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Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

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P.J. Healy [email protected] California Institute of Technology. Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms. The Repeated Public Goods Implementation Problem. Example: Condo Association “special assessment” - PowerPoint PPT Presentation
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P.J. Healy [email protected] California Institute of Technology Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms
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Page 1: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

P.J. [email protected]

California Institute of Technology

Learning Dynamics for Mechanism Design

An Experimental Comparison of Public Goods Mechanisms

Page 2: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

The Repeated Public Goods Implementation Problem

• Example: Condo Association “special assessment”– Fixed set of agents regularly choosing public good levels.– Goal is to maximize efficiency across all periods– What mechanism should be used?

• Questions: – Are the “one-shot” mechanisms the best solution to the

repeated problem?– Can one simple learning model approximate behavior in a

variety of games with different equilibrium properties?– Which existing mechanisms are most efficient in the

dynamic setting?

Page 3: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

Previous Experiments on Public Goods Mechanisms I

• Dominant Strategy (VCG) mechanism experiments– Attiyeh, Franciosi and Isaac ’00– Kawagoe and Mori ’01 & ’99 pilot– Cason, Saijo, Sjostrom, & Yamato ’03

– Convergence to strict dominant strategies– Weakly dominated strategies are observed

Page 4: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

Previous Experiments onPublic Goods Mechanisms II

• Nash Equilibrium mechanisms– Voluntary Contribution experiments– Chen & Plott ’96– Chen & Tang ’98

– Convergence iff supermodularity (stable equil.)

• Results consistent with best response behavior

Page 5: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

• k-period Best Response model– Agents best respond to pure strat. beliefs– Belief = unweighted average of the others’

strategies in the previous k periods• Needs convex strategy space

– Rational behavior, inconsistent beliefs– Pure strategies only

A Simple Learning Model

Page 6: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

– Strictly dominated strategies: never played– Weakly dominated strategies: possible

– Always converges in supermodular games– Stable/convergence => Nash equilibrium

– Can be very unstable (cycles w/ equilibrium)

A Simple Learning Model: Predictions

Page 7: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

• New experiments over 5 public goods mechanisms– Voluntary Contribution– Proportional Tax– Groves-Ledyard– Walker– Continuous VCG (“cVCG”) with 2 parameters

• Identical environment (endow., prefs., tech.)• 4 sessions each with 5 players for 50 periods• Computer Interface

– History window & “What-If Scenario Analyzer”

A New Set of Experiments

Page 8: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

• Agents:

• Private Good: Public Good: Endowments:

• Preferences:

• Technology:

• Mechanisms:

The EnvironmentNi

ix y

5N

)0,( i

iiiii xyaybyxu 2),(

/xy

),,,()( 21 nmmmfmy

),( ymtx iii

))(,,(),( 1 mymmgymt nii ii Mm

),( iii ba

Page 9: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

The Mechanisms• Voluntary Contribution

• Proportional Tax

• Groves-Ledyard

• Walker

• VCG

Ni

imy ii mt

Ni

imy

Ni

imy

nyti

2212 iiii m

nn

nyt

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Ni

imy

)ˆ,ˆ( bayy PON )ˆ,ˆ(}\{ bayz PO

iNi

)ˆ,ˆ( iii bam 2RiM

ijiijij

ijjji z

nnzazbyaybyt 1)()( 22

Page 10: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

Experimental Results I: Choosing k

• Which value of k minimizes the M.A.D. across all mechanisms, sessions, players and periods?

