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Lectures on Virtual Environment Development L2

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History Ruth Aylett See http://design.osu.edu/carlson/history/lesson17.html
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Page 1: Lectures on Virtual Environment Development L2

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History

Ruth Aylett

See http://design.osu.edu/carlson/history/lesson17.html

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The idea of the virtual

! Plato and the Parable of the Cave

! Creating the world in our head

 – It really happens in there not out here! Dreams as virtual worlds

! Early literary example:

 – Telepresence in H.G.Wells The remarkable case of Davidson’s Eyes 

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3D displays

! 1613 Francois d'Aguilon coinsterm stéréoscopique

! 1838 Wheatstone

stereoscope! 1849 Brewster stereoscope

 – Owned by > 1 million homesby mid 1850s

!

1903 Parallax barrier! 1948 Holography

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3D displays

! 1967 Traub varifocalmirror – First volumetric display

! 1979 Large ExpanseExtra Perspective(LEEP) optics

! 1970s - computer-

based stereo displays! 1985 commercial

shutter glasses

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Sensorama (1962)

! Morton Heilig -cinematographer – Projected film, audio,

vibration, odours! Pre-recorded

 – Motorcycle ride throughNew York, Bicycle ride,Dune Buggy, helicopter,

belly dancer!  Also ideas for HMD and

 ‘full-experience theatre’ 

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Ivan Sutherland - 1965

! The Ultimate Display – "The Ultimate Display," Sutherland, I.E.,

Proceedings of IFIPS Congress 1965, New York,

May 1965, Vol. 2, pp. 506-508.! Data visualisation

 “A display connected to a digital computer…is alooking glass into a mathematical wonderland.” 

! Body tracking

 “The computer can easily sense the positions of almost any of our body muscles.” 

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Ultimate display

! Virtual reality “The ultimate display would, of course, be a room within which

the computer can control the existence of matter. A chairdisplayed in such a room would be good enough to sit in.Handcuffs displayed in such a room would be confining, anda bullet displayed in such room would be fatal. Withappropriate programming such a display could literally bethe Wonderland into which Alice walked” 

! And beyond..

 – “There is no reason why the objects displayed by acomputer have to follow ordinary rules of physical realitywith which we are familiar.” 

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HMD-based VR 

! Sutherland’sHMD

 – Interested inmedicalvisualisation of the heart

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Evans and Sutherland - 1973

! Flightsimulator at20

frames/sec

! Work for USarmy – VR helmet

- 70s/80s

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Nasa: VIVED - 1985

! Virtual VisualEnvironment

Display – Polhemus tracker

 – LEEP-based HMD

 – 3D audio

 – Gesture recognition• w/VPL Data glove

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Krueger’s VideoPlace

!  Art installation – User in front of backlit

screen

 – Facing projection

screen with camera onit

 – User’s image digitisedto produce silhouettes

 – Posture, rate of movement, relationship

rt graphical objectsanalysed

 – Visual or auditoryresponses

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 VR takes off 

! Term coined by JaronLanier – Set up Virtual Presence

Ltd 1985 with RobertZimmerman - 1st ever VR company

 – Created the DataGlove

!

Sold to Thomson 1990

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 VR goes public

! 1987 article by

Jim Foley that

features the VPLData Glove

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USAF Supercockpit - 1986

! Research project

 – Wright Patterson Airforce Base

 – Visual, auditory, tactile – Head, eye, hand and speech input

 – Designed to deal with pilot informationoverload

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British Aerospace

!  Virtual Cockpit! Virtual Environment Configurable Training

 Aids (VECTA)

 – Fully-immersive HMD – Inability to see hands disturbing!

! Real and Virtual Environment ConfigurableTraining Aids (RAVECTA)

 – Video see-through HMD – Blue screening (chroma keying) of outdoor environment

 – See own hands!

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First virtual sound 1988

!  Scott Fisher and E. Wenzel

!  Created the first system capable of 

synthesizing four virtual 3-D soundsources

!  The sound sources were localized

even if the head moves

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Fakespace Boom display -

early 1990s

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The CAVE system

!  Developed around 1992 at the University of Illinois’ Electronic Visualization Laboratory(EVL) at Urbana Champaign, USA

 – First version based on a network of SGI RealityEngine machines to render images in real-timedisplay

 – System composed of three projection walls andone floor 

 – Uses two 3-D magnetic trackers,Flock of Birds

by Ascension Technology, to locate head and hand

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The CAVE

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The ImmersaDesk 

! Developed at EVL around 1995

 – Equivalent to a 3-D drafting table

 – Uses the same interface as the CAVE

• Wand tracks the hand, plus a head tracker 

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Responsive workbench 1995

! Stereoscopic

images projected

onto a horizontal

tabletop displaysurface

! Head tracking

! Data gloves

! Stylus/wand

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Commercial VR systems

! Introduction of VRML 1.0 in 1996

! Introduction of Performer library by SGIaround 1996

! Commercial version of the CAVE available in1998 produced by Pyramid Systems

! Introduction of many high-speed graphiccards for PCs around 1998

! Introduction of VRML 2.0 in 1998! Introduction of SGI Performer for PC Linux at

the end of 1999.

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Hollywood and VR 

1982   19941995

1995 1995

19991999

2001

1999

2000

1992

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Hype and fashion

! VR was hyped (as other technologies have

been)

 – Media liked ‘hippy’ overtones

 – Alternative reality: trips-without-drugs

 – Popularised as indistinguisable from reality (aka

The Matrix)

! This was never technically feasible

 – Not even visually

! Hence “virtual environments”

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 After the hype

! Less widely used for serious applications than

hoped so far 

 – Expensive (very!)

 – Depended on proprietary computers (SGI)

 – Required specialist tech support

 – HMDs were never accepted in industry

 – Many integration and reliability issues

 – Poorly supported by COTS (Commercial Off-The-Shelf technology)

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 A second wave?

! ‘Desk-top’ VR – Using computer-games inspired technology

 – Cheap hardware

! Web-based multi-user 3D games andSecondLife

! PC cluster-based high-end displays – Use of games engines

• Doom, Unreal Tournament. Half-Life etc

! Much cheaper  – Still maturity issues

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Present: VR light for the living

room

Nintendo WiiAuto Stereo

Consumer TVs

Microsoft

Xbox 360’s

Project Natal


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