+ All Categories
Home > Documents > Lee Min Hwa Min HwaBrief History of High-Tech Startup in Korea V10IPid V20 1995 1996 1997 1998 1999...

Lee Min Hwa Min HwaBrief History of High-Tech Startup in Korea V10IPid V20 1995 1996 1997 1998 1999...

Date post: 12-Oct-2020
Category:
Upload: others
View: 3 times
Download: 0 times
Share this document with a friend
48
The 2 nd ‘Miracle on the Han River’ KAIST Visiting Professor KAIST Visiting Professor Lee Min Hwa 1 KAIST Visiting Professor KAIST Visiting Professor KOVA KOVA Honorary Honorary Chairman Chairman Lee Min Hwa
Transcript
  • The 2nd ‘Miracle on the Han River’

    KAIST Visiting ProfessorKAIST Visiting Professor Lee Min Hwa1

    KAIST Visiting ProfessorKAIST Visiting ProfessorKOVA KOVA Honorary Honorary Chairman Chairman Lee Min Hwa

  • Advent of Creative Economy

    Fast Follower : Efficiency First Mover : Innovation

    j b d P t hi tmajor company-based

    Cost Strategy

    Partnership ecosystem

    Value strategy

    Failure is final Failure is way to innovation

    Trapped to GDP 20000$?

    1960Poorest

    1988

    1995OECD Registered

    GDP 20,000$?

    Country in the world

    1988Seoul Olympics

    1960FemaleWorker

    1970Technician

    1980Salesman

    1990Engineers

    End of 1990

    High TechWorker g

  • Brief History of High-Tech Startup in Korea

    V 10 I P i d V 20

    1996199619961996 1998199819981998 1999199919991999 2000200020002000 2002~20122002~20122002~20122002~2012 2013~ 2013~ 2013~ 2013~ 19971997199719971995199519951995

    Venture 1.0 Ice Period Venture2.0

    Foundation of KTTC

    S i l A t f V t P ti

    Lab Venture Movement

    Foundation of INKE

    Foundation of Kosdaq

    Special Act for Venture Promotion

    Establishment of KOVA

  • World Best Venture Eco-system in yr. 2000

    INKEINKE

    Global

    KosdaqKosdaqWorld 2nd

    Talent Stock Option

    KTTCWorld 1st

    Lab Venture

    KTTCWorld 1st

    V t A tV t A t

    World 1st

    Venture Association

    Venture ActVenture Act

    Emerging Capital Market next to USHigh tech companies next to US

  • ICE Period of Korean Venture

    29 13530,000

    35,000

    합 계

    VentureLeader

    24,645

    26,148

    28,19329,135

    25,000

    18,89320,000

    11,39212,218

    14,01515,401

    10 000

    15,000

    LeaderLeader Ice PeriodIce Period FollowerFollower

    4,934

    8,798 8,7787,702 7,967

    9,732

    5,000

    10,000

    10 years ago, Israel tried to Follow Korean Venture

    2,042

    0

    ’98 ’99 ’00 ’01 ’02 ’03 ’04 ’05 ’06 ’07 ’08 ’09 ’10 ’11 ’12 ’13

    Follow Korean Venture Eco-system( Seoul news 20130805)( Seoul news, 2013.08.05)

  • Venture – 19 years Summary

    Total RevenueTotal Revenue

    USD 300 Billion Annual Increase Rate 15%

    Economic Growth contributed more than 1.5%

    USD 100 Million VentureUSD 100 Million Venture-- 454454 I l KUSD 100 Million VentureUSD 100 Million Venture 454 454 ▶▶ USD 100Billion (‘13)USD 100Billion (‘13)

    8 USD 1B$ Venture8 USD 1B$ Venture AppearedAppeared

    Israel

    8M Population8M Population

    Korea

    50M Population50M Population8 USD 1B$ Venture 8 USD 1B$ Venture AppearedAppeared

    National Growth & EmploymentNational Growth & Employment

    4,000 startup4,000 startup

    InnovationInnovation

    30,000 startup30,000 startup

    Innovation & Innovation & ProductivityProductivity

  • Nomura Laboratory S̒trategy of Creation - Creation Generation y gyManagement and Know-How(1990)’

