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Location Sound I

Date post: 04-Jan-2016
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Location Sound I. Sound Design: Sound Effects. (SFX, Sound FX, PFX, Hard Effects) vs. Backgrounds -Influences your mind decide what to ‘see’ -can communicate information we might not see in the picture. Perspective. What is film sound perspective?. Perspective. - PowerPoint PPT Presentation
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Location Sound I
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Page 1: Location Sound I

Location Sound I

Page 2: Location Sound I

Sound Design: Sound Effects

(SFX, Sound FX, PFX, Hard Effects)

vs. Backgrounds

-Influences your mind decide what to ‘see’

-can communicate information we might not see in the picture

Page 3: Location Sound I

Perspective

What is film sound perspective?

Page 4: Location Sound I

Perspective

Film sound perspective is the spatial relationship between what you see and what you hear.

Types: Camera perspective, character’s perspective… wide, medium, close, etc.

http://www.vimeo.com/2179614

Page 5: Location Sound I

Mic Perspective/ContinuityThe desired sound perspective will determine our

mic placement.

If mic perspective changes too drastically, it’s often jarring when picture is not. Try to maintain continuity in your mic perspective. (how?)

Page 6: Location Sound I

Mic TechniquesDistance between mic and subject-The closer the mic is to the subject, the closer we feel to

them.

-The further away the mic is, the more the subject will ‘disappear’ into the background sounds.

- When in doubt, get close. Remember, you can add reverb in post but you can’t remove it from your production sound

Mic motion- Static mic: Plant mic, boom - Panning mic: Boom, lav on body

Page 7: Location Sound I

Room Tone

Also called ‘presence’Every physical space has an associated

acoustic space. Purpose: • Provides “acoustic continuity” of the location

from shot to shot– Lay underneath dialogue or sound fx that are

recorded in a studio.

• Helps smooth over edits

Page 8: Location Sound I

MOS- What to record?

Sync sound- Time Code slate (another class)- Any shot with audible action

Wild Sound (freedom of mic placement):- When you can’t record what you want while the camera rolls.- Hard effects - what microphone?- Backgrounds/ambience - what microphone?- Verbal slating

*keep perspective in mind. How close do you want the mic to your sound source? How will the mic perspective affect the audience’s experience or interpretation?

Page 9: Location Sound I

702T File Management

• Menu #36 > File Folder OptionsTop-level call “Movie Name”

mid-level set to <daily> (production date)bottom-level to <scene>

• Menu #7 > Scene Name/Number– Select <Add New Entry> and number your scene

• Menu #9 > Rec: Take Name/Number- Select Reset to get ‘T 01’

• Menu #10 > Rec: Take Reset Mode– Set to automatically reset take number after Scene is changed

Page 10: Location Sound I

Mic Perspective Exercise

Record dialogue from a close, medium and distant perspective. Notice if the desired sound is clear or disappears into the background.

Use the 416 (shotgun)Verbally slate each one.

Wild Sound Exercise Record a hard effect (door close, footsteps, something

interesting)Hold the mic in different positions, i.e. near the ground or a

wall, pressed against your body. Do you hear a difference?

Verbally slate what you’re recording and your mic position.

* Rename scene name/number when necessary

Page 11: Location Sound I

Assignment #3: Script Analysis for Sound

• Read through and circle anything that makes sound.• Make a list of sounds to record for each scene.

– What backgrounds- not just ‘hotel’ but ‘busy hotel’ or ‘hotel quiet at night’

• Categorize into sync sound or wild sound• Jot down any ideas you have for mic technique.• DUE: Monday Oct 12 (put in my mailbox)

Sc 1 Sync:Footsteps (walk, pace)…

Sc 1 Wild:Room tone inside phone booth…

Idea- record phone ring from diff. mic perspectives in case director wants to play in post. Record inside and outside phone booth, close up and distant.

Page 12: Location Sound I

Week 4: Small Group Classes

1:45 – 2:45

2:45 – 2:45

3:45 – 4:45


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