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Lecture 9 Usability Orignal

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SFDV2001 Lecture 3, Semester, Year Lecture 9: Usability Identifying the Good, the Bad and the Ugly. SFDV200 1 Web Development
Transcript
Page 1: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

Lecture 9:Usability

Identifying the Good, the Bad and the Ugly.

SFDV2001Web Development

Page 2: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

But first: Clickers

You should all now have a clicker - a bright orange remote control.

You are going to use these remote controls to answer questions in lectures. This means you can test your knowledge and we know when to spend more time on a concept.

When I present a question, you aim your clicker at a receiver and press the button on the remote which corresponds to the answer you think is correct.

Easy! Let’s try it.

Page 3: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

What is usability?

Why should we care about usability?Because if you don’t people won’t want to use your site.

Remember there are millions of other web sites to use and they are all just a few clicks away.

Usability is a quality used to refer to an interface’s ease of use.

Usability is about ensuring that something you create is usable. Usable not by you, but by the intended audience.

Page 4: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

The San Jose Police Force installed a new dispatch system in its patrol cars. Officers claim the system is too complex and difficult to use.

A non-web example:

Many of these “usability problems” are just old people not coping with technology. Younger people have no problems coping. Right?

Wrong! Studies shows that teenagers are less web-savvy than their parents.

Page 5: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

Accessibility is about measures you can take to make your pages easier to use for people with disabilities.

Usability is about enhancing the experience for all users.

Design is used rather openly with regard to web pages and people often really mean development (your textbook is a classic case).

Usability, accessibility, design… what’s the difference?

UsabilityAccessibilityDesignDevelopment

Page 6: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

Pay close attention to how you feel when you use a web page.

What makes you feel frustrated or confused?

What makes your visit to a site a good one?

Expectations for different kinds of sites vary:PersonalCommercialClubs and societies

Creating successful web pages depends on your ability to critically analyse pages that you create and encounter.

Page 7: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

When we click on a result from our query we normally don’t know what we will be confronted with.

One of the first questions we may ask ourselves upon arrival is: What is this about?

First Impressions:

Often when we want to find information on the web, we use a search engine to find a list of sites that possibly contain the information we are looking for.

You should be able to look at the home page of any site and figure out what the site is about within four seconds. If you

can't, your site has failed.

- Vincent Flanders (Web Pages that Suck)

Page 8: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

http://www.trademe.co.nz/http://www.sorted.org.nz/

Some examples:

Those who don’t get it:

http://www.1amp.com/http://www.resultassociates.com/

Those who do get it:

Page 9: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

A (very) few companies can get away with not being explicit:

http://www.cocacola.com/

http://www.mcdonalds.com/

But it wouldn’t hurt for them to say who they are and what they do.

A product or company may be familiar in one particular culture, but the potential audience for web pages is world wide.

Page 10: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

Content

Quality content is vital.

Your site needs to contain things of use or interest to those who visit.

For repeat visitors you need to regularly provide fresh content.

Ultimately, users visit your website for its content. Everything else is just the backdrop.

- Jakob Nielsen (www.useit.com)

Page 11: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

Problems occur when:Initial enthusiasm for a website fades.Company pays for development only, not maintenance.

UnfinishedPoorly planned.Enthusiasm lost.The dreaded “under construction” page.

Out of date For many sites the “freshness” of their content is key. http://news.bbc.co.uk

Page 12: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

Appropriate titles - [change examples below as required]

Used by both people and search engines.

Used as default bookmark names in many browsers.

Will be read out of context.

Should help distinguish pages from each other.

Page 13: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

Writing for the web

Text should be:

Simple

Clear

Short

Avoid jargon & “geek speak”.

Check spelling and grammar, names and dates, etc.

Make important information easy to find

Contact information - email, phone, address

Store location

Open hours

Page 14: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

Tiny text

Poor contrast

Inconsistency

Horizontal scrolling

Odd Behavior

Appearance Problems

Page 15: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

Backgrounds

Flashing things

Entrance pages

Flash Intros

Be careful with:

Avoid:

Music that starts up without warning

Pop-up windows

Required plug-ins

Page 16: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

Anyone who slaps a 'this page is best viewed with Browser X' label on a Web page appears to be yearning for the bad old days, before the Web, when you had very little chance of reading a document written on another computer, another word processor, or another network.

-Tim Berners-Lee in Technology Review, July 1996

“The site is best viewed in Internet Explorer because I am too lazy  to test it in anything else.”

“We can not be bothered to validate our HTML or look at the page in another browser.”

Browser requirements

Page 17: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

Your pages will not look the same in every browser. But they can be usable in every browser. [Change images as needed]

The web isn’t like print

Page 18: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

Planning - The key phase in any project.

What is the purpose of your web site?

Who is your target audience?

What information will you present on your site?

How will your site be structured?

Creation process

Plan first and code later.Measure twice and cut once.

Page 19: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

ConstructionConstruct and test a template page before continuing with the rest of the site.

EvaluationRepeated throughout the creation of a web site. Never a one-off event.Test, test some more, test again.

Page 20: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

It's easy to make things difficult, but it's difficult to make things easy. Learn the rules so you know how to break them properly.

- Dali Lama

Page 21: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year

Recommended sites:Dey Alexander (user experience design specialist)http://www.deyalexander.com/

Jakob Nielsen’s websitehttp://www.useit.com/

Vincent Flanders’ Web Pages That Suckhttp://www.webpagesthatsuck.com/

Further reading:Don’t Make Me Think by Steve Krug

Web Bloopers by Jeff Johnson

Page 22: Lecture 9 Usability Orignal

SFDV2001 Lecture 3, Semester, Year


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