    Agricultural Society → Industrial Society → Information-oriented

    SocietyCreative Society

    Peter Coy ʻBusiness Week(2000)’

    A business that provides intangible values based on ideas can p g

    only survive

    From Hamburger to Software

    John Howkins ʻThe Creative Economy(2001)’

    Economy that deals with Creative product with Creative actions and

    Economical values

  • Main countries’ Creative Economy Strategy

    Local product,

    Cool Japan (2010)

    LifeTour, Art

    Fashion, Food

    AdvertisementCreative Britain (1997) Creative NationDesign

    Music, Content

    TV ㆍRadio, Software

    Art work and AntiqueVideoㆍComputer gameCraftsFashionArchitecture

    MarketingInteractive contentArchitecture

    ,Publication, Movie

    Public performance industry

    JournalismComputer

    Film

    Dual Convergence (2011)

  • UN’s Creative Economy

    Creative Economy Report 2008, 2010

    Developing Country’s development plan concept

    Contribution to Economic development based on cultural asset

    Curiosity, Will to experiment, Problem-solving g

    An activity to gain a competitive advantage i h ld i h dAn activity to gain a competitive advantage through innovations in technologies,

    businesses, marketing and so on.

    Expressing the world with text, sound, and images created by imaginative

    and originative ideas.

  • Korea’s Creative EconomyKorea’s Creative EconomyCreative Economy 2.0Creative Economy 2.0

  • Creative Economy of Britain and Korea

    >C ti itCore of Creative EconomyCore of Creative Economy

    >Creativity Action

    2013, Korea

    Creative-Industrialize all IndustriesCreative Economy1.0

    1997, Britain

    ㅊㅇ

    Creative Creative Industry(6%)

    Image, Advertisement, Design, Literature, Fashion,, Music, etc

    Economy2.0,, ,

    Did NOT choose Creative IndustryChose Creative Industry

  • Value Shift From Action to Creativity

    CreativityCreativity InnovationInnovationd id iActionNew Skills, New Skills, IdeasIdeas products, Service,products, Service,Value CreationValue Creation

    Action

    PastAction

    Easier Action

    FutureCreativity makes money

    Creativity

  • Difficult Innovation - Innovative Economy Death Valley and Darwinian Seay

    CreativityInnovation

    D i iD i i SS

    Action FailureMarket Competition Expense

    A i F ilA i F il

    Death Valley DarwinianDarwinian SeaSea

    Action Fail Action Fail

    Action Fail Action Fail Action Fail Action Fail

    Action Fail Action Fail Action Fail Action Fail

    Action Fail Action Fail

    Action Fail Action Fail

  • Easy Innovation, Creative Economy

    Creative Economy’s Bridge

    Meta-technology and Creative Economy’s ShipMeta-technology andInnovation Ecosystem

    Creative Economys Ship

    Market Platform

    CreativityInnovation Innovation

    SuccessSuccessRational InnovationRational Innovation

    DarwinianDarwinian SeaSeaDeath Valley

  • Easy Innovation, Decreased StartupCost ( 5M$5K$ )Decreased Startup Cost ( 5M$ 5K$ )

