechanism for ensuring theballs are retrieved from the back of the lane ready for play.
There are many different types of ball return.At Nottingham they run beneath the lanes.
Bowlers should be told not to put their hands in the ballreturns, or to sit on them.
There is a switch at the base of the exit area that will turn off the ball return mechanism in the event of a problem.
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The Bowling Ball
Minimum Weight 6lb Maximum Weight 16lb All weights are the same size The circumference must be no more than 27.002 and no
less than 26.704 The diameter must be no more than 8.595 and no less
than 8.500
A rough guide to weight selection:
Children 6lb to 10lb Women 8lb to 12 lb Men 10lb to 16lb
These weights are only a rough guide, as ball weight is verymuch a matter of personal preference.
To select the correct size finger holes place your thumb in the thumbhole, and your hand extended across the ball.
The crease of the second joint of your middle fingers should beabout level with the finger holes.
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The ball should be held with the two middle fingers in the finger holes.
There are 2 grips. Conventional and Finger Tip.
Picking up a ball:
Place one hand either side of the ball, away from the
direction of the ball return.
Pick up the ball and cradle it in one arm.
Place the thumb and fingers into the ball.
The wrong way:
Putting your fingers straight into the ball on the return.
Placing your hands on the ball in the direction of theball return.
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The Game and How to Score
A game consists of 10 frames
There are 10 pins to knock down in each frame
You bowl 2 balls in each frame unless your first ball is aSTRIKE
If you cross the foul line you score 0 and the pins youknock down are reset
A strike counts as 10 plus the pins you get with the next2 balls
Strike in the 10 th frame and you get 2 bonus balls
If you knock all 10 pins down with 2 balls this is calleda spare
A spare counts as 10 plus the pins you get with your nextball. Spare in the 10 th frame and you get 1 bonus ball
If you leave any pins standing after 2 balls this is calledan OPEN FRAME
1 game for 1 person takes approximately 10 minutes
Scoring
1 2 3 4 5 6 7 8 9 104 2 3 / X 7 - X X 8 / 7 / - / X 7 /6 26 43 50 78 98 115 125 145 165
Frame:
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1. Two balls, scoring 4 and then 2. Total 6.
2. First ball scores a three; the second ball hits theremaining 7 pins to score a Spare. This totals 10 for this
frame, plus the first ball of the next. The next ball is astrike, so the total score is 20. The frame stays blankuntil the next ball is known.
3. A Strike! 10 for this ball, plus the total of the next 2balls, in this case a 7 and a miss. Total score this frameis 17. The frame stays blank until the next two balls areknown.
4. A 7 followed by a miss. Total score by the end of the frame is 6 + 20 + 17 + 7.
5. A Strike! 10 for this ball, plus the total of the next twoballs, in this case a Strike (10) and an 8. The total score
for this frame is 28. The frame stays blank until the next2 balls are known.
6. A Strike! 10 for this ball, plus the total of the next twoballs, in this case an 8 and a 2. The total score for this
frame is 20. The frame stays blank until the next 2 ballsare known.
7. An 8 split (this is where the head pin is knocked down,but the remaining pins are separated from each other bymore than the width of a ball. This does not affect thescore, but does mean the bowler is not expected to spare)with the first ball, the second ball hits the remaining 2
to score a spare. The next ball hits 7 pins, so the totalscore for the frame is 17. The frame stays blank until thenext ball is known.
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8. First ball scores a 7, the second ball hits the remaining 3pins to score a spare. This totals 10 for this frame, plus
the first ball in the next. The next ball is unfortunatelya miss so the total score for the frame is 10. The framestays blank until the next ball is known.
9. First ball scores nothing; the second ball hits theremaining 10 pins to score a spare. The next ball is astrike, so the total score is 20. The frame stays blankuntil the next ball is known.
10. A Strike! 10 for this ball, plus the total of the next2 balls. Because this is the tenth frame and a strike wasbowled, another 2 balls are bowled. The total of these twocount towards the strike. Note: 7 / after the strike doesnot entitle the bowler to any more bonus frames. The
total for this frame is 20 the 10 for the strike plus the7 and 3.
