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Level Creation Pipeline

Date post: 09-Jan-2016
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Level Creation Pipeline. from Sketches to the Level. Sketches. Sketching and designing the different elements of the game before starting the highly technical process of modeling. [characters, environments, props etc…]. Modeling. The Process of creating the 3D mesh in Blender - PowerPoint PPT Presentation
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Level Creation Pipeline from Sketches to the Level
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Page 1: Level Creation Pipeline

Level Creation Pipeline

from Sketches to the Level

Page 2: Level Creation Pipeline
Page 3: Level Creation Pipeline

Sketches

• Sketching and designing the different elements of the game before starting the highly technical process of modeling. [characters, environments, props etc…]

Page 4: Level Creation Pipeline

Modeling

• The Process of creating the 3D mesh in Blender

• Skeletal meshes and Static meshes are modeled using the same techniques

Page 5: Level Creation Pipeline

UV Mapping and TexturingThe Process of Laying out the UVs and using them to paint the texture in photoshop.

Page 6: Level Creation Pipeline

Rigging and Skinning

• The Process of creating “Bones” for the character and attaching them to the model in order to deform, pose, and animate the character.

Page 7: Level Creation Pipeline

Animation

• Using the rig [bones] to pose the character and setting keyframes to animate it.

Page 8: Level Creation Pipeline

Material Editor

• Putting the texture(s) together into a material in order to apply it to the mesh

Page 9: Level Creation Pipeline

Static Mesh Editor

• It is where matierls can be attached and collisions can be set.

Page 10: Level Creation Pipeline

Skeletal Mesh Editor

• Where Animation sets can be imported and setup.

Page 11: Level Creation Pipeline

Level Prototyping

• Paper prototyping to test the game layout, mechanics, and game-play elements

Page 12: Level Creation Pipeline

Level Blocking

• Blocking in the basic layout of the level in order to further test the playability of the it.

Page 13: Level Creation Pipeline

Dressing the Level

• Adding all the textures, meshes, lights, scripted events, etc to the blocked level to get it to a more finalized state.

Page 14: Level Creation Pipeline

Lighting

• Setting up lights to achieve the desired mood of the level.

Page 15: Level Creation Pipeline

Kizmet

• Setting up interactive elements and animations [i.e. opening doors or turning lights on and off]

Page 16: Level Creation Pipeline

Effects

• Creating Particle Effects [i.e. Fire, smoke, blood, mist]

Page 17: Level Creation Pipeline

Sound

• Importing and placing sounds in the level.

Page 18: Level Creation Pipeline

Terrains

• Sculpting and setting up the level’s landscape.

Page 19: Level Creation Pipeline

Level Optimization

• The last step of the pipeline before exporting it as a map.

• It includes testing and debugging the map and making sure it performs smoothly.

• Then you’re DONE!


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