    Evolution to Creative EconomyEvolution to Creative Economy

    App StoreApp Store 3D Printer3D Printer

    Software Hardware

    Meta SW

    Open Source SW

    Meta Hardware

    Open Source HW

    Open Platform O2O World

  • Open Platform CasesSocial Idea Platform,Quirky

    Development Platform, Tech-Shop/ FABLAB

    Life experiment Platform, Li i L b

    Crowd Funding Platform, Ki k St t Living LabKick-Starter

  • Open Government Creativity means connecting thing –Steve Jobs

    Regulationg

    Closed Government

  • Open Government Creativity means connecting thing –Steve Jobs

    De-Regulation

    DeDe--RegulationRegulationgg

  • Open Government Creativity means connecting thing –Steve Jobs

    De-Regulation

    Government 3.0

    DeDe--RegulationRegulation Government 3.0Government 3.0gg

  • Open Government Creativity means connecting thing –Steve Jobs

    Entrepreneurship

    De-Regulation

    Government 3.0

    규제의규제의 벽벽 허물기허물기 개방플랫폼개방플랫폼 깔기깔기 Venture PromotionVenture PromotionDeDe--RegulationRegulation Government 3.0Government 3.0규제의규제의 벽벽 허물기허물기 개방플랫폼개방플랫폼 깔기깔기gg

  • Integration of Science Technology, ICT, and Cultural Art

    Creativity Innovation SuccessBridge of Creative Economy Ship of Creative EconomyScience & T h l ICT Culturey SuccessTechnology ICT Culture

    Creative SocietyCo-evolution, Prosumer, Social Innovation2030 – If we think, we can make,

  • Korea’s Creative Economy is Creative-Industralizing all IndustriesCreative Industralizing all Industries

    Creative Economy 2.0

    Individual Tech ▶▶▶ Meta-technologygy

    Solo Innovation ▶▶▶ Ecosystem Innovation

    Vertical Systematization ▶▶▶ Open Platform

  • Strategy for Creative EconomyStrategy for Creative Economy@ Korea@ Korea

  • Change in Corporate ValueSS

    CO

    CO

    MA

    MA100%100%160160 5%5%

    Hundreds Hundreds OfOf

    TrillionsTrillions

    REV

    ENU

    ESREV

    ENU

    ESO

    MPO

    NEN

    OM

    PO

    NEN

    ARKET V

    AA

    RKET V

    A75%75%120120

    21%21%

    ICEN

    SE R

    ICEN

    SE R

    BLN

    S U

    S$)

    BLN

    S U

    S$)

    NTS O

    F S&N

    TS OF S&

    ALU

    EA

    LUE

    50%50%

    100100 68%68%

    79%79%

    95%95%68%68%

    LL (B(B

    &P 500

    &P 500 25%25%

    505079%79%

    $150+$150+

    55

    19851985 20052005 20252025

    32%32%$5$5

    32%32%

    Market CapitalizationMarket Capitalization-- Real Assets (USA)Real Assets (USA)

    Market CapitalizationMarket Capitalization-- IP (USA)IP (USA)

    19851985

    Global IP LicensingGlobal IP LicensingRevenuesRevenues

    20052005 20252025

  • Creative Economy’s Value Change

    $45bilion $125bilion$

    80% i Patent’s Value80% is Patent’s Value

  • Value Chain Evolution of Creative Economy

    Creativity

    Differentiation is

    C RI P

    Differentiation is a company’s revenue source

    R&D - Production- Marketing Customer RelationshipIntellectual Property

    Production Innovation Production outsourcing

    R&D Innovation R&D outsourcingR&D Innovation R&D outsourcing

  • Big Smile Curve

    Frown curve → Smile Curve(Tsai,1999) → Big Smile Curve

    IP B d CRBig Smile CurveR&D→IP Brand→CRBig Smile Curve

    Frown Curve

    ProductionR&D MarketingIP CRRate of Profit

    30% 10%↓ 5% ↓ 10%↓ 30%

    Knowledge Company

    Creative Company

  • Creative Economy Paradox

    Industry Economy

    Manufacturing Cost = Labor Cost + Material Cost

    InnovationVenture大Smaller

    CreativeEconomy Creation cost =

    Sales amount

    R&D Investment

    Market

    CapabilityVenture大, Smaller

    Big Business大, BiggerCapability

    g , gg

    Creative Economy Paradox!

