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Lecture slides for Pro Tools 101, Lesson 1

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Getting to Know Pro Tools Chapter 1:
Transcript
Page 1: Lecture slides for Pro Tools 101, Lesson 1

Getting to Know Pro ToolsChapter 1:

Page 2: Lecture slides for Pro Tools 101, Lesson 1

Topics...

Brief history of Digidesign (Avid Audio)

Modifier Keys & Special Characters

Fundamentals of Digital Audio

Page 3: Lecture slides for Pro Tools 101, Lesson 1

The industry standard for music and post production

Multi-track audio recording and editing

Runs on a host computer (software-based)

Hard-disk audio recording, graphical audio editing

What Is Pro Tools?

Page 4: Lecture slides for Pro Tools 101, Lesson 1

Audio

MIDI

Notation

Mixing

Post Production

Features of Pro Tools

Page 5: Lecture slides for Pro Tools 101, Lesson 1

1984 - Founded as Digidrums by Peter Gotcher and Evan Brooks. Later became Digidesign.

1989 - Digidesign launches the first digital audio workstation system, Sound Tools, for the Apple Macintosh. The company refers to it as "the first tapeless recording studio".

1991 - Digidesign releases the first Pro Tools multitrack system, marking a significant advance in digital audio. The system offered 4 tracks of recording and cost about $6000!

The Story of Digidesign

Page 6: Lecture slides for Pro Tools 101, Lesson 1

Evan Brooks & Peter Gotcher

Page 7: Lecture slides for Pro Tools 101, Lesson 1
Page 8: Lecture slides for Pro Tools 101, Lesson 1

2001 - Digidesign wins a Grammy award for Pro Tools.

2003 - Avid acquires Bomb Factory's extensive product catalog. These products are now included with Pro Tools systems.

2003 - Digidesign wins an Oscar award for their contribution to audio post production for film.

2004 - Avid acquires M-Audio, which now operates as a business unit of Digidesign.

The Story of Digidesign

Page 9: Lecture slides for Pro Tools 101, Lesson 1

2005 - Avid acquires Wizoo, which now operates as Digidesign Advanced Instrument Research Group (A.I.R.), but remains largely autonomous, operating out of Bremen, Germany.

2006 - Avid acquires Sibelius, the music software, in a deal worth over $23 million.

2010 - the Digidesign brand name is phased out, with Digidesign products now falling under the Avid product banner.

2011 – Digidesign becomes Avid Audio

The Story of Digidesign

Page 10: Lecture slides for Pro Tools 101, Lesson 1
Page 11: Lecture slides for Pro Tools 101, Lesson 1

Pro Tools SE

Pro Tools MP 9

Pro Tools 10

Pro Tools HD 10

Pro Tools Software Configurations

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Pro Tools HD Series Interfaces

Mbox family (3rd gen)

Eleven Rack

M-Audio Interfaces

Third party hardware

Pro Tools Hardware Configurations

Page 13: Lecture slides for Pro Tools 101, Lesson 1
Page 14: Lecture slides for Pro Tools 101, Lesson 1

Modifier Keys and Special Characters

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Keyboard Commands

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Page 17: Lecture slides for Pro Tools 101, Lesson 1

/ slash

\ backslash

: colon

* asterisk

? question mark

" quotation marks

' apostrophe

< less-than symbol

> greater-than symbol

| vertical line or pipe

Pro Tools IncompatibleASCII Characters

Page 18: Lecture slides for Pro Tools 101, Lesson 1

Basics of Digital Audio

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Page 20: Lecture slides for Pro Tools 101, Lesson 1
Page 21: Lecture slides for Pro Tools 101, Lesson 1
Page 22: Lecture slides for Pro Tools 101, Lesson 1

Sound is caused by vibrations

Vibrating objects cause air molecules to vibrate at the same rate

Humans hear vibrations as sound when the frequency is between 20 and 20,000 cycles per second

Sound Basics

Page 23: Lecture slides for Pro Tools 101, Lesson 1

Vibrations from different objects create different "shapes"

Each sound is complex - influenced by materials and surroundings

The waveform gives each sound its unique character

Waveform

Page 24: Lecture slides for Pro Tools 101, Lesson 1
Page 25: Lecture slides for Pro Tools 101, Lesson 1

The pitch of the sound

Measured in cycles per second (CPS) or Hertz (Hz)

1 Hz is the same as 1 CPS

1,000 Hz = 1 kilohertz (kHz)

Frequency

Page 26: Lecture slides for Pro Tools 101, Lesson 1

Humans hear frequencies between 20 Hz and 20 kHz

Each time the frequency doubles, the pitch rises one octave

Example - the note “A” has frequencies of: 110Hz, 220Hz, 440Hz, 880Hz, etc.

