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Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev. Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev. March, 23 - 24, 2013 SWU, Blagoevgrad. Lesson contents. - PowerPoint PPT Presentation
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Page 1: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev
Page 2: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

Lesson 6Programming Techniques

Event Handling /EvH/AUBG ICoSCIS Team

Assoc. Prof. Stoyan Bonev

March, 23 - 24, 2013 SWU, Blagoevgrad

Page 3: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

Lesson contents

EvH – theoryEvH – practiceDemo Programs

Page 4: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

EvH – TheoryEvent-driven programmingEvent SourceListenerRespond to user events within any class you

create Prepare your class to accept event messages Tell your class to expect events to happen Tell your class how to respond to events

Page 5: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

Basic terminology Event

Occurs when a user takes action on a component, such as clicking the mouse on a JButton object

User might initiate any number of events in any order Source

Component on which an event is generated Listener

Object that is interested in an event Respond to user events within any class you create

Prepare your class to accept event messages Tell your class to expect events to happen Tell your class how to respond to events

Page 6: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

6Java Programming: From Problem Analysis to Program Design, 4e

Handling an Event Clicking a JButton creates an event, known as action event

which sends a message to another object known as action listener: When the listener receives the message, it

performs some action. Sending a message or an event to a listener object means

that a method in the listener object is invoked automatically with the event as argument.

Two things are must to be done: For each GUI control, you must specify listener object. In

Java, you must register the listener. You must define methods that will invoke when the event

is sent to the listener. Normally, you write these methods and you never write the code for their invocation.

Page 7: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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More on EvH

s

Page 8: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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MotivationsSuppose you wish to write a GUI program that lets user enter the loan amount, annual interest rate, & number of years, and click the Compute Loan button to obtain the monthly payment and total payment. How do you accomplish the task? You have to use event-driven programming to write the code to respond to the button-clicking event.

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MotivationsSuppose you wish to write a program that animates a rising flag, as shown in Figures below. How do you accomplish the task? An effective way to solve it is to use a timer in event-driven programming, which is the subject of this lecture.

Page 10: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Procedural vs. Event-Driven Programming

Procedural programming is executed in procedural order.

In event-driven programming, code is executed upon activation of events.

Page 11: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Event-Driven Programming

Practical Demo Introduction

Example: the ActionListener Interface(open file ProgDemoEvH1.java)

Page 12: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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To feel Event-Driven Programming

The case: 3 buttons (OK, Cancel, Exit) placed into a panel.Panel placed into a frame.The program displays 3 buttons in the frame.A message is displayed on the console and into a

message box when a button is clicked.

Page 13: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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To respond to a button click, you must write the code to process the button-clicking action

The button is a source object where the action originates.

You need to create an object capable of handling the action event on a button. This object is called a listener.

Button ------------------ Event ------------------ Listener↑ ↑ ↑

Clicking An event Listener objectButton fires is an object processes theaction event event

Page 14: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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How to understand source & listener

Source is an object, like component buttonTo be a listener:

The object must be instance of the ActionListener interface. You need a user class to implement the interface ( method actionPeformed() ) and to create object of your user defined class.

The object created as a listener must be registered with (i.e. to bind it to) the source using method source.addListener(listener)

Page 15: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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How to understand source & listener// Create a button with text OK JButton jbtOK1 = new JButton("OK");

// creating listener as object/instanceOK1ListenerClass listenerOK = new OK1ListenerClass();

// registering listener, i.e. binding listener by componentjbtOK1.addActionListener(listenerOK);

// user specified class to implement interface class OK1ListenerClass implements ActionListener { public void actionPerformed(ActionEvent e) { System.out.println("OK button clicked" ); JOptionPane.showMessageDialog(null,"OK button clicked");

} // end of method } // end of class

Page 16: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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The ActionListener Interfaceand Handling GUI Events

Source object (e.g., button)

Listener object contains a method for processing the event.

Page 17: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Trace Executionpublic class HandleEvent extends JFrame { public HandleEvent() { … OKListenerClass listener1 = new OKListenerClass(); jbtOK.addActionListener(listener1); … } public static void main(String[] args) { … }}

class OKListenerClass implements ActionListener { public void actionPerformed(ActionEvent e) { System.out.println("OK button clicked"); }}

Page 18: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Event-Driven Programming

Comprehensive Introduction.