  • Overcome Creative Economy Paradox and TRIZ

    天天S ti i TiSeparation in Time

    TRIZ

    地地Separation in Space

    人人Separation in PersonSeparation in Space Separation in Person

    TRIZ

    TeoriyaResheniya IzobretatelskikhZadatchTRIZ

    Thinking tool for solving contradictory problems

  • (天 )Separation in Time : Open Innovation

    Spin-off and WIN-WIN M&A

    Spin- Out

    Spin- Off

    p

    Time of Innovation

    Time of Efficiency

    Technology Technology VentureVenture

    MarketMarketBusinessBusiness

    M&A

    Alliance, Licensing

  • Process of Business Globalization

    Venture NewP d t

    WIN-WINProduct M&A

    DarwinianDarwinian SeaSeaDeath Valley

    Action Failure Enormous MarketEnormous Market Entry CostEntry Cost

  • Win-Win M&A ‘s 3 effects

    Venture TakesVenture Takes

    Market!Market!

    Leading companyLeading company

    Takes InnovationTakes InnovationAngel Capital takes Angel Capital takes Recovery Market!Recovery Market!

    Twentyfold difference Recovery Market for

    Use Market Capability of Big

    Business

    between Venture and Big Company

    R&D

    Recovery Market for Angel Investor’s

    profit actualization

    Promote Venture Growth

    Big Company’s innovation capability

    Invigoration of beginning venture

    investmentinnovation capability complementation

    investment

  • Google’s M&AMain History

    Year Company Main Technology Integrated Department1 2001 D j U t G l G1 2001 Deja Usenet Google Groups2 2001 Outride Web search engine Google Personalized Search3 2003 Pyra Labs Weblog software Blogger4 2003 Neotonic Software Customer relationship management Google Groups, Gmail5 2003 Applied Semantics Online advertising AdSense, AdWords6 2003 Kaltix Web search engine iGoogle7 2003 Sprinks Online advertising AdSense, AdWords8 2003 Genius Labs Blogging Bloggergg g gg… … … … …

    125 2013 Behavio Social Prediction Google Now126 2013 Wavii Natural Language Processing Google Knowledge Graph127 2013 Makani Power Airborne wind turbines Google X127 2013 Makani Power Airborne wind turbines Google X128 2013 Waze GPS navigation software Google Maps129 2013 Bump Mobile software Android130 2013 Flutter Gesture recognition technology

    Buyout 130 companies over 13 yearsy p y

  • (地 ) Separation in Space : Open Platform

    App StoreApp StoreDeveloperDeveloperEfficiency Space

    InnovationSpace

  • Overcome Creative Economy Paradox Complex Ecosystem

    Smart Phone Industry

    Single Innovation Fell behind

    I-phone Google Android

    Creative Company App Developer App Developer

    Fell behind

    ManufacturingCompany

    ManufacturingCompany

    ManufacturingCompany

    Large ScaleMarket Leading

    CompanyAppStore GooglePlay

    p y

    Supply Communications CompanyCommunications

    Company

  • Complex Ecosystem Cases

    ilil ililFilmFilmIndustryIndustry

    Textile Textile IndustryIndustry

    PharmaceuticalPharmaceutical GameGame

    Scenario Design University Scenario

    ProductionMedium-size

    manufacturingBio Venture

    Game Content

    UniversalColumbia,

    etc.Aramani, etc.

    Multi-nationalEnterprise

    Nexon,Hangameetc.

    publishersEnterprise Hangame

    Movie Retailers

    Local Pharmaceutical Sale

    TheatersRetailers Pharmaceutical

    CompanySale

  • “from individual company competitionl t titito complex ecosystem competition”

    Competitiveness =Combination of efficient platform & creative innovationp p

    Small & Medium Venture= Creative InnovationSmall & Medium Venture= Creative Innovation

    Global Company= Efficiency Platform

  • (人 )Separation in Person : Intrapreneur

    EfficiencyInnovation y

    Existing BusinessManagement O i ti

    Innovation

    New BusinessIn-company

    Venture

    ExistingExistingOrganizationOrganization

    New New OrganizationOrganization

    Organization

  • Intra Venture and Existing Organization’s Virtuous Cycle>>> Ambidextrous vs Taegeuk Organization>>> Ambidextrous vs Taegeuk Organization

