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Lesson 4 Palmtree

Date post: 20-Jun-2015
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Lesson 4, the palmt
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Welcome to game art 3D The palmtree
Transcript
Page 1: Lesson 4 Palmtree

Welcome to game art 3D

The palmtree

Page 2: Lesson 4 Palmtree

The palmtree

This is the third mesh we are going to make.

A palmtree.

Page 3: Lesson 4 Palmtree

The palmtree

Box modeling and plane modeling

UVW unwrap

Photoshop, creating the texture: a diffuse and an alpha version for transparency

Page 4: Lesson 4 Palmtree

The palmtree

A render of a few palmtrees

Page 5: Lesson 4 Palmtree

The palmtree

The difference between a lot of poly’s and a few

Page 6: Lesson 4 Palmtree

The palmtree

The base form for our leaves, a plane

Page 7: Lesson 4 Palmtree

The palmtree

Poly modeling on vertex level to create our shape

Page 8: Lesson 4 Palmtree

The palmtree

Poly modeling on vertex level is shaping the basic plane to the form we want.

We can drag the vertices around, I like to use the top, left and front view for modeling. The perspective view is for checking if it looks alright.

Page 9: Lesson 4 Palmtree

The palmtree

Unwrapping one of the leaves

Page 10: Lesson 4 Palmtree

The palmtree

Shaping the unwrap to our texture

Page 11: Lesson 4 Palmtree

The palmtree

The rest of our leaves for some variation

Page 12: Lesson 4 Palmtree

The palmtree

Don’t you miss something? Time for some transparency

Page 13: Lesson 4 Palmtree

The palmtree

A complex form without modeling created with a transparent texture

Page 14: Lesson 4 Palmtree

The palmtree

Page 15: Lesson 4 Palmtree

The palmtree

Page 16: Lesson 4 Palmtree

The palmtree

Now it is up to you. But first, think about your palmtree.

What is it going to be, how will it appear? Take a moment before you start modeling and draw some sketches of your palmtree.


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