+ All Categories
Home > Documents > Leisure project

Leisure project

Date post: 16-Feb-2017
Category:
Upload: vacherry15
View: 76 times
Download: 0 times
Share this document with a friend
15
ANH VAN NGUYEN REC 3202- 2 WINTER 2013 WORLD OF WARCRAFT LEISURE PROJECT
Transcript

WORLD OF WARCRAFT LEISURE PROJECT

ANH VAN NGUYENREC 3202- 2 WINTER 2013WORLD OF WARCRAFT LEISURE PROJECT

WORLD OF WARCRAFTFirst version of world of Warcraft named Warcraft were introduced in 1994. World of Warcraft is the four version of Warcraft universe. In 2007, this is a popular massively multiplayer online playing game (Corneliussen, Hilde, and Jill Walker Rettberg, 1)Players play twenty four hours a week in 2006.

BENEFITS OF VIDEO GAMES?Hours of Intense Play Change the Adult Brain Better MultitaskingBetter Decision-Making CreativityEnhance vision at night.

WHY ARE TRADITIONAL MEN PREDOMINANT IN VIDEO GAMES?Men play it because:-Interesting storyline.-Provide speed, violence, and sport which are activities associated with mens preference. -Explore fantasy-Communicate with other players like a real society.

WHY ARE NOT TRADITIONAL WOMEN?Girls do not really like computer game. In the 1980 and early 1990, early computer games were dominated by male heroes and passive female victims. (Jenkins 1998; Salen and Zimmerman 2004, 524)Girls like character-centered plots, issues of friendship, and social relationships, romance, role play, or strategy game (Cassell and Jenkin 1998, 10).

WHY DO WOMEN PLAY WORLD OF WARCRAFT?Create a storyline which is more appropriate for both men and women. Emphasize the importance of making women become visible in the history. Gender is not a subject of fantasy.There are some activities associated with femininity like cooking, tailoring, or healing.

Research found that the percentage of women playing game is still a small number more than men.

Female participants played on average 7.5 hours more than males per week in 2007 and 11.4 hours more per week in 2011

WHY NOT ME?Lack of interest, prefer more feminine game.Waste of time.Lack of skills.Waste of money.

MY ACTIVITY This is my character named Veleria which is a girl

MY ACTIVITYKilling the objects which is required.

MY ACTIVITY HOW TO DO THE QUESTS.

MY ACTIVITY My character when it is level 5

MY ACTIVITY My character upgrades to level 10

13

MY ACTIVITYFeeling Frustrated whenever I have to do the difficult tasks.Feeling Bored since the game is just repeated.Being tired because I have to use multiple keys and both hands.There are some interesting actions which I have never seen it before.Can communicate with the other players.Have the same hobby with my boyfriend.

WORKS CITEDCassel, Justine, and Henry Jenkins. Chess for girls: feminism and computer game." In Ed. Justine, Cassel, and Hengry Jenkins. Barbie to Mortal Kombat, 2-45. Cambridge, Ma: Mit Press, 1998. Print.Jenkins, Henry. Complete Freedom of Movement: Video Games As Gendered Play Space. Henry and Justine Cassell. From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge, Ma: Mit Press. Cuddy, Luke, and John Nordlinger. World of Warcraft and Philosophy. New York:Open Court, 2009. Print. Corneliussen, Hilde, and Jill Walker Rettberg. Digital Culture, Play, and Identity: A World of Warcraft Reader. Cambridge: MIT, 2008. Print. Hotz, Robert Lee. "when Gaming Is Good for You." online.wsj.com. Dow Jones &Company, 13 Mar. 2012. Web. 28 Feb. 2013.. www.wow-europe.com/en/info/history.


Recommended