    Innovation that pursues pioneering

    New Product and New MarketNew Organization, Intrapreneur

    Organizational ConflictIn a fence

    Separation+Circulation

    Existing Organization, Management OrganizationEfficiency that optimizes repetitive tasks

    Korean Intra Venture System

    Taegeuk Organization

  • Separation and Circulation= Taegeuk

    PersonSpace地地 人人天天 Time Person

    Intrapreneur

    Space

    Open Platform

    地地 人人天天 Time

    Open Innovation

    Endless無極 Polar兩極 Excellency combined 妙合 Life生命

    Chaos混沌 Opposition對立

    y

    Virtuous Cycle善循環 WIN-WIN相生

  • Creative Economy = Virtuous Economy

    Virtuous Cycle in TaegeukThrough Separation and Circulation

    Value CreationValue Creation Value distributionValue distribution

    InvestorInvestor

    PerformancePerformance

    EmployeeEmployee

    CompetenceCompetencePerformancePerformance

    EfficiencyEfficiency

    CompetenceCompetence

    InnovationInnovation

    SuccessSuccess FailureFailure

  • Creative Economy and 8 National Strategies

    ① IntrapreneurInnovationInnovation

    ① Intrapreneur② Venture Activation

    ① O I ti

    ① Innovation Market② Economic Democratization

    Virtuous Cycle Promotion

    FairnessFairness

    EfficiencyEfficiency① Open Innovation② Open Platform

    ① Cultural Innovation② Educational InnovationSocietySociety

  • 7 Projects for Venture 2.07 Projects for Venture 2.0jj

  • Venture Ecosystem Type and Feature

    li i li i

    Korea China Japan USA

    0.5

    1특허출원

    IP 로열티IPO 0.5

    1특허출원

    IP 로열티IPO0.5

    1특허출원

    IP 로열티IPO0.5

    1특허출원

    IP 로열티IPO

    Patent Application

    IP Loyalty

    Patent Application

    IP Loyalty

    Patent Application

    IP Loyalty

    Patent Application

    IP Loyalty

    0

    엔젤

    캐피탈

    M&A

    벤처

    캐피탈

    0

    엔젤

    캐피탈

    벤처

    캐피탈

    0

    엔젤

    캐피탈

    M&A

    벤처

    캐피탈

    0

    엔젤

    캐피탈

    M&A

    벤처

    캐피탈

    Venture Capital

    Angel Capital

    Angel Capital

    Angel Capital

    Angel Capital

    Venture Capital

    Venture Capital Venture

    Capital

    M&AM&A

    M&AM&A

    Supply-centered Market-oriented Technology-oriented Balanced

    • Patent application amount• Highest patent applications relative to populations

    • Insufficient excellent patents

    • Patent application amount increased

    • Can’t keep up with economic growth

    • 340,000 patent applications per year

    • Increasing IP loyalty

    • 500,000 patent applications per year

    • High quality of patents

    • University Technology • Overwhelming scale of

    • Angel capital, , lowest M&A holdings company as angel capital

    • $20 billion scale M&A market

    • Similar to Korea Venture capital• $ 40 billion scale of M&A market

    Venture Capital with a scale• $ 9,000,000,000 scale venture

    capital $ 1 2 billion scale venture• $ 29 billion scale of venture • Venture Capital with a scale

    of $1.2 billion capital

    • World’s largest IPO market relative to GDP

    • $ 1.2 billion scale venture capital

    capital • World’s largest IPO market

  • 7 Projects For Venture 207 Projects For Venture 2.0

    Recovery Recovery Entrepreneurship Entrepreneurship CoCo--GuaranteeGuarantee Crowd FundingCrowd Funding

    1. KosdaqProject based learning KIBO, SINBO Micro Angel

    2. Venture Certificationentrepreneurship 융합기술교육 Financing Angel

    3. Stock OptionStart-up education Start-up funding

    4. Technology Trading 3 Project for start-up activation

  • Th kI hope your better future

    Thank you


Recommended