Frequency

Page 27: Lecture slides for Pro Tools 101, Lesson 1

Humans hear frequencies between 20 Hz and 20 kHz

Frequency

Page 28: Lecture slides for Pro Tools 101, Lesson 1

The loudness or softness of a sound

Dynamic range of hearing

Measured in decibels (dB)

Threshold of hearing = 0 dB

Threshold of pain = 120 dB

Amplitude

Page 29: Lecture slides for Pro Tools 101, Lesson 1
Page 30: Lecture slides for Pro Tools 101, Lesson 1

Hearing Damage

88 dB ≈ 8 hours per day

91 dB ≈ 2 hours per day

94 dB ≈ 1 hour per day

97 dB ≈ 30 minutes per day

100 dB ≈ 15 minutes per day

Page 31: Lecture slides for Pro Tools 101, Lesson 1

Hearing Damage

103 dB ≈ 7.5 minutes per day

106 dB ≈ 3.75 minutes per day

109 dB ≈ 1.875 minutes per day

140 dB ≈ instantaneous hearing damage

Page 32: Lecture slides for Pro Tools 101, Lesson 1

Earplugsetymotic.com $13

Etymotic Research ETY-Plugs ER-20

Page 33: Lecture slides for Pro Tools 101, Lesson 1

Humans perceive a doubling of loudness with an increase 10 dB (approximately)

The decibel is a logarithmic ratio (non-linear)

Amplitude

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Page 35: Lecture slides for Pro Tools 101, Lesson 1

Amplitude

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Sound is vibrations in air pressure

A microphone translates the vibrations in air pressure into an electric signal (with waveform, frequency, and amplitude)

This signal is analogous to the original vibrations in pressure

Analog Audio

Page 37: Lecture slides for Pro Tools 101, Lesson 1

The electrical signal can be captured on magnetic tape

The signals on tape can be played back through an amplifier and loudspeaker

The speaker translates the electrical waveform into vibrations in the air

Analog Audio

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Analog to Digital Conversion

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Film captures light at 24 frames per second

Sound must be captured 40,000 times per second (minimum)

A digital “snapshot” of an audio signal is called a sample

Analog to Digital Conversion

Page 40: Lecture slides for Pro Tools 101, Lesson 1

Sample Rate

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Page 43: Lecture slides for Pro Tools 101, Lesson 1

Harry Nyquist (1889-1976)...

For digital audio, a sound must be sampled at twice its highest frequency

A lower sampling frequency will produce strange overtones known as alias tones

Sample Rate

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Page 45: Lecture slides for Pro Tools 101, Lesson 1
Page 46: Lecture slides for Pro Tools 101, Lesson 1

Frequency range of human hearing = 20 Hz to 20 kHz

Full-frequency audio requires a 40 kHz sample rate (at least)

CDs use 44.1 kHz

DV tape uses 48 kHz

Sample Rate

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Sample rate determines the highest frequency a digital system can accurately capture.

Sample Rate

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Dynamic Range

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Full dynamic range of human hearing is 0dB to 120dB

CDs have a dynamic range of 96dB

Popular music typically has a dynamic range of 6 to 10 dB, with some forms of music having as little as 1 dB or as much as 15 dB

Dynamic Range

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Page 51: Lecture slides for Pro Tools 101, Lesson 1
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Page 53: Lecture slides for Pro Tools 101, Lesson 1

Loudness is captured using quantization

Each sample is quantified (assigned) to the closest amplitude value

Computers use binary digits called bits (zero or one)

A set of bits is a binary word

Quantization

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Bit Depth = Binary Word Length = Resolution

A binary word with 4 bits can have 16 possible values (2 to the 4th)

16 bits = 65,536 possible values (2 to the 16th)

24 bits = 16,777,216 possible values (2 to the 24th)

Bit Depth

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Bit Depth determines the dynamic range a digital system can accurately capture.

Bit Depth

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More bits = more accurate quantization

More accurate quantization = less noise

Less noise = more usable dynamic range

Bit Depth & Dynamic Range

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6 x bit depth ≈ Dynamic range (dB)

8 bits = 48 dB dynamic range

16 bits = 96 dB dynamic range

24 bits = 144 dB dynamic range

32 bits = 192 dB dynamic range

Bit Depth & Dynamic Range

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8-bit example

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Review

Frequency, loudness, waveform?

Human hearing - frequency range?

Human hearing - dynamic range?

Nyquist?

Bit depth -- dynamic range?


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