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Link real & virtual world

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Link real & virtual World woensdag 5 oktober 11
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Page 1: Link real & virtual world

Link real & virtual World

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• Managing Partner at “Heaven Can Wait”

• Little Miss Robot

• Mirror Mirror

• Content Lab

• Monkey Shot

• Speaking & giving training (UBA, HUB, Mercator, Hogent, ...)

• Founder @ spreadid.com

• Chief biker @ mototravel.be

• http://www.ibert.be (blog)

• http://www.linkedin.com/in/bertvanwassenhove (voor professionele verzoeken)

• www.twitter.com/ibert (voor interactieve tips en fun)

• http://www.facebook.com/bertvanwassenhove (vriendschap niet gegarandeerd)

• http://profiles.google.com/bertvanwassenhove(+1 me)

twitter.com/iBert - Bert Van Wassenhove

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Digital Creative Studio

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TRENDS

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Online Symbols turned into objects

Cristian Zuzunaga

The Houston Fence

TRENDS

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TrendsBorn Online

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Digital lifestyle lubricants

TRENDS

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Mirroring online behavior

TRENDS

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The TRYSUMER

TRENDS

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The Experience Economy

TRENDS

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• It doesn’t take marketing genius to apply OFF=ON and ON=OFF to your own brand. Here’s what you can set in motion today:

• Incorporate online symbols into one of your next designs.

• Have customers design something from scratch online, then bring it into the real world.

• Add any kind of online functionality or access feature to existing physical products.

• Study and then incorporate winning characteristics of living and doing business online into your offline processes.

• Infuse your campaigns with the language of the online-versed.

• Give your online brand an offline presence.

• Partner with any kind of relevant meet-up venture.

• Hop on the mobile-meets-web bandwagon. Start with introducing an iPhone app.

10 ways to apply OFF=ON

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How to mix on- and offline

• Basics

• Internet of things

• Virtual Goods

• Location based services

• Mobile devices

• Interactive installations

• Mixing real and virtual world in cross-media campaigns

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Basics

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Basics: Connecting Online and Offline Marketing

• Offline Reach Building

• Tracking URLs

• Social Media Lead Intelligence

• Social Media Driving Offline Traffic

• QR Codes

Read more: http://blog.hubspot.com/blog/tabid/6307/bid/17694/5-Methods-for-Connecting-Online-and-Offline-Marketing.aspx#ixzz1ZuPopZLY

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Internet of things

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• What?

• The web as “one big computer”

• All data moves into the cloud

• Why not add physical objects ...

• Phones, Cars, Household electronics

• Consumer goods

The Internet of things

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• How?

• Build into a devicePerfect for new electronic devicesConnect with the web via WiFi or Bluetooth (or wire)

• Add an “electronic label”

• High tech: RFIDRead from a defined distanceNeed to “program” the chipRequires a reader

• QR code or 2D barcodeRead with any Camera (Phone, ...)Print yourselfNeeds visual contact

The Internet of things

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• In Practice?

• e-coupons

• quick links to extra info

• loyalty cards

• entry tickets

• add value to objects (e.g. scan product and see movie)

• ...

The Internet of things

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Augmented Reality

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Augmented Reality magazines

http://www.youtube.com/watch?v=LGwHQwgBzSI

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This is Augmented Reality too

http://vimeo.com/7518501

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Social Media Integration

http://www.vimeo.com/6734803woensdag 5 oktober 11

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Virtual Goods

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• What?

• Goods that only exist in a virtual world

• Derive value from the “right to entertain” or “right to be part of a virtual world”.

• Typically exist within a closed network

• A great way to make money

Virtual Goods

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• How?

• Put a perceived value against virtual rewards.

• Work with existing networks for credibility (unless you are famous):

• Facebook

• WOW

• ...

Virtual Goods

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In practiceFarmville

GoSupermodelHabboHotel

Facebook credits

Virtual Goods

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Location Based Services

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• What?

• All kinds services of taking advantage of knowing where the consumer is.

• Started about 10 years ago through triangulation on mobile phone networks.

• Never really worked, because:

• Privacy “feel” (opt-in)

• Lack of mobile internet availability

• Came to the surface with the introduction of the iPhone with:

• GPS function

• Easy mobile internet

Location Based Services

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• How:

• Location based games

• Gowalla & Foursquare

• Holiday Inn promotion

• Check In products

• Add-on Reality

• Gouden Gids

• Immo

• Vacatures

• ...

• Bluecasting

Location Based Services

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Mobile

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• What?

• The ultimate link between real and virtual

• New devices make the mobile “dream” come true

• Smart phones

• iPad

• Mini computers

• WiFi ubiquity and/or affordable mobile internet

Mobile

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http://www.youtube.com/watch?v=FdkV_eU1B3c

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Interactive Installations

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Current technologies

• All interactive technologies have 1 thing in common: they try to sense something

• they sense motion, sound, humidity, color, ...

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Current technologiesa) SENSORING and arduino

‣ Low cost microprocessor (atmega chip)‣ Open source (!)‣ Active community‣ Endless range of components‣ “Homemade” ready

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Current technologiesb) VISION and kinect

‣ “cheap” high end depth sensor‣ “no” security > hacked in 5 minutes‣ allows nightvision, very accurate motion detection

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Current technologiesc) TOUCH and applefamily

‣ long list of touch-enabled devices‣ iPad/iPod/iPhone family‣ Android‣ Also larger possibilities with custom made screens

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EOS talking tree

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NIPRO interactive

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Samsung Dance Wall

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Real & virtual in cross-media campaigns

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• In a post-digital marketing world, you need to build bridges between the digital and the real world.

• Consumers still live their lives mostly in the real world, and they live the same life in a different way online.

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• 360° campaigns

• Field activation interacting with real world

• Cases

• Coke Zero

• Coke Christmas

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• Wishmas 2009

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• Three consumer insights:

• Digital Christmas wishes

• Customization

• Charity

jáëëáçå

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• Digital:

• One tree full of Xmas wishes

• Each wish supports Cliniclowns

• Facebook, Netlog & Skyrock

• Personal picture wishes

• Real Life

• All daily touchpoints

• 5 real-life Christmas trucks

^Åíáçå

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• 601.120 visitors

• 1.6 million wishes sent

• 600 000 last year

• 1 million more through social media

• 17.000 fotos uploaded

• 50.136 euro to Cliniclowns

• Uplift brand love (post-research)

37% reach of target 12-44 y.o.

oÉëìäíë

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