Page 19: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Java uses a delegation-based model for event handling:

a source object fires an event;an object interested in the event, handles it

Button --------------------- Event ------------------- Listener↑ ↑ ↑Clicking An event Listener objectButton fires is an object processes theaction event event

Page 20: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Event SourceThe component that creates an event and fires

it, is called Source object or Source component

E.g. a button is a source object for a button-clicking action event

Page 21: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Listener

Java uses delegation-based model for EvH: A source object fires an event, and An object, interested in the event, handles it. The object is

called listener.For an object to be a listener for an event on a source

object, two requirements must meet: The object must be instance of the corresponding event-

listener interface. You need a user class to implement the interface and to create object of your user defined class.

The listener object created must be registered by (i.e. to bind it to) the source using method like source.addListener(listener)

Page 22: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Events

An event can be defined as a type of signal to the program that something has happened.

The event is generated

by external user actions such as mouse movements, mouse clicks, and keystrokes,

OR

by the operating system, such as a timer.

An event is an instance of EventObject class.

Page 23: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Event Classes

Page 24: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Event InformationAn event object contains whatever properties are pertinent to the event. You can identify the source object of the event using the getSource() instance method in the EventObject class. The subclasses of EventObject deal with special types of events, such as button actions, window events, component events, mouse movements, and keystrokes. Table on next page lists external user actions, source objects, and event types generated.

Page 25: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Selected User ActionsSource Event Type

User Action Object Generated

Click a button JButton ActionEvent

Click a check box JCheckBox ItemEvent, ActionEvent

Click a radio button JRadioButton ItemEvent, ActionEvent

Press return on a text field JTextField ActionEvent

Select a new item JComboBox ItemEvent, ActionEvent

Window opened, closed, etc. Window WindowEvent

Mouse pressed, released, etc. Component MouseEvent

Key released, pressed, etc. Component KeyEvent

Page 26: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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The Delegation Model: ExampleJButton jbt = new JButton("OK");

ActionListener listener = new OKListener();

jbt.addActionListener(listener);

Comment: when you click the button,

the JButton source object (jbt) fires an ActionEvent event and passes it to invoke the listener’s actionPerformed() method to handle the event

Page 27: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Selected Event Handlers Event Class Listener Interface Listener Methods (Handlers)ActionEvent ActionListener actionPerformed(ActionEvent)ItemEvent ItemListener itemStateChanged(ItemEvent)WindowEvent WindowListener windowClosing(WindowEvent)

windowOpened(WindowEvent)windowIconified(WindowEvent)windowDeiconified(WindowEvent)windowClosed(WindowEvent)windowActivated(WindowEvent)windowDeactivated(WindowEvent)

ContainerEvent ContainerListener componentAdded(ContainerEvent)componentRemoved(ContainerEvent)

MouseEvent MouseListener mousePressed(MouseEvent)mouseReleased(MouseEvent)

mouseClicked(MouseEvent) mouseExited(MouseEvent) mouseEntered(MouseEvent)KeyEvent KeyListener keyPressed(KeyEvent)

keyReleased(KeyEvent) keyTypeed(KeyEvent)

Page 28: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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java.awt.event.ActionEvent

java.awt.event.ActionEvent

+getActionCommand(): String

+getModifiers(): int

+getWhen(): long

Returns the command string associated with this action. For a button, its text is the command string.

Returns the modifier keys held down during this action event.

Returns the timestamp when this event occurred. The time is the number of milliseconds since January 1, 1970, 00:00:00 GMT.

java.util.EventObject

+getSource(): Object

Returns the object on which the event initially occurred.

java.awt.event.AWTEvent

Page 29: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demo program

Open file ProgDemoEvH1.java Examine the source text

Three buttons, three classes to implement interface ActionListener, three listeners objects registered to the buttons

Compile Run

Output – mixture of console output and showMessageDialog

Page 30: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demo program

Open file ProgDemoEvH1.java

Examine the source text

Modify the program on your choiceCall ActionEvent methods like

getSource() getActionCommand() getWhen()

Page 31: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demo program

Open file ProgDemoMouseEvents.java Examine the source text

Panel into a frame, one user defined class to implement interface MouseListener and all its methods, one listener object registered to the panel

Compile Run

Output – console output

Page 32: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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MouseEvent

java.awt.event.MouseEvent

+getButton(): int

+getClickCount(): int

+getPoint(): java.awt.Point

+getX(): int

+getY(): int

Indicates which mouse button has been clicked.