Terminology
Approach The name given to the area between the
seating area and the foul lineAverage Total score of your games divided by the
number of games you have playedBrooklyn Shot passing to the left of the head pin,
hitting an area between the No. 1 and No. 2pins, resulting in a potential strike. The left-handed bowlers pocket ball
Delivery The act of bowling a single ball towards thepins
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Double Two strikes in a rowFoul Touching or going beyond the foul line as you
deliver the ball. This scores zero for that ball,and any pins knocked down are reset
Foul Line The start line at the beginning of the laneFour-Bagger Four strikes in a rowFrame 1 of the 10 score boxes in which the running
score of the game is recordedGame Consists of 10 framesGate Post The 7 and 10 pins left standingGutter Ball A delivery that goes to either side of the lane
before reaching the pinsHead Pin The front, or No. 1 pinLeague An organised group of teams or individuals
bowling on a regular basis with a committeeand under a specific code of rules
Open When a pin or pins are left standing after 2deliveries
Perfect Game A 300 score, maximum of 12 consecutive
strikesPocket The area hit by the ball between the 1 and 3
pins, usually resulting in a strikeSeries 3 games bowled at one time as a setSleeper Two pins left standing, one directly behind
the otherSpan The distance between the thumb and finger
holes on a bowling ballSpare All 10 pins knocked down after the 2 nd
deliverySplit Pins left standing with a large gap between
them after the first deliveryStrike All 10 pins knocked down with the first
deliveryTurkey 3 strikes in a row
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Lane Fault Terminology
Lanes are machines and they do break down. When a customer reports a fault it is important that you
know how to inform the technicians so that they canrepair the lanes as quickly as possible, so that thecustomer can continue with their game.
Before reporting a lane fault, ensure you know thenumber of the lane. The technician will need to know
this!
Sweep Down When the sweep has come down to sweep thepins away, but instead of continuing with itscycle, it has stopped in the down position.This is often due simply to a pin miss feed,but can sometimes be more serious.
Smashed Sweep If a customer has hit the sweep with a ballwhile it is down. Sometimes these are notserious, but often the sweep arms or other
parts of the machinery can be bent orsnapped, and will require more time to fix.
Black Out When the area of the pin deck has no lighton. Sometimes this may simply be that thebowler has finished their game, so check firstbefore calling a fault! If they havent finished
then a technician will need to be notified.Suspended
Table
If the table begins to come down with a fresh
set of pins, but stops half way down. The pindeck lights will usually go off with this faultas described in a Black Out above.
Back End (orback end ballreturn)
This means there is something stopping theballs from coming up from the back of thepin deck. You will see the balls in the pindeck area. Let a technician know so they canclear the jam.
Front End (or Sometimes the balls become stuck on their
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front end ballreturn)
return journey. Check there are no balls at the Back End (as above) and check the stopswitch on the ball return is in the correctposition. If there are no balls at the bottomend and the switch is ok, then there issomething else at the front end (usually a
faulty belt) preventing the balls from gettingup.
Latch Pin Sometimes the grippers that pick the pins upwill stick and the pin will stay in the tableinstead of being put on spot.
Bowling Etiquette
Bowling etiquette forms part of the general rules andregulations of ten pin bowling and are often made available toleague bowlers at the commencement of the season.
However, the same remains true of open bowlers who should bemade aware of the bowling etiquette to ensure everyone has a
good time but in a safe and friendly environment.
Do not eat, drink or smoke in the bowlers seating area.
Do not stand on the approach unless it is your turn toplay
Use the same ball through out to prevent the ball return from overflowing
Give way to bowlers on the lane to the right of you if theyare already on the approach and ready to play
Be ready to play when it is your turn
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Do not disturb other bowlers when you congratulate your team mates or friends
Always roll the ball never throw it
Do not continue to bowl the ball if there is a fault,contact a member of staff
Do not cross the foul line or walk on the lane
Vacate the lanes straight after you have finished your games
Return balls to the racks
ALWAYS BE A GOOD LOSER AND A GRACIOUS WINNER!
The Four Step Approach
FEET & STANCE
Parallel toes straight ahead Inside of left foot on first dot to the right of the centre dot Left foot forward Right toe on the instep of left foot Knees flexed Lean slightly forward from the hips
BALL
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In line with right hip Waist high Right forearm against right hip Close to the body Left hand steadies the ball
GRIP
Thumb at 10 oclock Fingers at 4 oclock Wrist firm V formed by thumb and index finger straight up the
arm Press gently with the index and little fingers do not
spread too far Shoulders level Eyes on target RELAX
4 STEP APPROACH
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AMF T i i g M l L g B li g E ti l
Step 1 Push ball forward with right footStep 2 Extend arm down as weight takenStep 3 Swing back armStep 4 Ball and feet arrive at the line together