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Learning In the 21st Century
Presented by Julie CoatesSr. Vice President, LERN
LERN Annual Conference, New Orleans, 2015
Some Sobering Statistics about Learning in AmericaWorking Harder, not Smarter
The US ranks 14th in the world with the number of 24-35 year olds with higher education credentials
The odds that a young person in the U.S. will be in higher education if his or her parents do not have an upper secondary education are just 29% -- one of the lowest levels among OECD countries.
The U.S ranks 28th in the percentage of 4-year-olds in early childhood education, with a 69% enrolment rate.
Across all OECD countries, 30% of the expenditure on higher education comes from private sources, while in the U.S., 62% does.
Teachers in the U.S. spend between 1,050 and 1,100 hours a year teaching – much more than in almost every country
When NOT having a generation gap is a negative
24-35 year olds have only 5% greater attainment of post secondary credentials than 54-65 year olds.
Other countries are seeing a larger difference between older and younger generations
Smallest gap in ability to use information and communication technology for problem solving
20+% of 54-65 year-olds 40% of 24-35 year –olds
(below the OECD average of 50%)
Fewer People Do Better Than Their Parents
The US has one of the smallest proportions of young adults who surpassed their parents’ level of education
15% as compared with 22% overall
62% of female students graduated in 6 years
56% of male students graduated in 6 years
There are more older students
Between 2000 and 2012, the enrollment of students under age 25 and the enrollment of those age 25 and over both increased by 35 percent.
From 2012 to 2023, however, NCES projects the rate of increase for students under age 25 to be 12 percent, compared with 20 percent for students age 25 and over.
Today’s students are emotionally less well than at any time in history.
The CDC now estimates that one in every 68 students over the age of 8 is on the autism spectrum. Simultaneously, the numbers with average or above average intelligence is increasing.
The vast majority of students today have to balance studies with work and still, many live below the poverty line.
The average level of student debt for a college graduate today is $30,000, even though students work while in school
Faculty development is a critical issue for 21st
century teachers, along with structures that support student learning.
AndragogyPoverty &Work
CognitiveDifference
MentalHealth
Debt
“Students who come to college feeling depressed and not emotionally well tend not to graduate,”
Six Myths about Learning in the 21st Century
#1: Just because it is online does not make it 21st Century
We have a hard time envisioning the future.
1. AdaptiveLearning
2. Gamification3. Flipped
Classrooms4. Blended
Learning5. Mobile
Learning6. Visual
LearningSource: Edutopia: http://www.edutopia.org/blog/the-future-of-learning-beth-holland
#2: We Embrace Diversity
DIVERSITY1 : the inclusion of different types of people (as people of different races or cultures) in a group.
The College holds the diversity of human perspectives and gifts to be indispensable
Makes possible the education of distinctive graduates prepared for lifelong learning, in the 21st century.
“Inclusion is an essential dimension of academic excellence.”
Visible Diversity & Invisible Diversity
Autism Bi-sexual Working class Middle Class Doesn’t need to work
#3: Learning Happens in School
“It isn’t what people don’t know that hurts them. It’s what they do
know that just ain’t so.”—Will Rogers
• Smoking has gone from doctor-recommended to deadly
• We used to think the Earth was the center of the universe
• Pluto is a planet• Brontosaurus was a real
dinosaur• Dinosaurs were cold-blooded
Students Learn EVERYWHERE from an
early age.
Half the facts you know are wrong.
People cling to selected “facts” as a way to justify their beliefs about how the world works. Science increases exponentially, doubling in size every 10–15 years.
Learning Rewards LearningLearning Rewards Learning
• It’s all about dopamine. You may have heard about dopamine because it is the chemical that is released in the brain when we are rewarded.
• It is also released when a person gambles and wins (or loses), takes certain addictive drugs like cocaine, or just engages in a new exciting adventure.
• Novelty• RelevaNce• eNgagemeNt• ReiNfoRcemeNt
Within current classrooms, most of us ask our students to sit in the same types of seats, to use the same texts, notebooks, and technology, and to work within an environment configured primarily by the teacher.
6
Listening to teachers and studying for tests has little to do with life in the world of work. People in the work world create, manage, evaluate, communicate, and collaborate—engage..
Schooling Prepares Students for Life
#6: Education prepares students to learn
Listening to teachers and studying for tests has little to do with life in the world of work. People in the work world create, manage, evaluate, communicate, and collaborate—engage..
Schooling Prepares Students for Life
Education prepares students to learn
Demographic Realities
• Boomers are not retiring at 65.
• In 15 years, all Baby Boomers will be over 65.
• The more education, the longer people continue to work.
• More engaged workers retire later.
• 49% of Boomers still working plan to retire after age 66.
• Boomers currently comprise nearly 31% of the workforce. (about equal to Gen X and Gen Y)
• Between 27% and 38% of workplace training happens online.