Returns the number of mouse clicks associated with this event.

Returns a Point object containing the x and y coordinates.

Returns the x-coordinate of the mouse point.

Returns the y-coordinate of the mouse point.

java.awt.event.InputEvent

+getWhen(): long

+isAltDown(): boolean

+isControlDown(): boolean

+isMetaDown(): boolean

+isShiftDown(): boolean

Returns the timestamp when this event occurred.

Returns whether or not the Alt modifier is down on this event.

Returns whether or not the Control modifier is down on this event.

Returns whether or not the Meta modifier is down on this event

Returns whether or not the Shift modifier is down on this event.

Page 33: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Handling Mouse Events Java provides two listener interfaces, MouseListener

and MouseMotionListener, to handle mouse events.

The MouseListener listens for actions such as when the mouse is pressed, released, entered, exited, or clicked.

The MouseMotionListener listens foractions such as dragging or moving themouse.

Page 34: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Handling Mouse Events

java.awt.event.MouseListener

+mousePressed(e: MouseEvent): void

+mouseReleased(e: MouseEvent): void

+mouseClicked(e: MouseEvent): void

+mouseEntered(e: MouseEvent): void

+mouseExited(e: MouseEvent): void

Invoked when the mouse button has been pressed on the source component.

Invoked when the mouse button has been released on the source component.

Invoked when the mouse button has been clicked (pressed and released) on the source component.

Invoked when the mouse enters the source component.

Invoked when the mouse exits the source component.

java.awt.event.MouseMotionListener

+mouseDragged(e: MouseEvent): void

+mouseMoved(e: MouseEvent): void

Invoked when a mouse button is moved with a button pressed.

Invoked when a mouse button is moved without a button pressed.

Page 35: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demo program

Open file ProgDemoMouseEvents.java

Examine the source text

Modify the program on your choiceCall some MouseEvent methods (details before

3 slides)

Page 36: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demo program

Open file ProgDemoKeyEvents.java Examine the source text

Panel into a frame, one user defined class to implement interface KeyListener and all its methods, one listener object registered to the panel

Compile Run

Output – console output and graphic output

Page 37: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Inner Class ListenersA listener class is designed specifically to create a listener object for a GUI component (e.g., a button). It will not be shared by other applications. So, it is appropriate to define the listener class inside the frame class as an inner class.

Page 38: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Inner ClassesInner class: A class is a member of another class.

Advantages: In some applications, you can use an inner class to make programs simple.

An inner class can reference the data and methods defined in the outer class in which it nests, so you do not need to pass the reference of the outer class to the constructor of the inner class.

Page 39: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Inner Classes, cont. public class Test { ... } public class A { ... }

public class Test { ... // Inner class public class A { ... } }

(a)

(b)

// OuterClass.java: inner class demo public class OuterClass { private int data; /** A method in the outer class */ public void m() { // Do something } // An inner class class InnerClass { /** A method in the inner class */ public void mi() { // Directly reference data and method // defined in its outer class data++; m(); } } }

(c)

Page 40: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Inner Classes (cont.)Inner classes can make programs simple and

concise.

An inner class supports the work of its containing outer class and is compiled into a class named OuterClassName$InnerClassName.class. For example, the inner class InnerClass in OuterClass is compiled into OuterClass$InnerClass.class.

Page 41: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demo program

Open file ProgDemoKeyEvents.java

Examine the source text

Modify the program on your choice

Page 42: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Handling Keyboard Events

keyPressed(KeyEvent e)

Called when a key is pressed.

keyReleased(KeyEvent e)

Called when a key is released.

keyTyped(KeyEvent e)

Called when a key is pressed and thenreleased.

