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leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵...

Date post: 26-Aug-2020
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leon.go()
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Page 1: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

leon.go()↵

Page 2: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 3: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

leon.go()↵

Page 4: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 5: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 6: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 7: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 8: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 9: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

leon.go()↵

Page 10: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

Page 11: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 12: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

leon.go()↵

Page 13: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 14: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 15: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 16: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 17: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 18: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

Page 19: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

Page 20: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 21: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 22: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 23: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true
Page 24: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

leon.go()↵

Page 25: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

Page 27: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

leon·=·Hero(' · ')↵

Leon(‘ )

또는

isabel·=·Isabel('용사·이름')↵

isabel·=·Isabel('홍길순')↵

나의용사·=·Isabel('홍길순')↵

Page 28: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

leon·=·Hero(' · ’)↵

def·repeat():↵

····leon.go()↵

leon.repeat·=·repeat↵

isabel·=·Hero(' · ’)↵

def·repeat():↵

···· isabel.go()↵

isabel.repeat·=·repeat↵

또는

Page 29: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

leon·=·Hero(' · ’)↵

def·repeat():↵

····leon.attack()↵

leon.repeat·=·repeat↵

isabel·=·Hero(' · ’)↵

def·repeat():↵

····isabel.attack()↵

isabel.repeat·=·repeat↵

또는

Page 30: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

leon·=·Hero(' · ’)↵

def·repeat():↵

····if·leon.detect_monster():↵

········leon.attack()↵

····else:↵

········leon.go()↵

leon.repeat·=·repeat↵

isabel·=·Hero(' · ')↵

def·repeat():↵

····if·isabel.detect_monster():↵

········isabel.attack()↵

····else:↵

········isabel.go()↵

isabel.repeat·=·repeat↵

또는

Page 31: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

leon·=·Hero(' · ’)↵

run_attack·=·false↵

run_skill·=·false↵

def·repeat():↵

····if·leon.detect_monster():↵

········run_attack·=·true↵

········if·run_skill·==·true:↵

············if·leon.get_sp()·>=·3:↵

················leon.skill()↵

············else:↵

················leon.attack()↵

········else:↵

············leon.attack()↵

····else:↵

········if·run_attack·==·true:↵

············run_skill·=·true↵

········leon.go()↵

leon.repeat·=·repeat↵

Page 32: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

leon·=·Hero(' · ')↵

action·=·''↵

def·repeat():↵

····if·leon.detect_monster():↵

········if·action·==·'attack':↵

············leon.back()↵

············action·=·'back'↵

········else:↵

············leon.attack()↵

············action·=·'attack'↵

····else:↵

········leon.go()↵

leon.repeat·=·repeat↵

Page 33: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

leon·=·Hero('용사·이름')↵

def·repeat():↵

····if·leon.detect_monster():↵

········if·leon.get_hp()·<·10:↵

············leon.back()↵

········else:↵

············leon.attack()↵

····else:↵

········if·leon.get_hp()·<·10:↵

············leon.rest()↵

········else:↵

············leon.go()↵

leon.repeat·=·repeat↵

Page 34: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

leon·=·Hero('용사·이름')↵

def·repeat():↵

····if·leon.detect_monster():↵

········if·leon.get_hp()·<·10:↵

············leon.back()↵

········else:↵

············if·leon.get_sp()·>=·3:↵

················leon.skill()↵

············else:↵

················leon.attack()↵

····else:↵

········if·leon.get_hp()·<·10:↵

············leon.rest()↵

········else:↵

············leon.go()↵

leon.repeat·=·repeat↵

Page 35: leon.go() - goorm€¦ · leon·=·Hero(' · ’)↵ run_attack·=·false↵ run_skill·=·false↵ def·repeat():↵ ····if·leon.detect_monster():↵ ········run_attack·=·true

leon·=·Hero('용사·이름')↵

sp·=·false↵

def·repeat():↵

····if·leon.detect_monster():↵

········if·leon.get_hp()·<·6:↵

············sp·=·true↵

········else:↵

············if·leon.get_sp()·>=·6:↵

················sp·=·true↵

············if·sp·==·true:↵

················if·leon.get_sp()·>=·3:↵

····················leon.skill()↵

················else:↵

····················leon.attack()↵

············else:↵

················sp·=·false↵

················leon.attack()↵

····if·leon.get_hp()·<·10:↵

········leon.rest()↵

····else:↵

········leon.go()↵

leon.repeat·=·repeat↵


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