One screen(Desktop)
Boomers
Two Screens(Laptop)
Gen X
No Limit(Tablet, mobile phone, multiple monitors)
Gen Y
Older Adults and the Internet
Internet Use by Older Adults 58% of adults 65+ use the
Internet. 81% of adults 50-64 use the
Internet Of Baby Boomers seeking an
MBA 44% preferred online delivery, compared with 22% of Millennials and 28% of Gen Xers.
http://www.pewinternet.org/2015/06/26/americans-internet-access-2000-2015/ and http://www.aacsb.edu/blog/2015/june/reaching-millennials-and-gen-xers-in-the-classroom/
Boomers Like Online Learning
Intuitive Interfaces Avoid confusing or unclear processes Set content in a readable font Don’t treat them like they’re old. They don’t like that. Opportunity to interact Opportunity to share what they know Opportunity to “lurk” when they feel uncertain Quickest way to the goal Prefer online learning more than Gen X or Gen Y
http://elearningbrothers.com/how-to-target-the-right-generation-in-elearning/
How Boomers Learn Best Online
• Tell them up front what the course will cover, what the objectives are and what they need to master
• Present in a linear fashion
• Cover information in a logical, progressive fashion
• Boomers will learn what they are told is expected
• Boomers will always want to make an “A”
How to Design E-Learning for Multiple GenerationsDecember 16, 2013 E-Learning Blog
Source: http://freddiediazbatista.com/main/tag/baby-boomers/
Gen X and Online Learning
Appreciate new technology
Expect Interactivity
Prefer linear content
Want options to “test out” when they believe they know what they need to know
Choices (turn audio on or off, for example)
Training on what they need NOW, not 6 months from now—performance support tool or job aid they can refer to later
Games and simulations
More performance support tools
How to state Objectives for Gen X and Gen Y
To meet Generation X’s preference for learning takeaways, we began building more performance support tools for those tasks that learners don’t perform often. Because this group likes choice, we also added an audio on/off and closed-captioning option to many of our courses.
For Generation X (and Y) learners, we changed the way in which we write course objectives. If you put objectives at the beginning of an e-learning program, Baby Boomers will read and accept them. Generation Xers and Yers won’t. So we began telling a story instead. The story usually explains why the training is necessary (e.g., Here’s a situation and here is the outcome that will occur if the situation is not handled properly).
WHY1. Tell a story
2. Explain why the training is necessary
Millennials Spend 18 Hours a Day Consuming Media -- And It's Mostly Content Created By Peers
ages 18 to 36 spend an average of 17.8 hours a day with different types of media.
Those hours represent a total across multiple media sources, some of which are consumed simultaneously.
User-generated content shapes millennials' lives more than any other form of media.
Information gathered through user-generated content is trusted 40 percent more than information from other media – including newspapers and magazines.
Millennials also find user-generated content 30 percent more memorable than other sources.
On Demand LearningWhat they need
When they need it
When it is convenient
Online, Podcasts, Peer-to-Peer
Mentors
Technology has enabled this generation to expect "instant digital gratification"• . . .through mobile phones,
ipods, iphones and so on, and although it might be a bit extreme, if we translate that into learning expectations, we can assume that the way learning is designed and delivered needs to be re-thought.
Robert Spence: Director e-Learning at
Pricewaterhousecoopers
Genuine Desire to Learn
“Somewhere between my desire to learn and the professor’s efforts to teach, something goes terribly wrong.”
Willie Draves, 2006
http://www.educatorstechnology.com/2013/03/6-learning-methods-every-21st-
century.html
Six 21st Century Techniques
1. Inquiry Based Learning
A group activity with the professor/instructor as facilitator.
http://www.educatorstechnology.com/2013/03/6-learning-methods-every-21st-
century.html
Six 21st Century Techniques
2. Problem Based Learning.
Through asking challenging questions learners get intrinsically motivated to start delving deeper to find answers for these questions and in doing so they are exploring new avenues of knowledge and insight.
http://www.educatorstechnology.com/2013/03/6-learning-methods-every-21st-
century.html
Six 21st Century Techniques
2. Student-centric.
Active LearningEngagedCollaborative
Ubiquitous, Embedded, Invisible Technology
In much the same way that students may configure their physical learning spaces, they could also design their digital ones. In the Jetsons, Elroy relied on his "homework helper" to support his learning. However, he had limited access to the machine given its size --and that it was built into the wall.
Mobile devices allow students to access their academic support from anywhere at any time.
Technology has truly become ubiquitous. In fact, it is so embedded in our society that all of us carry in our pockets the ability to access information and communicate with others.
During the 2015 holiday season, 53 percent of Millennials with smartphones and tablets are expected to do more shopping on their devices than they do in brick-and-mortar stores.
The findings showed that 18-34-year-olds rely on mobile devices, both to make purchases and look for deals as they peruse store aisles in person. And that trend has far-reaching implications for the years ahead.
Source: Survey From Waltham, Mass.-based software performance company Dynatrace.
Six 21st Century Techniques
5. Gamification/Game Based Learning in the online environment
http://indusgeeks.com/blog/
Over 60% of learners would be motivated by leader boards and increased competition between students.89% say that a point system would increase their engagement with an eLearning application.
More Tips for Success with Gen Y
Scenarios Offer diversity Let them take control Relevant content Challenging and
unpredictable Allow learners to take
risks
Gamify the course with rewards
Chunk Information Use Social Learning
Tools Be Flexible Be Dynamic Allow multi-tasking
http://info.shiftelearning.com/blog/bid/219404/Top-12-Must-Do-Things-to-Reach-Millennials-Through-eLearning
What Aetna Did for Gen Y Learners
The Thiagi Group
Four-Door approach to e-learning, in which learners choose their best learning style and can shift from one to another to meet their needs our Generation Y learners.
The Library (performance support and reference materials for self-study
The Playground learning through gaming
The Café learning through social interaction
The Torture Chamber the opportunity to test one’s skills or knowledge through simulation
If we want this new generation of learners to be engaged, we need to get to know them and adapt our courses.
Genuine Desire to Learn
If we teach today’s students as we taught yesterday’s, we rob them of tomorrow.”
John Dewey
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