To process a keyboard event, use the following handlers in the KeyListener interface:

Page 43: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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The KeyEvent ClassMethods:

getKeyChar() method

getKeyCode() method

Keys:Home VK_HOMEEnd VK_ENDPage Up VK_PGUPPage Down VK_PGDNetc...

Page 44: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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The KeyEvent Class, cont.

java.awt.event.KeyEvent

+getKeyChar(): char

+getKeyCode(): int

Returns the character associated with the key in this event.

Returns the integer keyCode associated with the key in this event.

java.awt.event.InputEvent

Page 45: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Example: Keyboard Events Demo

Objective: Display a user-input character. The user can also move the character up, down, left, and right using the arrow keys.

Page 46: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demo program

Open file ProgDemoControlRectangle.java Examine the source text

Three buttons, three classes to implement interface ActionListener and its EvHandler method ActionPerformed(), three listeners objects registered to the buttons

Compile Run

Output –console output and graphics output

Page 47: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Ideas to modify this demo

Circle instead of rectangle.

Page 48: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Ideas to modify this demoString instead of rectangle.

Page 49: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demo programOpen file ProgDemoControlRectangle.java

Examine the source text

Modify the program on your choice

Page 50: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demo program

Open file ProgDemoWindowEvents.java Examine the source text

Panel into a frame, one user defined class to implement interface WindowListener and all its seven methods, one listener object registered to the entire frame or window

Compile Run

Output – console output

Page 51: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demonstrate: Handling Window Events

Objective: Any subclass of the Window class can generate the following window events:

window opened,

window closing, window closed,

window activated, window deactivated,

window iconified, window deiconified.

This program creates a frame, listens to the window events, and displays a message to indicate the occurring event.

Page 52: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demo program

Open file ProgDemoWindowEvents.java

Examine the source text

Modify the program on your choice

Page 53: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demo program

Open file ProgDemoWindowEventsVer2.java Examine the source text

Panel into a frame, one user defined class to implement interface WindowListener and all its seven methods, one anonymous listener object registered to the entire frame or window

Compile Run

Output –console output

Page 54: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Anonymous Inner Classes An anonymous inner class must always extend a superclass or

implement an interface, but it cannot have an explicit extends or implements clause.

An anonymous inner class must implement all the abstract methods in the superclass or in the interface.

An anonymous inner class always uses the no-arg constructor from its superclass to create an instance. If an anonymous inner class implements an interface, the constructor is Object().

An anonymous inner class is compiled into a class named OuterClassName$n.class. For example, if the outer class Test has two anonymous inner classes, these two classes are compiled into Test$1.class and Test$2.class.

Page 55: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demo programOpen file ProgDemoWindowEventsVer2.java

Examine the source text

Modify the program on your choice

Page 56: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demo program

Open file ProgDemoWindowEventsAdapter.java Examine the source text

Panel into a frame, one user defined class to implement interface WindowAdapter and not all but only necessary methods, one anonymous listener object registered to the entire frame or window

Compile Run

Output – console output

Page 57: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demo programOpen file

ProgDemoWindowEventsAdapter.java

Examine the source text

Modify the program on your choice

Page 58: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Demo programOpen file ProgDemoTimerRectangle.java

Examine the source text

Compile Run

Output – graphics output

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The Timer Class Some non-GUI components can fire events. The javax.swing.Timer class is a

source component that fires an ActionEvent at a predefined rate.

javax.swing.Timer

+Timer(delay: int, listener: ActionListener)

+addActionListener(listener: ActionListener): void

+start(): void

+stop(): void

+setDelay(delay: int): void

Creates a Timer with a specified delay in milliseconds and an ActionListener.

Adds an ActionListener to the timer.

Starts this timer.

Stops this timer.

Sets a new delay value for this timer.

The Timer class can be used to control animations. For example, you can use it to display a moving message.

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Demo programOpen file ProgDemoTimerRectangle.java

Examine the source text

Modify the program on your choice

Page 61: Lesson 6 Programming Techniques Event Handling /EvH/ AUBG ICoSCIS Team Assoc. Prof. Stoyan Bonev

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Thank You For

Your Attention!


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