Date post: | 20-May-2015 |
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Business |
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Kevin Corti, CEO & Co-founder, PIXELearning
The Learning Revolution:A serious call to action!
• Founder & CEO, PIXELearning• Board/steering group member of IDM & WM Serious about games, Digital Central & ANGILS• Member Elearning Guild, Elearning Network & NASAGA• Frequent speaker/writer on ‘serious games’ in UK, EU and US• Based at The Serious Games Institute, UK• Sold, designed & delivered over 40 game/sim projects
Audience…
• Passionate, innovative, excited & interested• Confused, wary of risks & fear of failure!
Navigating through the cloud -THE FUTURE OF E-LEARNING & TECHNOLOGIES (ETD08: Prague)
Don’t evangelise about technology for technology’s sake – it’s about doing business stupid!
(with apologies to former President Clinton’s campaign organisers!)
But it’s all about Generation Y isn’t it?
…not yet it isn’t!!!
If you are a CxO….
Key considerations:
1. What keeps the CxO awake at night? – not a cliché
2. Where can Learning 2.0 add serious value?
• Financial performance• Human capital• Competitive environment
THE BLOGOSPHERE
PEERREVIEW
WISDOM OF CROWDS
[1] Capture knowledge[2] Virtual experience[3] Support informal learning[4] User-generated content[5] Social networks/communities[6] Virtual worlds[7] Game the skill
221,343 blogs were created. 245,156 new users joined. 2,638,958 file uploads About 1,074 gigabytes of new files. 417 terabytes of content transferred from our datacenters. 3,415,871 posts and 1,120,407 new pages. 5,862,782 comments. 4,865,114 logins. 693,555,035 pageviews on WordPress.com, and another 441,241,199 on self-hosted blogs. (1,134,796,234 pageviews total across WordPress blogs we track.) 71,351,276 pageviews in RSS feeds. 965,041 active blogs, where “active” means they got a human visitor. 156,693,165 unique people visited WordPress.com-hosted blogs.
Source: http://en.blog.wordpress.com/2008/06/02/may-wrap-up/
RUN A BUSINESS
PERFORM BATTLEFIELDTRIAGE
RUN A COUNTRY
BE A SOLDIERVISIT THE PAST
BE A ROCK GOD
[1] Capture knowledge[2] Virtual experience[3] Support informal learning[4] User-generated content[5] Social networks/communities[6] Virtual worlds[7] Game the skill
SEMANTICSEARCH
THEANSWERIS OUTTHERE!
NATURAL LANGUAGE PROCESSING
DATABASES
[1] Capture knowledge[2] Virtual experience[3] Support informal learning[4] User-generated content[5] Social networks/communities[6] Virtual worlds[7] Game the skill
SEARCH
TAGGED PHOTOS
MACHINIMA
ANYTHING &EVERYTHING
GAME MODS
[1] Capture knowledge[2] Virtual experience[3] Support informal learning[4] User-generated content[5] Social networks/communities[6] Virtual worlds[7] Game the skill
VIDEO
SOCIAL &LEISURE
NICHE TOPICS/DOMAINS
PROFESSIONALNETWORKS
[1] Capture knowledge[2] Virtual experience[3] Support informal learning[4] User-generated content[5] Social networks/communities[6] Virtual worlds[7] Game the skill
Members (589)Latest Videos (821)Latest Photos (1587)
http://seriousgames.ning.com/
SCENARIOTRAINING
COLLABORATION& COMMUNICATION
APPLICATIONSHARING
SERENDIPITY
SOCIAL, LEISURE& ENTERTAINMENT
[1] Capture knowledge[2] Virtual experience[3] Support informal learning[4] User-generated content[5] Social networks/communities[6] Virtual worlds[7] Game the skill
[1] Capture knowledge[2] Virtual experience[3] Support informal learning[4] User-generated content[5] Social networks/communities[6] Virtual worlds[7] Game the skill
STEP INTO THE SHOES OF OTHERS
PREMIUM SKILLS
MEANINGFULPRACTICE
RISK-FREEEXPERIMENTATION
SOMETHINGDIFFERENT
Serious games / immersive simulationspractice, learn by doing, experience, challenge, problem spaces, compete, apply, perform,assess,game the skill…
• Provide opportunities for meaningful (and repeat) practice – “game the skill”
• Focus on high order cognitive activity / skills rather than ‘information dissemination’
• Provide realistic, transferrable ‘virtual experience’
• Experiential, problem/task-based (adult learning theory)
• Engage and actively involve learners rather than ‘passive reception’
Why use games & simulations?
Basically…..
Is there a process, environment or system that can be conceptually and/or visually modelled and from which relevant and meaningful scenarios created?
When is a Serious Games appropriate?
Serious Games and sims
Serious games allow you to experience something from an alternative perspective; to feel what it might be like for someone else.
Pulling this all together…• Based around real-world scenarios, systems & processes• Task/goal-based, aligned to world of work• Focuses on high value skills building• Interactive, adapts to choices/performance, learns from user• Fosters collaboration (and competition)• Captures rich usage & performance data• Is a mix of 2D and 3D (and net-based)• Editing & sharing for all users• Tightly integrated with social networking• Fosters communities of shared interest
The ‘future’ bit…
All of this exists today….
…some of it is proven, some not so (“in Beta”)…
The real power comes when we learn how to BLEND it all together in a coherent and
appropriate way….
….it will most likely be the users that show us HOW
Kevin Corti, CEO founder & Chief Learning Architect
Email: [email protected]
Company web: www.pixelearning.com
LinkedIn: www.linkedin.com/in/kevincorti
Blog: http://theevilnumber27.wordpress.com
PIXELearning+44 (0) 24 7623 6971