• k=5 is the most accurate

Model 2-50 3-50 4-50 5-50 6-50 7-50 8-50 9-50 10-50 11-50k=1 1.407 1.394 1.284 1.151 1.104 1.088 1.072 1.054 1.054 1.049k=2 - 1.240 1.135 0.991 0.967 0.949 0.932 0.922 0.913 0.910k=3 - - 1.097 0.963 0.940 0.925 0.904 0.888 0.883 0.875k=4 - - - 0.952 0.932 0.915 0.898 0.877 0.866 0.861k=5 - - - - 0.924 0.9114 0.895 0.876 0.860 0.853k=6 - - - - - 0.9106 0.897 0.881 0.868 0.854k=7 - - - - - - 0.899 0.884 0.873 0.863k=8 - - - - - - - 0.884 0.874 0.864k=9 - - - - - - - - 0.879 0.870

k=10 - - - - - - - - - 0.875

Page 11: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

Walker Session 2 Player 1

-10

-5

0

5

10

15

0 10 20 30 40 50

Period

Mes

sage

Walker Session 2 Player 2

-10

-5

0

5

10

15

0 10 20 30 40 50

Period

Mes

sage

Page 12: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

Walker Session 2 Player 3

-10

-5

0

5

10

15

0 10 20 30 40 50

Period

Mes

sage

Walker Session 2 Player 4

-10

-5

0

5

10

15

0 10 20 30 40 50

Period

Mes

sage

Page 13: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

Walker Session 2 Player 5

-10

-5

0

5

10

15

0 10 20 30 40 50

Period

Mes

sage

Groves-Ledyard Session 1 Player 1

-4

-2

0

2

4

6

0 10 20 30 40 50

Period

Mes

sage

Page 14: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

Experimental Results: 5-B.R. vs. Equilibrium

• Null Hypothesis:

• Non-stationarity => period-by-period tests• Non-normality of errors => non-parametric tests

– Permutation test with 2,000 sample permutations

• Problem: If then the test has little power• Solution:

– Estimate test power as a function of– Perform the test on the data only where power is sufficiently large.

|][||][| ti

ti

ti

ti EQmEBRmE

ti

ti BREQ

/)( ti

ti BREQ

Page 15: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5

0

0.1

0.2

0.3

0.4

0.5

0.6

0.7

0.8

0.9

1

(a- b)/x

Est

imat

ed T

est P

ower

0

0.67

0.8

0.86

0.89

0.91

0.92

0.93

0.94

0.95

0.95

Pro

b. H

0 Fal

se G

iven

Rej

ect H

0

Simulated Test Power

Page 16: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms
Page 17: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms
Page 18: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms
Page 19: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms
Page 20: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

5-period B.R. vs. Equilibrium• Voluntary Contribution (strict dom. strats):

• Groves-Ledyard (stable Nash equil):

• Walker (unstable Nash equil): 73/81 tests reject H0

– No apparent pattern of results across time

• Proportional Tax: 16/19 tests reject H0

ti

ti BREQ

ti

ti BREQ

Page 21: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

Interesting properties of the2-parameter cVCG mechanism

• Best response line in 2-dimensional strategy space

Page 22: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

Best Response in the cVCG mechanism

• Convert data to polar coordinates• Dom. Strat. = origin, B.R. line = 0-degree line

si

si r,

Page 23: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms
Page 24: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

Experimental Results III: Efficiency

• Outcomes are closest to Pareto optimal in cVCG– cVCG > GL ≥ PT > VC > WK (same for efficiency)– Sensitivity to parameter selection

• Variance of outcomes:– cVCG is lowest, followed by Groves-Ledyard – Walker has highest

• Walker mechanism performs very poorly– Efficiency below the endowment– Individual rationality violated 42% of last 10 periods

Page 25: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

Discussion & Conclusions

• Data are consistent with the learning model.– Repercussions for theoretical research

• Should worry about dynamics– k-period best response studied here, but other learning

models may apply• Example: Instability of the Walker mechanism• cVCG mechanism can perform efficiently

• Open questions:– cVCG behavior with stronger conflict between incentives

and efficiency– Sensitivity of results to parameter changes– Effect of “What-If Scenario Analyzer” tool

Page 26: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms
Page 27: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms
Page 28: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms
Page 29: Learning Dynamics for Mechanism Design An Experimental Comparison of Public Goods Mechanisms

Voluntary Contribution MechanismResults


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