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Introduction to libGDX 1 Luiz Teston www.fracta.cc
Transcript

Introduction to libGDX

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Luiz Testonwww.fracta.cc

This presentation is available online atfracta.cc/presentations/libgdx

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Thanks again to CorkDev.io

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Before we start…

GAME DEVELOPMENT TODAY

CHALLENGES

Libraries

Graphics Audio Utilities

Maths Physics and a lot more…

to learn to test

to integrate

to learn

to test to buildPlatforms

Desktop WebiOS

Android

BlackBerry

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What about gaming programming?

CUTTING CORNERS

REQUIREMENTS

• JDK >=1.7

• Eclipse*

• a bunch of plugins

• Android SDK**

• Xcode***

* Well tested, but other IDEs are available at your own risk

** For targeting Android

*** If you have MacOS, for targeting iPhone

QUICKSTART

DOCUMENTATION / SAMPLES

CODE TOUR

Common entry point

hot swap on debug

3D MODELING

OPTIONS

• Blender (powerful)

• Wings3D (easier to learn)

• Any software that exports to a supported format

• Before doing serious 3D modelling, get yourself a “real” keyboard and mouse

Search for "cheat sheet" on the chosen tool.

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SHIFT+A

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QUESTIONS?

WHO AM I

Luiz Teston

Principle Engineer, CTO at FRACTA • 15 years on the field, working on non trivial projects using

Java, C++ and functional programming• [email protected]• http://fracta.cc• http://linkedin.com/in/teston• http://twitter.com/FeuTeston

KEEP IN TOUCH

Feedback about the presentation appreciated.

[email protected]

www.fracta.cc

LINKS

• libGDX

• http://libgdx.badlogicgames.com/

• https://github.com/libgdx/libgdx/

• 3D

• https://www.blender.org/

• http://www.blenderguru.com/

• http://www.wings3d.com/

• Game Programming

• http://www.reddit.com/r/gamedev/

• http://gameprogrammingpatterns.com/

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